Vengeance is Nigh (Inactive)

Game Master Jubal Breakbottle

Rules Basics | Roll20 map


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* Saltmarsh *
Predator wrote:
You mean double run? I moved 6 squares, double my movement, which is my running movement. I thought you meant that, right? Now I'm not sure...

Huh? Yes, double run. Run = Land Movement = 2x Agility.

I moved you 6 closer to the left


Thanks, and sorry for my misunderstanding :)


* Saltmarsh *

No apologies. It's a new system. I'm still making mistakes. As long as we have fun.


* Saltmarsh *

@Joe

We're going to change the way you're brawling. From now on, I would like you to roll 2d6 twice and take the better to hit and damage.

thanks

Dark Archive

Thank you! I was hoping Wesker was gonna be a bit more "hardboiled".


* Saltmarsh *

Had a long day at work, so I'll advance tomorrow.

I'm sending South Fist to escort the villain to the Super Lockup. Maybe Livewire too, if we don't see a post.

cheers


* Saltmarsh *

Forgot tonight was my wedding anniversary. Another day delay. Sorry


You shouldn't really forget that! :P


* Saltmarsh *

Bump. Calling players. Are we continuing?


I'm still here. Was quite because of Thanksgiving.


* Saltmarsh *

Good. I'm on a biz trip until Friday. I'll post then.

Cheers


* Saltmarsh *

Merry Christmas and happy holidays. I wish you and your family all the best health and happiness.


* Saltmarsh *

Saturday morning I leave for a week on business with only phone access to this account.

So, I cannot GM post. Feel free to RP until I return.

cheers


* Saltmarsh *

Hi guys

I'm home. New post is up. Waiting for Joe and Pete.

If you haven't noticed, this is the big fight. You're doing better than I thought it would go.

Hope you're having fun

cheers


* Saltmarsh *

@Joe

So, you've had crappy rolls when you needed them and have exhausted your hero points to power stunt a way to break the illusion or whatever.

Since offensively, you or Kaixin are unlikely to damage the force field, chamber, or Vitality, you have at least two options:

1. Try to break Vitality out of the Mind Control like you did Jedi. You're out of hero points, so it will be a Mind contest of your x3 vs. the bad guys x5

2. Or, you can run off to the controls of the overhead crane that Pete or Tank spotted in the back corner. You can use that to crack the hyperbolic chamber to release the boy Lamont.

cheers


* Saltmarsh *

@Players

You're getting down to the end of this last battle and need some breaks. Joe is out of hero points, but there's another way to get them: pushing yourself!

You can trade Hits for hero points. Not 1 for 1, but I put the rules on the Campaign Info tab!

cheers

Dark Archive

By Thoth's shiny beak, this is taking forever!
Spotting the crane controls in the back of the room, both Kaixin and Joe run to see to their operation.


* Saltmarsh *

OK players. I need some feedback.

This is the last battle, and it's continuing to be a slog. After it finishes, there's a bit of story and we're done with the adventure.

So, a few questions:
1. Do you want to continue the battle?
2. If no, how do you want me to shorten it? A few fast forwards or one big jump?

3. Do you want to continue to play BASH?
4. If yes, do you want to continue with the same characters?
-- a. If yes, I was going to award 2 points to increase the power level.
-- b. If no, do you mind playing characters with different point totals starting new ones at 15 points again?
5. If yes to continue, do you want to help me develop some bad guys and plot?
6. If yes to continue, what did you like in the game, and what didn't you enjoy?
7. If no, that's alright. Thanks for playing.

cheers

Dark Archive

1. No.
2. HUSH agent gets released from containment and is subdued by senior heroes.
3. No. Sorry. Just not having fun. The rp moments were great, but I think my unfamiliarity with the rules made the game seem like a chore. I'm happy to have tried the new system, and am thankful for a chance to play a superhero.


1- Yes. I hate to leave things in the middle of a combat.

2- N/A

3- Not sure. On one hand, I like how you've performed as a GM. On the other, I'm not really sure about the game. I think it would have been easier for me to grasp would I have played it the old classical tabletop way.


Sorry about the delay. Got absorbed in a story to the exclusion of pretty much everything else. Wandering Inn. You have been warned.

As for the game, I haven't really felt like I was roll playing as most of the rolls have been on the DM side. It's not a bad thing but I've always liked both sides of rpg's. I mean I want to move towards a system with less rules than pathfinder but this one makes them feel arbitrary. Feels like Mutants and Masterminds and I had trouble wrapping my head around that one. You're a fine DM but I don't think this is the system for me. Thanks anyway.


* Saltmarsh *

2 of 3 votes to finish the combat and story
3 of 3 votes to not continue playing BASH

OK. Fair enough. We'll continue to the end.

Joe, please tell me if you want to leave, so I know to NPC Joe and Kaixin.

Kenny, if you want to roll more, please roll 2d6 (rolling more for doubles) twice each post for attack and soak. Then, I can double-check the multiplier and bonus applicable.

Thanks for the feedback. I'll have a Gameplay post in the next day or so.

cheers


* Saltmarsh *

I've another week-long business trip starting tonight with spotty posting availability. Be back Friday evening.

cheers


* Saltmarsh *

Guys

My family is leaving for a week vacation tomorrow with limited Internet connection. With the momentum of the game down to the minimum. Should we just fold?

cheers


* Saltmarsh *

Hi guys

I'll give it to this weekend before deactivation.

cheers

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