Alain

Judd Stonebarrow's page

125 posts. Alias of Broken Prince.


Classes/Levels

HP 46/46 | AC:19 T:9, F:19 | Save (F+11, R+5, W+7) | Init:-1 | Perception: +1 | Lay on Hands 9/9 | Smite Evil 2/2

About Judd Stonebarrow

Background:
Letka Stonebarrow scowled up at the armoured woman before her, "Judd? Why do you want to know about Judd? As if I can't guess. Yes he is a paladin, but he's not the same as you heroines of Iomedae, all smite and no sight! He's a good boy, clumsy as a new foal, got the common sense of an addled badger, but he's sharper than he let's on and kind. I should know I raised him since he was ten."

The dwarven constable scowls again at the woman's words, "No, no, I don't think he's human, at least not quite. Something a bit otherworldly about the boy. He was found by a trapper in the Echo Wood as a babe, given over to that b+~%! Hesha at the Hen's Tooth Inn... What? Yes, that's the one, that run down place over the southside. Woman's lazy, slothful even, used poor Judd as a virtual slave till he was ten, then she came at him with a poker over dropping some vase - a red hot poker mind - and he near killed her with a chair. B$#!~ tried to have him hung, course I was not going to stand for that nonsense."

"Anyway, what was I saying? Oh, right, so he's kicked out homeless and he forms this silly little gang The Hammer Boys, they've stolen a few hammers and they are going to train and go off to become heroes of the Crusades. Boys, I ask you. Anyway, they end up causing a bit of trouble, smash up Markus Tillman's stall - turns out he never paid them for a job, though I never knew that at the time - so I go down to knock some heads together. Judd's so earnest he tells his boys to run while he holds me off with his bleeding mallet. So I knocked him out and dragged him home and I've not been able to be rid of him since..."

"Taught him a bit of stonecraft, and before I know it he's buying old Marl the Mason's shop and hired those idiot friends of his - you human's grow too fast I blink and he's gone from my height to twice that. But I also talked to him a little about the gods, religion is okay in small doses, and he seemed to latch onto Grundinnar - no bad thing to my mind. He might well be the first ever human blessed with Grundinnar's gifts."

"Hmmm, who is Grundinnar? One of the sons of Torag, he's the dwarven god of friendship and loyalty. All about community and working together. That's probably why Judd's so active around town, you mark my words he'll be a leader one day. And you haven't asked but no he's not got a girl, because he can take oblivious to new extremes - I swear Manda Rierson was waiting in his bed in the nude the other day and he fetched a cleric to see about her confusion. I've never seen a girl go so red, while he's explaining to this passing cleric of Abadar how she's mistaken his bed for her own and she's looking terribly flushed, and of course everyone except Judd knows exactly what's happened. So no he won't be joining you on the Crusades, and if you are hoping for a bit of romance you had better be prepared to settle down because you'll have to deal with shy, and clueless. But if we ever face real danger here I know Judd will step up, and I've seen what he can do with that great hammer of his. He's almost enough to make an old dwarf proud."

Character Sheet:
Judd Stonebarrow
Angel-Blooded Aasimar (Angelkin) Paladin (Shining Knight) 4
LG Medium outsider (human, native)
Init -1; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 19, touch 9, flat-footed 19 (+10 armor, -1 Dex)
hp 46 (4d10+12)
Fort +11, Ref +5, Will +7; +2 vs. death
Immune fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee heavy shield bash +8 (1d4+4) and
. . dagger +8 (1d4+4/19-20) and
. . longspear +8 (1d8+6/×3) and
. . lucerne hammer +8 (1d12+6) and
. . masterwork earth breaker +9 (2d6+6/×3) and
. . warhammer +8 (1d8+4/×3)
Ranged sling +3 (1d4+4)
Special Attacks smite evil
Spell-Like Abilities
. . At will—detect evil
. . 1/day—alter self
Paladin (Shining Knight) Spells Prepared (CL 3rd; concentration +8):
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Statistics
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Str 18, Dex 9, Con 14, Int 15, Wis 7, Cha 20
Base Atk +4; CMB +8; CMD 17
Feats Extra Lay on Hands, Fey Foundling
Traits magical knack, grundy faithful
Skills Craft (stonemasonry) +4, Diplomacy +11, Handle Animal +8, Heal +4, Knowledge (religion) +6, Perception +1, Ride +3, Sense Motive +3, Spellcraft +7, Use Magic Device +6; Racial Modifiers +2 Heal
Languages Common, Dwarven, Sylvan
SQ aura of courage, aura of good, lay on hands, mercies (mercy [fatigued]), scion of humanity, skilled rider
Combat Gear acid (3), alchemist's fire (3), alkali flask, meditation crystal (2), smelling salts, weapon blanch (adamantine), weapon blanch (cold iron), weapon blanch (silver); Other Gear +1 fullplate, heavy wooden shield, cold iron sling bullets (50), dagger, longspear, lucerne hammer, masterwork earth breaker, sling, warhammer, backpack, masterwork, bandolier, bandolier, canteen, crossword, grappling hook, hammer, holy symbol, iron, manacles, sack, sack, sack, saw, sheriff's whistle, silk rope, soap, thread (50 ft.), whetstone, 2214 GP, 6 SP, 1 CP
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fey Foundling Magical healing works better on you
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6) (9/day) (Su) You can heal 2d6 damage, 9/day
Magical Knack (Paladin [Shining Knight]) +2 CL for a specific class, to a max of your HD.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Grudy Faithful +1 additional hit point every time you receive magical healing.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Skilled Rider (Ex) (Su) Ride does not have an armor check penalty. Your mount gains the benefit of your divine grace class feature.
Smite Evil (2/day) (Su) +5 to hit, +4 to damage, +5 deflection bonus to AC when used.

Locations and NPCs:

Locations

The Hen's Tooth Inn, a run down establishment that was once much finer. Run by the ever sour and notoriously lazy Hesha Hardel. Many trappers use The Hen's Tooth as a base, mostly because its cheap and Hesha's brother Rundel Hardel is one of their number.

The Hammer Boys Worksop, a masonry workshop with a prime location on Main Street. Judd runs it, with three of his friends and in practice it is more a partnership than anything else. Most fine work is done in the shop, while there are three wagons loaded with inbedded heavy tool chests - fitted with heavy locks since they masons recall their own pilfering of tools. There is a small suite of rooms behind the shop, with two rooms, and a larger suite above the shop. Judd lives above the shop. There is also a yard out back where Judd keeps a team of six donkeys, and a half dozen goats.

NPCs

Manda Rierson, the twenty year old daughter of Karldon Rierson the towns notoriously fertile miller. Third eldest of the nine Rierson sisters, she has refused several offers of marriage in her pursuit of Judd. Judd saved her from a bear trap and stayed with her for an hour talking to her to keep her awake while the rest of The Hammer boys went to fetch help. She effectively runs her father's bakery, with four of her younger sisters. Being one of the loveliest girls in town she tends to attract a great deal of attention from passing crusaders and occasionally plays along in rather blunt attempts to make Judd jealous. Most of the town is amused by her relentless pursuit, and Judd's astounding cluelessness, and rooting for her.

Tungst, a half-orc orphan who became one of the Hammer Boys and now works with Judd as a mason. Tungst is a cynical fellow prone to brooding, and loves books and writing, despite having only learned the arts at age sixteen. He recently married Carlia Rierson, the oldest of the Rierson girls, and a young widow.

Badly Burgess, a clumsy young giant of a man with a speech impediment, and one of the Hammer Boys gang - named Bradley, though even he uses Badly. Badly was never a orphan, but his father Kurik the cooper beat him so often he ended up effectively living on the streets. A fair mason and the closest thing Grundy has to an architect Badly lives in the back rooms of The Hammer Boys Workshop and cares for the donkeys and goats diligently. He speaks little, and still has a terrible stammer, but has become a trusted man known for his common sense.

The third of the Hammer Boys in the rail thin half elf Shemish. Shemish looks the youngest of the Hammer Boys but this has only very recently become the case, for the majority of their relationship he appeared the oldest and he is approaching forty. Shemish showed up in town covered from head to toe in whirling Shoanti tattoos, though he has never spoken of his time before entering Grundy - rumours have Albert as his father, but the two never seem to interact. Shemish is very religious, but seems to worship every god. For some reason the Razmiran priests have banned him from attending the Temple, though neither they nor he will explain why.

Rival

Tarquil Hubbet was, and perhaps still is Grundy's most eligible bachelor. The heir to the Hubbet holdings Tarquil is darkly handsome and considers himself the closest thing Grundy has to a noble. He refused payment to Judd after the construction of a fine pen, claiming that Judd had been quarrying stone on Hubbet land and he would consider the work payment. The Hammer Boys masons, after several appeals were rudely rebuffed set out in the night and removed the wall, consequently setting free the Hubbet's prized pigs.

Tarquil called Judd out in the square, but all Judd would do was offer to help him find his pigs and tell him that in future he would be happy to work for him again - provided payment was made up front. Enraged Tarquil drew his sword and stabbed an unarmed Judd. But Judd simply pressed a hand to his side, and then picked the astonished Tarquil up and threw him down the well to "cool off".

When Tilly Hubbet began spending time with Badly Tarquil beat her. When Judd discovered this he had a talk with Letka and now Tilly is staying with the dwarven constable, which has only furthered Tarquil's ire.