Artemis Entreri

Caleb Rook, Jedi's page

36 posts. Alias of The Wyrm Ouroboros.


Race

Scoundrel 1/Jedi 7; HP 36/83; FP 9/9; Dmg TH 20; Fort 20 (25 vs. extreme heat or cold), Ref 23 (flat-footed 20), Will 21; Init +12; Per +11; UtF +15

Gender

Human Male

About Caleb Rook, Jedi

CALEB ROOK

Medium Human Scoundrel 1/Jedi 7
Force 9; Dark Side 0
Init +12; Senses Perception +11
Languages Basic, Huttese

--------------------
DEFENSE
--------------------
Defenses Fort 20 (25 vs. extreme heat or cold), Ref 23 (flat-footed 20), Will 21
HP 36/83; Second Wind +20; Threshold 20
Special Actions Block, Deflect

--------------------
OFFENSE
--------------------
Speed 6 squares
Melee Lightsaber +14 (2d8+6 / 20 / x2 / E and S) or
. . Lightsaber +12 (3d8+6 / 20 / x2 / E and S) with Rapid Strike or
. . Unarmed +10 (1d4+4 / 20 / x2 / B) or
. . Unarmed +8 (2d4+4 / 20 / x2 / B) with Rapid Strike
Ranged Blaster pistol +10 (3d6+4 / 20 / x2 / E / 20 squares / stun setting) or
. . Blaster pistol +11 (3d6+5 / 20 / x2 / E / 20 squares / stun setting) with Point Blank Shot
Base Atk +7; Grp +10
Atk Options Acrobatic Strike, Point Blank Shot, Rapid Strike
Special Actions Fortune's Favor, Redirect Shot

--------------------
FORCE
--------------------
Force Powers Known (UtF +15): mind trick, move object, surge

--------------------
STATISTICS
--------------------
Abilities Str 10, Dex 16, Con 12, Int 12, Wis 14, Cha 13
Talents Block, Deflect, Fortune's Favor, Redirect Shot, Weapon Specialization (Lightsabers)
Feats Acrobatic Strike, Force Sensitivity, Force Training, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Simple Weapons)
Skills (Trained) Acrobatics +12, Deception +10, Gather Information +10, Initiative +12, Perception +11, Stealth +12, Use the Force +15
Skills (Untrained) Climb +4, Endurance +5, Jump +4, Knowledge +5, Persuasion +5, Pilot +7, Ride +7, Swim +4, Treat Injury +5, Use Computer +5

Combat Gear Lightsaber (blue; self-built, superior accuracy), blaster pistol (100/100; enhanced low-light targeting scope; in hip holster);
Other Possessions All-temperature cloak, stealth field generator (5/5), utility belt (aquata breather, comlink (long-range, miniaturized), credit chip, energy cell x2, glow rod, liquid cable dispenser (15 meters) with grappling hook, medpac, mesh tape, power pack x2, ration pack x5, tool kit), hip holster
Money 1400 credits; Other Wealth None

====================================================================

Force Abilities and Talents:

Force Skill Use the Force +15

Mind Trick Equal or exceed target's Will Def to:
. . . Distract target w/ brief hallucination, enabling you to use Stealth even if they are aware of you.
. . . Perform feint so that your next attack ignores their Dex bonus to Reflex Def.
. . . Make an unpalatable suggestion seem reasonable. Must be able to communicate. "These are not the droids you're looking for." Target will not later realize that it was unacceptable.
. . . Fill target with terror, causing them to flee for 1 minute, unless wounded; not vs. higher-level target.
Special: Improve target's attitude by 1 step w/ Force Point, +1 Step every 5 pts UtF check is above Will Defense.
Move Object Move an object up to 6 squares in any direction. Object may be a person (must exceed Will Def), may attack another target (must exceed target's Reflex Def). Both targets take damage.
. . . DC 15: Medium (2d6)
. . . DC 20: Large (4d6)
. . . DC 25: Huge (6d6)
. . . DC 30: Gargantuan (8d6)
. . . DC 35: Colossal (10d6)
Special: May maintain concentration (standard action) to move object from round to round. May use against flying target (speeder or starship, resists w/ grapple reaction check). Spend Force Point to increase size by 1 level (up to Colossal (frigate), 12d6).
Surge Jump high and far, move swiftly until the start of your next turn. Force bonus on Jump checks includes the bonus from the increased movement speed.
. . . DC 10: +10 Force bonus to Jump checks, +2 square Speed increase.
. . . DC 15: +20 Force bonus to Jump checks, +4 square Speed increase.
. . . DC 20: +30 Force bonus to Jump checks, +6 square Speed increase.
Special: Spend a Force Point to increase Jump by +10 and Speed by +2.

LSC: Block: Negate melee attack via UtF check; DC = Attack roll, -5 per additional Block/Deflect attack.
LSC: Deflect Negate ranged attack via UtF check; DC = Attack roll, -5 per additional Block/Deflect attack, up to but not including Colossal+ vehicles (unless point-defense weapons).
LSC: Redirect Shot 1/round, when you negate a single (not barrage) ranged attack (blaster bolt), make attack on LoS target, applying range modifiers starting from you. Successful attacks do damage for that weapon.
LSC: Weapon Specialization (Lightsabers) +2 Bonus on melee damage rolls w/ lightsabers.

Talent Explanations:

Fortune: Fortune's Favor Free standard action after critical hit; must be used by end of turn.
LSC: Block: Negate melee attack via UtF check; DC = Attack roll, -5 per additional Block/Deflect attack.
LSC: Deflect Negate ranged attack via UtF check; DC = Attack roll, -5 per additional Block/Deflect attack, up to but not including Colossal+ vehicles (unless point-defense weapons).
LSC: Redirect Shot 1/round, when you negate a single (not barrage) ranged attack (blaster bolt), make attack on LoS target, applying range modifiers starting from you. Successful attacks do damage for that weapon.
LSC: Weapon Specialization (Lightsabers) +2 Bonus on melee damage rolls w/ lightsabers.
====================================================================

Feat Explanations:

Acrobatic Strike +5 bonus on next attack against opponent you tumble past.
Force Sensitivity Make UtF checks and gain access to Force talents.
Force Training Learn a number of Force powers equal to 1 + Wisdom modifier.
Point Blank Shot +1 bonus on ranged attack and damage rolls against point blank foes.
Rapid Strike Take a -2 on melee attack roll to deal +1 die of damage.
Skill Focus (Use the Force) +5 competence bonus on skill checks w/ Use the Force.
Weapon Finesse Use Dex instead of Str on attack rolls w/ light melee and lightsaber weapons.
Weapon Focus (Lightsabers) +1 bonus on attack rolls with weapon.
Weapon Proficiency (Lightsabers, Pistols, Simple Weapons) Ignore -5 nonproficiency penalty on attack rolls with selected weapons.
====================================================================