| Sindri Quarrysson |
Sindri will think about how to solve this puzzle.
We must need to place something heavy there. Wait don't we have spare gear?
"Everyone look for large stones, we have some spare armour and a weapon I believe we can use it to keep the pressure plates down."
| Sindri Quarrysson |
Sindri will be looking inside the crypt and outside to find supplies they could use to defeat this trap.
Perception: 1d20 + 13 ⇒ (19) + 13 = 32
| WT-516: Codename Sig |
"Suggestion: If weight is a factor here, perhaps I can stand within the sarcophagus. My body is quick and resilient. Once the items are collected I can attempt to leap off before the trap triggers. If I should fail, my body is capable of self repair."
| GM Ascension |
As the group begins to consider how they might avoid the trap, Sindri looks around for something to replace the weight of the plate mail.
There are stones back near the waterfall, but that is a good hike to carry the stone. There are also the large mushroom trees, though figuring out the weight of a cut off piece of mushroom compared to the weight of the armor may prove tricky.
You are of course welcome to try either option.
| Sindri Quarrysson |
Sorry I've been hold us back, just adjusting to new work. So my apologies.
Sindri scurries out the room, making his way to the large mushroom tree.
Looking up at it, he rubs his hand and begins to free climb it.
Climb: 1d20 + 10 ⇒ (13) + 10 = 23
Once up the tree, he takes out his blade and begins to hack at the fungus growth, trying to fell a large piece of the mushroom.
| GM Ascension |
1d20 ⇒ 13
1d20 ⇒ 7
1d20 ⇒ 8
1d20 ⇒ 1
1d20 ⇒ 3
Sindri easily scales one of the many large mushroom trees. He begins hacking away at the spongy material, causing the entire thing to sway slightly. He is able to lop off several large chunks while Silas watches from below.
Suddenly something slams into Silas from behind. A sharp claw tearing several rips into his clothing, but failing to pierce his skin.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Four more of the creatures can be seen moving swiftly, but silently through the columns of mushrooms. Though small in size, they stand on two legs with wickedly sharp claws, and two short clawed arms protrude from their torsos. A mouth of razor sharp teeth also threatens to tear at any nearby flesh.
These are Velociraptors, though unlike any you have seen or heard of before, there skin is a pale sickly color, matching that of the mushroom forest.
That was a surprise round.
Monster Init: 1d20 + 7 ⇒ (7) + 7 = 14
Anyone beating that number may take a full round action.
| Silas Kaine |
initiative: 1d20 + 6 ⇒ (20) + 6 = 26
knowledge(nature): 1d20 + 9 ⇒ (9) + 9 = 18
"Dinosaurs!"
Silas steps 5' back and casts mirror image.
images: 1d4 + 1 ⇒ (2) + 1 = 3
| Sindri Quarrysson |
Sindri is shocked by the appearance of dinosaurs. He draws his bow and fires a pair of arrows at the dinosaurs behind Silas.
flurry of bows: 1d20 + 11 ⇒ (7) + 11 = 18 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
flurry of bows: 1d20 + 11 ⇒ (1) + 11 = 12 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
| WT-516: Codename Sig |
Sig was quick to change from his mindset of solving this conundrum to defeating the sudden appearance of the predators. While they posed no real threat to him as he had nothing for them to eat on him, he couldn't allow the beasts to kill his friends for food. Charging the nearest enemy, he'd quick draw his weapon and chop downward at its midsection.
Charge: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 10 ⇒ (2) + 10 = 12
| GM Ascension |
Sindri strikes the lead dinosaur with one arrow, and Sig follows up on it with an overhand chop, severing its head from its body.
The remaining four close in on Silas and Sig, the closest leaping into the air and coming down on Sig with its foot claws stretched forward.
Attack Sig: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack Silas: 1d20 + 6 ⇒ (3) + 6 = 9
Attack Silas: 1d20 + 6 ⇒ (20) + 6 = 26
Image: 1d4 ⇒ 2
Attack Silas from flank: 1d20 + 8 ⇒ (2) + 8 = 10
Sig is scratched, while one of Silas images vanishes.
Party is up
| Silas Kaine |
katana +5 (1d8+2/18-20)
Silas uses an arcane pool point to boost his Katana and engages in spell combat with the dino.
katana #1: 1d20 + 5 + 1 - 2 ⇒ (11) + 5 + 1 - 2 = 15 (spell combat, apool)
concentration: 1d20 + 9 ⇒ (13) + 9 = 22
Casting shocking grasp
katana #2: 1d20 + 5 + 1 - 2 ⇒ (4) + 5 + 1 - 2 = 8
katana #1 damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
katana #2 damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
| Sindri Quarrysson |
Sindri draws to arrows, examining where they should land. He aims his bow at the dinosaur behind Sig, letting go of the drawstring, the arrows soar at with deadly intent.
flurry of bows,deadly aim: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
flurry of bows,deadly aim: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d6 + 5 ⇒ (3) + 5 = 8
| WT-516: Codename Sig |
Not reacting to the gash at his front armor plating, Sig would take a swing at one of the other creatures in the pack. He wouldn't worry about the minor damage to his carapace, focusing more on the enemies at hand.
Attacks: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 10 ⇒ (5) + 10 = 15
| GM Ascension |
Lucius rushes out to aid Silas with the one flanking him, just barely missing on the attack.
Silas has better luck though, scoring with both hits as lighting plays over the creatures skin. The beast drops to the ground unconscious.
Sindri lands two arrows in the creature next to Sig, and Sig finishes the creature off. It's leap attack was a charge, lowering its AC by 2, enough for Sig to hit.
The remaining two bite and claw at Silas.
Attack bite: 1d20 + 6 ⇒ (9) + 6 = 15
Attack claw: 1d20 + 6 ⇒ (18) + 6 = 24
Image: 1d3 ⇒ 3
Attack claw: 1d20 + 6 ⇒ (20) + 6 = 26
Image: 1d2 ⇒ 1
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack bite: 1d20 + 6 ⇒ (20) + 6 = 26
Image: 1d2 ⇒ 2
Attack claw: 1d20 + 6 ⇒ (13) + 6 = 19
Attack claw: 1d20 + 6 ⇒ (14) + 6 = 20
Silas get a minor scratch 3 damage total, but his defensive magics are spent.
Party is up
| WT-516: Codename Sig |
Continuing his assault and with his last enemy slain, Sig will only charge the final two creatures.
Charge: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 10 ⇒ (1) + 10 = 11
| Sindri Quarrysson |
Sindri will put his bow over his shoulder, scaling down the shifting damaged mushroom.
climb: 1d20 + 10 ⇒ (16) + 10 = 26
once on the ground, he collects what arrows he can from the dead raptors. Making his way over to his comrades.
"This place is amazing isn't it? Reminds me of home. We now have weight for the trap. Let's drag these dinosaur corpses onto the pressure plate."
| Lucius Coriarum |
Unless he is requested to do it via TK from range (and even then), he will be a good distance away. Either limit on TK range, or out of line of sight if he isn't doing it. Doubt he'd have the finesse to do it well with TK though.
| Sindri Quarrysson |
Sindri stands by the group,"Should I and our mechanical friend deal with the trap?" Shrugging his arms.
| GM Ascension |
1d20 ⇒ 18
1d20 ⇒ 14
1d20 ⇒ 7
While Silas and Lucius wait outside, Sindri and Sig work to replace the weight of the plate mail with chopped up pieces of raptor and mushroom trees.
For a moment the balance is off, and the two circular impressions in the hallway begin to rotate, the walls turning with them, but they quickly adjust the balance and the walls begin to rotate back before having moved more than half a foot.
The blade of a greatsword slams through the crack on the east side, preventing the walls from completely closing in. And whatever is holding it on the other side jerks at it vigorously, trying to pry its way out.
| WT-516: Codename Sig |
With no spells left to call upon, Sig would only draw his weapon and ready his buckler in anticipation for whatever enemy would soon appear.
| Sindri Quarrysson |
Sindri notches his arrows, holding his draw until he gets a clear shot.
"Ready when you are."
| GM Ascension |
Sig and Sindri spring the trap, and again the walls and floors begin to rotate. Silas finds himself separate from the others as the walls rotate and block the passage inside. On each side is a plated figure with a greatsword, from within the helm a cold blue light glows from the eye slots.
Init Lucius: 1d20 + 4 ⇒ (2) + 4 = 6
Sig and Sindri are up
I adjusted the map to align the central corrider with the grid.