The Tion Cluster Gambit - PvP (Inactive)

Game Master Dennis Harry

Overview the CSA Compound Stand Off

CSA Administrative Building


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I'll address some of the i/c ooc tonight. I am sure starting the combat and then going on hiatus caused some of the if not all of the disconnect in the current scene.


In the end, looking through the rolls once again, I rule that the -15 penalty which was not included in the original roll would indeed cause Caleb to fail to Deflect the blaster bolt and he would take the damage as rolled by Garrett.

The transport took a wide turn, far enough away that during it's movement, especially considering the movement action for Caleb was to exit the building, he would have not been able to reach the transport in Round 1.

The transport is currently in a fixed location to allow Garrett to leap down onto it.

As Caleb's turn is next, he can choose to charge at it (with Surge active he is fast enough to reach it as it is currently 10/11 squares away) and attack in an attempt to disable it or to leap on top of it near where Garrett is, his choice as it is his action.

Whether he and Garrett can stay on it still when it moves will remain to be seen! :-)

Note that there are 2 speeder bikes there as well which could be used to follow the transport.

Let me know if there is any further confusion!!! Sorry for that, rough week and a half there.


Super busy weekend. Updates tonight to this and the three main threads.


I hate to do this kind of thing again, but Surge only lasts until the beginning of your next turn. That said, Caleb did roll a Natural 20 on a Use the Force check, so he gets back his spent use of Surge and could roll again for the speed needed to reach the transport. It's not a hard check to make to get the required speed, but he WOULD need to make it. He got pretty lucky with the Natural 20, though, so at least he gets the chance to activate the power again.

EDIT: Just after I posted this, I looked over at Gameplay and saw that Caleb beat me to the punch of remembering this. Also, it does occur to me now that even without Surge, he could have just taken a double move to get on board anyway. Still, lucky roll there on making the DC!


Interesting, for some reason I thought it lasted until the end of the scene or until another power was activated.


Hopefully now that confusion is sorted out and my own schedule should be light for the next few days I'll be able to post with increased frequency.


Garrett actually has the Magnetic Feet upgrade, so he'd probably just activate those instead of making a check. It doesn't say what kind of action it takes to do so (or that they need to be "activated" at all), so I'd assume its a free action. Other than that, I do have one other questions.

Would you allow me to make an unarmed attack roll in an attempt to shove Caleb off of the transport on my turn? The rules for "grabbing" (which, of course, is not GRAPPLING in SWSE; they are entirely different) don't include it at all, but I figured I'd ask. SWSE isn't based on Pathfinder, so there aren't any sort of "re-position" rules in place. I only ask because it not only seems more in character, but it shies away from (potential) blatant PC killing; while you run that risk in a PvP game, it seems in poor sport to do it right now. If Garrett has to engage Caleb with his rifle, it's highly unlikely I won't do enough damage to make him hit a -10 on the Condition Track, and at that point your basically a sitting duck.

Either way, it seems more in character for the normally cocky Garrett to try and shove the "intruder" off of their transport and mock him as they drive away.


AIU-066; "Garrett Liantin" wrote:

Would you allow me to make an unarmed attack roll in an attempt to shove Caleb off of the transport on my turn? The rules for "grabbing" (which, of course, is not GRAPPLING in SWSE; they are entirely different) don't include it at all, but I figured I'd ask. SWSE isn't based on Pathfinder, so there aren't any sort of "re-position" rules in place. I only ask because it not only seems more in character, but it shies away from (potential) blatant PC killing; while you run that risk in a PvP game, it seems in poor sport to do it right now. If Garrett has to engage Caleb with his rifle, it's highly unlikely I won't do enough damage to make him hit a -10 on the Condition Track, and at that point your basically a sitting duck.

Either way, it seems more in character for the normally cocky Garrett to try and shove the "intruder" off of their transport and mock him as they drive away.

Yes, I would allow it.


As an FYI, the +5 additional bonus to my attack roll comes from the fact that Caleb is currently prone. You also take a -5 penalty on attack rolls if you are prone, but I don't think (at least, the book doesn't state) that it would apply to Block or Deflect attempts while prone. I thought perhaps you counted as flat-footed while Prone in SWSE, but you are not; I checked while reading up on the rules to see if I got an attack bonus for it.

PS: If the subject comes up, Garrett would have the ability to make an attack of opportunity. It's a free action to release a hand from a weapon or grab it again, and he has Climbing Claws which are considered a weapon. That only matters if Caleb stands up from prone, though. I'm not sure if you'd rather us roll for attacks of opportunity or if you'd want to do it yourself (I don't think it's come up in a game I'm playing in where you're DMing).


Caleb, a quick note:

Garrett is a replica droid, meaning he's designed to look exactly like a human; the entire point of them being there's no way to tell they're a droid. The book they come from (Threats to the Galaxy) describes them as "virtually indistinguishable from the genuine article", and there's not even a roll you can make to figure it out. There's no reason for Caleb to believe the man he's fighting isn't someone who's merely able to mask him presence in the Force, as opposed to a droid. As such, there's no reason for him to know or believe that Mind Trick wouldn't work on Garrett. Now personally, my first instinct if I were you would be Move Object anyway, but if Caleb would normally try Mind Trick first it'd make more sense. Not gonna tell you how to choose your actions, but Garrett might as well be a person as far as you're concerned.

PS: On the subject of Magnetic Feet, the book doesn't actually give a strict mechanical benefit. The exact effect listed in the text is "Electromagnetic grippers enable a droid to cling to a ship's hull, even when the ship is moving at high speeds", so I don't know what that'd mean for you in terms of a ruling. The only other thing it mentions is that only droids with certain types of locomotion can possess them.

PPS: On the subject of standing up from prone not provoking, having looked over the rules Caleb appears to be correct, although given the large gaps in SWSE rules I suspect it was merely an oversight. Either way, by RAW I don't see anything that means standing up actually provokes an attack of opportunity.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

It was a decision of writing, not of planning, to be honest. Using Mind Trick on the guy attacking him wouldn't likely do anything but reset the situation to a zero-point, especially as he'd need to then threaten the guy piloting the craft. He'd intended to toss Garrett off the skiff anyhow, so that he could Mind Trick the pilot into turning around and taking the skiff back.

But thanks for the info - I had no knowledge at all of Garrett's droid-type. Had I been paying attention instead of fiddling around with my computer's file structures, I would have revised the post. :P

In regards to the magnetics, I could see him perhaps being treated as a size-class larger - but that'd still mean he gets picked up and tossed. I'll point out that unless you're wearing 'mag-grip boots' (which, IIRC, in SW are the classic big bulky sort of things), there ain't much other explanation for that 'thunk / buzz / clack' from your feet than 'not what he looks like.' Not that I think Caleb would put it together that fast, especially not under the pressure of active combat. Maybe five minutes from now ...


Okay, that makes sense. As I said, I thought your action made more sense regardless of whether or not Garrett was a droid, but I figured I'd pass it along. And yeah, Replica Droids are a neat little gem nestled in Threats to the Galaxy, in a sidebar no less; they're not even presented in a race section or anywhere you might think to look for a new playable species. One of the reasons I like them is precisely because people don't think to use strategies that wouldn't work on a droid if they're applicable to the situation.

Garrett actually suggested trying to work with the Jedi when the campaign first started, funnily enough. But considering most Jedi still think the Fel Empire orchestrated the Great Jedi Purge, there's a lot of bad blood there.

Also, as a side-note, does anyone know if we're using Destiny Points in this campaign? I don't ever remember hearing mention of them.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Then maybe we can actually talk with each other!! ;) Besides, that was a line that was impossible to pass up ...:D


Hey, we talked! We said words that were clearly meant to be heard by one another. They perhaps weren't nice words, but they were still words.


AIU-066; "Garrett Liantin" wrote:


Garrett is a replica droid, meaning he's designed to look exactly like a human; the entire point of them being there's no way to tell they're a droid. The book they come from (Threats to the Galaxy) describes them as "virtually indistinguishable from the genuine article", and there's not even a roll you can make to figure it out.

The image you have selected may be lending itself to the confusion....


Probably, but I didn't see any avatar images that lent themselves at all to Garrett's actual appearance either. I went with this for simplicity's sake.


AIU-066; "Garrett Liantin" wrote:
Also, as a side-note, does anyone know if we're using Destiny Points in this campaign? I don't ever remember hearing mention of them.

No, this is a One Shot scenario which may turn into a campaign so no Destiny.


Shadow's Status

Between a busy work week and trying to find a new place to live I have been quite busy this week. I will update as soon as I am able.


Ok DM, are there speeders that the rest of us can hop on to go after the action, or will we be stuck at the base?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

He did say there were (at least a couple) speeders you could use to give chase. Gunnar is already on one...


GM, I don't recall seeing you weigh in; would my Magnetic Feet interact with Move Object at all?


FYI, I will be packing and moving and then unpacking again over the next 35 - 40 days so if I have intermittent unexplained absences from the boards this is why.


AIU-066; "Garrett Liantin" wrote:
GM, I don't recall seeing you weigh in; would my Magnetic Feet interact with Move Object at all?

I did not yet, I will do so between tonight and tomorrow night. I am behind in all of my games this week unfortunately.


AIU-066; "Garrett Liantin" wrote:
GM, I don't recall seeing you weigh in; would my Magnetic Feet interact with Move Object at all?

Who doesn't have magnetic feet?


Human Male Scoundrel 1/Jedi 7; HP 36/83; FP 9/9; Dmg TH 20; Fort 20 (25 vs. extreme heat or cold), Ref 23 (flat-footed 20), Will 21; Init +12; Per +11; UtF +15

All us fleshy types, tin man. ;)


Magnetic Hands/Feet - When used in concert, they provide a +2 bonus to the Climb check made while maneuvering on a hull while in space as well as a +5 bonus to defenses against any attempt to knock the droid off of the hull.

Excerpt from Scavenger's Guide to Droids.

Only when used in concert would the +5 bonus apply. However, magnetic feet should grant some sort of bonus alone. I will list that bonus as the same as the Climb bonus +2.

I shall adjudicate accordingly in the thread now.


Work is going to be hella bad Tuesday and Wednesday. I will likely be back again Thursday night to adjudicate further actions as the NPC's will now be left behind. Interesting to see how this one will turn out!


FYI updates tomorrow as today was as bad as the last two days.


Sorry folks work has been killing me lately, when I normally post at night I have been asleep! Some mornings I can make it up (as today) most morning I am too busy to do so.

By October when I move and work slows down all should resume back to normal posting of 2-4 times per week as opposed to this once a week crap.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

its ok. Rl is a b***h sometimes :)


Shadow's Status

Due to my ridiculous schedule which will only get worse for the next few weeks, I am putting the game on hiatus until Monday October 3rd. Then I will be settled and work should ease up so I can post on the regular again thereafter.


Hey guys. I will be updating the thread either tomorrow night or Friday night. Still trying to get the house in order and my time to post will be till then limited as a result.


Sorry for the delay here folks, tomorrow this thread will get top priority. As I am not only moved in but now 95% unpacked my posting should return to 2-4 times per week as I want to move us through the current malaise in posting. Totally created by me due to my schedule lately :-(


AJTD1's player has been offline for some time. I will DMPC the character for now but I will look for a replacement in the meantime, if any of you know hm RL shoot me a PM status update as to how he is doing.

Now that my posting will become more frequent we should be able to push through the rest of this encounter fairly quickly.

Thanks.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Well, it was kind of nice while it lasted. Wish I hadn't walked into it right before PVP. So long.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

are we done? again?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

No, I decided that it wasn't worth the stress to argue about it, so Caleb's just been killed. Sorry.


The Wyrm Ouroboros wrote:
No, I decided that it wasn't worth the stress to argue about it, so Caleb's just been killed. Sorry.

Wyrm, I sent you a PM.

My friends, please refrain from adjudicating until I post responses to your actions.

Thanks! :-)


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

:(


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

At what point did Kaldo stop and open the door so Caleb could crawl into the front seat with him? Last I checked Kaldo was piloting a speeder at top speed, in a manner that required Acrobatics checks each round to stay upright, while ensconced in a cab that provided enough cover that Caleb couldn't see or hear him. It would seem that the '20' he rolled should have been for Acrobatics, followed by lockpicking or something.

Also, can we have some clarity on just where Rennah and I are situated? Because I thought we started out in a building within sight of the base perimeter (and close enough for Rennah to walk over and talk to the guards). Kaldo's been piloting this speeder at top speed away from the base toward us for something like 3-5 rounds, but is still somehow multiple rounds away from me being able to see it. I'm confused.


Sorry, I wasn't intending to adjudicate; I misunderstood where we were and assumed we were still in heavy forest, hence why I asked for correction if that wasn't the case (which is was not). I was more intending to ask if those modifiers were correct, rather than stating them as fact, but I didn't do a very good job. I pulled a muscle in my back earlier when my dog tried to chase a squirrel, so I'm not always writing which I mean to, which isn't helpful here or for the papers I have do.

For my part, I wasn't picturing the transport as one with doors/windows, or a closed cab. I was thinking it was a lot like other Star Wars vehicles with an open cab (which, while highly unsafe, seems to be the standard). I was more thinking that the residual sounds of traveling at that speed would be what was making it difficult to speak to Kaldo verbally, hence the use of comms. However, I also don't know the model of the transport, or if it was previously described as possessing those? If they do, I see Errin's point on getting in, but regardless I think the Acrobatics check makes sense too.

Still, up to you GM. Those are just my thoughts.


Errin Khass wrote:

At what point did Kaldo stop and open the door so Caleb could crawl into the front seat with him? Last I checked Kaldo was piloting a speeder at top speed, in a manner that required Acrobatics checks each round to stay upright, while ensconced in a cab that provided enough cover that Caleb couldn't see or hear him. It would seem that the '20' he rolled should have been for Acrobatics, followed by lockpicking or something.

Also, can we have some clarity on just where Rennah and I are situated? Because I thought we started out in a building within sight of the base perimeter (and close enough for Rennah to walk over and talk to the guards). Kaldo's been piloting this speeder at top speed away from the base toward us for something like 3-5 rounds, but is still somehow multiple rounds away from me being able to see it. I'm confused.

I'll clarify tomorrow, it's been a while since we discussed where Errin was, note that she was farther into the city than Rennah was...


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I thought we were in the middle of a city, to be honest. While I was thinking that the cab was open as well - I don't think there's a vehicle in the SW movies except for the AT-AT and AT-STs that has a closed cab unless it's required for evironmental purposes (underwater, space) - travelling at that speed might've only required him shouting for the first Mind Trick, and would not have been too fast to be heard, or so I would have thought. But again, past thing. However, Errin's issues:

1) The Acrobatics check seems to only be when he's accelerating.
2) According to this post it seems that it was communication, not LOS, that was the problem.
3) As I see that Kaldo didn't need to pick a lock, I don't see why I would need to.

I would honestly VERY MUCH like to discuss medicine distribution ICly instead of continuing to (apparently) be a target to get killed, and I've been pretty clear about that for a while now. That said, I'm perfectly willing to make an acrobatics check as part of the Move action; I'll go post that now.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

It makes me sad that someone left in frustration especially since he came in to take over a character that was dumped twice before, in a way he did us a favor.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I'm still here.


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1
Game Master PvP wrote:

I'll clarify tomorrow, it's been a while since we discussed where Errin was, note that she was farther into the city than Rennah was...

We started in the same building. I jet-packed up to the roof and she walked out (within my sight) to the perimeter to talk to the guards. I hadn't interpreted that as a considerable distance.


My thought on the Acrobatics check was that the two of us were mostly stationary previously, but that moving a considerable distance along the speeder would require the check to not fall down. My thought on being unable to be heard related to the fact that you and I were both farther back; if we were right next to him, shouting might have worked, but we were far enough away that sound wouldn't have realistically traveled that distance. If we were both standing up at the front, maybe.

As for working things out in character, that isn't very feasible. Realistically, the second we sit down and talk, and we say the words "Oh, we work for the Fel Empire," you guys would remember us as the group that led the Great Jedi Purge and murdered a ton of your order. Even though we didn't actually do it, that's not information you're really privy to at this point. While Garrett did suggest that when our portion of the game actually opened, we re-affirmed the fact that the Empire in Exile was still at odds with the Order; something that canonically persists until after Cade puts down Darth Krayt. I'm not sure how clear we're sticking to canon, but if we're intending to do so at all that kind of flies in the face of it. I don't want to screw up the GM's plans, so for now I'm acting within canonical parameters. If that's less of a concern, well, I suppose that changes my stance a bit.

When it comes to you being a target to be killed, initially I just wanted to bludgeon you off the transport, mostly because OOC I don't really want to kill you. You then threw me into a wall, so I have about one way to deal with you again, which is shoot you in the head. Garrett as a character is a professional assassin, so he has no qualms with killing you now that you've chucked him into a wall. My original intention was to knock you out and question you, but then I remembered Errin's attack; if it hits, it deals enough damage to knock you unconcsious given the damage from my original attack. If her shot fires first, obviously Garrett is not going to fire on an unconscious target, and to me her shot would hit first as she's got a readied action. If my shot hit first, I might have suggested Errin hit someone else as you'd be at around 5 HP, at a -5 on the Condition Track, and probably more amenable to leaving to fight another day.

I wasn't meaning it in a way of saying "Aha, we've killed you!" but more in the sense of saying "Depending on how this plays out, Caleb is going to die very, very quickly", but as I said I don't think it came out the way I intended.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Re: the transport, it has to fit within the cargo hold of a Falcon-sized starship, with lots of room for cargo left over, so I don't think it's actually all THAT big. I think my mind is saying that if Luke's in SW was a sedan, this would be a pickup truck, and the prisoner skiff in RotJ would be a short-bed semi or something, though it might be the long-bed pickup.

About the whole Purge / Fel Empire / Empire in Exile / Jedi Order thing, while I get that 'The Jedi Order' may be at odds with the Fel, one is supposed to ask questions first, and listen to all elements of the Force, not do knee-jerk autokill reactions. Basically, I don't care now, and wouldn't in the midst of the Purge itself, that that's who you work for, if your purpose does not include killing me. Since I'd presume the answer to my question of 'what is your purpose here' would be 'to get medicine to these people', I would be willing to work with you - something I'd do even if you were Sith. (Yes, I'll definitely watch my back, and be completely certain of where you all are at any given moment, but I'd still work with you.)

About killing, I get it, yes. No, it definitely didn't come out that way; if you'd said 'down', maybe then.


Worry not, I will make all clear tonight!

Running 4 threads for the same game and having far too many breaks frequently has not helped!


Sorry folks got home from work later then expected being forced to valet park at the Garden today with no night attended dud not help matters any. Will try to get up early to update.

Hold posts for now till I do.

Thanks.

Fyi, lost my stand in player need to re open Recruitment. ...

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