The Shining Hosts - Way of the Wicked Gameplay (Inactive)

Game Master Dennis Harry

The Horn

Lower Caverns

Initiative:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 + 1[/dice]
Aurex [dice]1d20 + 2[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+4[/dice]
Havelyn [dice]1d20+2[/dice]

Perception:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 - 1[/dice]
Aurex [dice]1d20 + 5[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+7[/dice]
Havelyn [dice]1d20+10[/dice]


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HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Hey Vedran, can you set up for a Flank with me, please?


Sure thing big guy! Also only three hit points left. Gonna need to burn one of Morana's heals or Vendran will not last another hit.

Recoiling with the blow before looking back up at the golem. Grinning at the flood of adrenaline, "Not like it will actually kill me."

Quickly scuttling around to the other side of the massive construct.

slam + haste + flank: 1d20 + 2 + 1 + 2 ⇒ (19) + 2 + 1 + 2 = 24
damage: 1d6 + 1 ⇒ (4) + 1 = 5
slam + haste + flank: 1d20 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
damage: 1d6 + 1 ⇒ (6) + 1 = 7

It says I have two slams normally and haste give me one extra but I moved so I only have two tries right?


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Stomach twisting into knots when that massive fist comes down and pulls away with crimson ickor. Personal danger forgotten Morana runs forward to touch Vendran's shoulder.

cure lt wounds: 1d8 + 5 ⇒ (8) + 5 = 13


A few things to help you, Morana-

It looks like Vedran 5' adjusted. That means he can take all his attacks, plus his additional haste attack. If he'd moved more than 5 feet he'd only get 1 attack (even while hasted). So you have another attack to make.

Also, because you have Share Spells you can cast Cure Light on yourself, and "pass" the effect to Vedran. So you don't have to come get in the thick of things to heal him.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

I'm going to wait for Vedran's extra attack. if he can drop the golem it changes my actions a lot.


Woot! I am bad at remembering the rules and last night was a bad night. I would like to have Morana be further back then if possible and it not oh well.

slam + haste + flank: 1d20 + 2 + 1 + 2 ⇒ (18) + 2 + 1 + 2 = 23
damage: 1d6 + 1 ⇒ (5) + 1 = 6


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

RAAVEN, GET YOUR ROUND ASS OVER HERE. BRING THE LIZARD, AND PICK UP NATE WHILE YOU'RE AT IT. Grumble thought to his hellish servant.

Will save vs. Archon Aura: 1d20 + 6 ⇒ (14) + 6 = 20

Swift Action, using my other Smite against the Archon.

5' adjust to position on map

Grumble adjusted his position and continued his assault on the the Golem.

Earthbreaker Attack to Golem, flank, haste, power attack: 1d20 + 13 + 2 + 1 - 2 ⇒ (20) + 13 + 2 + 1 - 2 = 34
Damage, power attack, hidden strike: 2d8 + 11 + 6 + 1d4 ⇒ (1, 8) + 11 + 6 + (1) = 27

Crit Confirm, graverobber: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Bonus Crit Damage: 4d8 + 22 + 12 + 1d4 ⇒ (8, 2, 6, 2) + 22 + 12 + (4) = 56

I'm going to bet that kills the golem. Changing targets to the Scout.

Then he leaned over and took a massive bite out of the bowman.

Bite attack to Scout, haste, power attack: 1d20 + 12 + 1 - 2 ⇒ (12) + 12 + 1 - 2 = 23
Damage, power attack: 1d4 + 7 + 4 ⇒ (2) + 7 + 4 = 13

Using my Prehensile Tail ability to retrieve a flask of Alchemist Fire, and tossing it at the Magister

And with his magically assisted speed, he used his tail to whip an explosive vial into his hand and and whip it towards the Magister.

Bonus Haste Attack, ranged touch vs. Magister, haste, power attack, Smite: 1d20 + 6 + 1 - 2 + 3 ⇒ (9) + 6 + 1 - 2 + 3 = 17
Fire Damage, smite: 2d4 + 5 ⇒ (1, 2) + 5 = 8

As a reminder, Alchemist Fire deals "persistent damage" for one round, so if this hits the Magister, he's going to need to make a Concentration check to cast anything (besides being shot by Soren).


I can hear your thoughts. There is no need to yell. Raaven replied with a mental wince.

My pestiferous master summons us, Raaven said to Aurex. They are in the courtyard of the keep.


Shadow's Status
Grumble Jack wrote:
Is that cold damage before or after my energy resistance?

Before.


Shadow's Status

The Tower - Ground to Level 1 - Grumble, Soren, Alice and Morana

Alice's magic enhances the speed of the entire group to the woe of the Mitrans'.

Vedran's fists do little harm to the Golem. Grumble's earthbreaker lives up to its reputation breaking not only earth but rock hard ice! The golem shatters to the shock of the "heroes".

Grumble then takes a bite out of the scout who yelps in surprise and pain as a chunk of his shoulder is torn away with the snap back of Grumble's head.

The magic around the Magister though shields him from the clever throw of the alchemical vial by Grumble and it bounces to the side of the courtyard.

The Acolytes cast spells.

"DROP your weapon beast!", one commands Grumble. Will save DC 13.

While the other two heal the Magister once more.

tSH ONLY:

CLW 2d8 + 2 ⇒ (2, 5) + 2 = 9
Magister 44/52.
-Scout HP = 15/28

---

Round 4 - SOREN - GO!
Scout, Archon, & Magister
Grumble, Alice, Morana & Hubby - GO!
Acolytes (3).


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Will save: 1d20 + 6 ⇒ (7) + 6 = 13

The Magister's touch ac is higher than 17? Damn. Was my miss close enough to catch him with the splash?


I do beleive the plan was to ready an action to use my one dispel magic thing so that is what Morana does.

slam + haste + power attack: 1d20 + 2 + 1 - 1 ⇒ (11) + 2 + 1 - 1 = 13
damage: 1d6 + 3 ⇒ (6) + 3 = 9
slam + haste + power attack: 1d20 + 2 + 1 - 1 ⇒ (2) + 2 + 1 - 1 = 4
damage: 1d6 + 3 ⇒ (4) + 3 = 7
slam + haste + power attack: 1d20 + 2 + 1 - 1 ⇒ (20) + 2 + 1 - 1 = 22
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit confirm: 1d20 + 2 + 1 - 1 ⇒ (19) + 2 + 1 - 1 = 21

Turning around and lashing out at the nearest foe.

I cannot see very well on the map who is who but I think there is a potential victim above and beside Vedran on the map. He will go for the weaker looking one


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

As Grumble shatters the ice golem, Soren wavers with her pistol in the air for a moment before a few words of Infernal sputter across her lips.
"Κύριος του Σκότους, εκτός από τον αέρα, ώστε οι προσευχές του φωτός να πέφτουν σε εκκωφαντισμένα αυτιά."
With a wave of her off-hand, a menacing glow centers on Grumble Jack for a moment before the air around him feels eerily still; no longer does he hear the sound of ice shards crashing into the floor, or even the huffs of his own breath in the throes of battle. Before the bubble of silence completely encapsulates the half-ogre, she shouts "Go! Their pitiful god will hear them no longer, show them the wrath of Asmodeus!"

Casting Silence with Grumble Jack as the center of its area of effect. By a strict reading of the text, only Grumble gets a Will save (which he can of course choose to fail) as the effect is centered on him, other people within it do not; as far as I can tell, that seems to be the general consensus anyway. At this point, with a 20-foot radius, I think the magister and the acolytes, maybe the archon too, are all within the area of effect.


Shadow's Status

The Tower - Ground to Level 1 - Grumble, Soren, Alice and Morana

Grumble:
Damn, did not realize that was Touch AC attack. I'll resolve that in the next round as I am not a fan of ret-con.

Round 4

Grumble shakes his head and retains hold of his weapon.

The scout appears resigned to his fate and draws his weapon attacking Grumble as the sound near the powerful combatant becomes eerily silent.

tSH ONLY:
Scout Attack 1d20 + 7 ⇒ (7) + 7 = 14 - Damage 1d8 + 3 ⇒ (4) + 3 = 7
-The Evolved Archon Ranged Touch Attack #1 & 2 v Grumble 1d20 + 14 ⇒ (17) + 14 = 31 - Damage 2d6 ⇒ (1, 1) = 2 -- 1d20 + 14 ⇒ (11) + 14 = 25 - Damage 2d6 ⇒ (1, 2) = 3
Magister Concentration 1d20 + 15 ⇒ (8) + 15 = 23
---
Magister 36/52.
-Scout HP = 15/28

As the Magister begins to speak, he realizes that he is too close to the silence spell, he backs up and steps on the very alchemical vial thrown by Grumble! The fire explodes at his feet! The Magister yelps and is forced to beat out that fire instead of cast a spell.

The rays of the Archon both strike Grumble though they do little damage to the mighty combatant. Grumble take 5 damage.

His other foe, the Scout, is unable to pierce Grumble's armor with his longsword.

Vedran meanwhile crushes the throat of one of the Acolytes!

Round 4 -
Grumble, Alice, Morana - GO!
Acolytes (2).


Shadow's Status

Outside The Tower - Nate & Lothrian

With Aurex still gathering the bulk of the forces of the Keep to Aldencross, Nate and Lothrian race to the Tower to aid their allies. As they look across the water, they see the Lord Havelyn cross the water. His horse riding atop the water! Hanging on his belt are several items that upon closer inspection are the heads of men, men who once served him. His armor is dented and bloody.

He sees you and begins to charge at you, his sword drawn, "Servant of Mitra, I smite thee!"


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

What in the... Nate stares in disbelief for a moment, then scowls and drops his disguise. He takes out his holy symbol of Asmodeus and shows it. "We are on your side!" He shouts.


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

Alice stays safely in her corner and casts glitterdust at the archons.

I can get all the archons in one go, I dont know if I can get the lone scout however, of not, just annoying the archons works


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

These morons really shouldn't have left me an open lane. I'm going to wait to post until I see what the rest of the party does. My plan is to go after the Magister.


Shadow's Status

Morana is up, want to give her some time to check in. Defeating the Golem was a bad turning point for my heroes...


Shadow's Status

Outside The Tower - Nate & Lothrian

His charge slows to a trot as he looks to the Dragon and the smoke in the sky.

"Is he with your group? I wish to spare the citizens. They are not the guilty ones in this Country".


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

"Yes, he's with me. Uhh..." Nate holds his head for a moment, wincing. "He's only killed soldiers. There's enough resistance here that he isn't going to bother with killing bystanders when there are real threats around." Nate points ahead of them. "We're going to rendezvous with the others, and he will be meeting us there. Join us?"


Taking a 5ft step cause I think that one saves me an AoO.

Slam + haste + power attack: 1d20 + 2 + 1 - 1 ⇒ (1) + 2 + 1 - 1 = 3
damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Slam + haste + power attack: 1d20 + 2 + 1 - 1 ⇒ (19) + 2 + 1 - 1 = 21
damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
slam + haste + power attack: 1d20 + 2 + 1 - 1 ⇒ (17) + 2 + 1 - 1 = 19
damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Moving so that she can speak again and lifting her hand to send a gout of fire at the archons.

burning hands: 5d4 ⇒ (1, 3, 1, 2, 2) = 9 DC 15 reflex for half


Shadow's Status

Outside The Tower - Nate & Lothrian

Lothrian nods at the interaction.

"Very well, let us return to the Tower. I shall give those remaining the option to join us else they must all fall".

He trots alongside you and Lothrian to the rear door of the Tower.

You will arrive just as combat ends!


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

The Son of the Apocalypse lowered his head like an angry bull and moved. He was surprisingly nimble for a behemoth. He stepped off the small fountain right past Vedran and went straight through the church doors after the Magister. He muttered something as he went, but it was lost in the oppressive silence surrounding him.

My movement will provoke an AoO from each Acloytes when I move through the door. I am not Charging (I have Haste so I can move far enough). My AC is 24

Earthbreaker, Haste, Power Attack, Smite: 1d20 + 11 + 1 - 2 + 3 ⇒ (20) + 11 + 1 - 2 + 3 = 33
Damage, Power Attack, Smite: 2d8 + 11 + 6 + 5 ⇒ (8, 6) + 11 + 6 + 5 = 36


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Uh oh...

Crit Confirm, graverobber: 1d20 + 11 + 1 - 2 + 3 + 1 ⇒ (6) + 11 + 1 - 2 + 3 + 1 = 20
Bonus Crit Damage: 4d8 + 22 + 12 + 10 ⇒ (2, 1, 1, 2) + 22 + 12 + 10 = 50


Shadow's Status

The Tower - Ground to Level 1 - All Together Now

Grumble's charge widens the eyes of the Magister, a heartbeat later the room and Grumble are splattered with the blood of the Magister. The Acolytes cry out in despair as spells from Alice and Morana silence them both. There is little left of the Wizard to know what or how many of him there were!

The Archon(s) surveys the scene of carnage before it (them) trying to deterine which of your ilk to punish first.

At that very moment Lord Havelyn walks in with Nate and Lothrian. The Lord Commander is covered in the blood of his own men, their heads collected as trophies at his belt.

"Mitra shall know of these deeds. This shall not go unopposed! The Archon cries.

Havelyn draws his blade and strikes down the Archon in one mighty swing, "My new Lord would have it no other way!"

The former Lord Commander of Mitra, now Lord Commander of Asmodeus turns to regard you all, "Now what my new allies?"


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Nate's lip twitches as the archon is felled. An unlikely and extremely fortunate ally. I wonder, would we have failed if he was on the other side?[/ooc] Nate looks around at the powerful people gathered. [I]No. I think not.

"I have been out of the loop. Is there anything else that needs to be done in preparation for the horde? Should I call Aurex?"


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

Alice releases a shuddering breath. "That went better then expected. We still need to make sure those catapults dont do anything."


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Grumble came out of the chapel dragging what was left of the Magister out of the chapel by the ankle. He tried to talk three separate times, but no sound was made due to Soren's spell. Eventually he gave up and busied himself looting the bodies and the chapel.


Shadow's Status

The Tower - Catapult Battlements

Lord Havelyn waves his hand at Grumble, "Loot the bodies of the dead once we are secure".

As the group heads to the Towers, they find the catapults manned by the few Lamashtans that are left. The High Priest, the Mayor and three henchmen. It seems the Archons exacted quite the toll on this band. But then, they did not have Grumble...

The Mayor smiles, "You have the Lord Commander prisoner!"

The High Priest frowns, "No something else is afoot..."

Lord Havelyn grins, "My friends, secure the bonds of our friendship. Kill these cretins".

The Lamashtan eyes go wide!

Do you slay them or try to kill Havelyn?


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

Alice shrugs. "Nothing personal" and takes aim at the lamashtans.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

As the others get prepared for combat, Nate falls to his knees. "Brrgg...aahhh..." His eyes roll upwards into his head and he starts shaking. Next to him, the air shimmers with a glimmer of red...

Beginning to summon Aurex. It is a full-round action, so it won't come into play until the start of next turn.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Caught in a silence spell, Grumble didn't hear a thing anyone said. He could spot the imminent violence about to erupt, so he leaned against the doorway of the chapel to watch.


Shadow's Status

The Tower - Catapult Battlements

The group moved away from the silence spell Big G :-)

The Lamashtans scowl at the turn of events and attempt to bring the fight to your group but alas with the Lord Commander on your side the fight is a rout and only Asmodeans and the ill now sit within the Tower.

A moment later overhead, the large body of Aurex appears as if out of thin air!

Havelyn turns to your group, "I wish to spare the villagers. The soldiers though must be driven or slain. Let us open the front gates to the allies of our Lord yes? Once the Castle is fully secure we can get to other matters..."

Light the flare now?


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Grumble pointed to the catapults. "Aurex, you wanna break those real quick?"

Once the catapults are taken care of, then yes.


The dragon Raaven had been happily riding suddenly vanished out from under him leaving him floating in mid air drifting listlessly toward the castle.

He wasn't sure what had happened, but he felt like he should blame his idiot master for it. That just felt right even if it might not be true.

He eventually caught up to the fight in the courtyard just as the last of the Lamashtans died.

He appeared from nowhere in all his round, fiendish glory.

"The bugbear forces are in position. I spoke with them before I was called here."

Raaven is still hauling the stuff stolen from the magic shop.


(Alias: Patrick) Male Red Dragon Bonded Dragon 5 | AC 20 (24), Touch 11, FF 18 | HP 51/51 | F +6, R +6, W +4 | Init +2 | Perc +7

Is there any resistance on the catapults or are they unmanned?


Shadow's Status

The Tower - Fallen

Cunning. Deception. Distraction. The tools of the Asmodeans have aided in this victory, the first over the Mitrans in some time.

As Aurex dumps the unmanned catapults from the Tower, Grumble lights the flares to send the Bugbear Army careening towards the drawbridge that the few remaining sentries guarding the ill put up, Soren enjoys the look of satisfaction when these men realize that their own leader has betrayed them.

He smiles at Soren as the bridge is lowered, "Let the Bugbears slay the infirm. I do wish to spare the villagers, after all if we've no one to rule what good is taking a Kingdom? Have Lothrian don his disguise one last time and convince the remaining soldiers to take a stand against the Bugbears while he convinces the townsfolk to flee south".

Lothrian nods in agreement and heads back to Aldencross.

---

Aurex sits upon the Battlements roaring in triumph as a single rocket flies into the air and bursts in a shower of red sparks.

In their thousands, they Bugbears stream over the landscape. They are not completely without siege equipment though they no longer need it of course. Groups of shaggy murderers drop their great tree trunks to force down any doors or gates that may yet stand between them and much sought slaughter. The battle for Balentyne has been won by the Ninth Knot but the slaughter is well underway.

Morana breaks the seal given the group when the Cardinal pledged them with their assignment. Within moments, Tiadora arrives bearing a small but heavy wooden box with a small hand-written note.

“Our lord smiles upon your success. Here is a token of my esteem. Use it to rest, recover and strengthen yourselves. Other commands will come when the Knot is needed. Your work has just begun. – A.”

The chest contains a box of platinum ingots worth 5,000 GP. Does the group wish to loot the Keep as well?

She smiles, "Come we..." She frowns as if she just noticed the Lord Commander standing behind your group, "What is he doing? Alive?"


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

What kind of a question is that? Of course we're going to loo the keep.

"Ask her," Grumble said, shooting a clawed thumb toward Soren. He busied himself with looting the chapel and the keep.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Nate slumps against the wall, hands on his head as the slaughter gets underway. He almost looks physically ill.


(Alias: Patrick) Male Red Dragon Bonded Dragon 5 | AC 20 (24), Touch 11, FF 18 | HP 51/51 | F +6, R +6, W +4 | Init +2 | Perc +7

Slaughter. Triumph. Kingdoms. Aurex looks at the box of platinum ingots. And a horde. Plans are well underway. The dragon crashes down next to the party, shooting a glance in Nate's direction with a snort before looking at Tiadora. "Meet the newest amongst the faithful of Asmodeus." Aurex says with more than a little amusement.


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

"It appears we were not the only ones here with our hearts veiled. Our actions here have brought the truth to light. The commander is one of us."


Shadow's Status

The Tower - Fallen

Tiadora grins, "Fascinating..."

She hands a letter to Soren who reads it aloud.

“Our lord smiles upon your success. Here is a token of my esteem. Use it to rest, recover and strengthen yourselves. Other commands will come when the Knot is needed. Your work has just begun. – A.”

"Take what you want and return to me. Soon".

Post looting bliss, your group returns to the Courtyard just as the Bugbear Horde bears down upon the Keep. Between the Horde and the fires lit by Alice and Morana, the Keep is well and truly fallen.

Tiadora asks your group, including the Lord Commander, to join hands. Once the group does so, the Knot arrives at a location on a promontory where you can see a waiting ship docked along the banks of the nearby lake.

From the promontory, you can see the great bugbear horde surging towards Aldencross. Tiadora remarks, “I have seen no evidence of any army gathering to meet the horde. It seems Zadaria has also succeeded at her mission and has assassinated the commanders. Truly, a great achievement.

Making matters worse for poor Talingarde, small bands of creatures unaligned with Sakkarot approach the breach, eager to take advantage of the chaos. How could these beasts know already about this break in the Watch Wall? Someone must have told them". She grins.

"While you may feel at home Grumble for your allies, it is probably best to leave. This region is about to become very dangerous.

Still, this will not be enough. Balentyne may be broken but Talingarde is yet strong. Soon word will reach the south. The Heartland and the great cities of the Cambrian Bay will marshal their armies. They will meet Sakkarot on the field and it will be far too close to a fair fight. We must do something about that. Come, my lords and ladies, your ship awaits. Try not to burn this one.”

Lords. She called you lords. And lords you are. Lords of death and destruction. Lords of evil. Do you remember Branderscar? Do you remember being held down and branded like animals? How far you have come and how
long yet the journey before you. Tiadora is right. This is only your first steps along the way of the wicked.


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

When its clear the keep is truely theirs, Alice abruply sits down, hands shaking. "I'm glad that is over. There were a few times I thought they had us for sure."

She gives Morana's leg a few pats. "I'm glad you had my back. Would have been a gonner otherwise."


(Alias: Patrick) Male Red Dragon Bonded Dragon 5 | AC 20 (24), Touch 11, FF 18 | HP 51/51 | F +6, R +6, W +4 | Init +2 | Perc +7

Aurex nods in approval at Tiadora's words. Perhaps this was not a foolish alignment after all. He looks at Nate and narrows his eyes. How much longer will you hold though? He wonders.

"Am I going to need to go in disguise again?" He inquires of Tiadora.


Raaven unfolded from an octopus back into his natural form, somehow disgorging a large, now rather wet sack from within him as he did. He dropped it on Grumble's lap and said "Call me when you reach your next destination. I have my own matters to attend."

Then the disgusting ball of teeth and spite vanished again and headed toward the fallen keep.

Raaven is going to make contact with Sakarot to cement him as an ally to the party itself and not just to Thorn. This can happen "off camera" and doesn't have to be roleplayed if you don't want to take the time.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Smiling at Alice and nodding, "Glad you were there too."

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