
Judd Stonebarrow |

Hmmm, personally I would change out the acid resistance, constructs never seem to have it and intuitively it feels off. I would say fire and cold which seem appropriate for a mechanical creature to be resistant to, otherwise that seems pretty reasonable to me.

Celen |

just a little preheads up April 2nd-5th my WoW guild gets together for a big ol party that well, yours truly is the cook for. Since its held in a state park in tennessee with very spotty intenet (and even phone) connection my posting during the 3 to 5th will be spotty at best. It literally snuck up on me this year or I would have mentioned something sooner. Sorry for any inconvienances. feel free to dm pc me. Super sorry for mentioning it so late.

Celen |

Heading out to the wilds now, I will try to check on posts each night, but if necessary feel free to dm pc me, I think I have established enought of a feel that it shouldnt be too difficult. Sorry for any inconvienance!

Judd Stonebarrow |

Can we try and post more people? My experience has been that if games drop far from the one post per day level they tend to die far more frequently and I really do not want that to happen.

DM Spacefighters |

I had a hell of a time getting my internet up but it's finally back. I'll definitely try to up my posting pace, I don't my game to die!

DM Spacefighters |

Noted, thanks for the heads up.
I really don't want to post actions for more than half the party but I will if I have to. I'll give it till tonight when I get off of work.

DM Spacefighters |

I'm really sorry guys I got hit with the flu something fierce. Give me a day to kick this thing, I'll make a post tomorrow night.

DM Spacefighters |

I was just giving him a chance to post, I'll update tonight when I get off of work.

Judd Stonebarrow |

If Celen's remaining channels can get us back the majority of our HP I'm for trying to finish the tannery. Average rolls would heal 14hp - or 26hp for Judd. Perhaps we can make use of some of the orbs?

Marconis D'monius |

I would put it in my class line, but then I would have to change it every time I take a hit, and my computer bugs out about 9 out of ten times I pull up a profile. I will try to make sure my status tracker gets up more frequently though, sorry for my old clunky pc.

DM Spacefighters |

Congrats everyone, defeating the Wretched King and his minions (as well as the dangers up to this point) earns you all a level, welcome to level 4!
Do me a favor and post what skills and new class features you get, and don't forget my weird HP rolling rules!

Judd Stonebarrow |

Oooooh nice! Stealing Calli's format since its much neater.
HP: 1d6 + 4 ⇒ (6) + 4 = 10 +2 Con + 1 FC = 13 HP gained.
+1 Cha
+1 BAB
+1 Fort/Ref/Will via extra Charisma
+1 Fort/Will
Lay on Hands - 9 (1/2 paladin level + Cha mod + Extra Lay on Hands)
Spells 2 1st level (0 + 2 from Cha)
Lay on Hands increases to 2d6
+1 Smite Evil use for 2 per day.
+5 skill points - Diplomacy, Perception, Sense Motive, Spellcraft, Use Magic Device

Calli McDaniel |
Woohoo! Calli gains the following:
HPs: 1d6 + 2 ⇒ (5) + 2 = 7 + 1 Con = 8 HPs gained
+1 Wis
+1 BAB
+1 Fort/Ref/Will
+1 AC/CMD
Ki Pool - 7pts (1/2 monk level + Wis mod + 1/4 FCB)
Slow Fall
Unarmed Strike now uses 1d8 for damage instead of 1d6
Can now choose to cause Fatigue with Stunning Fist; gain +1 use/day and DC increases to 16
+5 skill points - Diplomacy, Perception, Sense Motive, Stealth, Kn. Nature
I think that's everything; I'll update her profile next.

Judd Stonebarrow |

Any chance we can get our NPCs and locations put under Campaign Info for ease of reference? Compiled Judd's for convenience.
Locations
The Hen's Tooth Inn, a run down establishment that was once much finer. Run by the ever sour and notoriously lazy Hesha Hardel. Many trappers use The Hen's Tooth as a base, mostly because its cheap and Hesha's brother Rundel Hardel is one of their number.
The Hammer Boys Worksop, a masonry workshop with a prime location on Main Street. Judd runs it, with three of his friends and in practice it is more a partnership than anything else. Most fine work is done in the shop, while there are three wagons loaded with inbedded heavy tool chests - fitted with heavy locks since they masons recall their own pilfering of tools. There is a small suite of rooms behind the shop, with two rooms, and a larger suite above the shop. Judd lives above the shop. There is also a yard out back where Judd keeps a team of six donkeys, and a half dozen goats.
NPCs
Manda Rierson, the twenty year old daughter of Karldon Rierson the towns notoriously fertile miller. Third eldest of the nine Rierson sisters, she has refused several offers of marriage in her pursuit of Judd. Judd saved her from a bear trap and stayed with her for an hour talking to her to keep her awake while the rest of The Hammer boys went to fetch help. She effectively runs her father's bakery, with four of her younger sisters. Being one of the loveliest girls in town she tends to attract a great deal of attention from passing crusaders and occasionally plays along in rather blunt attempts to make Judd jealous. Most of the town is amused by her relentless pursuit, and Judd's astounding cluelessness, and rooting for her.
Tungst, a half-orc orphan who became one of the Hammer Boys and now works with Judd as a mason. Tungst is a cynical fellow prone to brooding, and loves books and writing, despite having only learned the arts at age sixteen. He recently married Carlia Rierson, the oldest of the Rierson girls, and a young widow.
Badly Burgess, a clumsy young giant of a man with a speech impediment, and one of the Hammer Boys gang - named Bradley, though even he uses Badly. Badly was never a orphan, but his father Kurik the cooper beat him so often he ended up effectively living on the streets. A fair mason and the closest thing Grundy has to an architect Badly lives in the back rooms of The Hammer Boys Workshop and cares for the donkeys and goats diligently. He speaks little, and still has a terrible stammer, but has become a trusted man known for his common sense.
Rival
Tarquil Hubbet was, and perhaps still is Grundy's most eligible bachelor. The heir to the Hubbet holdings Tarquil is darkly handsome and considers himself the closest thing Grundy has to a noble. He refused payment to Judd after the construction of a fine pen, claiming that Judd had been quarrying stone on Hubbet land and he would consider the work payment. The Hammer Boys masons, after several appeals were rudely rebuffed set out in the night and removed the wall, consequently setting free the Hubbet's prized pigs.
Tarquil called Judd out in the square, but all Judd would do was offer to help him find his pigs and tell him that in future he would be happy to work for him again - provided payment was made up front. Enraged Tarquil drew his sword and stabbed an unarmed Judd. But Judd simply pressed a hand to his side, and then picked the astonished Tarquil up and threw him down the well to "cool off".
When Tilly Hubbet began spending time with Badly Tarquil beat her. When Judd discovered this he had a talk with Letka and now Tilly is staying with the dwarven constable, which has only furthered Tarquil's ire.

Celen |

Level 4 - sorcerer 2 cleric 2
hp gain: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
lvl 4 stat increase CHR (now equals 18)
+1 BAB
+1 to fort/+1 to will
new skill - appraise 1 rank/ total mod is +6
+1 rank to knowledge religion/ total=+6
+1 rank to spellcraft/ total=+6
new spell slots -
1 0-level cleric spell
1 1st-level cleric spell

DM Spacefighters |

Sorry guys, my apartment got flooded in all this rain out by me. I was scrambling a bit but I'll make a post by tonight at the latest.