U1:The Sinister Secret of Saltmarsh 5E (Inactive)

Game Master nilesr

Map found on Sanbalet
Parchment with Strange Symbols


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Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian follows from behind. He's fascinated taking in the room, and kneels down to listen against the door marked 'DANGER.'

Perception: 1d20 + 3 ⇒ (1) + 3 = 4


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

@Rolen, I wasn't even thinking about that! I just saw that your AC was 14, and thought that you might need a shield. Must have missed that post. :p

Habbi turns to face the door that is not barred, "Hey, you think this was that guy's party? Maybe he got double-crossed by them, or something... Anyway, Peren, shall we check that door first?"


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren nods as he was making his way across the room to the door without the sign. He checks to see if it is locked or trapped in any way, before he even touches it.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian walks quietly around the room, studying everything he can, using his quarterstaff and mage hand as needed to avoid physical contact with anything.

Investigation: 1d20 + 6 ⇒ (15) + 6 = 21


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

I think we're waiting for the GM here.

Kirian keeps exploring the room, also checking for other hidden doors or anything of note.

Investigation: 1d20 + 6 ⇒ (12) + 6 = 18


Encounter Map

Yes, you guys are waiting on me. Sorry =/. Wifi issues at home combined with a spontaneous family trip conspired against my PBP gaming this weekend.

Carric listens at the door not barred and doesn't hear a sound.

Peren checks the door for traps and doesn't see any.

Kirian begins searching the main room and discovers the contents of the room are mostly innocuous. The jug and small broached cask contain cheap ale, the large cask water. The side of meat is salted mutton. The unbroached casks both contain brandy (value 50 GP each) and the bolt is of fine silk (value 100 GP). The lockers, all unlocked, contain only clothing and small personal effects of no value, beyond indicating that all the residents of this room are male and probably human. The stove is cool and unlit. The wooden bin contains a considerable food supply -- black bread, dried beans, flour, dried fruit, animal fats, salt and a small amount of honey.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Current HP: 9/15 (Rot Grubs)

You said the stairs are going up? It also looks like there is a door on the wall with the beds. Then it looks like there are the two doors to the East that you mentioned. Which one is barred?


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

A barracks of sort?

Rolen continues his vigil as others poke around...


Encounter Map

Map is labeled now.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

"Peren, any luck with the door?"

"Whatever's behind the door marked "danger" must be bad if these people are afraid of it."

"Then again, maybe it's a deterrent and they hide their treasure in it."


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric moves over near Peren.

Shall we? Over here, Rolen. Let's see what is behind here.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Perhaps we should check the unbarred door first, just to make sure that we do not have another possible ambush," Habbi mentions off-handedly.

He then lifts his shield and mace, ready to live with the group's decision.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

That is where Peren is listening, and the unbarred door is what I am referring to.

Well...yes, Habbi, the unbarred door is where we are headed.


Encounter Map

/sigh Doors and PbP do not play well together. 9 posts and no one mentioned opening the door. Please do not wait on someone else to push the action forward, that includes doors.

For now, because it doesn't actually matter, Peren opens the door to reveal...This small room is clearly the quarters of a person senior to those who live in the 'barracks' main room, since the furnishing is less crude and the place is clean and tidy, as if cared for by a servant. There is a comfortable-looking bed in the northwest corner with a wooden locker at its foot. A small wooden table stands against the east wall, and beside it is a padded leather chair. On the table is a brass 9-branch candlestick and in it burn 3 candles, giving the room good illumination. The candles, though not fresh, are far from spent. Under the table is a small wooden box and a bullseye lantern with a moveable shutter over the lens; the lantern is unlit. On a shelf above the table are stacked three books. In the northeast corner is a wooden cupboard with the door closed.

Kirian, because I spaced out earlier:
Your investigation of the larger barracks room earlier reveals a small secret door in the southern wall. Let's pretend I didn't forget and it just took you a while to find it.I've labeled it on the map.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

"Guys, I found a secret door over here..."

"Guys?"

Muttering, "...we'll come back to it."

Kirian joins the others in the newly found quarters.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren enters the room and searches the locker, then goes to the cupboard, and finally examines the small wooden box under the table.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric covers the actions of Peren from the doorway where he has a vantage over both rooms.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian has a look at the books on the shelf and then searches under the bed, chair and table.

Investigation: 1d20 + 6 ⇒ (16) + 6 = 22


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Sorry, I got so confused about who was checking what door! It is actually more difficult to scan back than I thought.

When Habbi has confirmation that there is no immediate threat, the cleric goes around trying to make sure that the rot grub infestation has not extended into this room.

Investigation?: 1d20 ⇒ 16


Encounter Map

Peren searches the locker

The wooden locker:
contains clothing and personal effects --nothing of value or of particular interest.

and then the Cupboard

The cupboard:
contains only an oilskin coat hanging on a hook.

and then the wooden box

The wooden box under the table:
contains 3 flasks of oil, a tinderbox with flint and steel, 8 new candles and a piece of
parchment

Kirian takes a look at the books, his background lends him some info on them.

The Books:

The books are:
1. a volume of erotic poetry, fully illustrated;
2. a naval almanac listing tide times for the area of coast containing Saltmarsh (a total of 100 miles of coastline is covered);
3.A learned volume concerning mesmerism and its effects. Inside this book is a sheet of parchment carrying some simple words and phrases in the common tongue and their equivalents in what Kirian recognizes as the gnoll language even though he doesn't speak the language. The first two books can be sold locally for 10 GP each. The third item is more specialized, it will sell for up to 20 GP but customers are most unlikely to be found in Saltmarsh or any other small town. The sheet of parchment has no monetary value, though it is a curiosity.

Kirian searches the desk and finds a hidden compartment!

Inside:
There is a secret cavity in the underside of the tabletop in which is hidden a spell book. This contains the following wizard spells:
First level: color spray, hypnotism, detect illusion, wall of fog
Second level: invisibility, magic mouth

Habbi discovers that rot grubs can only live inside a corpse or living host.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Good to know! So does that mean that the food might be safe from contamination, or can that be considered "corpse"?

Habbi comes back and says, "Do you guys want to clear out the surroundings, then shore this area up as a "home base" of sorts? It seems fairly clear that this place hasn't been used in some time. I think that the guy outside might even have been a "Ratcatcher", you know, an adventurer who fell prey to the rot grubs."

EDIT: Noticing the others coming out with armloads of stuff, Habbi cranes his neck, "What'd you find?"


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Long-ish post coming up here. Kirian is working this all out.

Kirian studies the spell book, and looks up at Habbi with great concern,

To Habbi, "We can't stay here. We're in danger as long as we do. This place has been lived in recently. Too recently."

Kirian lays the books and other items on the floor and paces around very quickly, thinking out loud.

Investigation (Sherlock Holmes Style): 1d20 + 6 ⇒ (14) + 6 = 20

Holding up up the spell book, "Whoever this individual is, they're a Wizard, and not a novice. Probably an Illusionist, judging from the spells in here. They know how to turn invisible, and they're probably good at hypnosis if this other book is any indicator. Definitely very dangerous."

He continues, looking at the poetry book, "Also a bit of a pervert, but I don't judge..."

Holding up the parchment, "This sheet has basic words in what looks like Gnoll, so this Wizard is likely working with or enslaving them. Maybe that's what the hypnosis is for?"

I'm doing a bit of meta-gaming here, but Kirian is stringing the clues together.

"Naval almanac... Lantern with a shutter... Abandoned house overlooking the sea... At least 11 people living down here under it... Silk bolt... Fresh fine foods..."

"Recent tracks through an open front door... The bugs... Ned... The grub-infested corpse... Hidden doors..."

"So the townsfolk think the house is abandoned and run down, possibly haunted, and they stay away. Meanwhile, an Illusionist, 10 other people, and possibly Gnolls are hidden away down here, under this house by the sea. And they want to stay hidden. Something to do with ships and tides. Criminals? Pirates? Smugglers, perhaps?"

"Either they're tied to the Lizard-folk, or there's other shady activity in this town."


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Habbi frowns, "Is this enough information to bring back to the Sheriff? Do we need any more proof? Whoever they are, they are likely to know we were here."

The big cleric turns to the others, "What do you think?"


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Current HP: 7/13.

Kirian, slightly resigned, "Believe me, I'd love nothing more than to sleep off this illness right now. But unless squatting in abandoned houses is seriously illegal in these parts, we don't have enough real evidence yet."

"I say we keep exploring."

Kirian loads the books into his backpack.

Muttering to himself, "If it turns out they're running a soup kitchen for the poor down here, I'll happily return these and apologize."


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Current HP: 9/15

Habbi nods and looks at the others...


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren, having shown what he found to the others, nods in agreement with Kirian.

"I think you are correct. We need to learn more about what is going on here...as much as I too would rather leave this place, we have a duty and we should see this through!"


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Aye, let us push on, then. It is as I feared. Something is certainly afoot down here, and the weapons now have a source.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian goes up against the door marked "Danger" and listens carefully.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

"I don't think this is the group's exit. It's barred from this side. But there's something on the other side they're afraid of, which means perhaps we can use it to our advantage."

"Or it might just be a monster that will kill us all if we open the door. You never know for sure."


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"A security system of sorts? To deal with curious interlopers? Makes sense," Habbi nods.


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Rolen grunts, Only if they think that all interlopers would open the door marked "danger". Otherwise it strikes me as a poor deterrent. Unless we intend to wait here for whomever it is to return I don't see how we use this against them....I am also weary of using all our resources to kill something behind the door only to then have to fight off a returning wizard.

Rolen knows this was the sort of attitude that made him few friends but the warrior could only shrug at himself mentally. He was a pessimist.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Habbi looks at Rolen and adds with a smile, "Well, we considered the possibility that they may be hiding treasure behind there..."


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Rolen grunts again, True but is it worth the risk? MAybe we should work to create an ambush of some sort.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Who knows how long we could be waiting? Do we want to check out this barred door, or Assuming Kirian mentioned it... look behind the secret door over there? We also got those stairs that lead to nothing over there..."


Encounter Map

Let me know what you guys decide....


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Habbi, Kirian did mention the secret door.

"I have to admit, I'm very curious of what's behind the barred door said the cat. If the legends of this Alchemist are true, it may have been something he left behind. We still haven't found anything about him other than the books from upstairs."

"But the secret door will probably lead us to something more with these men."


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"We can always come back and search the door once we have made sure there are no further threats awaiting us. What was that about a secret door Kirian?"

Peren moves over to where the wizard is standing and examines the area he says contains the hidden door.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Rolen nods after Peren and follows the halfling to cover him as he opens the door. The dour elf seems to be taking a liking to at least the work ethic of the rogue, made evidence by his minimal grousing and his subtle assurances of readiness as the halfling goes to work...


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Secret door, it is!


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric moves quickly to the secret door with his long-time companion and Peren. He nods as he draws an arrow to his bow.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian slowly and quietly opens the secret door.

Stealth: 1d20 + 5 ⇒ (12) + 5 = 17


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Habbi readies in case of attack and shines his holy light into the door to give his sharp-eyed companions a better look.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

The secret door is open. We're waiting for the GM's description of what's on the other side.


Encounter Map

It's the beginning of the year at school for me so I've been super busy with 550ish 4-12 year olds =/ Sorry for the delay.

Kirian opens the secret door and looks down a set of rough hewn stairs carved into the bedrock and leading down about 20 feet into a natural cavern.

Map updated


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian leans ahead a bit to let his darkvision kick in.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

To the others, he whispers, "This is starting to make much more sense now. This must lead to the waterfront."

"Shall we?"


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Habbi cranes his neck to see into the door.

Is there any illumination coming from in the cavern system?


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren silently creeps down the stairs.

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric follows, bringing up the rear, with his bow drawn.


Encounter Map

Kirian asks the others if they are ready, Peren creeps down the stairs, Habbi leans in and sees that there are torches at the bottom of the stairs giving some small measure of light.

Peren: 1d20 + 3 ⇒ (14) + 3 = 17
2d20 ⇒ (14, 14) = 28

Peren walks down the steps carefully with not much sound. However, when he gets to the bottom of the steps he hears the thwack of crossbow bolts.

3d20 ⇒ (8, 2, 16) = 26+2 one of the heavy bolts strikes Peren for 1d10 ⇒ 4

Initiative:

Habbi: 1d20 + 0 ⇒ (20) + 0 = 20
Rolen: 1d20 + 3 ⇒ (3) + 3 = 6
Carric: 1d20 + 3 ⇒ (19) + 3 = 22
Peren: 1d20 + 3 ⇒ (20) + 3 = 23
Kirian: 1d20 + 3 ⇒ (1) + 3 = 4
Thugs: 1d20 + 0 ⇒ (7) + 0 = 7

Round 1
Peren
Carric
Habbi
Rolen
Thugs
Kirian

Peren, Carric, Habbi and Rolen are up. Take a look at the map. Some of you are in the basement, Peren is in the cavern. It's 20' of movement to move down the stairs into the cavern


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Current HP: 9/15

Habbi casts bless on Peren, Carric, and Rolen.

"We can do this, guys!" Habbi calls out.

Are Rolen, Carric, and Kirian able to fire from cover?


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Round 1, Hunters Mark

Carric moves to the bottom of the stairs, sets his Hunters Mark on the green guy, and fires away.

LB Att: 1d20 + 7 ⇒ (2) + 7 = 9
LB Dam: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (4) = 10

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