The Trials of Ascension

Game Master bbangerter


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The slot in the ceiling is definitely a trap, deactivated temporarily by pressing the button.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Well time for that ability to go back into submission
"hit it sig!"


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius makes ready to run through the portal when told the trap is off. When he gets the signal, he moves as fast as possible given his clunkyness.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

As soon as Sig presses the button, Silas follows Lucius through the portal.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

As declared, Sigfried would press the button and watch his comrades cross. He'd wait until after its reset before calling out to his friends. "Query: Should I remain with the button or join you?" he'd ask, only now realizing their may not be a button on the other side for them to get out later.


GM Rolls:

1d20 ⇒ 17
1d20 ⇒ 10
1d20 ⇒ 19

Sig reaches his hand toward the brazier, but after feeling the heat decides instead to poke it with the end of his falcata. The others pass through the archway.

Silas would be able to use mage hand from the other side of the arch on the way back.

The passage continues a short distance before descending a flight of stairs. Sindri leading, at the bottom of the stairs the walls on either side of the passage are replaced by iron bars set at close intervals - a long row of cells.

More than 100' feet distance a light moves about, two humanoids on foot, one holding the light, and a third humanoid riding atop some kind of insect like creature. Their garb is similar to that of the men you have encountered previously.

One of the humanoids look back down the passage, then instantly the light vanishes.

Silas:

The insect mount is a giant scorpion.


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

"Guess we found them, better get moving. " and he hurries up to try and catch them.

clanky run towards the formerly lighted location.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"Technically I believe that's an arachnid...." Silas drawls as he follows Lucius.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

"How long do these ruins go on for? My little legs."
Sindri groans from the front.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Can my darkvision see within this room? since it's assumed I followed since made hand can reach.


Yes, darkvision still works. I'm assuming your group has a light source though as not all of you have darkvision

Roll initiatives

Mount and Rider: 1d20 + 2 ⇒ (6) + 2 = 8
Guard 1: 1d20 + 1 ⇒ (6) + 1 = 7
Guard 2: 1d20 + 3 ⇒ (13) + 3 = 16

First round will most likely just be closing close enough to see. If you've got 120' DV you can see them pulling weapons and preparing to fight.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

initiative: 1d20 + 6 ⇒ (7) + 6 = 13


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

init: 1d20 + 2 ⇒ (6) + 2 = 8

Lucius has an everburning torch for light


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Init: 1d20 + 8 ⇒ (3) + 8 = 11


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Init: 1d20 + 5 ⇒ (9) + 5 = 14
Sindri will just get a glipse of the men thanks to his powerful eyes.
"Everyone, they're drawing weapons."


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"Wait, hold on ...... somebody gave that scorpion weapons?" Silas asks Sindri with a look of concern on his face.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Bluff: 1d20 + 3 ⇒ (6) + 3 = 9
Sindri will look at Silas with a stern face."It has axes for claws."

However Sindri couldn't finish the sentence without laughing.
"The guards have weapons, but watchout for the pincers and stinger."


From the darkness comes a single arrow, glancing off Lucius shoulder and leaving a minor wound.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 ⇒ 2

Map

Party is up. Those without darkvision 120' cannot see any targets.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

As the arrow comes flying off of Lucius' shoulder, Sindri quickly snatches two arrows out of his quiver and fires them at the rider and the man beside him.
Flurry of bows: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1 ⇒ (3) + 1 = 4
Flurry of bows: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 1 ⇒ (3) + 1 = 4
Sneak attack: 1d6 ⇒ 2
Sneak attack: 1d6 ⇒ 1
for those that haven't acted yet.
"I will cover you, go go go!"


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius double moves towards the targets, 40'.
"I'm going, I'm going!" clank, clank, clank


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas uses a mythic point to cast shield and advances 30'.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Siegfried would head into the darkness, his vision only revealing sixty feet of it. At this point, he had no other choice, trying to close the gap and find his targets as he moved forward forty feet. Once he could see them, he'd be at a much better place to join the fray.


Those moving forward can sprint for 4x movement speed, but be at a loss to dex to AC for doing so.


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

not willing to lower my AC while under fire especially if it leaves me in range for a charge.


Both of Sindri's arrows find their mark, inflicting minor wounds.

The second guard casts a spell, and each of his companions are briefly surrounded by a magical aura.

Spellcraft DC 16:

Bless

The mount and rider continue to wait, while the archer takes another shot.

Attack: 1d20 + 6 ⇒ (9) + 6 = 15

Party is up. 60' between the groups


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius will continue his moderately rapid clanking advance, moving 40'.

"Just you wait!"


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29

"A minor blessing ... nothing more."

Silas advances 30'

Current AC:23


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri continues to press fire on the foes, firing his first arrow at the spellcaster and carefully aiming his second at the archer.
Flurry of bows: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 1 ⇒ (6) + 1 = 7
Perfect strike
Flurry of bows: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 1 ⇒ (5) + 1 = 6
Flurry of bows: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 1 ⇒ (6) + 1 = 7


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Moving forward another twenty feet would finally reveal his target, the construct choosing this time to empower himself for the coming battle. Calling out to his goddess, he would feel the effects of Ironskin changing his body, giving his wooden body the same hardness of iron.

Basically, move another 20 ft closer and cast my spell to give me +4 Natural Armor


Sindri scores two more hits while the others continue moving forward.

As they get closer the rider and mount charge forward, a battleaxe swinging for Sig's head.
Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

The man then reverses the swing in an unexpected back hand.
Sudden Attack: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

The mount in turns stabs at Lucius with its tail.
Attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

The archer continues firing at Lucius, inflicting another minor wound.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 ⇒ 5

The caster points his finger at Silas, and intones the words of another spell.
Silas needs to make a DC 14 will save vs fear effect or become shaken, taking a -2 to most d20 rolls.

Spellcraft DC 16:

Doom

Party is up


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius will attack the mount.

to hit: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 7 ⇒ (4) + 7 = 11 but misses, badly

"I'll get to you next bowman!"

HP 28/33


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri fires a volley of arrows at the enemy spellcaster.

Flurry of bows: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 1 ⇒ (5) + 1 = 6
Flurry of bows: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 1 ⇒ (1) + 1 = 2


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Will: 1d20 + 5 ⇒ (19) + 5 = 24

spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

Silas uses one arcane pool to boost the power of his katana.

Then he casts shocking grasp and steps in close to deliver it via spellstrike against the scorpion.

katana shocking grasp: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

damage: 1d8 + 4 ⇒ (4) + 4 = 8 + electricity: 2d6 + 1 ⇒ (1, 2) + 1 = 4


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

His enemy was now in sight, and clearly looking for a battle as the two swings came at him hard. The construct was more than ready though, charging at his foe despite his terrifying mount. The construct knew no fear, only the foe that he needed to bring down.

Charge attack: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 10 ⇒ (6) + 10 = 16

im prepared to use sudden block as needed


Both of Sindri's arrows find their mark.

Lucius and Silas are not so fortunate though, striking at their foes, but unable to get past the defenses.

Sig rushes reckless at the mounted man, his weapon leaving a serious wound in his side.

The caster again enchants a spell, healing some of his own wounds.
CLW: 1d8 + 2 ⇒ (4) + 2 = 6

While the archer and scorpion assault Lucius.
Archer: 1d20 + 6 ⇒ (4) + 6 = 10

Claw: 1d20 + 7 ⇒ (9) + 7 = 16
Claw: 1d20 + 7 ⇒ (12) + 7 = 19
String: 1d20 + 7 ⇒ (15) + 7 = 22
Sig steps in to block the stinger.
String, 2nd roll: 1d20 + 7 ⇒ (12) + 7 = 19

The rider takes two swipes at Sig with his battleaxe, chipping at the wyrwoods body.
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Confirm: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Sudden Attack: 1d20 + 8 ⇒ (6) + 8 = 14

Party is up


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Try to sting me will you ya damned bug!"

and he will chop at it.

power attack
to hit: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 7 ⇒ (1) + 7 = 8

with just as much ineptitude as last try.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Firing his arrows at the caster.

Flurry of bows: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 1 ⇒ (2) + 1 = 3
Flurry of bows: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1 ⇒ (6) + 1 = 7

'these damned little legs'
"Do you guys want me to advanced, or just keep pressing fire?!
Yells Sindri.


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

"Keep Shooting! Someone must have armored up this scorpion cause I can't hit it!"


I read Silas attack number wrong. That attack hits.

The scorpion lets out a scree of pain as lighting courses over its body.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas throws a burning hands at the scorpion and rider.

cast defensive: 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26

It does fire damage: 2d4 + 1 ⇒ (3, 4) + 1 = 8 to each (DC17 Reflex for half - Mythic Spell Focus: Save twice and take lower roll)


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Sigfried would react to the cut across his body, but hardly from pain and more of recoiling from the impact. He was quick though to counter strike, first swinging an attack at the scorpion and after another swing at its rider.

Counter from Sudden Block: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 10 ⇒ (2) + 10 = 12

Attack rider: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 10 ⇒ (1) + 10 = 11


The caster drops into unconscious from Sindri's continued volleys of arrows.

Sig counter attacks the scorpion, chipping away several scales from its hide.

Reflex Save rider: 1d20 + 4 ⇒ (20) + 4 = 24
Reflex Save rider 2: 1d20 + 4 ⇒ (2) + 4 = 6
Reflex Save scorpion: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex Save scorpion 2: 1d20 + 2 ⇒ (7) + 2 = 9

Both rider and scorpion are unable to evade the mythically enhanced flames of Silas spell.

The scorpion continues attacking Lucius, pincers and stinger trying to find an opening.
Attack Claw: 1d20 + 7 ⇒ (17) + 7 = 24
Presuming Sig uses sudden block again?
Attack Claw reroll: 1d20 + 7 ⇒ (2) + 7 = 9
Attack Claw: 1d20 + 7 ⇒ (3) + 7 = 10
Attack Stringer: 1d20 + 7 ⇒ (10) + 7 = 17

The rider points one hand at Silas, "Your dead." then launches into an attack against him, delivering a brutal strike.
Cavalier challenge vs Silas
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

The archer also continues to try and bring Lucius down.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16

Party is up


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"Not dead yet!" Silas quips back

Silas steps 5' back from the scorpion rider and casts Grease on his weapon! (DC15 Reflex save or lose his weapon)

(Current AC 23 from Shield spell)


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

i will defend Lucias and give him a counter attack with Sudden Block

With his own wounds not worth healing just yet, Sigfried would continue trying to strike down the rider first.

Attack: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 10 ⇒ (1) + 10 = 11


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Out of the darkest two arrows fly and strike at the rider.

flurry of bows: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 1 ⇒ (1) + 1 = 2
flurry of bows crit conf: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 1 + 1d6 + 1 + 1d6 + 1 ⇒ (4) + 1 + (3) + 1 + (2) + 1 = 12
flurry of bows: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 1 ⇒ (2) + 1 = 3


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius continues to try and dispatch the bug with his cutlass.

power attack
to hit: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 + 7 ⇒ (3) + 7 = 10

"Damn bug must be adamantine!"


As Silas casts his spell, the scorpion tries to stab him. AoO, reach 10'.
Attack Sting: 1d20 + 7 ⇒ (2) + 7 = 9

Reflex Save: 1d20 + 4 ⇒ (7) + 4 = 11

The axe slips out of the riders grasp as he gives a curse.

Sindri continues to be the only one able to otherwise land a hit, striking the rider with both attacks.

With a command from the rider the scorpion focuses on Silas.
Attack Claw: 1d20 + 7 ⇒ (19) + 7 = 26
Attack Claw roll 2 (from sudden block again): 1d20 + 7 ⇒ (1) + 7 = 8
Attack Claw: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Grab: 1d20 + 12 ⇒ (18) + 12 = 30
Attack Sting: 1d20 + 7 ⇒ (2) + 7 = 9

The scorpion gets Silas in a tight pinch with its claw grappled but fails to stab him.

The rider grabs a dagger from his belt, then stabs at Silas, who has been pulled in close by the scorpion.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Attack (Crit Confirm): 1d20 + 8 ⇒ (9) + 8 = 17 nope
Damage: 1d3 + 6 ⇒ (1) + 6 = 7

Silas falls unconscious. -6 by my count

The archer continues to prove to be useless in contributing to the battle.
Attack Lucius: 1d20 + 6 ⇒ (10) + 6 = 16

Party is up


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri witnesses his compatriot in the claws of the beast. Using the rest of his mythic power, he unleashes a hellish assault upon the rider.

using my last two mythic points and perfect strike.

perfect strike: 1d20 + 6 ⇒ (12) + 6 = 18
flurry of bows: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 1 ⇒ (4) + 1 = 5
flurry of bows: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 1 ⇒ (4) + 1 = 5
amazing initiative: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 1 ⇒ (1) + 1 = 2
crit confirmation with mythic surge: 1d20 + 6 + 1d6 ⇒ (5) + 6 + (6) = 171d6 + 1 + 1d6 + 1 + 1d6 + 1 ⇒ (2) + 1 + (6) + 1 + (1) + 1 = 12


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius will use a mythic point to remove power attack penalty for 1 minute.

On the scorpion once more
power attack
to hit: 1d20 + 6 ⇒ (2) + 6 = 8 damage: 1d6 + 7 ⇒ (2) + 7 = 9

It does say d20, but I don't believe it.

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