The Reign of Winter

Game Master Gethsemane

The Reign of the Winter Adventure Path!


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I am looking to run the Reign of Winter Adventure path, this first module will be run with little alteration but as the story develops I hope to sculpt the campaign to the players.

The Crunch:
Race: Any core, Featured or Uncommon at GM discretion.
Class: Any from Core or APG. One Archetype per Class.
Attributes: 20 Point Buy
Level: 1
HP and Gold: Full for level one.
Traits: Two traits, one should be from the Players Guide
Book List: Core, Advanced Players Guide, Ultimate Equipment, Inner Sea Primer, Reign of Winter Players Guide
Fluff:One paragraph physical description, one paragraph description of personality and three paragraphs of background.
Note!: All characters should live in or around the Village of Heldren (seee Players Guide

At least 4 posts a week during weekdays but posting at weekends is optional.


Excellent, dying to play this :) Are there any classes you dislike as a DM? Will you be using maps?


Not planning on using maps, due to the nature of PbP I wanted to keep Combat loose form to ensure that it keeps moving.

The Summoner is the only class I have reservations about but, as with all things, if you are unsure, ask :)


I'm well keen. I'll try and have a character soon.


Oh, and importantly what is the ability generation method?


DM Carpe wrote:
Oh, and importantly what is the ability generation method?

I knew I had forgotten something. 20 point buy, I've now added this to the OP.


What point buy/rolling method are you using? Interested in playing a sword/board two-weapon ulfan viking. Other interest would a master summoner, not for the power trip, but the idea.


Lloyd Jackson wrote:
What point buy/rolling method are you using? Interested in playing a sword/board two-weapon ulfan viking. Other interest would a master summoner, not for the power trip, but the idea.

Using the 20-Points Buy system.


Will you consider allowing material from other Paizo sources if its available online? The PFSRD and another site I cannot recall have it available freely, easily, and legally.


DM Carpe wrote:
Will you consider allowing material from other Paizo sources if its available online? The PFSRD and another site I cannot recall have it available freely, easily, and legally.

I does depend on the item in question. I have deliberately created a restricted list of acceptable sources as I wanted to keep things fairly straight forward.


I'd like to take the Sylvan Bloodline, which is a Wildblooded Sorcerer bloodline which grants an animal companion. It's from Ultimate Magic and can be found HERE. It seems to fit the campaign.


I would like to play a Azata-blooded Aasimar Tundercaller Bard with a view to taking Dervish Dance at third level, but Thundercaller isn't in the listed texts (it's in Varisia, Birthplace of Legends). Do you have any objection, or shall I think again?


I would be comfortable with the Wildblood Bloodline.

I have no issue with the Thundercaller archetype. Are you using a normal Aasimar or is there one of the variants?


The Azata-Blooded - it fits better with the Varisians (which I intend to my character to be, on the human side) and fits better with the more dex focused build I intend. If that's OK. Otherwise, I'll probably go human.

Scarab Sages

Still developing, but here is Bjornin would be ready to brave the North.


Definetly interested. I have a number of different ideas I'm currently considering. I'd like to try my hand at something Divine, or maybe a Cavalier.


Dotdotdot. Arctic Druid heck yes!


Aasimar paladin--without maps will probably change the archetype as teamwork feats work best with maps. Probably pick the mounted knight paladin archetype.


Presenting Eladora Rell, minor noble daughter banished to Heldren after inappropriate behavior in Oppara. She's a Sylvan bloodline sorcerer with a white stag animal companion, and would fulfill the arcane roll.

She is an Aasimar with the blood of a Lilend surfacing in her ephemeral beauty, but seems human - having the Scion of Humanity alternative racial trait.

Character Sheet:
Eladora Rell
Female Human Sorcerer (Sylvan Bloodline) 1
NG Female Humanoid (human) and Outsider (native)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6 +2 con, +1 fc)
Fort +2 Ref +2, Will +4
Defensive Abilities acid resistance 5, cold resistance 5, and electricity resistance 5.
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger -2 (1d4-2/19-20/x2)
Ranged
Special Attacks
Spell-Like Abilities Glitterdust (DC 16)(1/day)
Sorcerer (Sylvan) Spells Known (CL 1):
1 (4/day) True Strike, Sleep (DC 17)
0 (at will) Daze (DC 16), Detect Magic, Ghost Sound, Prestidigitation
--------------------
Statistics
--------------------
Str 7, Dex 14, Con 14, Int 12, Wis 14, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Boon Companion
Traits Princess, Vigilante Witch Hunter
Skills Acrobatics +2, Climb -2, Diplomacy +11, Escape Artist +2, Intimidate +3, Perception +1, Ride +2, Sense Motive +7, Spellcraft +5, Stealth +2, Swim -2
Languages Common, Sylvan
SQ Darkvision 60ft., +2 racial bonus to Diplomacy and Perform, Bloodline Arcana +2 to DC of compulsion spells.
Other Gear Courtier's Outfit 30gp, Cold Weather Outfit, Dagger 2gp, Furs 12gp, Leather Barding 20gp, 6gp
--------------------
Special Abilities
Animal Companion

Brunt
Stag using Rhino stats as a base - because I wanted something that just attacked with horns not hooves and it seemed the best fit.

Male Stag
NN Medium Animal
Init +2; Senses Low-Light Vision, Scent; Perception +1
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+2 armor, +2 Dex, +4 natural)
hp 11 (9hd +2 con)
Fort +5, Ref +5, Will +1
Defensive Abilities
--------------------
Offense
--------------------
Speed 40 ft.
Melee Gore +3 1d8+3
Space 5 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Weapon Power Attack
Tricks Attack [Trick], Attack [Trick], Defend [Trick], Stay [Trick]
Skills Acrobatics +6, Perception +5

--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+3 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Appearance:
Eladora is a slender girl who looks younger than her nineteen years. She has vivid blue eyes, pale skin, and a head of gold silken hair which tumbles down past her shoulders. She moves with the haughty grace of a noble and still dresses in finery ill suited for Heldren - though sometimes she always manages to keep her dresses pristine.

Personality:
Heartbroken and furious at her exile to the "backwater" that is Heldren, most of the villagers think her haughty and spoiled, and to an extent they are correct. But she is naturally loving and kind, just hurt, homesick, and afraid. Heldren and its people are very alien to her and she fears getting rejected again so soon and so holds herself aloof. She tends to hide her insecurities behind a mask of noble dignity - although any thought of dignity goes out of the window when she sees something that could conceivably be called "fluffy". She adores animals and refuses to eat meat. She worships Desna, but not very hard, or often, and considers herself toughened by her recent woes.

Background:
The niece of Dominicus Rell, Emperor Stavian III's chief adviser, and one of the most influentuial men in Taldor, Eladora grew up at Court in Oppara. Her father died while serving in the military in a skirmish with Quadiran forces, and her mother was always more concerend with court intrigues and her latest lovers than with her daughter.

Two years ago a pale beautiful woman arrived at Court declaring herself Irrisen's Ambassador, the Witch Illara Pale. Fascinated by the poised and brilliant woman, who soon became a firm favorite within the Court, Eladora took to watching her where she could and was noticed by one of her entourage, a young man who turned out to be Illara's son, Luken Pale. Luken offered to introduce her to his mother for a kiss, and him being handsome and mysterious Eladora was only too happy to take him up on his offer. Illara sensed a potential for magic in her and took her under her wing, spending a year and a half trying to teach her witchcraft while she carried on a passionate affair with Luken. But eventually Illara concluded that she would never be a witch, she had magic, but it was more primal, and with that she coolly washed her hands of the girl, having Luken break off their romance instantly.

Heartbroken by being cast aside by both Luken and his mother Eladora also found herself at the center of court gossip. Talk of her promiscuous ways was all around Court, her prospects for a good marriage were ruined, and even those she had thought her friends began to shun her. Worst the gossip drew her mother's attention, and furious at her for "ruining herself" Eladora was ordered to pack up her possessions and exiled to the tiny village of Heldren, as far from the luxury and intrigue of Oppara as could be imagined. Placed under the care of a former manservant of her father's, now Mayor, Harldor Tullard. Mayor Tullard clearly had no idea what to do with a broken hearted noble girl, and so settled upon a mixture of gruff kindness and letting her do whatever she wished. Not knowing what to do herself Eladora found herself walking out into the countryside in her beautiful dresses, ignoring the staring yokels and for the first time in her life experiencing nature. She brought little but clothing with her to Heldren, but has found the new love of her life - a young white stag she named Brunt. After befriending Brunt he became her constant companion, she recently purchased a set of barding for him after he was injured fighting off a boar. Her mother hopes that her being out of sight will allow her disgrace to fade away so she can be married off, but the more time she spends with Brunt out in the wilds, the more Eladora grows to loathe the thought of being bound to some fat noble against her will. But she does not know what else she can do...


Alright, all done and hopefully correct.

So meet Azana - a wandering Aasimar of Varisian stock. I'll most likely be taking a single level dip into fighter next level to sort out Dervish Dancer.

Azana:

Azana
Female Azata-Blooded Aasimar Tundercaller (Bard 1
Neutral Good Medium Humanoid (Native Outsider)
Initiative; +4 Perception
--------------------
Defense
--------------------

AC 18, touch 14 flat-footed 14
hp 9
Fort +1, Ref +6, Will +1
--------------------
Offence
--------------------

Speed 30 ft.
Melee Shortsword +4 (1d6 damage, 19-20x2)
Magic
Level 1 Spells - Cure Light Wounds]

Level 0 (at will) - Message, Read Magic, Detect Magic
Statistics
--------------------

Str 10 Dex 18, Con 12, Int 14 Wis 8, Cha 16
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Traits Restless Wayfarer, Innocent
Racial Traits Spellike Ability (Gliterdust), Truespeaker, Celstial Resistance, Darkvision (60ft)
Skills Knowledge (Geography) +7, Knowledge (local), +7, Perform (dance) +7, Perception +3, Linguistics +8, Sense Motive +5, Survival +4, Diplomacy +7
Languages Common, Celestial, Cyclops, Giant, Slyvan, Dark Folk, Draconic, Dwarven, Orc
SQ
Combat Gear Shortsword, Scimitar
Other Gear Chainshirt, 2x Cold Weather Outfits, 3x Entertainers outfits, 38 gp
--------------------
Special Abilities
--------------------

Bardic Performance (7 rounds),
Counter Song, Distraction,
Fascinate, Inspire Courage,

Appearance:
With her mother’s long silver hair and her Varisian father’s dark skin Azana is a striking figure - but it’s her eyes that stand out, being a swirling silver colour rather than a more normal pupil and iris. Many assume she’s blind at first, but that’s not the case - which doesn’t stop her from taking advantage of the mistake on occasion. Thin , lithe and short with a dancer’s body and aheart shaped, almost childish face she is most often clad in easy to move yet covering outfits - long dresses with vertical slits, tight vests and pants with knee high boots and other similar style.

Personality:
Whimisical is probably the first word most people think of when speaking of Azana. She changes her life at the drop of a hat, journeying from one place to another at the drop of a hat, taking any job that seems like a good idea at the time. Under that, however, is a stubborn determination - if she says she’ll do something she’ll try her very best to do it. The two traits means she gets into plenty of trouble, but her charming demeanor and innocent looks can usually get her back out again. And if they can’t, well, that’s why she knows Cure Light Wounds

Background:
Azana is a natural wanderer - born of a Azata and a Varisian she has never had a single home, moving as a child and a teenager wherever the caravan took her. Once she was grown up she left, wishing to know what life was like without a parent watching over her, and headed into Taldor simply to see what was there.

Unfortunately, what was there was a bear trap. Wandering off the road to answer a call of nature, she strayed too far into the forests and failed to spot the trap, which was powerful enough to hold a bear -for a normal human the brutal instrument snapped her leg. Her limited magic was next to useless, especially as she was unable to pry the trap open again, and she was forced to drag herself to the closest town - Heldren.

Dragging the trap through the night had made a ruin of her leg, however. For the past year Azana has been unable to wander, instead resting and recuperating, doing odd jobs and singing in taverns to survive. But her leg is virtually healed now, and she is once again looking to the Horizon in search of a new journey...


Liking what I see so far. As a note, I will be operating a rolling recruitment scheme as I hate having to pick at the end... So once I am happy I will be inviting people to post in the discussion thread, starting tomorrow.


I would be interested in playing an Inquisitor Faultspawn Tiefling if that would be allowed, he is a good character and it would be interesting to see him act around so many Aasimar, the RP atleast would be entertaining. I'm not on the computer with his character sheet but I will send it to you once I am. He can be a tanky support character, though his support would only be marginal seeing how few spells Inquisitors have. I might be using either the Feather subdomain or Travel domain of one of the gods.


Any alignment restrictions?

Grand Lodge

If anyone decides to go the "Failed Winter Witch Apprentice" route, I have a Witchguard Ranger concept that I would absolutely *LOVE* to play.

GM, if no one goes that direction, the wording of the archetype (in People of the North) says that other spellcasters can function for the purpose of the archetype. Would you allow this?


Would you be all right with the Warden archetype of Ranger from Ultimate Combat? I've always wanted to try a Horizon Walker, and this archetype seems to tie well.


Still room for more in this campaign? I was thinking of playing a human barbarian, someone who is friendly and familiar with the people of the town of Heldren, but prefers to make his home on the outskirts, closer to the wilderness.


I would prefer no evil classes, although I might consider LE.

I am happy with altering the Witchguard Archetype to protect any spellcaster.

Also happy with Warden or Horizon Walker.

Still room for applications.

So far we've had one sorcerer application, one druid and one bard.


Paladin of Erastil, if I can find where I left him...


Hopefully have a full submission done by this evening,

Crunch:

Human(Ulfen) Fighter(Viking)
18
15
13
10
10
10
It isn't optimal, but I hate dump stats

Improved Shield Bash, Two-Weapon Fighting, Double Slice
Traits: Shield Bearer, Northern Ancestry

fluff:

Son of a Ulfen Guard member, by way of a fling, Leif(name pending) seeks to prove himself so he can join that illustrious company. His mother moved to Heldren some years ago and, though he thinks of it as home, he makes a point to fight in the traditional Ulfen of shield and ax, rather than the rondelero style native to Taldor.


are you willimg to consider a LN character that slowly slides into LE?


Polar bear riding Cavilier?

Well eventually anyways...would be waaaaay overpowered at level 1. So just a normal-ish Cavilier for now. I will be re-skinning him as I always do.

So Beast-rider cav it is.

Grand Lodge

I have two submissions for you. The first, while not entirely dependent, works really well with a partner. If a joining spellcaster would like to "team up" for backstory reasons, I think we could have a lot of fun. Anyway, I present...

Ungthar Stoneward

Description:
Tall and stout, Ungthar maintains an almost statue-like appearance. His chiseled features are full of hard edges that, while striking, almost seem too unnatural. His skin looks pale to most, but upon closer examination, it doesn't lack color like it seems. Instead, his skin tone is closer to a gray hue, like something akin to stone. His green eyes are in stark contrast to the rest of his muted, earth-like colors, including his dark, black hair.

Personality:
Ungthar rarely speaks unless spoken to. He has spent most of his life as a bodyguard, and believes that allowing oneself to be distracted with too much of the world around you can cause one to fail his duty. As such, he is very committed to any task that he is assigned, and is loyal even to a fault. And while he certainly harbors strong feelings towards those that have wronged him and his wards in the past, he rarely steps out of line for his own personal desires.

Background:
Ungthar is an Oread that spent much of his life in the Kodar Mountains in southern Irrisen. He was abandoned as a small child, and never knew anything about his family, but he was able to fend for himself and learned to live off of the land. He would occasionally bring supplies to the small town of Lod on the southern end of Hoarfrost, to trade and do business. It was there that he met someone that would change his life forever.

Ivana Garavel was a strikingly beautiful human woman with long, blonde hair piercing blue eyes. Ungthar met Ivana through trade, as her family owned a small shop in town. The two became friends quickly, and because her parents were usually so distracted with their business or other reasons, she was able to spend much time with Ungthar. She was a student in the Arcane arts and hoped to one day travel to Whitethrone to train under the great Winter Witches of Irrisen. Realizing that he was simply wasting most of his life in solitude while his friend had dreams and aspirations out of her reach, he decided to pledge his duties to her as a bodyguard, to assist her in travel to Whitethrone while she trains.

Ungthor helped Ivana run away from Lod to begin a new life in Whitethrone. During their time together, Ivana shared many of the mysteries of witchcraft to him, as he developed a closer bond to his ward and friend. She even saved his life from a very young and hungry winter wolf on their journey north, in which he felt a strange connection to the strong magic that Ivana wielded.

In the sprawling, diverse capital city, the two never truly felt out of place, but also felt a slight uneasiness from the ever watchful eyes all around. Unfortunately, tragedy struck after only a few weeks of their new life in Whitethrone. Ivana's parents had discovered where she had run off to, and hired fey mercenaries within Whitethone to bring her home while killing Ungthor for "kidnapping" their daughter. However, circumstances continued to spiral out of control when the city guards became aware of the situation. Rumors had pervaded that the town of Lod was secretly harboring members of the Heralds of Summer's Return, and a decision was made that by killing this girl, a message could be sent to the town and the national traitors that resided there.

Ungthor was devastated to find his friend murdered by fey mercenaries, and felt a horrible guilt for failing his pledge. He fled the city, harried by mercenaries all the way back to the Kodar Mountains and beyond. He continued to travel south, even long after escaping his pursuers, feeling lost, alone, and destroyed. Several years passed, and Ungthor continues his old life of solitude, living off of the land while occasionally interacting with small towns to resupply and trade. Lately, he has spent much time in Taldor, around the town of Heldren. However, he keeps his distance and doesn't get too attached to the townsfolk, in fear of repeating history once again.

Ungthor would work really well with a spellcaster in the party, as his archetype requires a "ward" in which he's chosen to protect. Hopefully that wouldn't be an issue.

My second character is one that I feel works well with any party. I've been wanting to play a dwarven melee character for some time, and I feel the archetype works really well with the setting and theme. So, I present to you...

Storin Frostbeard

Description:
For a dwarf, Storin is just a wee bit taller than most of his kind. His black beard is slightly unruly and doesn't portray the most attractive portrait of his race. He generally walks around with his trusted axe on his back, a family heirloom passed down to him. His brown eyes, though sometimes hidden by his thick, bushy eyebrows, are warm and welcoming to all.

Personality:
Though he might look a bit rougher around the edges than most dwarves, his gruffness and stubbornness is very much the same of his people. Yet, despite his rough demeanor, Storin has a strong desire to help people and rarely refuses someone in need. He might complain and grumble a little about it, but the job always gets done as he takes any task very seriously. However, there is a side of him that can get fairly angry when truly provoked, but it has been a long time since anyone had seen such an attitude from Storin.

Background:
Storin has lived in Heldren his entire life. His parents were woodcutters that moved to Heldren for work, and Storin was born shortly after their arrival. His parents never told him exactly where they were from, but they always shared many great stories of the places they'd been and people they'd met. Many stories seemed too ridiculous to be true, but his father always had some trinket or item that proved otherwise. Storin's favorite story was when his father apparently encountered a linnorm far to the north. It stole most of his belongings, and the dwarf hated dragons ever since for their greediness, despite his own love of valuables. Unfortunately, both of his parents became sick and passed away within a short time of each other when Storin was still a fairly young dwarf.

He took over his father's woodcutting position, as he was instilled with a strong desire to work from his father. Over the years, handfuls of strangers came to Heldren seeking Storin, wishing to pay their respects to his deceased family. Many seemed to have traveled great distances to Heldren, leading Storin to wonder if perhaps all of his father's stories were in fact true. His favorite guest, however, was a large Ulfen man named Ostor.

Ostor visited Storin many times over the years, bringing mead and sharing stories of him and Storin's father throughout lands such as Irrisen, the Linnorm Kings, and Varisia. They traveled much together before splitting ways in Taldor. Storin's father was in love and wished to settle down and start a family with his new wife, while Ostor wanted to make a name for himself within Taldor. The Ulfen warrior parted with his shield as a memento of their friendship, which was inherited by Storin. Ostor had eventually risen to the ranks of the Longaxes, a group of Ulfen royal guards to the emperor of Taldor. Storin felt quite proud that an esteemed warrior such as Ostor would come share ale and stories with him. Ostor even trained Storin in the ways of the Ulfen raiders of the north, using a shield and axe to fight with great voracity. Storin found much excitement in his sparring lessons, but always felt a bit embarrassed about the inner anger that would occasionally slip out. He harbored a slight resentment that his father experienced so much, and he had never traveled far from the safety of Heldren. Of course, Ostor did everything he could to provoke this rage inside, claiming that it would help him becoming a better warrior someday to control it.

Eventually, the visits stopped as Ostor grew old in life. Storin was sad to see his friend go, as he felt Ostor was the only living connection he had to his father. With him gone, all he had were the mementos left behind. So, Storin continued his life as it was in Beldren. But a small piece always gnawed away at him. Maybe he should leave and set out on his own adventures as his father did? What if he could create the same friendships and stories to pass down to his own kids that he hoped to have someday? Alas, the thoughts were always fleeting, as Storin remembered that work needed to be done and if he didn't do it, who would?


So... too burned out to fully fluff up the Ifrit Efreet Sorcerer, but I am most happy with the way she has turned out.

Somebody's got to be on the side of warmth in this frostbitten AP after all.


Dotting for interest. I see there was already a druid, so I may reskin my witch that has yet to be played.(and who might possibly work well with Ungthar, should we both happen to get in). I will try to put something more concrete up tonight.


Kris Cargill - Dwarven Ranger (Warden archetype)

Description:
Kris is of medium height for a female dwarf, moderately well-muscled but not overly so, with tanned skin and a constant wry twist to her mouth. She wears a battered suit of light blue chain mail, covered with an olive green tunic. She carries a longbow slung, and a greataxe over one shoulder. Her eyes are dark enough to almost seem black, and she keeps her short haircut up underneath an olive green kerchief.

Personality:
Kris likes to keep interpersonal relationships light and shallow, as she harbors a relatively strong fear of abandonment. She is proud of her dwarven blood, and is quick to jump on any sleight, no matter how small - this comes from the general disdain she and her fellow villagers receive from underground-dwelling dwarves. She gets slightly nervous around attractive men.

Background:
Kris lived in a mountain village, deep in the frozen tundra. The village was founded because of an especially rich copper vein in the side of the mountain - a vein that after a hundred years is finally showing signs of tapering.

Kris was a local guide, accompanying bands of hunters there to track polar bears and caribou. This was the root of the problem. One hunter was a very handsome dwarf, dashing and debonair, and Kris was smitten. A torrid love affair followed - along with many cries of dismay when it was time for the dashing young dwarf to go home.

Kris stuck around for a couple more weeks, but couldn't drive thoughts of him out of her head. Tendering her resignation, she joined with a caravan heading south - travelling to the hunter's home village of Heldren - where she was dismayed to find that the hunter who professed undying love was already married with 3 children.

When the adventure dawns, Kris is earning a meager living hunting for the villagers, trying to raise enough money to return home.


Ungthor, I would be willing to team up backstories with you, and be an oracle instead of a barbarian like I originally proposed. Does race matter with who you could be assigned to protect?


Finished. I think.

crunch:

Shula Ayesha
Ifrit Sorcerer 1
NG Medium Outsider (native)
Init +7; Senses darkvision 60 ft.; Perception -1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +1
ResistancesCold 2
--------------------
Offense
--------------------
Speed 30 ft.
Spell-Like Abilities Burning Hands (1/day)
Sorcerer Spells Known (CL 1):
1 (5/day) Magic Missile, Mage Armor
0 (at will) Ray of Frost, Message, Detect Magic, Prestidigitation (DC 15)
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 12, Int 10, Wis 8, Cha 20
Base Atk +0; CMB -2; CMD 11
Feats Eschew Materials, Toppling Spell
Traits Magical Lineage (Magic Missile), Northern Ancestry
Skills Spellcraft +4, Use Magic Device +9
Languages Common, Ignan
SQ bloodlines (efreeti), fire ray (1d6) (8/day)
Other Gear 150 GP
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Ray (1d6) (8/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Magical Lineage (Magic Missile) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Toppling Spell Spell with the force descriptor knocks targets prone.


Background:
To Shula, who was raised in the deserts of Qadira, Taldan is the frozen North, and Heldren is the first step past the edge of the world. Of course, it doesn't look so different from the northernmost reaches of Qadira, but customs are strange there. She is there because of her grandmother, who was born in a place even further north than this. She had been something called a Winter Witch, and she had rebelled against the leader of her order and fled to the civilized south.

Her grandmother was a powerful witch, and according to the stories of her family, took a lover among the efreeti. Though Shula's mother appeared a normal enough girl, except for those icy blue eyes, Shula was born with clear signs of her ancestry. She was quick, and bright, and warm. Like fire, she also could be destructive, and many times her temper tantrums caused fires to erupt.

When she was of an age to leave home, she set out into the desert, looking for clues to her lineage. As it was well known that the efreet were evil and destructive spirits little better than demons, and that even the least of them was a powerful creature, Shula knew her only choice was to go to the north. There, she would find the secrets of her grandmother's people.


Appearance:
Though her skin is dark even among Keleshites, there are orange and gold highlights that flare up in the light. Her hair is black and she wears it in long braids that fall to her waist. Small and slender, she is nevertheless a powerful presence and commands attention anywhere she goes.

Personality:
Shula has always had a natural charm, and having spent most of her life in a town where she was known and loved by nearly everyone, she is often surprised by the suspicion and unpleasantness of strangers. She is generally cheerful and outgoing, but her temper is quick and hot.


Making an alias now. :) She's all done.


Aww man, we already have a glut of Rangers. I should have been quicker speaking up.


Here's the DROOD. Will post her fluff shortly.


Ok! Vivi finished. :)

Vivi's Appearance:
Vivian is a big woman, her Ulfen ancestry running strong in her wide shoulders and broad jawline. She's handsome if looked at in the right light, but can also seem masculine, especially since she doesn't particularly dress or behave in a way that accentuates her femeninity. With jet black hair that she usually wears in a severe braid down her back, dark eyes, and pale northern skin (albeit tanned from the fields), she very much looks the part. She walks with a lion at her side, a female lion, tawny and sleek and dangerous.

Vivi's Personality:
Vivian is serious and stoic. Good at hiding her emotions and bad at expressing them, she is wont to observe the world with apparently impassive eyes. However, she has a naturally kind heart, and it is her words that speak bigger than her actions; Vivi will stop to help anyone (Or any animal) that she can. She is a big fan of doing over talking, so while people discuss the best course of action, she will often simply go and begin doing what she believes is right.

Vivian's Background:
Vivian has grown up in Heldren. Raised by her single father Barrak, she has often heard tales of his one and only trip outside of Taldar - to the frozen north, where he met and fell in love with Vivian's mother, a proud Ulfen warrior. Ingrid came south to Taldor with Barrak, and died giving birth to Vivian. Barrak has always said that Vivian looks just like her, and carries many of her traits. He struggled to teach his only daughter what he knew of her heritage, including Skald, and a bit of how to fight.

Still, there is no predicting the course of children, and instead of following her late mother's footsteps to become a fighter, Vivian became highly interested in nature instead. When she wasn't working on her fathers farm (developing strong muscles and a golden tan), she took to wandering the hills around Heldren and getting to know the terrain and animals there. Singha was actually a rescue from a travelling circus - the lion was sick and would no longer perform, and got left behind to die, so Vivian nursed her back to health.

Though happy in Heldren for the most part, Vivian has also often felt the pull of her mother's blood. She has a vague sense that she needs to explore that part of herself, and often catches herself looking towards the mountains in askance. Maybe one day she'll get a chance to explore them and beyond...


I propose Drelsh for this adventure, a cleric of flame and ice. I think I have the majority of the work done in the profile, love to hear feedback!


I would be happy enough to marry our backgrounds if we both get selected Ungthar, with her being a noble it makes sense she might have a bodyguard to keep her out of trouble. I can't imagine you would find a problem with any spellcaster selected taking you up on such a role :)


Ungthar I would totally be willing to make a backstory with you. I think our personalities would make for quite an interesting duo


dotting


Going to submit Tesmun (human ranger/trapper) here as the groups trapfinder and archer.

Just the basics right now as I need to go read the Player's Guide.


Better roll for my hex nails to...

1d4 ⇒ 3


You guys have not made this easy for me... I will go through the first round of recruitment this later morning.


Thank you for all your applications thus far, I have enjoyed reading them all but I can only take on so many players.

Current successful applicants:

Eladora Rell - Human Sorcerer
Azna - Aasimar Bard
Ungthar Stoneward - Oread Ranger (So long as he is happy to be Eladora's guard)
Drelsh - Human Cleric

Those successful feel free to talk amongst yourselves in the discuss forum.

With one more space free, I am hoping to find something more "tanky" like a Paladin, Fighter, Barbarian or Cavalier.


Thanks for the chance. I'm looking forward to stretching myself a little.

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