Valeros

Caerwyn Dom's page

122 posts. Alias of Oti.


Full Name

Caerwyn Dom

Race

Human (Celt)

Classes/Levels

Rogue 6

Gender

Male

Size

M

Age

23

Special Abilities

Sneak attack +3d6 (+3d8 vs. evil), trapfinding, trap sense +2, evasion, uncanny dodge

Alignment

Neutral Good

Deity

Lugh

Languages

Common, Celt, Egyptian, Elven

Strength 14
Dexterity 17
Constitution 15
Intelligence 16
Wisdom 13
Charisma 15

About Caerwyn Dom

Current XP = 19,600 (Goal for 7th level is 21,000)
AC: 10 + 4 armor +3 dex = 17 (currently 22 with barkskin from torc)
HP: 48 (max) Current 48
Base attack: 4
Init: +3
Speed: 30'
Saves: Fort (5) Ref (9) Will (4)

Combat
Melee attack: +8 (short sword +1, base 4, weapon focus +1, STR +2), DMG 1d6+3, piercing
TWF: +6/+6 (short swords +1, base 4, weapon focus +1, STR +2, TWF -2), DMG 1d6+3/1d6+2, piercing
Ranged attack: +8 (composite shortbow MW +1, base 4, DEX +3), DMG 1d6+2, piercing
Grapple: +6 (base 4, STR +2) or + 9 (Escape Artist) to escape grapple

Appearance
Height: 6'1"
Weight: 185 lbs
Hair: Black
Eyes: Green

Feats:
Two Weapon Fighting
Combat Reflexes
Weapon Focus (shortsword)
Sacred Strike (Exalted)

Skills:
Balance: 5 ranks + 3 DEX + 2 synergy (Tumble) = 12
Bluff: 5 ranks + 2 CHA = 7
Climb: 1 rank + 2 STR = 3
Diplomacy: 8 ranks + 2 CHA + 2 synergy (Bluff) = 12
Disable Device: 9 ranks + 3 DEX + 2 mw tools = 14
Escape Artist: 7 ranks + 3 DEX = 10
Gather Information: 7 ranks + 2 CHA = 9
Hide: 9 ranks + 3 DEX = 12
Intimidate: 0 ranks + 2 CHA + 2 synergy (Bluff) = 4
Jump: 0 ranks + 2 STR + 2 synergy (Tumble) = 4
Knowledge (Fae): 1 rank + 3 INT = 4
Listen: 2 ranks + 1 WIS = 3
Move Silently: 9 ranks + 3 DEX = 12
Open Lock: 9 ranks + 3 DEX + 2 mw tools = 14
Search: 9 ranks + 3 INT = 12
Sleight of Hand: 1 rank + 3 DEX = 4
Spot: 8 ranks + 1 WIS = 9
Tumble: 9 ranks + 3 DEX = 12
Use Magic Device: 9 ranks + 2 CHA = 11

Equipment

Spoiler:

Mithral shirt (worn), dwarven made (sigil KDVXii), ghost touch, cold resistance 10
Shortbow, composite (+2), masterwork
40 arrows
Sling
10 bullets
Short sword +1, keen, +5 vs disarm (main hand)
Short sword +1, keen, +5 vs disarm (off-hand)
Belt of Fast Heal 3: Activated by somatic and verbal command, usable for 10 rounds, rechargeable by holding under running water, 2 rounds of use washes away fatigue
Silver Torc: Barkskin 3/day (CL 20), +2 on Diplomacy checks against Celts, +1 bonus on bard songs
Masterwork thieves' tools
Backpack, bedroll, tent, flint and steel, traveler's outfit, whetstone, waterskin, trail rations (10), sunrod, silk rope (50').
Pouch of coins (293gp, 113sp, 8cp)

Potions
Cure moderate wounds
Cure serious wounds
Shield of faith +2 (2)

One-use items
Fireball rock candy: 5d6 fireball, throw at least 20 ft
Playing card: activate with a drop of my blood, throw down, illusion appears and I move 30' randomly and am made invisible

Background

Spoiler:
Caerwym was born 23 years ago, and spent a relatively happy childhood, with few thoughts of adventure in his mind. When he was entering adolescence, his world was turned upside down by war, slaughter and famine. He was separated from his family, and for all he knows, they are now all dead, except for his little sister, who he managed to drag along with him as the gnolls and hyenas killed everyone in sight. All he has left from his family, aside from precious memories and his little sister, is his grandfather's belt, which he grabbed from its frame on the wall as most of his family and other townsfolk fled in separate directions to throw off pursuit. He learned over time that the belt can heal him, and he likes to think that it is his grandfather reaching from beyond the grave to keep him alive.

After years of wandering, he has become very resourceful, relying on his wits, charm, and agility to not only survive, but thrive. He recently joined a guild that supplied him with excellent weapons and armor, and a vest that not only helps him in survival but is also very fashionable. As he continues to wander, he looks for adventure and a higher meaning to his nomadic and aimless life.