There And Back To See How Far It Is.

Game Master Judderman


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Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

:D
^ that is at everything, by the way.

Grand Lodge

Human Expert 6

The latest comment in the IC reminded me of an old WoW music video I wanted to share. It reminds me that no matter what, we're doomed as a ship. Why? Because of that there bloiting Gnome!

Gnome Overboard!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Oof. Vicious.


Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

I am afraid I made a horrible mistake!
I was counting in Salty's beastmorph mutagen to grant him a 30' swim speed.
But he doesn't gain the beastmorph mutagen until level 3!
Stupid! Stupid! Stupid!
If I had noticed it, I would have made him know (and prepare) a Touch of the Sea extract (instead of Comprehend Languages).


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

You're on a boat!*

(Poseidon may, in fact, be looking at you.)

* Clean version. :D


Female Half Elf Wizard/1

Back from rowing and lots has happened!

As the DM has said - it may be an idea to plan what we are doing first, so here is my preposition.

@ Salty - I have a really good plan to rescue Brayan but will need your help and will need to check something with DM also - Elenia will be diving in to rescue the dwarf!

I have a +5 modifier to swim currently and wonder if you would consider casting enlarge person on Elenia instead of yourself as she will go in to rescue Brayan - reading about unlikely heroes in her adventure books, Elenia feels that this is down to her her to rescue the non swimmer dwarf as the unlikely, less strong looking crew member.

DM - i took animate rope and was wondering if I dived in off the deck, if I could use that from my spellbook to tie a knot around Brayan after talking to him to calm him down?


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Elenia - I don't think Salty can enlarge you, since he's using an alchemist extract, and those generally only work on the alchemist who made them.
Also, with waves taller than ships, Brayan is probably already underwater. Don't count on talking to him.
The animate rope idea is clever, though. Could it possibly work to grab him, even without anyone else going overboard?
Joan wouldn't risk her life and/or a flogging by the Captain in an attempt to save the dwarf.
(The ship itself is flogging her plenty without getting the Captain involved!)
However, if a rope was tied around Brayan, or Salty, or Elenia, or whoever, she would.certainly help haul them back up on deck.


M Elf Oracle (waves) 1

Mirandir is busy with other concerns, though if the Captain changes her mind (doubtful) he can walk on water (literally), has the highest swim modifier in the group, and can take 10 in the water.


@ Elenia
I will give you the benefit of the doubt and let you have animate rope prepared this one time as it is in your spell book. However, make sure you are more prepared with what spells you have - in combat I will take what you have on your sheet.

@ Salty - Unfortunately, you don't have touch of the sea in your formula book, otherwise I would extend the same logic as above.

@ Joan
Brayan isn't a strong swimmer so will not proactively grab the rope - he is panicking too much but not necessarily underwater all the time. It will be important for you to roll a ranged throw attack to get the rope as close as possible to Brayan. This will help Elenia to animate the rope around Brayan.

Edit: Thanks for the roll.

So... This is how I understand the plan Salty will drink his potions etc. For a +7 to swim. (assuming you drop excess gear on the deck but take minus 3 if you wish.) He will then dive in and Make 2 successful Swim (DC20) checks or 1 successful Jump (DC15) and 1 successful swim check, to get to Brayan. If you fail the Jump then you will need to make the 2 checks.

At the same time Joan will throw a rope as accurately as possible. (Vs AC 10 25) and Elenia will animate the rope around Salty and Brayan and tie it around them.

Morvan and Mirandir will get the sail under control.

Is this correct? We will wait to see if Nayli wants to add anything before I describe what actually happens.

@ Salty: Please start rolling checks.


@Mirandir: I Know right!


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

(Does Salty actually need to jump in if Elenia can animate the rope to tie around Brayan? Less weight to haul up one than two...)


@Joan: Was just thinking about this the short answer is if you hit your throw NO. However I grossly misread the AC which is 5 Plus 10 for every 10ft over the first 10ft so 25 total even with high ground bonuses you won't get close but however the rope only scatters 5ft away from the target in a random direction so salty will need to take a dunk.


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Wouldn't it be DC 5, +2 for every range increment (10 ft) beyond the first ten feet?


yes quite correct. Even so you still don't get it close enough.


Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

Elenia: Yes, sorry, is an extract and he doesn't have a way to "pass it on".
DM Judd: Yes, as I said, I thought I had the beastmorph mutagen, so I would not need it. My bad.
In the post about the carried equipment, I had stated that Salty had not most of his equipment, or his armor on. So he it unencumbered, only carrying his sailor clothes, his two bandanas, his extracts and mutagens, and a dagger. All else is stored away.
So he can jump overboard as soon as he drinks his mugaten an extract, with +7 to swim. BTW, his Acrobatics bonus unencumbered, mutated and and enlarged is +1.
Swim time! Dice don't fail me now!


Female Half Elf Wizard/1

Good luck Salty!!! If you get the rope near Brayan, - within 1metre I can then tie it round both of you!


Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

They did fail me... :'(


keep rolling.
You need to fail at least 22 more before Brayan starts to drown
24 before you start to drown. FYI in this campaign you cant crit or auto fail a skill check.


Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

Only 1 horrible jump and 4 swim checks to do it. Now the hard part, getting back to the boat.


Female Half Elf Wizard/1

That's easy... I can animate the rope and tie it round you both and the crew then heaves you back in!,, :D


HP- 7/13 (+1 Rage), AC- 15, CMD 13, Fort +8, Ref +3, Will +3, Perception +3, Init +1 Half-Orc Skald (Dragon, Totemic)
DM_Judd wrote:
FYI in this campaign you cant crit or auto fail a skill check.

Thats RAW anyway, unles you meant to write "can :)


Just felt I needed to clarify, as it is a fairly common house rule. We can implement Crit fails if you would like. I know how much you like them. :)


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Huzzah for no death! :)


Yet!


Female Half Elf Wizard/1

I always roll low on my diplomacy... never mind!


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Chatty post with the Captain coming later today... Sorry for the delay...


Retired

I'm in the midst of an ongoing family emergency, and my posts may be short and slow in coming. If I'm holding up action, please bot me or go on without me.


Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

Good luck!


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M Elf Oracle (waves) 1

I'm going to be a bit sparse this weekend as I'll be in charge of PFS at a local convention. I do, however, have something to make up for it. You might recall that earlier our esteemed GM put up rather basic drawings of our little boat. Having a day to myself and powerful map creation software sitting on my computer gathering virtual dust, I decided to, how to put it, upgrade them.

There's two ways you can go about viewing them. The "essential" views of the three decks (Judd and I agreed the hold didn't need mapping) can be found HERE . The problem though is that whenever I pull the files out of their native format, they tend to lose resolution and thus aren't as snazzy as they could be. To view them in their native format you must either have Campaign Cartographer 3 (I use an add-on to it that makes it useful for this sort of application) or download their free viewer app HERE . You'll probably want to download both the viewer and the DD3 Bitmap set for optimal viewing. The native files can be found HERE . If you're having trouble downloading these, shoot me a PM with your e-mail and I'll send them on Sunday.

Judd's cross section guided my mapping, but I took a couple liberties, mostly with the crew deck. I did a fair bit of research on the internal arrangement of these sorts of ships when doing this which is why, for example, there's not a mast running straight through the captains cabin :).


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Nayli, I hope all gets better soon!

Mirandir, very cool! They look great. Thanks! :)


No Worries Nayli RL takes priority.


Post coming tomorrow.

Grand Lodge

Human Expert 6

Survived the con, but don't have the mental energy for a post tonight. Should be back on the horse tomorrow.


Female Half Elf Wizard/1

@ Salty - You don't know that Elenia has touch of the sea but she does prepare it each morning. If DM allows - maybe make a spell craft check to see if you can identify it first, then we will go from there.

Elenia also needs to speak to you more before she would be willing to teach it to you.

FYI my spell book is written in Varysan so you would also need to comprehend languages unless you continue to speak with Elenia who may write it out for you.


@Elenia & Salty:- Seems fair, more in favour of RPing it out rather that roll offs but a spellcraft check would be a fine icebreaker.

Sovereign Court

Worth noting there is a GP cost to scribe a scroll or recipe into your spellbook or formula list, even if the person sharing the spell with you isn't charging you (for if we start sharing en masse).

Sadly, Elenia can't learn from the recipe book of an alchemist although an alchemist can learn from a wizard.


Thank you I was about to say this very thing. Mr stokes incurred the cost himself when he gave the spell to Elenia.


Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

5gp? Damn... I think Salty doesn't have them...


Hello all

Just to let you all know I will be away for the weekend with no internet access. so I will aim to post something up tomorrow and wont be posing again until Monday.

cheers all have a good weekend.

Judd


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Have fun! :)


Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

Take care!


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back now big update coming tomorrow.


1 person marked this as a favorite.
Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

Huzza!


1 person marked this as a favorite.
Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Cool. Good trip?


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Will post later today ...


I need to do a lot of prep for the upcoming encounter so posting will be delayed now so it runs smoothly later. thank you for your patience.


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

No problem! :)


Male Half Orc Alchemist (Beastmorph, Vivisectionist) 1 | HP 10/10 | AC 12 T 9 FF 12 CMD 18 | F +3 R +2 W +2 | Init +1 | Perc +3 (Darkvision) | Status: Mutated, Enlarged

Take your time


sorry for the continued delay my internet is awful at the moment I aim to have an update by close of play tomorrow.


Female Human Ranger (Trapper/Freebooter) 1 | HP 8/11 | AC 13/11/12 | F +3 R +3 W +1 | CMD 14 | Init +1 | Percep +7 (or +8 vs. traps) | Sense Motive +8 | Status: fine

Okay!

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