| Habbi Alaam |
What, if anything, is there that could be further proof of weapons smuggling? Does the wizard have anything, a note or some other clue as to the nature of the operation? Also, is there any cultural significance to the gnolls helping them?
| GM Niles |
Good call Habbi. I forgot about This map that was found on Sanbalet
Someone who studies it, and has the relevant background or Knowledge Geography as a trained skill can point out the relevant locations and understand the map, otherwise someone in Saltmarsh will understand it.
| Kirian Gess |
"We should have enough evidence that some sort of illegal smuggling activities were taking place here. We have Sanbalet's map and the other books and charts. I think we should take it back to Sir Valence and come back with more people to sweep the remaining caves."
"If our 'friend' Ned was working with them, he may already have warned whoever else that we were on to their operations. But we just barely survived our battle with them. We need greater numbers and rest before we might attempt to press any further."
| Habbi Alaam |
"I agree with Rolen, we should bring his body back at least. Along with this map, and whatever was found up above should be enough to let the Lord Marshal decide what to do next."
| Peren |
"Well I think I might just take a quick look down that big tunnel and see what's there...just so we know what to tell the people back in town!"
Peren quietly ducks into the shadows and heads down past the body of the magician and further down the cavern.
| GM Niles |
Peren heads to where the Thug ran off and spots a largish cave and a cavern tunnel heading South.
In the cave he sees several bolts of cloth and barrels. (5 Bolts and 8 Barrels actually)
The southern tunnel is torch lined and looks like it ends at another cave.
| Carric Amastacia |
Look, I am all for clearing this place out, but if I do not get some rest and healing, then I will be of no use to anyone.
Carric continues to put pressure on the multiple wounds he has received as he drips blood all over the cavern floor.
| Kirian Gess |
"Most of us are bruised and beaten right now and some rest would be good."
Kirian starts cutting strips off any thicker cloth bolts he finds to create some makeshift bandages for his companions.
| Habbi Alaam |
"Agreed, Peren is just going to scout out the area. I certainly would like to know how quickly or leisurely we can make our way back home." Habbi begins checking Carric's wounds, "They'll heal, remind me to invest in a proper healer's kit when we get back to Saltmarsh."
| GM Niles |
Peren finds that the Barrels are filled with liquor, probably some sort of brandy. The bolts of cloth are silk, and most assuredly stolen.
The barrels are worth 50GP per barrel, the Silk 100GP per bolt...carrying the barrels might be a bit tedious.
Nothing moves in the Southern tunnel, the sound of the echoing cave makes it hard to make out any sounds past about 40' or so.
| GM Niles |
Peren creeps south and finds a Sea Cave. The tide is out at the moment so a large portion of the cave lies above the waterline. There is a spot for a boat to tie up, but the boat is missing. Nearby a stack of goods teeters precariously, as if someone hastily unloaded it and stacked it haphazardly.
| GM Niles |
Inside Peren finds some flasks with the same stamp of the Sea Princes, seems these goods came from Monmurg. Peren finds a box of Alchemists Fire (6 total).
| Peren |
He tucks the box in his pack, as well as taking some of the marked items to show the town leaders.
He will head back to the others now.
"Well there is some very fine bolts of silk up there, and around the corner the cave gets huge and opens to the sea! There were also items marked like those weapons we took from the lizardmen in town...see"
He shows them what he took with the make on it.
| Kirian Gess |
"Yes, for now. I don't think we've quite seen the last of this house yet. I still want to explore behind the door marked 'danger', but not in our current condition. That's best saved for a day when we're healthier and perhaps in greater numbers."
"We still haven't found the secrets of the Alchemist who lived here."
Kirian collects his gear.
"Watch the corpse on the way out. We don't need any more of those vile rot grubs!"
| Rolen Lithlinde |
Rolen moves to pick up Sanbalet and grunts as moves to follow after the others. Let's get out of here.
Yeah Rolen didn;t necesarrily think that anyone in town could speak with dead but knows its possible. Who knows how hard a zealous sheriff will pursue a lead, all that, lol.
| GM Niles |
Sorry guys, my wife is out of town for the weekend combined with No Man's Sky meant I was indisposed Friday evening until this morning
The party of heroes gathers up their loot I hope you guys have kept a ledger and venture to the top floor. As they head down the cliff
Eventually they make their way to Sir Valence, Warden of the Patrol, and head magistrate of Saltmarsh.
What's this! Corpses? Explain yourselves!
| Kirian Gess |
Kirian pulls out the various papers found in the private quarters and presents them to Sir Valence.
"We investigated the haunted house up on the hill, and narrowly escaped with our lives. What we found though was not ghosts, but evidence of some kind of smuggling operation."
"There's a secret door in the wine cellar, which leads to living quarters that were in active use, and stairs to a set of caves on the waterfront beneath the hill. There's all sorts of contraband in the caves and the quarters."
"This dead man was a wizard called Sanbalet. We have reason to believe he was their leader, as he directed the mercenary smugglers and a group of gnolls to attack us when we discovered their operation."
Pointing to the papers and charts, "These documents have several sea maps, charts of the local tides, various commands in the gnoll language. It looks like they may have been using some kind of signaling system to communicate with arriving ships, and possibly hypnosis to control the gnolls to act as soldiers."
"My halfling friend here also has some items that appear to connect the smugglers to whomever was arming the lizards which attacked your town."
"There's more still back at the house, but we just barely survived their attack. Only a few got away, and their leader is dead. If you can spare some reinforcements we could complete the sweep of the house and the caverns beneath it."
"And no doubt you'll want to confiscate the valuable contraband as well."
| GM Niles |
@Carric Out of bowshot range if that is what you were asking.
Sir Valence says Well. You were more successful than I could have imagined. You've definitely earned this he takes a pouch of coins and places it on the table.
It's 200GP in platinum coins.
I'll send a squad led by Sergeant Rayvn herself to clear the house...and burn it to the ground.
| Kirian Gess |
To Sir Valence,
"If I may, when will the patrol be going to the house? I would like to come along. I can't speak for the rest of the group, but I was specifically dispatched on a mission to find information on the Alchemist that owned the house, and I fear that was derailed by our attack. I should like to at least conclude my investigation while the house still stands. With your permission, of course."
| Kirian Gess |
To Habbi, "That goes without saying. I don't think we're fit to face off against a house spider right now, let alone another giant one."
| GM Niles |
Sir Valence nods in agreement with Kirian
You can go in first and let us know when its safe to burn down.
Okay, go ahead and reset yourselves, you can go shopping also if you'd like. Anything in the PHB is available
| Habbi Alaam |
Habbi invites the guys to his house where they share dinner with his father. After a warm meal, he heads off to the local inn or hostel to acquire some actual beds for his friends, for a restful night's sleep.
---
"We've seen some stuff, down there in that house. I think we work pretty well together... I have heard stories of people that have formed adventuring parties, you guys think you'd want to do that?"
| Kirian Gess |
"I've definitely found a taste for adventure since getting out of that library, and I agree, we do work pretty well together. I don't think this adventure is quite finished yet. We may have just caught a small break. But definitely count me in!"
| Habbi Alaam |
"Excellent, now the only thing left is a good name. Every good adventuring party has a name," Habbi says excitedly. It becomes evident at that time, how young Habbi actually is.
--
Unless anyone else has some RP ideas, I guess we can move on ahead to the next day.
| GM Niles |
We can fastforward to wherever in the House you guys want to go, I'll just roll some random death encounters based on where it is you want to go.
| Kirian Gess |
Kirian absolutely wants to see what's behind the "Danger" door. Why waste perfectly good hit points on just spiders and rats? =:D
| Kirian Gess |
We went through the entire house, top to bottom. The only things left are the caves and the danger room. We also didn't explore where the staircase in the smugglers' quarters leads to. There's probably some giant bugs somewhere that we missed.