
DM Jubal |

@Joe
So, you've had crappy rolls when you needed them and have exhausted your hero points to power stunt a way to break the illusion or whatever.
Since offensively, you or Kaixin are unlikely to damage the force field, chamber, or Vitality, you have at least two options:
1. Try to break Vitality out of the Mind Control like you did Jedi. You're out of hero points, so it will be a Mind contest of your x3 vs. the bad guys x5
2. Or, you can run off to the controls of the overhead crane that Pete or Tank spotted in the back corner. You can use that to crack the hyperbolic chamber to release the boy Lamont.
cheers

DM Jubal |

OK players. I need some feedback.
This is the last battle, and it's continuing to be a slog. After it finishes, there's a bit of story and we're done with the adventure.
So, a few questions:
1. Do you want to continue the battle?
2. If no, how do you want me to shorten it? A few fast forwards or one big jump?
3. Do you want to continue to play BASH?
4. If yes, do you want to continue with the same characters?
-- a. If yes, I was going to award 2 points to increase the power level.
-- b. If no, do you mind playing characters with different point totals starting new ones at 15 points again?
5. If yes to continue, do you want to help me develop some bad guys and plot?
6. If yes to continue, what did you like in the game, and what didn't you enjoy?
7. If no, that's alright. Thanks for playing.
cheers

![]() |

1. No.
2. HUSH agent gets released from containment and is subdued by senior heroes.
3. No. Sorry. Just not having fun. The rp moments were great, but I think my unfamiliarity with the rules made the game seem like a chore. I'm happy to have tried the new system, and am thankful for a chance to play a superhero.

Kenny Harrison |

Sorry about the delay. Got absorbed in a story to the exclusion of pretty much everything else. Wandering Inn. You have been warned.
As for the game, I haven't really felt like I was roll playing as most of the rolls have been on the DM side. It's not a bad thing but I've always liked both sides of rpg's. I mean I want to move towards a system with less rules than pathfinder but this one makes them feel arbitrary. Feels like Mutants and Masterminds and I had trouble wrapping my head around that one. You're a fine DM but I don't think this is the system for me. Thanks anyway.

DM Jubal |

2 of 3 votes to finish the combat and story
3 of 3 votes to not continue playing BASH
OK. Fair enough. We'll continue to the end.
Joe, please tell me if you want to leave, so I know to NPC Joe and Kaixin.
Kenny, if you want to roll more, please roll 2d6 (rolling more for doubles) twice each post for attack and soak. Then, I can double-check the multiplier and bonus applicable.
Thanks for the feedback. I'll have a Gameplay post in the next day or so.
cheers