| Sādhanā |
"Take them down hard!" Sādhanā calls out, making a gesture with her shield as a blast of air erupts beneath the man holding the stake
Air Geyser DC 20 Reflex save
3d6 ⇒ (6, 1, 2) = 9 Gets blasted 60ft straight up. If he hits ceiling take 1d6 damage for every 10 ft traveled, then 1d6 falling damage for every 10 ft fallen
| GM Henry Fortuna |
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
SR: 1d20 + 14 ⇒ (5) + 14 = 19
The low ceiling makes the figure's trip a short one.
Up: 1d6 ⇒ 2
Down: 1d6 ⇒ 4
The remaining four turn towards the group, ready to do battle.
Initiative:
Sadhana: 1d20 + 5 ⇒ (20) + 5 = 25
Tesia: 1d20 + 8 ⇒ (13) + 8 = 21
Cyna: 1d20 + 15 ⇒ (2) + 15 = 17; I guess a basement counts as 'underground'?
Celia: 1d20 + 2 ⇒ (7) + 2 = 9
Rhadaya: 1d20 + 4 ⇒ (19) + 4 = 23
Mirrin: 1d20 + 7 ⇒ (14) + 7 = 21
Magestreia: 1d20 + 5 ⇒ (13) + 5 = 18
Sienna: 1d20 + 12 ⇒ (18) + 12 = 30
Champion: 1d20 + 5 ⇒ (17) + 5 = 22
Priest: 1d20 + 5 ⇒ (2) + 5 = 7
Poisoner: 1d20 + 14 ⇒ (10) + 14 = 24
Master Scouts: 1d20 + 4 ⇒ (5) + 4 = 9
Round 1: Sienna, Sadhana, Poisoner, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scouts, Celia, Priest
| Tesia Stormbringer |
Not wanting to get in the way of the others movement, Tesia decides to stay where she is at the moment and try to do something actually helpful.
Putting a paw on Sadhana, some gutteral growling comes from her as the magus feels more strength flowing through her.
Cast Bull Strength on Sadhana
Kick their asses. Tesia thinks towards Sadhana.
| Sādhanā |
"On it!" Sādhanā replies, the mental focus clear in her thoughts as she vanishes, appearing behind the assembled thugsE1 and striking at one of the scouts.
Oblivion:(Enhanced) +5 Keen/charge/bull’s strength: 1d20 + 20 + 2 + 2 ⇒ (2) + 20 + 2 + 2 = 26
1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Wow that roll was awful. Full round action Dimensional assault, use dimension door as special Charge. Swift action, enhance Oblivion
| GM Henry Fortuna |
The assailant with the alchemical gear pulls out a crossbow and fires at Sadhana.
Attack: 1d20 + 15 ⇒ (10) + 15 = 25
The magus can hear an audibly female grunt as the bolt whizzes past her.
Round 1: Sienna, Sadhana, Poisoner, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scouts, Celia, Priest
MS2 hp: 44
| Rhadaya Stormbringer |
Quickly assessing the tactical situation, Rhadaya casts a spell, shifting her flight to combat maneuverability. Without another word she zips to the left, getting a glimpse of the enemy as she does and moving to cover near the confrontation.
Cast Fly. Fly to A 3
| Cyna Singer |
Step to (E,13) Rapid & Deadly, Possible Favored Enemy not included.
Attack: 1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32
Attack: 1d20 + 19 - 4 ⇒ (8) + 19 - 4 = 23
Attack: 1d20 + 19 - 4 ⇒ (12) + 19 - 4 = 27
Attack: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Attack: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
Damage: 1d8 + 1 + 13 ⇒ (2) + 1 + 13 = 16 Manyshot: 1d8 + 1 + 13 ⇒ (6) + 1 + 13 = 20
Damage: 1d8 + 1 + 13 ⇒ (8) + 1 + 13 = 22
Damage: 1d8 + 1 + 13 ⇒ (7) + 1 + 13 = 21
Damage: 1d8 + 1 + 13 ⇒ (7) + 1 + 13 = 21
Damage: 1d8 + 1 + 13 ⇒ (7) + 1 + 13 = 21
Cyna steps down and ricochets a volley of arrows off the crates and toward the attackers.
| GM Henry Fortuna |
Cyna takes down the one who had fired at Sadhana. The two restraining Zaudejis let the vampire go and attack the magus. Sadhana can see that they are drow.
Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Round 1: Sienna, Sadhana, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scouts, Celia, Priest
MS2 hp: 44
| Celia Ashimel. |
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Quickly heading down the stairs, Celia moves to a point where she has the battle in sight. Reaching out with her mind she beseeches Aroden's aid in protecting Zaudejis, a shimmering silver field setting over both her and the vampire, linking them.
Move to E,10. Cast Shield Other on Zaudejis. +1deflection to AC, +1 reflex. Celia takes half of any damage dealt to him
| Sienna Singer |
Sienna targets the one just healed.
SR: 1d20 + 14 ⇒ (17) + 14 = 31
Mythic Scorching Ray: 1d20 + 11 ⇒ (13) + 11 = 24; Damage: 6d6 ⇒ (1, 4, 3, 6, 5, 6) = 25
Ray 2: 1d20 + 11 ⇒ (6) + 11 = 17; Damage: 6d6 ⇒ (5, 5, 3, 4, 1, 1) = 19
Ray 3: 1d20 + 11 ⇒ (16) + 11 = 27; Damage: 6d6 ⇒ (5, 3, 3, 5, 3, 6) = 25
| Sādhanā |
Her shield effortlessly defecting the attacks of both enemies, screening herself as she smoothly casts a spell, a fiery glow spreading down her arms to sat Oblivion's blade ablaze as she tears into her opponents.
Spell combat Cast Burning hands as part of full attack. Channel Burning hands into melee spell via gloves.
Oblivion:(Enhanced) +5 Keen/bull’s strength/spell combat: 1d20 + 20 + 2 - 2 ⇒ (8) + 20 + 2 - 2 = 28
1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 5d4 ⇒ (3, 4, 4, 2, 3) = 16
Oblivion:(Enhanced) +5 Keen/bull’s strength/ spell combat: 1d20 + 20 + 2 - 2 ⇒ (20) + 20 + 2 - 2 = 40
1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 5d4 ⇒ (2, 2, 3, 2, 4) = 13
Concentration: 1d20 + 18 ⇒ (17) + 18 = 35
Confirm
Oblivion:(Enhanced) +5 Keen/bull’s strength/ spell combat: 1d20 + 20 + 2 - 2 ⇒ (19) + 20 + 2 - 2 = 39
1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 5d4 ⇒ (2, 2, 2, 2, 2) = 10
Will start with MS2
Swift action 1 Mythic point. Sudden attack vs MS1
Oblivion:(Enhanced) +5 Keen/bull’s strength: 1d20 + 20 + 2 - 2 + 4 ⇒ (12) + 20 + 2 - 2 + 4 = 36<---This one
Oblivion:(Enhanced) +5 Keen/bull’s strength: 1d20 + 20 + 2 - 2 + 4 ⇒ (3) + 20 + 2 - 2 + 4 = 27
1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 5d4 ⇒ (1, 4, 4, 2, 4) = 15
| Rhadaya Stormbringer |
Fkying above Magestria, Rhadaya lets loose a scream, inaudible to all but the warrior blasted by Sienna's rays.
Ear Piercing scream DC 19 Fort save for half if fail, also dazed for 1 round: 5d6 ⇒ (2, 2, 6, 5, 3) = 18
| Tesia Stormbringer |
Not wanting to get in anyone's way, and figuring that the others pretty much had things covered, Tesia just moves closer to some of the boxes so that if needed she would be able to get to the others. Tesia moves forward about fifteen feet, bringing her closer to Sienna.
Basically, I can't get close enough to do anything and I don't want to obscure other people from doing what they need to do, so I'm just moving to C10
| Cyna Singer |
Attack: 1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35 Confirm: 1d20 + 19 - 4 ⇒ (9) + 19 - 4 = 24
Attack: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
Attack: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Attack: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Damage: 1d8 + 1 + 12 ⇒ (3) + 1 + 12 = 16 Manyshot: 1d8 + 1 + 12 ⇒ (4) + 1 + 12 = 17
Damage: 1d8 + 1 + 12 ⇒ (6) + 1 + 12 = 19
Damage: 1d8 + 1 + 12 ⇒ (1) + 1 + 12 = 14
Crit?: 2d8 + 26 ⇒ (1, 6) + 26 = 33
Crit?: 2d8 + 26 ⇒ (2, 5) + 26 = 33
Cyna takes aim at the remaining Drow.
| Tesia Stormbringer |
Tesia paws the ground anxiously in her dire wolf form and thinks quickly at the others that are linked, There could be more trouble. I really hate to say it...but we might have to split up again. If they went after him, they're probably going after Nolletta and Luther too. Sadhana...do you think you take a few and teleport back to the manor and I could go with the others to try and find her? I really don't like the idea of splitting up again...but I don't know what else to do. Do you think he'd be safe if we left him, or should he go with us? The adrenaline of battle clears the rest of the fog from her mind, but her thoughts seem a little anxious as she tries to think through the things that could be going on inside the city, and the best possible way to deal with it. She didn't know how far this trouble had spread, and she didn't want to waste a lot of time lollygagging around.
| Tesia Stormbringer |
Staying in her animal form for now, Tesia stays put, afraid of knocking things over in the limited space of the basement.
I forgot, aren't dire wolves a large creature?
| Tesia Stormbringer |
Hearing him she nods her head up and down, That's probably the best idea for his safety, and they should be made aware of what's going on. Especially if they're still about and up to no good. She shakes her head, as if trying to clear it. There were so many thoughts running through her head, it was getting hard to separate them.
| Tesia Stormbringer |
Yeaaahhhhhh....so maybe going into a basement full of breakable valuable objects wasn't the best idea? I'm trying to be careful though....but I'm afraid I might accidentally knock some stuff over on the way out cuz I think I got into a space that wasn't for a "large" creature? Oopsie doodles....
| Tesia Stormbringer |
Damn my swiss cheese memory to the depths!
EDITED: I think I'm okay where I'm at, as long as I don't try to move forward into the room. If I go back out the way I came in, I think I might get out without knocking anything over. I didn't really think about being in tight spaces when I picked this shape. It just sorta...happened. Sorry....
| Sādhanā |
"Staying with the Green Circle definitely sounds like a good idea. We need to find Noletta and check in on Luther." the magus says with a sense of urgency.
I can take up to four people with me when I teleport. I think splitting up to get to both of them at once might be a good idea.
| Tesia Stormbringer |
I had an idea of how to do the split, and I think you would only have to take three...but I'm not sure. That's why I asked. There's 7 of us total, and I think you should at least take Celia in case someone needs healing. I was thinking Cyna and Sienna....but then I thought..well...I don't know. Just let me know who you want to take, that's why I asked. I wasn't sure what the best team up would be tactically speaking.
| Mirrin Oranna |
"Sadhana, go see to Luther and take Cyna, Sienna and Celia with you," Mirrin says. "There would be heavier resistance if they were going after such a high-profile target. Tesia, Magestreia, Rhadaya and I can go find Nolletta."
| Tesia Stormbringer |
Tesia nods in agreement and lowers herself to the ground to see if those that couldn't fly, wanted to ride. She planned on going quickly once she figured out which way to go.
| Tesia Stormbringer |
I'm gonna have to be home before dealing too much more with this. I need go be able to look at Dire Wolf stuff, cuz I just sorta picked it at random and don't really know much about them other than they're apparently large and scary lookin'. Lol I'm pretty sure if they're the size of a horse that they can run pretty fast too. Right?
| Sādhanā |
"Be careful" Sādhanā says with a nod. Taking a moment to focus her mind she begins an arcane chant that ends with her, Cyna, Sienna and Celia disappearing.
Teleport to Luther's office. Seen Casually: 1d100 ⇒ 43 On target