
RIZZENMAGNUS |

houserule!!!
For the weave arms of air, if you wish to direct the weave towards someone, you must make a ranged touch attack. If you fail, then the weave missed the intended target. the weave doesnt terminate.
If you wish to use the violent hurl, that is a single use. You cannot maintain the weave with the violent hurl. Each time you wish to use the violent hurl, you must use a weave slot.

RIZZENMAGNUS |

houserule #2
Shield (Revised)
(By Kevin Binswanger)
[Spirit] (Common)
Level: Level 3+
Casting Time: 1 action
Range: Line of Sight to cast, No range to
maintain
Target: One person
Duration: Concentration
Saving Throw: See below
Weave Resistance: Yes
You cut a channeler of the same gender off
from the True Source, preventing him from
channeling and immediately ending any
weaves he is maintaining through
concentration. Although the target cannot
channel, he remains embraced to the True
Source and does not need to embrace it
again once the shield is dropped.
This version of shield is cast at 3rd level.
To shield a target, make an opposed
Concentration check. The Concentration
check for both participants is modified by
their Power Rating (sum of the subject’s
Intelligence bonus, Wisdom bonus,
Charisma bonus, and levels in channeling
class, as detailed in Prophesies of the
Dragon). A victory by the shielding
character indicates that the victim is
shielded, as detailed in the weave
description. Should the victim win the
opposed roll, she is not shielded. Should
she win by 10 or more, and has the ability
to weave shield herself, she may
immediately attempt to shield her attacker.
This is a free action and requires another
opposed skill roll. The battle of wills may
continue until one character is shielded or a
character wins the opposed skill check by
less than 10, which disallows a retaliative
shielding attempt.
If the target is not channeling and has not
embraced the True Source, the channeler
receives a +6 modifier to the opposed skill
check.
attempts to break the shield can be attempted using the above stats (power rating+concentration bonus). Both the shielded and the shielder roll, if the shielded wins, the shield is broken.

Meridian Anterian |

question: what sword forms am i allowed to know? also, given the era, are the "old blood" forms available to me?

RIZZENMAGNUS |

you start with knowing levels 1 and 2, and then to learn higher levels, you must meet the prereqs: level 3( 4 skill points), level 4 (5 skill points) and so on. and then you must:
Learning Sword Forms: To learn a Sword Form, a character must make a d20
roll + Sword Forms Skill Modifier + Flame and Void bonus (if active).
The DC to learn a Sword Form is 15 + the Form’s level.

Meridian Anterian |

I have six ranks in sword forms. how would you like to handle learning the various forms? do you want me to just make a bunch of rolls? do you want to wait to resolve which forms I know until after the current situation is resolved?
also, what is the flame and void bonus (if active)? do i get to add my wisdom modifier (or wisdom + strength modifiers) to the roll to learn the form?

RIZZENMAGNUS |

natalya, since your light on known weaves, im giving you this one. It is under the talent elementalism, but since you were a wilder, you still are able to cast cross talent weaves up to level 2.
Kiss of the Storm
(By John Bornicke)
[Air, Water] (Rare)
Level: 1-5
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft. /level)
Target: See text
Duration: Instant
Saving Throw: Reflex half
Weave Resistance: Yes
With this weave, a channeler is able to
conjure a ball of highly compressed air.
He may then direct the ball toward his
intended targets, where it detonates.
All creatures and objects within the burst
radius take damage from the blast pressure
and flung debris. The caster must
designate the direction and determine
range (distance and height) at which the
ball is to burst.
Those within the area of effect may make a
Reflex save for half damage. Those that
fail must make an additional Fortitude save
or be knocked to the ground by the
overpressure effect of the detonation.
Casting
Level Area of effect Damage
1 Person 2d4
2 5 ft. radius 4d4
3 10 ft. radius 6d4
4 20 ft. radius 8d4
5 30 ft. radius 10d4
+1 Casting Level: the channeler may
modify this weave in order to reduce the
amount of damage, while maintaining the
overpressure effect.

RIZZENMAGNUS |

Everyone:
I have some bad news to impart. I will no longer be running this campaign. I have been struggling to keep myself involved in this campaign like i am in my other campaigns that i DM. This is not a knock against any of you; you all are awesome Roleplayers and have a great understanding of the feel for WOT setting.
The problem is with me.
I run the other games and after posting for those two games, i just kick back and think "ill do this one tomorrow", and days will pass before i get around to posting an update for this campaign. This is a disservice to you, the PC. You should be in a game that advances at a steady pace, not "oh, i should probably update this other game".
I wanted to thank you for your time. You all are a great bunch to play with.
-rizzen