
DM - Voice of the Voiceless |

T minus three hours until my eyes are blasted with this! Cue anticipatory heavy breathing...

Tipene Mangakahia |

Have heard good things about it, as well as some staggeringly clueless comments. The gent who opined that Mad Max was part of American culture gets a special wtf, and the other fellow who thought that the production team must not have seen the first three movies was also right up there. Let us know how you like it.

DM - Voice of the Voiceless |

It is a very good film, shows and doesn't tell, has all the Mad Maxisms that you'd expect and is generally balls out insanity condensed. Where else in the world could you get a bald cancer bearing V8 worshipping warboy being pimp slapped by a flame throwing guitar he took off a blind mutant whose sole purpose is to rock out on a converted missile launcher that's now been laden with speakers and turned into the Doof Wagon.
If you liked Mad Max 2 (Road Warrior) then you'll like this.

DM - Voice of the Voiceless |

Heh... no chrome here.... *scribbles notes for later*
I realise that there is limited bits and bobs on offer, and its just my sons fever thats holding me back slightly from pushing on. Given the proclivities to Murder the Hypoteneuse I'mt thinking we'll likely be shipbound pretty soon anyways.

DM - Voice of the Voiceless |

Well... that kicked things off with a vengeance. At this point in time it's Quillin and Tipene vs the world... apologies for the hold up for the others, but can't move one side forward till I know what happens ;)
Given that Rackham and Iscarel were moving towards the Mad Dash start point - there's a strong chance you'll overhear some kind of kerfuffle... and a decent Perception chance in thread might accellerate that overhearance.

DM - Voice of the Voiceless |

Uncertain how the thug suddenly teleported past his partner (and human shield),
Tipene popped out of cover and moved away, drawing the ginger gang past your lurk. That meant that when you came out and sprayed you were standing alone. At least that was my read on the original intent of Tipene.

James Rackham |

I know my Perception was terrible and it'll be awhile before I catch up to the others, I just wanted to pop in to say I'm still here and following along.

Quillin |

Correct. I was trying to draw them past you.
OK, re-read to see why I'm confused. I imagined I was ahead of Tipene at the corner of the alley. Tipene said he turned to flee- that's unclear. how far? not that far before I hit goons with a readied spell?
I'm hit. I step away and mage armor. Tipene says he advances, but I don't see that he was ever given an actual move or action before Goon 2 steps in and clobbers me again...
I'm OK with maplessness, but GM should give players the benefit of the doubt when there's only vagueness to go on.

DM - Voice of the Voiceless |

I imagined I was ahead of Tipene at the corner of the alley. Tipene said he turned to flee- that's unclear. how far? not that far before I hit goons with a readied spell?
My guess was in the order of 20-30ish wibbly wobbly feet. Far enough that he was out of easy charge range from ginger-boys, but not so far as he couldn't re-engage easily. Similarly he needed to be enough away that he wasn't potentially exposed to the color spray. 20-30ish wibbly wobbly feet seemed prudent.
During his action he had the ability to charge and attack if he desired, so he wasn't disadvantaged there.I'm hit. I step away and mage armor. Tipene says he advances, but I don't see that he was ever given an actual move or action before Goon 2 steps in and clobbers me again...
5ft step away and cast, followed by a 5ft step up and hit. Regardless of Tipene's position there wasn't any way you could've avoided this unless you specifically withdrew and sought refuge behind Tipene.
I'm OK with maplessness, but GM should give players the benefit of the doubt when there's only vagueness to go on.
I did... but the player also has some play in the give and take. My perception of the events was that I gave you ample opportunity to carry out your sandbag assault. When they passed your lurk I rolled a d100 (which came up 44) to see how many you could catch. 0-25 was only two (and not ginger), 26-50 was two including ginger, 51-75 would've been three and 76-100 would've had all four in there.
At the same time I've deus ex machina'd Rackham and Iscarel into relative earshot and they'll be arriving on Round 3. If I was being antagonistic they could've been out of earshot leaving you two on your lonesome.
I'm not actively twisting things to disadvantage you - trust me.... do you?

Quillin |

I'm not actively twisting things to disadvantage you - trust me.... do you?
I thought I had stated that I retreated behind Tipene, but I think I opted for the mage armor instead. my bad.
combo of fighting the flu, end of school year, and just plain grumpy that I'm now playing this PC through L2 for the 3rd or 4th time now >:(
being a low level wiz sux.

DM - Voice of the Voiceless |

So long as you're back in with dependability it's ok with me.
Everyone will miss days here and there (case in point this weekend for me when my eldest had a rugby tournament which meant 05:30 wakeups for both days) - but when it's a week or more between posts it can be a real drag.
Note - periodic things like 'finals' or holidays are perfectly fine as long as there's a wee heads up

Twigs |

I'd say it'd be easy to lose the bouncers (and goading them to run along the track would be a hell of a cheeky ploy) but I'm at 0hp right now.
They don't seem to be the most reasonable types and I dont want to subject myself to a beating if it cant be helped... nor do I want to sabotage anybodies attempt to talk our way out. (Especially for mister 20ft. landspeed over there).
I've drawn a potion and dropped to my knees, I hope that's non-threatening enough that I don't have to part with my weapon.

Twigs |

My intention is to head toward the track, stealth into the crowd, and break cover and scarper down the track when the race kicks off, hoping to outrun his pursuers and competitors both. Iscarel will submit or lay low from there as the situation warrants, but not until he's proven he's the quickest.
I don't see the "they started it" defense getting him far, but we can worry about that when we've caught Lanteri's eye. And eluding and humiliating the lawmen a little longer? All the better.
Iscarel is probably going to get his teeth kicked in for this, Player Character or no. :P

DM - Voice of the Voiceless |

Post will be up tomorrow kicking off the Mad Dash... Iscarel is correct in assuming he's got zero chance to put a disguise together as he literally had to hustle to even make the start line before it started.
DM is going to be kind enough to let him start the race... if only for the fact that it's going to be a bit more fun to have you pursued along the course by the orcs. The orc you outran already had a pretty good idea where you were headed... seeing as how you pretty much told him ;)

Bloody Bek |

I think those same Paizo problems gobbled my post back to you last night :(
If you haven't read Scions of the Sky Key Part 2: Kaava Quarry, I highly recommend it. Best chase scene I've ever played or run.
The big modifications they make are
1. Cooperative chase. Everyone decides their tactic (one of two). Everyone rolls. Best roll is the base, any others that assist, add to the roll. You can also use a spell or ability that seems relevant to get a +2 or +4 bonus (GM discretion).
2. Success or failure, you proceed to the next obstacle. But, you keep track of the number of failures and there are implications for the end of the chase. Basically, the encounter that runs at the end scales up or down by the success of the chase.
They've tried a couple variations on this in the last couple seasons and I find it works pretty well for organized play.
But, its definitely a different playstyle. One could definitely argue that the GMG rules are closer to reality.