The Sirensong Traveling Carnival (Inactive)

Game Master Whosawhatsis?

Battle Grid
Campaign notes

Initiative: You guys, everyone else.


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Female Halfling Aberrant Bloodrager (Primalist) 4

Seeing the figures on the move, Erin quickly peers under the flap beside her, carefully checking to see if the small tent is occupied. If it's empty, she slips under the flap in her reduced state and crosses swiftly to the other side.

Erin Stealth: 1d20 + 16 ⇒ (17) + 16 = 33 Chi Stealth: 1d20 + 16 ⇒ (8) + 16 = 24


Male Goblin Skald 4 | HP 14/31 | Init +3 | AC 19 T 14 FF 16 | Fort + 4 Ref +4 Will +2 | CMB + 1 CMD 14 | Perception +5 | Raging Song 12/12

Pogug slinks closer to the tent, covering his large mouth with his hands as he tries to hold his breath.

Stealth: 1d20 + 18 ⇒ (19) + 18 = 37


F Humanoid (Human, Elf) Summoner 3

Time to be distracting, I suppose.

Evalee will rise her horse into open view to the south of Pogug, careful to keep herself just out of reach of anyone’s double move. If they come after me, I’ll ride off into the sunset, and Pogug’ll be in the clear. If they don’t, at least I’ll be closer to the action.

I don’t have a keyboard, so if someone could move Evalee for me I’d be much obliged.

Semsephiel will move behind the closest tent, getting closer to the action without risk of being seen. Again, no keyboard, so if someone could move him for me I’d appreciate it greatly.


I assume Semsephiel is trying to move silently, double move at half-speed.

Semsephiel Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

Could you also verify that you're satisfied with where I put Evalee? She's right by a torch, but since she's trying to be a distraction, I assume that's a good thing.

Just waiting for Ashak.


Male Hobgoblin Knife Master 3

Ashak continues forward through the shadows.

Stealth, half-speed, double move: 1d20 + 19 ⇒ (6) + 19 = 25


The bearded man is the first to spot Evalee, who is making no attempt at stealth. He lets out a shout to alert the other members of the carnival as he starts to move in her direction, muttering arcane words.

Horse Will Save: 1d20 + 1 ⇒ (4) + 1 = 5

Evalee's summoned horse suddenly loses consciousness, spilling her unceremoniously onto the trampled grass.

You're actually lucky the horse failed its save. Sleep affects a maximum of 4HD of creatures, starting with the lowest. If the horse had saved, the spell might have dropped you instead.

You all are up again. Evalee, since you were dropped unexpectedly, I'll let you make a DC14 acrobatics check to land on your feet, otherwise you will begin your turn prone.


Female Halfling Aberrant Bloodrager (Primalist) 4

Erin takes advantage of the distraction to dart forward, squeezing under the wall of the main tent. Erin Stealth: 1d20 + 16 ⇒ (13) + 16 = 29 Chi Stealth: 1d20 + 16 ⇒ (13) + 16 = 29 She stays beneath the cover of the flap, scanning the tent's interior for any sign of opposition.


The inside of the tent is dark. Erin peeks inside just in time to see a narrow beam of pale blue light stream down, landing near the back of the tent, cast by glowing orbs that appear above the tent to alert the members of the carnival that her group has arrived. It is otherwise dark inside. Lacking even low-light vision, she will have difficulty navigating inside the tent.

Technically, the lights are high enough that Erin probably shouldn't even be able to see that much from where she is, but for narrative purposes...


F Humanoid (Human, Elf) Summoner 3

With my armor check penalty, that's a flat roll. :[

acrobatics: 1d20 ⇒ 14

:D

Fast stepping her way out of the horses stirrups as it collapses, Evalee manages to keep her footing. "I am a graceful and ancient being!" the half-elf triumphantly proclaims.

Stumbling over her own feet, she hastens to distance herself from the bearded man. It's my tun to move, right? If not, ignore what follows.

She quadruple moves in the direction of Vilesport. The bearded man has longer legs, so he'll probably catch up to her eventually despite her head start [ooc](If it comes to consitution checks) but she's a distraction, right? If he doesn't chase, I'll summon a new horse and loop back around.

She's now four squares off the edge of the map.

Semsphiel watches her run. She'll be fine, he assures himself. But he should probably get to work distracting people. Eerily quiet for someone of his size, limbs bending at all the wrong angles as he compresses himself into the shadowy recesses of the cart, Semsephiel holds his chain weapon taught in his four hands as he moves (to keep it from clinking).

Double move, using stealth.

stealth: 1d20 + 7 ⇒ (2) + 7 = 9

Even with distance penalties, that's got a fair chance of being heard.

Startled into watchfulness by the sound of his metal weapon striking one of the cart's windows, Semsephiel holds his breath and waits to see if anything comes around the corner of the parked vehicle.

If someone provokes an attack of opportunity from him, he'll attempt to trip. His bonus is +9


What cart? You'te standing outside a tent. The carts are on the east side of the map...


F Humanoid (Human, Elf) Summoner 3

My bad, for some reason I thought it was a cart. The chain hit a support-tent-stick-thing instead, then.


The tent's nearest support pole lets out a crack, and that entire end of the tent begins to fall to the ground, slowed somewhat by the pressure of the escaping air as the tent's interior volume decreases.

That tent won't be providing nearly as much cover in a moment. Anyone behind it who still wishes to hide may want to find a different place to do so.


Outsider (Devil)

‘,:\

He didn’t whack it, I was just role-playing the low stealth role as him accidentally making a noise ‘cause he wasn’t watching where his hands were.

But whatever, he’s supposed to be distracting people and this is plent distracting. Sephy isn’t the sort to intentionally cause property damage, but he’ll take advantage of it.


Ah, I misread, and was wondering why he was attacking the tent. So, we'll say it made a noise, but the tent is not collapsing.


Waiting for Ashak and Pogug.


Male Hobgoblin Knife Master 3

Ashak crawls on his stomach through the shadows between torches. He slowly approaches the tent rope obscured by some sort of mound. (not sure what that is.)

Stealth, half-speed, double move: 1d20 + 19 ⇒ (8) + 19 = 27


I think that's supposed to be either a pile of hay or a burlap sheet thrown over something. Just pretend it's not there.

Pogug?


Male Goblin Skald 4 | HP 14/31 | Init +3 | AC 19 T 14 FF 16 | Fort + 4 Ref +4 Will +2 | CMB + 1 CMD 14 | Perception +5 | Raging Song 12/12

In a bit of a tight spot with Semsphiel's mistake, Pogug moves quickly to the north where Ashak and Erin are.

Stealth, Not Half Speed: 1d20 + 13 ⇒ (13) + 13 = 26


Erin has low-light vision, but she doesn't have a light source with her (not an active one, anyway), so she is effectively blinded (at least in terms of telling where she's going) once she's more than 80ft from the torch. Did you want to stop once she got that far? If she wants to continue running beyond that, I'll need another acrobatics check to avoid falling. I'll wait until that's resolved before posting the next round of actions.


Sorry, I meant EVALEE. I need an acrobatics check or confirmation that she's stopping before she need to make one before proceeding.


F Humanoid (Human, Elf) Summoner 3

Ah, my bad. Sorry for slowing things up.

I kinda assumed that having the same vision type as an owl would let one navigate by the light of the moon and stars; it isn’t supernaturally dark out. If she can’t and never could see in the dark she’ll have to start going to bed at a reasonable time instead of staying up to read into the early hours of the morning, which she’ll be sad about.

If it’s too dark to see, she’ll stop running.


F Humanoid (Human, Elf) Summoner 3

I was flummoxed on account of being positive I’d read somewhere that lowlight vision let you see at night, and I eventually found this:

Pathfinder Core Rulebook wrote:


Low-Light Vision
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.


Good find. I hadn't read that, but I've been assuming these nights are not moonlit. While I've been letting you get away with some things you shouldn't be able to do without a light source (especially ), but I've been running the NPCs as if they can't see without the torches, dancing lights, or darkvision.

So, we'll say that Evalee stopped at the edge of what her low-light vision would illuminate. The bearded guy who's after her is human, so she's in darkness as far as he's concerned.


The white-bearded man (who doesn't look nearly old enough to be so hoary) follows after Evalee, casting Dancing Lights and sending them ahead of himself until Evalee is just visible to human eyesight. Halador begins to follow in that direction as well, running through the darkness.

Halador acrobatics: 1d20 + 4 ⇒ (16) + 4 = 20 (success)

Boom! Boom! Boom!

Evalee can feel the ground shake with each of Halador's massive footsteps. He's adjacent and can see you, but needed a full-round action to get there, so he doesn't have an action left to try to tag you.

Another set of Dancing Lights flares to life near Semsephiel, and Gregor Malefect rounds the corner, brandishing a long, silvery blade that curves, gracefully. It glints in the bluish magical light as it swings toward the fiend, revealing elvish symbols etched along its length.

sword (pulled): 1d20 + 15 ⇒ (1) + 15 = 16 (nat-1 is an automatic miss, even though it still beats his AC)
worse than just a miss?: 1d20 + 15 ⇒ (6) + 15 = 21 (no.)

Though he swipes deftly, Semsephiel's strange anatomy makes him misjudge the distance, and the sword slashes harmlessly between the folds of his cloak.

Behind the carnival's leader, Semsephiel can see the knee-high brownie advancing. Behind that, the tiefling flicks his cigarette away and begins to move in graceful, gliding steps in his direction.

You guys are up again.


whosawhatsis wrote:
(especially )

Got distracted and didn't finish this thought, and it's too late to edit now. What I was going to say was "especially before you enter initiative."


Female Halfling Aberrant Bloodrager (Primalist) 4

I'm a little unclear about how much of the tent is lit by the orbs above. Could you describe it or indicate it on the map? Thanks!


There's one narrow shaft of light coming through the hole just north of the center of the tent. It's hitting a spot on the ground against the back wall of the tent that is the same size as the hole. That spot is dim light, the rest is dark. In other words, there is no appreciable light inside the tent.


Male Goblin Skald 4 | HP 14/31 | Init +3 | AC 19 T 14 FF 16 | Fort + 4 Ref +4 Will +2 | CMB + 1 CMD 14 | Perception +5 | Raging Song 12/12

Pogug circles around the tent to get further away from Semsephiel.

Stealth, half speed: 1d20 + 18 ⇒ (8) + 18 = 26


F Humanoid (Human, Elf) Summoner 3

Evalee wishes she could turn invisible.

This isn't a recent developement, she's fantasized about turning invisible since she was six or seven. "Evalee~" her dad would call, opening the door without knocking, "are you in here?" Nope, she'd think, turning invisible and continuing what she was doing unperturbed.

The memory comes too suddenly to repress, and she dwells on it far longer than she should, with Halador sprinting towards her.

She's read all manner of different wizard's takes on the classic spell, and has been trying to figure out how to do it with her own strange brand of sorcery for a while now. She mutters her latest rendition of the words, knowing before she even tries that they won't work.

The magic that binds hers and Sephy's souls together lets her access the power that the Godscourge no longer can, which is infuriating. She has all sorts of magical potential, but no idea how to cast spells with it. I really should get around to learning proper wizardry, she thinks, wishing she could just copy other people's work into a spellbook. But she's self-aware enough to know that she never will, not when her infernal sorcery is so much more convenient. She'll keep struggling to reverse engineer spells one by one by one by one, sighing wistfully all the while at all the wizards perseverant enough to stick with their craft long enough that it comes naturally to them.

Instead, she'll quickstep backwards as Halador approaches five foot reposition, free action and cast grease standard action, DC 15


Outsider (Devil)

Semsephiel got an AoO as Gregor closed to melee range, which he'll use to attempt a trip. I'm guessing, since the bloke has +15 to hit, that his CMD is likely fairly high, but it's worth a shot.

AoO Trip: 1d20 + 9 ⇒ (8) + 9 = 17 Yeah, I doubt that'll do anything.

Semsephiel swings his chain weapon across the ground as Malefect approaches, to no effect at all.

Clumsy.

Clumsy giving away his position, clumsy swinging his weapon, clumsy clumsy clumsy. It seems to be a pattern with him lately.

I'd say I'm better than this but . . . I'm not. The mortal is in Semsphiel's face now, swinging at the fiend's outstretched arm with the flat of his blade. Semsephiel collapses the limb, bending it it five different places and pulling it close to his body. I'm not being clumsy.

The former tyrant of a thousand spheres withdraws withdraw action, repositioning so anyone approaching will have to eat an AoO trip attempt. Or try an acrobatics roll, since there's no way he's going to surprise anyone with the same trick twice., whirling his flaying flying blade about him, digging furrows in the ground with the weapon and kicking up dirt. I am clumsy.

This is reality now. I'm slow and stupid and clumsy.


Yes, the trip attempt does fail.


F Humanoid (Human, Elf) Summoner 3

Did Halador make his reflex save?

Eventually I plan to get Semsephiel a merciful weapon and the enforcer feat, which should make up for Evalee’s less than stellar casting stat.


I'll resolve that on his turn. Waiting for Ashak first...


Female Halfling Aberrant Bloodrager (Primalist) 4

Eyes straining to pierce the darkness within the tent, Erin stays put. She listens intently for any sign of opposition, while the squirrel on her back twitches nervously. Erin Perception: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 Chi Perception: 1d20 + 7 ⇒ (15) + 7 = 22 Chi does have low-light vision, by the way. Readying an action to move if spotted.


I remembered that Erin had posted this round, but forgot that she hadn't actually posted an action.


Ashak?


It appears that we've lost Ashak, as well. I should have time to get a real post up later today. If we haven't heard from him by then, I'll bot him. I'll also need to figure out how to write his character out of the story, along with Nathaniel...

Edit: Just checked his aliases in his other games, and it doesn't look like they've been active either, so it's not like he's participating in other games and just ignoring us. Hope he's not stuck offline in hurricane land. I might keep him on as a bot for a while to give him the opportunity to come back once whatever's going on with him is sorted out (unlike Nathaniel, whose player posted in 3 other games yesterday and still hasn't had the courtesy to tell us that he's dropping this one).


Human

Can we eat him? :)


Halador runs toward Evalee, readying his club to swing. At the apex of his backswing, Evalee takes a quick step backward, leaving a magical pool of dark grease on the ground in her wake, like a squid spraying ink to evade a predator.

Halador Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Halador plants his foot hard in the lubricious pool just as he begins to swing his huge club. Every action has an equal and opposite reaction, and under normal conditions, the friction between his foot and the ground would counteract the force of massive weapon's acceleration. Evalee's grease has left the ground almost completely devoid of friction, though, and as the weapon moves forward, Halador's foot begins to move backward. His swing comes up short, and as it arcs through the air toward her, making a loud WHOOOM!, his foot swing up into the air behind him, and the Brobdingnagian performer lands face-down in the grease with an even louder BOOM!. If anyone in the carnival wasn't aware that the group had arrived, they are now.

Meanwhile, Erin peers into the darkness and listens for the sound of anything stirring inside the tent. Behind her, Chi pokes his head out of her pack and does the same. The darkness is very dark though, and all they can hear is a WHOOOM! followed by a BOOM! from outside.

Ashak sees Ashyr in the torchlight standing outside one of the tents. When he hears the sound, he dives behind a nearby pile of hay, covered by a sheet of burlap, to avoid being spotted when she turns toward the noise.

Ashak Stealth: 1d20 + 19 ⇒ (20) + 19 = 39

He hides extremely well, but is afraid that he's been spotted anyway when he hears her angrily yell HEY!. She then enters the tent, and there is more angry yelling that he can't make out.

In front of Evalee, Halador attempts to stand up in the pool of grease without falling back down.

Halador Acrobatics (DC10): 1d20 + 7 ⇒ (18) + 7 = 25

He takes a single cautious step out of the grease.

Halador Acrobatics (DC10): 1d20 + 7 ⇒ (19) + 7 = 26

Halador stands, towering over Evalee, looking down at her. Halador is adjacent again, but that takes two move actions, so he still can't attack. I extended the road, in case you need more grid to work with.

As Evalee looks up at the towering carny, she doesn't notice the white-bearded man behind him as he speaks another spell.

Evalee will save: 1d20 + 2 ⇒ (1) + 2 = 3

Evalee meets Halador's eyes, and she is wondering how much this is going to hurt, when suddenly the world goes dark. Evalee is asleep.

At the same moment, Gregor is beginning to pursue the girl's fiendish guardian, as he suddenly fades away from the material plane.

Evalee is out, but she's managed to create quite a distraction and draw several carnival members out of position. Hopefully this will leave the opening the rest of you need. The rest of you are up.


F Humanoid (Human, Elf) Summoner 3

Evalee is an elf; she’s immune to magical sleep effects.


So she is. Retcon incoming...


The white-bearded man considers casting a sleep spell, but he recognizes the young half-elven girl, and has been informed that sleep effects are useless against her type. Instead, he moves close enough to cast a different spell. One that he hasn't been told not to try to use against her.

Acid splash (ranged touch, pulled): 1d20 + 5 ⇒ (15) + 5 = 201d3 ⇒ 2

An orb of acid appears in the air in front of Evalee, then immediately explodes, spraying droplets that cause superficial burns on her skin. Evalee takes 1 point nonlethal damage, and is out.

At the same moment, Gregor charges toward the girl's fiendish guardian, who doesn't suddenly fades away from the material plane.

Semsephiel AoO trip: 1d20 + 9 ⇒ (10) + 9 = 19

Semsephiel is waiting for the man, and swings his flying blade low, attempting to trip him, but the man is surprisingly nimble, and before he knows it, Gregor's blade is again swinging toward the demonic bodyguard.

sword (pulled): 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 191d10 + 5 ⇒ (5) + 5 = 10

This time, Gregor does not misjudge Semsephiel's anatomy, and the sword makes contact, skillfully leaving a shallow slash across his chest. Semsephiel takes 5 points of nonlethal damage, and is also out.

Evalee and Semsephiel are out, but Evalee has managed to create quite a distraction, and the two of them have drawn several carnival members out of position. Hopefully this will leave the opening the rest of you need. The rest of you are up.


Male Goblin Skald 4 | HP 14/31 | Init +3 | AC 19 T 14 FF 16 | Fort + 4 Ref +4 Will +2 | CMB + 1 CMD 14 | Perception +5 | Raging Song 12/12

Pogug slides over to and under the tent, taking advantage of his smaller frame.

Stealth, Half Speed: 1d20 + 18 ⇒ (16) + 18 = 34


Female Halfling Aberrant Bloodrager (Primalist) 4

Perceiving no response to the tumult outside, Erin decides to risk moving forward. She creeps softly and stays low to the ground, the wand's magic moving her with remarkable speed. Erin heads toward the center of the tent, feeling in front of her for the ladder she knows is there. When she reaches it she ducks under the bottom rung and crouches beneath it, peering around and up the ladder from the relative safety of cover.

Move action to move, readying an action to evade if someone goes after her.

Erin Stealth: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32 Chi Stealth: 1d20 + 16 ⇒ (8) + 16 = 24
Erin Perception: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27


Erin, if you're going to move through the dark, I also need an acrobatics check, since you can't see where you're going. I thought the plan was for you to go for the ropes?


Female Halfling Aberrant Bloodrager (Primalist) 4

Nope, I think Ashak was going for the ropes. They're on the outside of the tent, right?


Yeah, ropes are outside the tent. I just need that acrobatics check from you, then. Pogug has darkvision, so he can see where he's going and doesn't need one.


Female Halfling Aberrant Bloodrager (Primalist) 4

Got it.

Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23


Erin Reynor wrote:
Move action to move, readying an action to evade if someone goes after her.

What action are you readying? There's no "evade" action. Also "goes after her" isn't a specific action (or list of possible actions) that can trigger a readied action, and keep in mind that you can't see, so if somebody does go after you, you likely won't know about it until after they make contact, which is too late to attempt to "evade" (your readied action can't be triggered by something you aren't aware of). You could take the total defense action to raise your AC (which is currently significantly reduced, due to being effectively blinded).


Also, I just realized that you can't have Chi in your pack right now, because you were reduced, but he wasn't. So you are both currently tiny creatures, and your pack isn't big enough to hold him.

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Creating discussion thread...


Male Human Swashbuckler (Flying Blade) 3

Cork is not only 96% guaranteed to burn better than hands, it's also doctor-recommended by 4 out of 5 physicians, as well.


F Humanoid (Human, Elf) Summoner 3

One in five physicians recommend burning your hands over cork? 0_o

But would cork be too obvious? Could the audience see it? What if you tried tree sap instead? It's flammable, spreadable, and I imagine it would stick to your knives instead of dripping. (Though I've never tried it before.)


Male Human Swashbuckler (Flying Blade) 3

Tree sap sounds like a good, plausible alternative. Thanks, Evalee!


There are plenty of things thicker than oil that would stay put and burn well. Sterno cans are basically alcohol with a gelling agent. I'm sure there are medieval equivalents.


Semsephiel Godscourge wrote:
Well, Evalee did dump strength- down to seven. But I think the reason why so many people tanked WIS is because it's the most fun to roleplay, at least by my reasoning.

That's the best possible reason.

Semsephiel Godscourge wrote:
On an unrelated topic- aren't back and forth out of character posts supposed to go in the discussion thread?

Yes, they should, but you'll find that I'm not the best at following that rule.


Female Halfling Aberrant Bloodrager (Primalist) 4
Semsephiel Godscourge wrote:
Amusing: the DC for an intimidate check is 10+HD+WIS, so Semsephiel can successfully intimidate anyone in the party on a roll of one.

Hey, we can intimidate him right back! ...or we could, in theory...

Stupid size modifiers to intimidate checks.


GM:
Am I able to sneak attack while pulling my punches?


Billybrainpan wrote:
** spoiler omitted **

Spoiler:
Yes. Total the damage, then halve it.

Outsider (Devil)

GM:
Semsephiel threatens everywhere witin five through ten feet with his claws, and everwhere within fifteen through twenty feet with his Flying Blade. If someone moves through his threatened territory, he's going to thwack them, doing nonlethal half damage. He has two attacks of opportunity a round.


Outsider (Devil)

Does Aphrashai have a mini? Or is he starting the battle invisible?

I think my team's ready for battle. You guys?


Female Halfling Aberrant Bloodrager (Primalist) 4

I think we're more or less ready, and it looks like Aphrashai's mini was just accidentally neglected.


Male Human Swashbuckler (Flying Blade) 3

Hate to hold things up, but I think there's a lot to be resolved before Nate's turn, and there's a lot that can change with all of what's going on.


Male Human Swashbuckler (Flying Blade) 3

Sigh...so no spell to save against, then? Sure would like to have those rolls back. Oh well, team NorthEast shall still prevail! :p


Outsider (Devil)

Shooting arrows at the bat might not be in good taste, Zarine. My understanding is it's already unconscious. Semsephiel went right through it's hitpoints and dealt 6 points of lethal damage. (Before falling damage.)

And to Erin . . . sorry. 0_o

To make it up to you, Evalee will craft some muleback cords after the fight.

@Nathaniel team NorthEast shall prevail as long as we have a common enemy . . . and we might still take potshots at targets of opportunity. :P


Female Halfling Aberrant Bloodrager (Primalist) 4
Semsephiel Godscourge wrote:
And to Erin . . . sorry. 0_o

Hey, no worries. Seeing as I was about to nuke you from orbit, I figure turnabout is fair play.

Well, that's me speaking, anyway. Erin is just about ready to throttle you for daring to lay a finger on her beloved familiar.


Outsider (Devil)

[/quote=Erin Reynor]Erin is just about ready to throttle you for daring to lay a finger on her beloved familiar.

Sephy feels the same way about his summoner. :)


Alright, so who's turn is it? did evalee/Semsephiel actually go yet, or just make the AoO?


Male Human Swashbuckler (Flying Blade) 3

I'm waiting to see how Semsephiel's AOO plays out, then I'm up.


Female Halfling Aberrant Bloodrager (Primalist) 4
Billybrainpan wrote:
Alright, so who's turn is it? did evalee/Semsephiel actually go yet, or just make the AoO?

Evalee/Semsephiel went between Clyde and Aphrashai, then Semsephiel's attack of opportunity grounded Erin. Nathaniel's up now.


Evalee/Semsephiel held until after Clyde and double-moved. I've updated the order. Nathaniel is up, then (if I'm not mistaken), it's back to them already.


F Humanoid (Human, Elf) Summoner 3
Clyde McClod wrote:

Clyde groans and rolls over onto Erin.

Suffocation rules ahoy!

x)

But, Erin isn't down and out yet. She's got 34 hit points while raging, and she's only taken 27 damage.


Male Human Swashbuckler (Flying Blade) 3

Erin, that's not an opportunity I'm interested in pursuing.


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Female Halfling Aberrant Bloodrager (Primalist) 4
Nathaniel Whitecloak wrote:
Erin, that's not an opportunity I'm interested in pursuing.

Failure can be tolerated. Puns, meanwhile, are unacceptable.


whosawhatsis wrote:
Ashak, I just realized that attacking with two weapons takes a full attack action. You've been moving more than 5ft and making two attacks, which you wouldn't be able to do.

Hmm? I think I've only taken full-attacks after a 5 ft. step. Did I mess up the map somehow?


Maybe not. You're certainly narrating your action as if you're moving further than that. I haven't been taking screenshots of the map so that I can see where you were before and after your move.


I guess you're right that I haven't been very clear in my narrations. I'll be sure to put OOC tags from now on if its a 5 ft. step. I've just been trying to make the movements dramatic, mechanically i've only been moving the 5 ft.


Male Human Swashbuckler (Flying Blade) 3

I'm pretty sure Ashak had to move further than 5' to reset his flank on Nathaniel. Then again, not sure if there even was a flank...the to hit bonus suggested there was, but no sneak attack damage, now that I looked. With that being said, Team West's tactics were sound and the dice favored them. Congrats!

Edit: ahhh, I'm thinking I missed the performance combat bonuses. Well that settles that, then!


So the rest of you know, I discussed it with Erin via PM, and we agreed to retcon her familiar to a flying squirrel instead of a bat. This should make for a more balanced character, and we agreed that the visual of a halfling riding a man-sized squirrel was more entertaining.


Male Flying Squirrel Familiar (Mauler) 4

Indeed!


F Humanoid (Human, Elf) Summoner 3

Flying squirrels glide, right? How do you plan to get up to altitude? (Though maybe that was what was meant by "more balanced" . . . I do suppose flight is pretty strong at level three. Do you plan to give it magical flight later on?)

I do agree that riding squirrels are much underused.


Female Halfling Aberrant Bloodrager (Primalist) 4

Yeah, I won't be riding it in combat anymore, just for performances and such. We might revisit the whole "flying mount" thing once the party gets to a level where that's a more reasonable option, but for now Erin will just make do with fighting from the ground.


Outsider (Devil)
whosawwhatsis wrote:
I'll allow some time for roleplay. Say goodbye, meet for drinks if you want. I'll wait until it looks like you're done before jumping to your arrival the next day.

Well, Evalee is under drinking age for a human in most modern countries, and half-elves age slower than humans. While I don't know what the drinking laws are in your setting (or if there even are any) I do know that Semsephiel probably wouldn't let his charge drink anything stronger than hot chocolate.

In unrelated news: Merry Christmas everyone! I may or may not be able to post tomorrow; the family is coming over to celebrate a reskinned pagan winter festival complete with boreal toy-smiths and flying caribou. I'll probably post, just letting you know why not if not in advance.


F Humanoid (Human, Elf) Summoner 3

I'm trying to think of a performance that doesn't take any spells. (I'll need them later.) I guess I could replicate my audition, but that seems boring.


GM, would you mind putting Aphrashai in the previous characters tab?


Female Halfling Aberrant Bloodrager (Primalist) 4
Evalee Ribbinz wrote:
I'm trying to think of a performance that doesn't take any spells. (I'll need them later.) I guess I could replicate my audition, but that seems boring.

Well, there's always cantrips! A little creative use of arcane mark, light, and mage hand could go a long way.


I've created a doc for campaign notes. The link is at the top of the page with the one for the battle grid. So far it's just links and quick stats for all of the PCs and common rolls that I can copy/paste, but other campaign/setting info will be added there as it becomes available. You can also add your own notes there if you have something that will be helpful to the group. For now, please check that all of the stats I have entered for your character(s) are correct, including the bonuses in the dice roll section, then post here to let me know you have done it.


Male Hobgoblin Knife Master 3

Everything looks right for Ashak


Male Human Swashbuckler (Flying Blade) 3

Everything looks good at the moment.


F Humanoid (Human, Elf) Summoner 3

Stats look right for Evalee and Semsephiel.


F Humanoid (Human, Elf) Summoner 3

It's been a couple of days. Should we assume everyone who's going to post has?


Female Halfling Aberrant Bloodrager (Primalist) 4

Sorry, been busy traveling. I'll post in the next few minutes.


That's what I figured. I'll allow another day or two for others with the same issue.


Female Halfling Aberrant Bloodrager (Primalist) 4
whosawhatsis wrote:
For now, please check that all of the stats I have entered for your character(s) are correct, including the bonuses in the dice roll section, then post here to let me know you have done it.

Oh, Erin's base Fortitude bonus should be two lower now, since she had a +2 bonus from her flying fox familiar that's been retconned away. Also, keep in mind that she gets a +2 bonus on Fort and Will saves when in bloodrage.


You can edit the doc. Please put in the correct information.


Also, flying fox giving a bonus to fort doesn't sound right. Bats and flying squirrels both give a bonus to fly, and I don't see a specific entry for flying fox familiars. Do you have a source on that?


Female Halfling Aberrant Bloodrager (Primalist) 4
whosawhatsis wrote:
Also, flying fox giving a bonus to fort doesn't sound right. Bats and flying squirrels both give a bonus to fly, and I don't see a specific entry for flying fox familiars. Do you have a source on that?

Yeah, it's from Bestiary 5. Moot now, of course, but there you have it.


Huh. Fair enough. I wonder why that isn't on d20pfsrd. Anyway, as you say, it's moot now.


Male Human Swashbuckler (Flying Blade) 3

Ooc I would definitely say that Nathaniel doesn’t know what Demogorgon is, for sure. But if he had had tentacles for arms he’d be pretty sure he wouldn’t want to mess with it.


When I actually read the description of the demogorgon, I actually did consider what type of reskinning it would take to make one. This one is actually an evolution of some ideas I've used with some past PCs, though, and I would rather see how it works.

Besides, with Evalee already summoning a "famous" demon, making Zeera's eidolon a demogorgon would be a bit too similar.

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