| Sindri Quarrysson |
"I figured I will lead as I'm the lightest and sneakiest, followed behind me would be the Sig followed by Lucius and Silas."
After investigating the corpses and pilfering them, Sindri will investigate the excavation site. looking for openings and potential traps.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
| GM Ascension |
Sindri finds 15 gold worth in various denominations on the dead, then heads into the passage uncovered by the excavation, with the others trailing behind him.
Light source for those without dark vision?
The sand on the floor makes for a low ceiling, making those who are taller have to stoop slightly, but the sand soon gives way to a cracked stone floor that runs for about 30' before branching at a t-intersection.
| Sindri Quarrysson |
Sindri will pocket the 15 gold coins.
'They wont be needing these.'
"I suppose it doesn't matter which path we go, both should be explored. That being said I'm fine to start our way down the left path."
| Sindri Quarrysson |
Moving down the left path, carefully sneaking not knowing what lurks in this ruins. Moving fairly quickly, yet watchful for unknown stonework and potential traps.
Stealth: 1d20 + 14 - 5 ⇒ (5) + 14 - 5 = 14
Stealth: 1d20 + 14 - 5 ⇒ (16) + 14 - 5 = 25
Perception: 1d20 + 12 ⇒ (6) + 12 = 18
| WT-516: Codename Sig |
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Sig would keep low and quiet behind their little scout. He had his job and would be sure to strike quickly at whatever creature his little friend directed him to or if something lunged out at him.
| GM Ascension |
1d20 ⇒ 17
1d20 ⇒ 18
1d20 ⇒ 2
1d20 ⇒ 13
The left hand passage runs for 60', several archways on either side let sand flow into the passage, whatever rooms were once there now filled with the desert. Numerous footprints in the sand show the passage of humanoids going back and forth.
The prints are those of the sandals worn by the desert nomads.
The passage ends in a spiral staircase descending further below the desert. At the bottom of the stairs is a large chamber, another archway leading north into a passage. Above the archway is an old dialect of common carved into the stone. The wicked shall be forgotten, their names erased from memory.
Beyond the archway the passage runs for another 60', coming to another arch and a chamber beyond. A source of light within the chamber to the left lighting the way.
| GM Ascension |
Creeping forward slowly, Sindri takes a peek into the next room. On the left side are three men standing before another archway, a sunrod has been jammed into the cracks in the stone.
One of the men has a breastplate and shield, a scimitar hanging from his waist. The second is more lightly armored with a leather tunic, but a quiver of arrows and a shortbow are across his back. The third has no visible weapons or armor, but tattoos run up and down his arms, neck, and face.
| Sindri Quarrysson |
Thanks for boting me and moving us along.
Upon learning this new infromation. Sindri will sneak about to his allies.
Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Whispering the intel to his allies.
"Three men, one armoured with a shield and armed with a scimitar, another lightly armoured with a bow and the last one has no visible armour, just tattoos could be a mage."
| Silas Kaine |
"Well, we should try to negotiate, but we'll probably end up having to fight."
"Sindri, sneak into an advantages position before we alert them to our presence."
| Sindri Quarrysson |
Sindri will nod at Silas' request,"ofcourse, I will get into position. maybe we could have Sig or Lucius tear asunder the sun rod from the stone pillar. I've got a bad omen from the archway, The wicked shall be forgotten, their names erased from memory. I'm not exactly clean."
Sneaking back down the ancient hallway, getting back into position.
Stealth: 1d20 + 14 - 5 ⇒ (12) + 14 - 5 = 21
Stealth: 1d20 + 14 ⇒ (8) + 14 = 22
| GM Ascension |
| WT-516: Codename Sig |
Sigfried would continue his move once the rest had made their decisions. If a fight were to come he would do what was expected of him. Seeing Sindri remaining out of sight in the only hiding spot he would have, the construct would move into sight, breaking stealth and turning to face the three, his weapon still sheathed. He figured his presence would cause likely alarm, but no aggressive action if he caused none. He hoped to act as a deterrent for battle so one of his team could speak.
| Sindri Quarrysson |
Sindri will remain silent, bow in hand with an arrow drawn however pointed at the ground. Eyeing their archer.
| GM Ascension |
1d20 ⇒ 12
1d20 ⇒ 7
1d20 ⇒ 3
1d20 ⇒ 20
1d20 ⇒ 7
1d20 ⇒ 9
All three, who had been peering down the passage to the left turn swiftly. The one in armor bringing his hand to his blade and unsheathing it halfway.
The tattooed man, eyes narrowing, asks, "Who are you, and what are you doing here?"
He looks to be sizing the group up, stalling for time until he decides what course of action might be best. It is unlikely he will be trusting of any words said by the group.
| Silas Kaine |
"Your friends back up top told us we could find you down here." Silas says as he gestures back towards the surface.
"I'm betting you're looking for the same thing we are down here."
| Sindri Quarrysson |
Breaking his silence with a stern voice.
"Looking for power,artifacts and gold. Same as you three I would imagine. We want what your Shiek wants, if that so happens to be violence. We'd would be much obliged to help. If you run now, I promise to let you live with your lives, better than to rot forgotten in this unhallowed hall."
| WT-516: Codename Sig |
Sigfried would only remain silent at their questioning, letting his allies do the talking. He was ready though should battle seem to be the only resolution between the two parties.
| GM Ascension |
"Unless you intend to incur the shieks wrath, you should depart immediately." the tattooed man says menacingly. "You are free to return once the shiek is done here though if you wish."
The armored man draws his blade the rest of the way, and steps in front of his companions, but does not move to attack.
| Sindri Quarrysson |
Sindri will explode at the armoured man's suggestion.
Yelling at the top of his lungs,"Kill them all, let their filthy gods sort them out!"
Tapping into his spark of divinity, Sindri release a slew of arrows at a speed beyond mortal capacity. unleashing a targeted at the enemy archer.
Amazing init attack: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 3 ⇒ (1) + 3 = 41d6 ⇒ 6
Surprise strike: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (1) + 3 = 41d6 ⇒ 6
Quickly pulling out his last two goblin arrows, he fires the first arrow at the archer, focusing the next one intending it to be the killing blow.
Flurry of bow: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (4) + 3 = 71d6 ⇒ 6
Perfect strike
flurry of bows: 1d20 + 6 ⇒ (2) + 6 = 8
Flurry of bows: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (1) + 3 = 41d6 ⇒ 2
| Silas Kaine |
initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Silas uses a point of Mythic Power to cast Shield on himself (Current AC 23).
Then he moves into the room (F12->G11->H11) drawing his Katana as he goes.
| WT-516: Codename Sig |
Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Seeing the course of action laid thick,the great sentinel would call a prayer to his construct goddess, casting a Blessing upon his allies to aid against fear and to guide their attacks. After which he'd draw his blade, ready to fight these clearly superior foes when compared to their last ones.
Everyone has Bless
| GM Ascension |
While Sig blesses the party, and Silas casts protective magic, Sindri launches a volley of arrows at the archer, all of them finding the mark and seriously wounding the man.
He returns with a single feeble attack of his own, aimed at Silas.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Lucius is up then the other two enemies.
| GM Ascension |
Just noticed I have Sig and Silas swapped on the map from what they should be..
The man in the breastplate returns Lucius attack with a shout, but misses the mark.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
The tattooed man moves to the north of Sig, keeping a 5' gap between them, then casts a spell, his fingers spread. A cone of scintillating colors spreads from his finger tips, engulfing Sig and Lucius.
Each needs to make a DC 14 will save. If Sig fails he is unconscious for 2d4 ⇒ (4, 3) = 7 rounds. If Lucius fails he is blinded and stunned for 1d4 ⇒ 3 rounds.
Everyone but Lucius is up, then the archer.
| Sindri Quarrysson |
Sindri will hop into the doorway, using his Ki training he disapears from sight. Focused on archer like a hawk chasing down it's prey. Taking a deep breath, concentrating his aim.
"You should of left. Rest now."
Using my last use of perfect strike for the day.
1d20 ⇒ 8
Flurry of bows: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9
Crit conf: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 + 1d6 + 3 ⇒ (5) + 3 + (3) + 3 = 14
Flurry of bows: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15
Crit Conf: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 3 + 1d6 + 3 ⇒ (4) + 3 + (6) + 3 = 16
Firing his arrows at lightning speed, aim the first arrow at the archer's heart to finally end him and granting him rest. Drawing another arrow, this one flies on the musky air straight into the sorcerer's throat. As the arrow strikes the sorcerer his vision goes black and his eye as if they're full of sand.
The sorcerer is blind for 1d4 + 1 ⇒ (2) + 1 = 3 rounds, if he's mythic he can make a DC 15 Fort save to negate it. Only 2 more mythic point remaining.
| Silas Kaine |
Silas uses an arcane pool point to boost his katana and it bursts into blue-white light.
He uses spell combat to cast shocking grasp and makes a 5' step to full attack the guy with the eyepatch.
katana #1: 1d20 + 5 + 1 + 1 - 2 ⇒ (2) + 5 + 1 + 1 - 2 = 7
spell combat: 1d20 + 5 + 1 + 1 - 2 + 3 ⇒ (5) + 5 + 1 + 1 - 2 + 3 = 13
damage #1: 1d8 + 4 ⇒ (8) + 4 = 12
damage spell combat: 1d8 + 4 ⇒ (5) + 4 = 9
damage shocking grasp: 2d6 + 1 ⇒ (6, 4) + 1 = 11
| WT-516: Codename Sig |
As a wyrwood I have immunity to mind effecting pattern effects idk if he has something around my immunity though so I'll roll anyways just in case
Will: 1d20 + 6 ⇒ (19) + 6 = 25
Resisting the flash of color, the lone pink eye of the cyclopian construct would turn quickly upon the tattoo covered enemy. His eye would flash bright as he drew is blade, a deep thump sounding as it did as he stepped up to his enemy and swung to eliminate.
Attack: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 8 ⇒ (3) + 8 = 11
on the off chance I was still immune, could I use that 19 as my attack roll instead? XD the 5 I just rolled might not confirm that crit haha but I might use a surge
Surge?: 1d6 ⇒ 3
| Sindri Quarrysson |
Sindri puts pressure on the armoured warrior.
Flurry of bows: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 3 ⇒ (1) + 3 = 4
Flurry of bows: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 3 ⇒ (1) + 3 = 4