| Sharla Glasob |
Sleep now. Kill things later.
Sums up our characters lives. And the lives of almost every other D&D character.
Except when you are killing things. Then its Kill things now. Sleep later.
| Galenus |
What's the distribution of the gold from our spoils going to be?
Varus Arminius
|
*nods*
Anders, have you been keeping track of all your money? I think we all got 3 EP from the last fight, but I don't see any EP on your sheet, just saying.
Also, I think if we all pool our money, we can buy Anders some scale mail. He'll have his AC improved by 2, and we won't have to watch him fight naked anymore. =)
| Galenus |
I'm down for that - there wasn't really anything I wanted to buy, anyways. Maybe I'll upgrade my armor to something better later on. Just tell me what you want me to donate, and I'll do it.
For now, 9 GP added to my inventory.
FYI - scale mail isn't available in the town yet. We'd need to upgrade the weapons and armor shop. But we can get a chain shirt for him.
| Sharla Glasob |
I've got 13, and I'm armored. I should probably upgrade to studded leather when I have enough money. 14 isn't the best for a pseudo melee character, but that's why I'm making her pseudo.
| Galenus |
Done. 9 removed from my sheet. And I'm good with upgrading Andy's shop.
Varus Arminius
|
Also removed 16.
Galenus, I what you to know that you've inspired me to start re-reading Atlas Shrugged. I'm not usually one for re-reading books, but it seems that it might be time for an exception. =)
*heh* If the name of our town is any indication, I'd wager a shiny copper that our illustrious GM might've read a page or two of it as well. =)
| GM Grey |
Actually I haven't. I get the general story and concept, but haven't read it.
I probably got the name from Wyatt Earp, if anything.
More directly, it's actually the name of a town that one of my IRL character's is in. My 70 year old barbarian character lives in it, keeping it safe from bandits and roving animals. They call him "the warden of Wyatt Peak".
With this campaign taking place in a mountain town, I decided to reuse the name in this setting. That's where the similarities end though, so don't expect a crazy old man who lives nearby town to come out and save you from orcs and whatever-else. ;)
Varus Arminius
|
Good to be back!
Guys, I think it's folly to leave guards alive and in our rear. It seems like we should just kill them now, rather than have them cut off our retreat, or maybe flank us if we hit combat in the cemetery.
I mean, ya, we can probably only take 4 orcs and then we may need to retreat, but remember that we're only 1st level. =) We could still kill them,, long rest, then it would only be afternoon and we could go in again.
A stealthy move is great, but it really only works if everyone in the party is stealthy, which almost never happens. I mean, I'll go along, I'm jus' sayin'. =)
| GM Grey |
I'm not sure if we've talked about this before, but 5e encourages a nice feature called Group Rolls, which work splendidly for stealth checks.
You only fail your stealth roll if at least half of the party DOESN'T succeed. So with four of you, three need to fail the stealth check for your party to be noticed.
I'm not sure if this changes the discussion at all, but it's worth knowing.
| Anders Buckman |
Yep. I figured that if we got spotted due to ridiculously bad rolls across the board, then we would fight the Orcs. I am just not looking forward to the guards raising the alarm and fighting the whole temple at once. I would rather try and get close and pick them off one by one from the flank through the cemetery, the way we started.
| Sharla Glasob |
Not sure if any of your are fans of MTG, but they just released a pdf for the Zendikar setting, with goblins, kor, merfolk, new elves, vampires, and new monsters. The art is a little lackluster for who is doing it, but everything else is awesome.
I agree that we should avoid the trap for now. Seems a little like it could be deadly to us at the moment.
| Sharla Glasob |
I saw. I'll have to peruse for monster ideas. Anything you'd hate to run into in this temple?
A Tarrasque.
Oh wait, did you mean from the pdf? ;)
| Galenus |
We may have talked about this before, but I don't remember.
Do we level as soon as we hit the mark, or back when we rest at town?
| Galenus |
level 2 HP: 1d8 + 3 ⇒ (6) + 3 = 9
New 1st level spell: Charm Person
+1 spell slot
Invocation 1: Book of Ancient Secrets
Ritual Spell 1: Detect Magic
Ritual Spell 2: Find Familiar
Invocation 1: Eldritch Sight (cast Detect Magic at will).
Invocation 2: Eyes of the Runekeeper (can read all languages).
Edit: ah crap; I thought we were at 275 XP. So yeah, totally doing in preparation for second! And I've been so used to planning for Pact of the Tome that if forgot that I didn't actually have it yet.
| GM Grey |
Are you pre-leveling for when you hit 300? Not a bad idea, if everyone else wants to join in.
Remember, HP MUST be rolled (no averages can be taken, but you may reroll a nat 1). Don't apply these changes to your character until you break 300 exp.
Galenus: The book of Ancient Secrets invocation requires the Pact of the Tome feature from your pact boon at level 3. You cannot take this quite yet, but you may wait on taking one of your two second level invocations until you hit level 3 if you wish. I'd personally recommend taking something else for now and then swapping it to the invocation you desire at level 3, as you are allowed to swap 1 invocation with another every time you get a warlock level.
| Sharla Glasob |
Level 2 Hp: 1d8 + 1 ⇒ (3) + 1 = 4
Jack of all trades, +1 every non-proficient skill.
Song of rest 1d6.
+1 spell slot.
New 1st level spell: Tasha's Hideous Laughter.
| GM Grey |
You two are building a potentially very strong disabling-type team with your spell selections. I wonder if any of the enemies will have time to do any attacking with all the sleeping, laughing, and serving tea they'll be doing.
Neither of you are doing massive damage, but the enemies might become very ineffective. I'm interested to see how it plays out.
| Galenus |
You've got a sharp tongue, Sharla. Them words cut deep.