Wardens of the Righteous (Inactive)

Game Master Jesse Heinig

Current map: Truestone Quarry

~~~~~~~~~~

Linked campaign: Wrath of the Righteous

~~~ Defender's Heart ~~~
Provisions: 430
Build Points of Materials: 16
Guards: 23
Survivors: 18
Dependents: 13
Cats: 1
Dogs: 0

Map of Kenabres

Kenabres City Grid


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F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Kelly slashes at the rats surging over Luci

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 ⇒ 4


Current map: Below the Library of Kaer Maga

The tide of rats catches people off-guard. Iomenna sweeps several away with a mighty blow of her hammer, but the others aren't so lucky - rats jump and bounce past Kelly and one even runs up Merlin's spear.

The swarm covers poor Luci and bites at her repeatedly.

Swarm damage: 1d6 ⇒ 6

The other fiendish rats leap up and run along the boards to the doorway, and the lead one also bites at Luci!

Fiendish dire rate bite: 1d20 + 1 ⇒ (4) + 1 = 5
...even distracted by the swarm, Luci's defense is impeccable.

Frontliners or folks with missile attacks again! Darya, you can swing at the swarm, as it's now in Luci's square.


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

"Luci, take a step back from the door, let the big ones through one at a time!" Kelly says, continuing to chop at the swarm.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 ⇒ 1


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Darya strikes at the rats swarming Luci, her desire not to harm her by accident severely hampering her swing.

1d20 + 7 ⇒ (5) + 7 = 12
1d10 + 4 ⇒ (5) + 4 = 9


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

Instinctively, Luci shifted back, though internally she was screaming in blind panic and lashed out at the rats as she moved, triggering her divine healing in the process.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Lay on Hands: 1d6 ⇒ 2


Female Human Bloodrager (Steelblood, Celestial Bloodline) 3 HP 27/31(33/37) | AC:18(16) | T:11 | FF:17 | cmd:17(19) | Fort +5(+7) | Ref +2 | Will +1(+3) | Init. +1 | Perc:+2 | Speed 30ft

Iomenna slams her hammer down on the rat standing in front of her to defend Luci from further assault.
Earthbreaker, PA: 1d20 + 5 ⇒ (18) + 5 = 23 Damage, PA: 2d6 + 7 ⇒ (2, 4) + 7 = 13


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Frustrated (and disgusted), Merlin attempts to swing again.

scimitar: 1d20 + 4 ⇒ (16) + 4 = 20
half damage: 1d6 + 3 ⇒ (6) + 3 = 9

Whoo-hoo! Merlin was included in the swarm damage, correct?


Current map: Below the Library of Kaer Maga

The team lashes out, sending rat bodies flying, skewering them, cutting some in half, smashing others against walls. Gore and bits fly apart as the swarm disperses, the few survivors fleeing for tiny nooks in the walls or to the outside walls and down to the ground below.

One of the fiendish rats lunges through the doorway (5' step) and launches itself at Luci, trying to finish what its smaller cousins started.

Bite attack: 1d20 + 1 ⇒ (13) + 1 = 14

It is unable to penetrate her armor.

The other two run back to the center of the granary and hunker down, hissing.

Continue flailing away if that is your desire!


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Kelly screams incoherently as one source of her recent frustrations presents itself. She swings with force and determination.

Starting controlled rage, +2 STR, +2 DEX
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Conditions:

AC18 (T16 FF13) CMD16 | F+6 R+6 W+2
Controlled Rage: +2 STR, +2 DEX
World Serpent Totem: +1 AC vs. Outsiders/Aberrations


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

With fire in her eyes, Darya brings her sword slamming down on the rat Kelly pins in place, the blade biting deep.

1d20 + 7 ⇒ (14) + 7 = 21
1d10 + 4 ⇒ (9) + 4 = 13


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

Actually finding the fiendish rat less intimidating than the swarm, Luci put her full force behind her next strike.

Power Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Crit Confirm: 1d20 + 4 ⇒ (14) + 4 = 18
Crit Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Knowing my luck, this rat'll be dead before Luci makes her attack.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

After being swarmed like that, a little corpse hacking therapy is completely reasonable.


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Sario stays behind the people with large weapons, watching for any rats that slip by or try to circle around.


Female Human Bloodrager (Steelblood, Celestial Bloodline) 3 HP 27/31(33/37) | AC:18(16) | T:11 | FF:17 | cmd:17(19) | Fort +5(+7) | Ref +2 | Will +1(+3) | Init. +1 | Perc:+2 | Speed 30ft

(Assuming the others slay the rats that have come out this far) Iomenna gives chase after the rays that had withdrawn back into the silo. With her hammer held high, she moves along the beam until she can reach one of the overgrown vermin, then brings her weapon crashing down.
Earthbreaker, PA: 1d20 + 5 ⇒ (10) + 5 = 15 Damage, PA: 2d6 + 7 ⇒ (5, 2) + 7 = 14


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin watches along side Sario.


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Current map: Below the Library of Kaer Maga

The rat that was brave enough to step out is almost immediately slashed, stabbed, and smashed into the ground. Iomenna steps back into the granary and brings her earthbreaker down on another rat, turning it into rat paste.

The last rat dives into the grain and burrows for its pathetic life, and shows no signs of coming out any time soon.

The granary is... for the most part... free of significant vermin.

For wrecking the rats, each party member earns 280 experience points. Additionally, you have a large reserve of extra food... though nobody should come here without a sharp stick to keep that last rat away!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

"Well that was thoroughly disgusting, how are you doing Luci?" Darya asks.


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Kelly peeks over the side at the mounds of grain. "I still don't trust this stuff is safe to eat." she frowns, "Do we have someone who can purify it, like with a spell?"


Current map: Below the Library of Kaer Maga

Good call, Kelly. Purify food & drink is a cleric orison, so it shouldn't be too hard to scare that up.


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

Luci's reply started off in Abyssal as some rather un-diplomatic remarks regarding the rats' maternal relationships, before she caught herself and switched back to Common.

"If I ever seen another rat again, it'll be too soon," she looked back through the hatch where the last rat had gone. "Ballista not having to come back here."

Couldn't think of anything equivalent to shotgun that fit the general tech level of Golarion. :P


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Heavy crossbow is probably that era's shotgun. lol


Female Human Bloodrager (Steelblood, Celestial Bloodline) 3 HP 27/31(33/37) | AC:18(16) | T:11 | FF:17 | cmd:17(19) | Fort +5(+7) | Ref +2 | Will +1(+3) | Init. +1 | Perc:+2 | Speed 30ft

Iomenna breathes a sigh of relief as the last of the rats dives into the grain and hides itself there. "Let's just hope it can't reproduce," she says, emerging back out of the hatch as Luci expresses her eagerness to get away from the granary. "For the mean time, though, how do we secure this place so no other vermin get in here and cause more havoc? Did anyone see a key to the place or anything? Are there any boards lying around we can use to patch up the holes the rats came through?"


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

I am sure that I could secure this place reasonably well, although, if a demon--or three--wanted to get in well..., the smith says, shrugging his shoulders.


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

"We didn't have a chance to go through the desk yet, we can see if there is a key and lock up the hatch here to prevent further infestation. DId you see anything wrong with the roof while inside?" Sario will check around the building.

Taking 20: 20 + 9 = 29


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Kelly lets the others search around and talk about what to do with the place, while she sits at the hatch, knife out, blinking through her post-rage fatigue, watching for movement in the grain.


Current map: Below the Library of Kaer Maga

The. roof looks intact, thankfully. The rats probably got in the way rats always do: through gaps in boards, knotholes, or just chewing through wood.

Sanrio searches the desk and does find a heavy padlock, but no key. Whoever had the key must've taken it along when the chaos happened.

Where to now?


Current map: Below the Library of Kaer Maga

Poke? Where would you like to go next? Return to the Heart? Onward to the noble quarter, or library, or somewhere else?


Female Human Bloodrager (Steelblood, Celestial Bloodline) 3 HP 27/31(33/37) | AC:18(16) | T:11 | FF:17 | cmd:17(19) | Fort +5(+7) | Ref +2 | Will +1(+3) | Init. +1 | Perc:+2 | Speed 30ft

Following the mostly decisive victory against the rats, Iomenna's spirits are lifted by the crew's success in securing the granary. Deciding to abandon the idea of locking up the building for now, she issues her decision about their next move. "Hmm...seems there's no easy way for us to secure the place. Well maybe we'll just have to hope we cleared out the infestation for now. We may have to send teams back periodically to clear out any new arrivals until we can patch it up more permanently. In the meantime, let's move on to the noble quarter. We'll see what we can find there, then grab as much grain as we can carry from here on the way back."


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

"That sounds like a plan. Let's go." Rested, Kelly gathers up her gear and starts down the stairs.


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

"We can go back to the Heart and have someone come look at the lock now and see if they can fix it before we head out or we can when we get back."

Sario says holding the lock in her hands.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

I can probably do the job now. It should only take a couple of minutes.

Merlin begins working on the lock.
Guidance, please.
taking 20 Disable device=28


Current map: Below the Library of Kaer Maga

With some fiddling, Merlin is able to open the padlock; he should have no trouble getting it back off the door again, if he has a few minutes to fiddle with it. If you're fortunate enough to find a locksmith, you can probably get a new key made. For now, the granary is as secure as you can get it.

----------

You continue your expedition to the west, passing more burned-out husks of buildings. You find a few more bloodstains in the road, but the bodies that fell there are gone - taken? Eaten? Who knows?

At the entrance to the noble section of town, the portcullis is shut. Atop the section of wall that separates this section from the rest of the city is a crennelated battlement with a squat tower.

"Hold there!" a voice rings out from the tower. "No entry! Leave or be shot!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

"Hold your fire!" Darya shouts up at the tower, striding to the front of the group. "We're fellow survivors, we came looking for others in need of help, and supplies for those in our care."


Current map: Below the Library of Kaer Maga

The voice in the tower shouts down, "Listen, lady, if that's what you are - we've had demons, we've had cultists, we've had desperate folks and wizards and who-knows-what trying to get in here. You're no different from the rest of 'em. You folks look like you got here all right, you can turn around and walk away the same way you came."


Female Human Bloodrager (Steelblood, Celestial Bloodline) 3 HP 27/31(33/37) | AC:18(16) | T:11 | FF:17 | cmd:17(19) | Fort +5(+7) | Ref +2 | Will +1(+3) | Init. +1 | Perc:+2 | Speed 30ft

Iomenna steps up beside Darya, her hands raised as a sign of peace, and calls out to the guard, "Please, friend, hear us out. My name is Iomenna bet-Melkiel, daughter of Sergeant Melkiel of the Kenabres's 9th Battalion. I have been given the charge of leadership over this group and over those who remain in what we have been able to secure as our stronghold for now. All here before you are such as I am, children of the Crusades or Crusaders in their own rights. We have faced many trials, as you have, since the city's destruction, but now we seek to rebuild and to restore Kenabres to be the shining beacon it should be. Please, do not let fear cause you to abandon those who would join you in your fight against the hordes of the Abyss. Let us in so we may find how we may help one another."

Diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

While she hadn't been to this part of town regularly, it wasn't uncommon for her to accompany her father when delivering furniture to their wealthier clients, so tried to see if she recognised the voice. Or if not, at least think of someone who was likely to have been behind the gate when the invasion occurred and might still be alive.

Know Local: 1d20 ⇒ 11


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin peers around, expecting an ambush.

perception: 1d20 + 10 ⇒ (16) + 10 = 26


Current map: Below the Library of Kaer Maga

Luci:
You don't recognize the voice, but you know that the noble area has its own inner walls and gates to keep unwanted people out - especially in case of unpleasantness in the event of famine or other disasters (like this one). Several of the nobles have their own household guard who are loyal to them rather than to the city at large - that's probably who you're talking to.

Merlin keeps an eye peeled for possible ambushes.

Iomenna hears a snort from above and the person in the tower responds, "Listen, lady, you could be an Andoran Eagle Knight and it wouldn't make a bit of difference. The folks in here pay me to keep anyone and everyone out when the end of the world comes, and that's what's happened, so I'm gonna do my job. I'm not here to fight the hordes of the Abyss or rebuild Kenabres into a shining symbol. I'm here to keep the riff-raff out, keep my employer happy, and keep having a safe place to lay my head at night behind these walls. You could be anyone - you could be a shapeshifter or an illusionist; we've already driven off one shapeshifting demon. So unless you have a personal invitation or a member of the nobility with ya, this gate isn't opening, and anyone trying to climb it or fly over it with magic is getting filled with crossbow bolts. We have all kinds, too - cold iron, silver, whatever it takes to get the job done."


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

"So we know there's still nobility in there, they're well armed, relatively safe, and not worried about food." Darya says turning to Iomenna. "What do you want to do?"


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

"We could ask if there's anything they need, maybe we could trade something for any fancy gear they might have?" Kelly suggests to the group.


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

"I wouldn't count on that working; that whole district's set up to be cut off from the rest of the city in case of a disaster to keep out the riff-raff. With how big the larders can be in those houses, they could probably last a while before having to leave." As she finishes talking, something seems to come to her.

"At least they could if the food's properly rationed... and they make sure it's all shared equitably..." She turned back to the gate and called out.

"Hey guard; have any of the survivors in there sorted out who's in charge? Or at least a way to make sure they make the most of what food they have in there? Because, and I may just be relying on stereotypes here, last I heard; the wealthy tend not to like sharing. How long do you think it is before someone finds out someone else is hoarding food for their own benefit and everyone goes for each other's throats?"

Not sure if diplomacy would apply here, but it certainly can't hurt.
Diplomacy: 1d20 + 8 ⇒ (7) + 8 = 15
Really? We make two diplomacy checks on this guy and we both roll a seven?


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

"You wouldn't want to find yourself on the low end of the pole when they decide who doesn't get to eat do you?" Darya calls out, taking a cue form Luci

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21


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Female Human Bloodrager (Steelblood, Celestial Bloodline) 3 HP 27/31(33/37) | AC:18(16) | T:11 | FF:17 | cmd:17(19) | Fort +5(+7) | Ref +2 | Will +1(+3) | Init. +1 | Perc:+2 | Speed 30ft

There's the roll we needed! Nice one Darya! And Luci, I like your line of reasoning there. Good work on that!


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

"What if we try tunneling under? I don't think we really need to get in there that badly but it could work?' Sario looks up at the guard, covering her eyes from the sun.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin continues to keep an eye out for danger.


Current map: Below the Library of Kaer Maga

It's hard to see the guard - or guards, you're not sure - in the tower; it's built specifically to minimize the profile of the people inside, to protect against ranged weapons.

There's a bit of a delay after your latest barrage of questions, then the guard says, "Hey, each of the noble families has its own arrangements. My employer has more than enough goods to last for a year - more than enough time for things to stabilize here. If the city doesn't recover, we have an exit strategy, too. Listen, if you want to talk to someone in charge, I can go get someone, but unless you have some great or terrible news they're just gonna tell you what I told you."

You get the impression that the guard would normally not bother his patrons with this kind of request, but you've pushed enough that he is 'helpfully' willing to let you hit the wall of talking to one of the nobles yourselves. He won't let you in without orders, but he'll at least let you make your case to someone who does have the authority to do so. Hooray for finally getting a good Diplomacy roll?


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F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Just as an aside, does instigating class conflict during a disaster count as an evil act?

"They seem to be ok in there. I guess we can come back of there's something specific we need," Kelly says, "or something big happens out here."


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Not if you worship Milani it doesn't lol


Current map: Below the Library of Kaer Maga
Kelly Littlekettle wrote:
Just as an aside, does instigating class conflict during a disaster count as an evil act?

To take this question seriously: You don't know exactly what's going on in there, but right now you are in a situation where you are semi-self-sufficient for the time being. In truth, engaging in relations with this group would force you to extend regular travel back and forth, which is pretty dangerous. If they aren't directly involved in evil acts, you're certainly well within your rights to just leave them alone. You could go somewhere else and try to build up your own base of operations; or you can take the time to talk to the nobles and try to figure out what the heck is going on back there. No problem either way.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

"At this point they're as 'safe' as anyone in this city I suppose. One less thing to worry about, and somewhere we can petition to get in should things take a turn for the worse." Dayra says, considering Kelly's suggestion. "Might be worth it not to waste our time here while there's other people depending on us."

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