| Valegrim |
The area is full of rubble; anyone proceeding into the rubble; please make a balance check every 20ft so moving through this area will require 2 balance checks for anyone walking. Undead are unaffected so down worry about the skellies.
Llvenoc, are you going to look into the crypt to the right or just proceed to the damaged wall and look into that area?
| Llvenoc |
I will take 20 for the balance checks. I will glance over at the crypt seeing how safe of a route to travel that way is. Considering a few members move like bricks. So I would look at the feasibility of traveling by it for safety purposes for them. Not planning on site seeing there. Planning on heading toward the damaged wall and look in that area. Considering thats where the mini raptors came from.
In the Mindlink. Once I wave you forward. Come one at a time. Preferrabely the most agile first.
| Fox of Silver |
Mindlink: Come, Durr, we should stay with the mage.
Not especially graceful other than whatever advantage her size might grant, the little fox-masked mage moves very carefully and slowly across the area.
Balance 1d20 + 3 ⇒ (14) + 3 = 17
Balance 1d20 + 3 ⇒ (15) + 3 = 18
And just in case her slower base speed means she needs another:
Balance 1d20 + 3 ⇒ (2) + 3 = 5
Ouch, hope she doesn't need another...
| Valegrim |
As you get up to the opening; the area smell much like old staleness, very reptilian; there is some evidence here of left off skin from reptile molting.
Little can be seen into the crypt; it is unnaturally dark and seems to drink light.
into the fresh cavern; lots of squiggles and tracks of various types can be found.
This cavern is only a few months old as compared to the ancientness of the crypts.
The areas structure is very unsafe.
Astinos falls and slips among the rubble; causing small landslide of stones and rubble.
From inside the newly dug tunnel; several dropping sounds of something heavy can be heard.
Into the new area; it is just dug out dirt and not very strongly supported; wouldnt take much to cause a cave in. The tunnel is a bit bannanna shaped and about 30 ft long; and 15 ft wide; ends in a earth wall T intersection that goes left and right. Here are the entrance ther are lots of small bones and bits of things the tiny raptors have been feeding upon.
| Llvenoc |
In the Mindlink The Crypt is unnaturally dark. My vision can not pierce it. Best to leave it alone. See alot of small bones and loose skin. Do lizards molt like spiders? The way through is extremely unsafe. I suggest twinkle toes stays back til everyone else passes. Its all loose earth here, with no support beams. One more crash like that could bring everything down on us.
| Valegrim |
Yes, I think our cat wizzy is holding a light source, if not your low light works as there must be some even dim light to amplify and several peeps have swords that dimly glow 5ft radius. None of this including your sight perices the dark area into the crypt though.
Fox has made her attempt, but I'm not sure if Durr has followed suit yet. Does her low-light vision help when she peers into the blackness?
Mindlink Llvenoc, does your vision reveal anything in there?
| Fox of Silver |
both wizards; add your wisdom to your intelligence; divide by two; and use this like a stat; make a d20 roll add the bonus of that stat you just created plus your level to the dice roll; please post that number; thanks.
"New Mental Stat" 15, bonus +2
Character level 5
Total bonus: 7
1d20 + 7 ⇒ (4) + 7 = 11
If memory serves, Kemnebi's player was going to be away for a bit. It appears that his bonus to this roll would be +9, but I won't presume to roll for him.
| Valegrim |
remember; you could take a 10 in this instance if you wish; this is sort of an affinity sensory thing I dont want to get into much at this time; but if we added charisma to the stat it would be the first ed idea of Ego; so this stat is a bit of a special type of affinity for something not to distant that mages might notice.
Valegrim wrote:both wizards; add your wisdom to your intelligence; divide by two; and use this like a stat; make a d20 roll add the bonus of that stat you just created plus your level to the dice roll; please post that number; thanks.** spoiler omitted **
1d20 + 7
If memory serves, Kemnebi's player was going to be away for a bit. It appears that his bonus to this roll would be +9, but I won't presume to roll for him.
| Valegrim |
your new to the game; and this is not combat; I dont think anyone will have a problem of you taking a 10 as your still getting the hang of my gming style; if anyone has a problem with it; speak up; but it is ok with me. This is not a big game changing thing or like that; just an information roll. Will use the 10 for Kenembi then as he is auto; would give the same info to each of you; he would share; yoiu could just confirm.
Well, considering I've already rolled, it seems that would be a little too metagame-y, so I will stick with my lousy roll. However, what say we take 10 for Kemnebi, for a total of 19? He posted in the discussion thread that he was on "auto-pilot" for the time being, so I don't think he would mind.
| Valegrim |
<= as Kenembi
<shudders and rolls his eyes; his tail stands out straight>
-out loud and in hte mindlink simultaneously-
Psst! hey guys; there is something in that crypt; big mojo magic; like a relic or something....I once felt something like this in the Temple of Isis in the Holy City of Omar On Rah. Not good; not evil; just powerful arcane power..waves of it.
anyone else sense anything.
| Valegrim |
the kid says:
I think you guys all ate to many of them magic mushrooms; i feel a battle to soon be upon us; snakes coming; we going forward; back or what? yep; battle; rage; bloodlust; that is all I sense and it is in front of us; cold as the shivery breath of a snake.
| Fox of Silver |
Mindlink Agreed, Durr. We must move forward or back.
I make no claim to proficiency in the art of strategy, but I would think that we would prefer to not have their forces pushing us back against this rockfall, if only to facilitate tactical retreat if it becomes necessary. Especially when some of our number have not made it over yet -- I think we would be better to return to a position where we were all together and waiting for the coming tide of snakes.
As for the artifact, if it is not good and it not evil, it might be used by anyone, might it not? Dare we ignore it and have it used against us at a later time? Even if we cannot use it in the coming conflict, it would be better if we controlled it. However, if we investigate that room, we must do it quickly. I think Llvenoc's eyesight is far more important out here with foes coming...
She will take 10 trying to pick up on the vibe that Kemnebi reported, giving her a mystic(?) check of 17. Does she feel that this is something she could locate/identify in the dark based on it's aura, possibly?
| Llvenoc |
I keep my position at the front of the party keeping guard.
If it is a Fey Relic be warned. It will make mortal mens minds a play thing for its purposes. They are items of dreams. They also hold great emnity towards dwarves going back to the ancient war. Best that Kosan isn't near it. It would be safest it any of you have Fey or Elvish blood to carry it.
| Kosan Silveraxe |
In the mind link: Someone speak up or I will check out the room me self.
I am tired of waiting for people to go forward so I move forward over the rocks and into the room.
Balance Check: 16 (1d20) + 6 (Mod) = 22.
By the time I get to the room If no one has checked it out then I do. Figure I am in back walking forward be there in about 2 rounds (right Val is that a fair assumption?).
Val when I get there tell me and I will roll for that.
| Fox of Silver |
Mindlink Are you sure, Kosan? If we are about to be beset from in front, do we want to be backed up to this hard-to-cross area?
As for the room, if you insist on coming up here, we will accompany you. If there is an attack, it might be good for some of us to take the foes by surprise from the side, right?
| Caerwyn Dom |
I search the room while others get through, trying to find hidden entrances that we might have overlooked.
1d20 + 11 ⇒ (12) + 11 = 23
After the search, if I don't find anything, I move to the T intersection at the end. I assume I won't see much since we don't have much illumination, but I will perform a Listen check to see if I hear anything and if I do, from which of the two directions it is coming.
1d20 + 3 ⇒ (3) + 3 = 6
| Valegrim |
Your certain you can; if you get close enough, maybe that darkness is interfering...one thing you consider looking back and forth; if you go forward; this might leave an enemy behind you and get you caught; like in the jaws of the beast. Curious that the snakes broke through here and only into this crypt; at least it appears that way so far.
Mindlink Agreed, Durr. We must move forward or back.
I make no claim to proficiency in the art of strategy, but I would think that we would prefer to not have their forces pushing us back against this rockfall, if only to facilitate tactical retreat if it becomes necessary. Especially when some of our number have not made it over yet -- I think we would be better to return to a position where we were all together and waiting for the coming tide of snakes.
As for the artifact, if it is not good and it not evil, it might be used by anyone, might it not? Dare we ignore it and have it used against us at a later time? Even if we cannot use it in the coming conflict, it would be better if we controlled it. However, if we investigate that room, we must do it quickly. I think Llvenoc's eyesight is far more important out here with foes coming...
She will take 10 trying to pick up on the vibe that Kemnebi reported, giving her a mystic(?) check of 17. Does she feel that this is something she could locate/identify in the dark based on it's aura, possibly?
| Valegrim |
ok; need clarification; if you go forward; your going into the new cavern of the snakes; the dark area and crypt is to the side and backwards; say 4 o clock through a break in the wall from the direction of the new dug tunnels. Basically, the hall is a big L here with the outside of the corner broken away into the new tunnels; and the inside of the corner broken away into the unnaturally dark and magical area of a crypt.
which area are you going forward into; the footing is treacherous either way.
In the mind link: Someone speak up or I will check out the room me self.
I am tired of waiting for people to go forward so I move forward over the rocks and into the room.
Balance Check: 16 (1d20) + 6 (Mod) = 22.
By the time I get to the room If no one has checked it out then I do. Figure I am in back walking forward be there in about 2 rounds (right Val is that a fair assumption?).
Val when I get there tell me and I will roll for that.
| Valegrim |
ok; am bit unclear here; are you searching the dug out little room before the T in the new tunnels where the tiny raptors came from; or the room into the darkness?
I search the room while others get through, trying to find hidden entrances that we might have overlooked.
1d20+11
After the search, if I don't find anything, I move to the T intersection at the end. I assume I won't see much since we don't have much illumination, but I will perform a Listen check to see if I hear anything and if I do, from which of the two directions it is coming.
1d20+3
| Fox of Silver |
I think there's a lot of confusion about our environment. I know I didn't understand we were in an "L" of the finished (and compromised) tunnels. So if I understand now, we have a choice of proceeding down finished tunnel (at 3:00 on our mental map, crossing wall debris to do so, which several of us have done(?)), looking into an area of supernatural darkness (at 4:00 on said map), or proceeding forward into the snakes' warren (again with the debris).
Is that about right?
| Llvenoc |
In the Mindlink Anyone have Elfin or Fey blood in them other than myself? Speak up now, and check the room or I will. Kosan take my position at point as your the battle leader. As we agreed in the Gnoll Ghosts room. Dwarf relic's are a Dwarf matter, Elf/Fey relic's are an Elfin matter.
I will wait for a minute for someone to speak up. If not I will go in, and check the room.
Val
| Fox of Silver |
In the Mindlink Anyone have Elfin or Fey blood in them other than myself? Speak up now, and check the room or I will. Kosan take my position at point as your the battle leader. As we agreed in the Gnoll Ghosts room. Dwarf relic's are a Dwarf matter, Elf/Fey relic's are an Elfin matter.
I will wait for a minute for someone to speak up. If not I will go in, and check the room.
"I'm afraid not. I am loathe to lose your better vision out here, but if that's how the party operates, we will respect that."
| Astinos |
"There is a good chance I may be able to resist the effect regardless. Between Athena and our recent gift, my mind is shielded as is my body."
Striking a sunrod I stride into the area.
Between confusion about layout, and everyone trying to be insanely tactical we're getting nowhere. Let's get on with it.
| Valegrim |
ok; a bit more clarification about the area; the stone hall you guys have been following down the crypt finally ends and makes a L to the right; this is where the corners of hte L have been destroyed; on one side is the dirt tunnels; the other goes into a crypt; the entire area has lots of bricks; loose dirt; and rubble from the collapse of some of the walls and some of the cieling as well as from the digging; into the dirt tunnels is a widened section of tunnel like a room that the raptors came from; the darkness is in the crypt and not into the hall or the dirt tunnels.
hope that helps.
I just need to know if your going into the darkness or into the dirt tunnels; the whole area requires balance rolls to move.
| Valegrim |
Standing in what was the L of the main halls of hte crypt; you can see the hall you came from and the main hall continues to the right; so standing there you have a choice of four directions to go.
1)down the main hall of the crypt that turns right
2)back the way you came;
3)into the dirt tunnels of the snakes where the raptors came from
4)into the unnatural darkness of the crypt that is broken open.
please tell me where you each are heading by # as I am confused who is going where; thanks much for your patience.
| Fox of Silver |
Fox will follow the group's lead, but she would like to investigate the unnaturally dark crypt before moving on. Llvenoc has indicated that, as one having fey blood, that should fall to him. At this time, Fox and Durr are in the midst of the intersection, having started to cross the debris.
"Aahz, which way did you feel the snakes were coming from?" I assume I know, but I want to make sure now that I have a map in my head. Thanks for the clarification, Val, that helped me a great deal.