The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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The stairs descend into a moderately large basement filled with boxes. You spot five figures attempting to restrain Zaudejis, one of them wielding a stake menacingly.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Oh the hells to the no! She thinks rather loudly.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"Take them down hard!" Sādhanā calls out, making a gesture with her shield as a blast of air erupts beneath the man holding the stake

Air Geyser DC 20 Reflex save

3d6 ⇒ (6, 1, 2) = 9 Gets blasted 60ft straight up. If he hits ceiling take 1d6 damage for every 10 ft traveled, then 1d6 falling damage for every 10 ft fallen


Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
SR: 1d20 + 14 ⇒ (5) + 14 = 19

The low ceiling makes the figure's trip a short one.

Up: 1d6 ⇒ 2
Down: 1d6 ⇒ 4

The remaining four turn towards the group, ready to do battle.

Initiative:

Sadhana: 1d20 + 5 ⇒ (20) + 5 = 25
Tesia: 1d20 + 8 ⇒ (13) + 8 = 21
Cyna: 1d20 + 15 ⇒ (2) + 15 = 17; I guess a basement counts as 'underground'?
Celia: 1d20 + 2 ⇒ (7) + 2 = 9
Rhadaya: 1d20 + 4 ⇒ (19) + 4 = 23
Mirrin: 1d20 + 7 ⇒ (14) + 7 = 21
Magestreia: 1d20 + 5 ⇒ (13) + 5 = 18
Sienna: 1d20 + 12 ⇒ (18) + 12 = 30
Champion: 1d20 + 5 ⇒ (17) + 5 = 22
Priest: 1d20 + 5 ⇒ (2) + 5 = 7
Poisoner: 1d20 + 14 ⇒ (10) + 14 = 24
Master Scouts: 1d20 + 4 ⇒ (5) + 4 = 9

Round 1: Sienna, Sadhana, Poisoner, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scouts, Celia, Priest

GM Notes:
C hp: 64


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

With the boxes blocking her view, Sienna rushes down the stairs to get into a more advantageous position.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

That or Urban, whichever.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Not wanting to get in the way of the others movement, Tesia decides to stay where she is at the moment and try to do something actually helpful.

Putting a paw on Sadhana, some gutteral growling comes from her as the magus feels more strength flowing through her.

Cast Bull Strength on Sadhana

Kick their asses. Tesia thinks towards Sadhana.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"On it!" Sādhanā replies, the mental focus clear in her thoughts as she vanishes, appearing behind the assembled thugsE1 and striking at one of the scouts.

Oblivion:(Enhanced) +5 Keen/charge/bull’s strength: 1d20 + 20 + 2 + 2 ⇒ (2) + 20 + 2 + 2 = 26
1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Wow that roll was awful. Full round action Dimensional assault, use dimension door as special Charge. Swift action, enhance Oblivion


The assailant with the alchemical gear pulls out a crossbow and fires at Sadhana.

Attack: 1d20 + 15 ⇒ (10) + 15 = 25

The magus can hear an audibly female grunt as the bolt whizzes past her.

Round 1: Sienna, Sadhana, Poisoner, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scouts, Celia, Priest

GM Notes:
C hp: 64
MS2 hp: 44


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Quickly assessing the tactical situation, Rhadaya casts a spell, shifting her flight to combat maneuverability. Without another word she zips to the left, getting a glimpse of the enemy as she does and moving to cover near the confrontation.

Cast Fly. Fly to A 3


The combatant knocked to the floor picks herself up and scans the room as her eyes flash red.

Round 1: Sienna, Sadhana, Poisoner, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scouts, Celia, Priest

GM Notes:
C hp: 64
MS2 hp: 44


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

Mirrin makes her way down the stairs and heads toward the right side of the room.


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

Magestreia does the same, following Rhadaya.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Combat:

Step to (E,13) Rapid & Deadly, Possible Favored Enemy not included.
Attack: 1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32
Attack: 1d20 + 19 - 4 ⇒ (8) + 19 - 4 = 23
Attack: 1d20 + 19 - 4 ⇒ (12) + 19 - 4 = 27
Attack: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Attack: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22

Damage: 1d8 + 1 + 13 ⇒ (2) + 1 + 13 = 16 Manyshot: 1d8 + 1 + 13 ⇒ (6) + 1 + 13 = 20
Damage: 1d8 + 1 + 13 ⇒ (8) + 1 + 13 = 22
Damage: 1d8 + 1 + 13 ⇒ (7) + 1 + 13 = 21
Damage: 1d8 + 1 + 13 ⇒ (7) + 1 + 13 = 21
Damage: 1d8 + 1 + 13 ⇒ (7) + 1 + 13 = 21

Cyna steps down and ricochets a volley of arrows off the crates and toward the attackers.


Cyna takes down the one who had fired at Sadhana. The two restraining Zaudejis let the vampire go and attack the magus. Sadhana can see that they are drow.

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Attack: 1d20 + 5 ⇒ (7) + 5 = 12

Attack: 1d20 + 10 ⇒ (2) + 10 = 12

Round 1: Sienna, Sadhana, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scouts, Celia, Priest

GM Notes:
C hp: 64
MS2 hp: 44


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Female Anizari Cleric 12/ Mythic Tier Heirophant 2 ; HP: 79/79; AC: 21, FF: 18, T: 13; Init: +2, Fort: +17 Ref: +14, Will: +21; Perception: +9

Quickly heading down the stairs, Celia moves to a point where she has the battle in sight. Reaching out with her mind she beseeches Aroden's aid in protecting Zaudejis, a shimmering silver field setting over both her and the vampire, linking them.

Move to E,10. Cast Shield Other on Zaudejis. +1deflection to AC, +1 reflex. Celia takes half of any damage dealt to him


The remaining assailant reaches out and heals her companion.

CLW: 1d6 + 5 ⇒ (6) + 5 = 11

Round 1: Sienna, Sadhana, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scouts, Celia, Priest

GM Notes:
C hp: 75
MS2 hp: 44


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

Sienna targets the one just healed.

SR: 1d20 + 14 ⇒ (17) + 14 = 31
Mythic Scorching Ray: 1d20 + 11 ⇒ (13) + 11 = 24; Damage: 6d6 ⇒ (1, 4, 3, 6, 5, 6) = 25
Ray 2: 1d20 + 11 ⇒ (6) + 11 = 17; Damage: 6d6 ⇒ (5, 5, 3, 4, 1, 1) = 19
Ray 3: 1d20 + 11 ⇒ (16) + 11 = 27; Damage: 6d6 ⇒ (5, 3, 3, 5, 3, 6) = 25


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Her shield effortlessly defecting the attacks of both enemies, screening herself as she smoothly casts a spell, a fiery glow spreading down her arms to sat Oblivion's blade ablaze as she tears into her opponents.

Spell combat Cast Burning hands as part of full attack. Channel Burning hands into melee spell via gloves.

Oblivion:(Enhanced) +5 Keen/bull’s strength/spell combat: 1d20 + 20 + 2 - 2 ⇒ (8) + 20 + 2 - 2 = 28
1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 5d4 ⇒ (3, 4, 4, 2, 3) = 16

Oblivion:(Enhanced) +5 Keen/bull’s strength/ spell combat: 1d20 + 20 + 2 - 2 ⇒ (20) + 20 + 2 - 2 = 40
1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fire: 5d4 ⇒ (2, 2, 3, 2, 4) = 13

Concentration: 1d20 + 18 ⇒ (17) + 18 = 35

Confirm
Oblivion:(Enhanced) +5 Keen/bull’s strength/ spell combat: 1d20 + 20 + 2 - 2 ⇒ (19) + 20 + 2 - 2 = 39
1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Fire: 5d4 ⇒ (2, 2, 2, 2, 2) = 10

Will start with MS2

Swift action 1 Mythic point. Sudden attack vs MS1
Oblivion:(Enhanced) +5 Keen/bull’s strength: 1d20 + 20 + 2 - 2 + 4 ⇒ (12) + 20 + 2 - 2 + 4 = 36<---This one
Oblivion:(Enhanced) +5 Keen/bull’s strength: 1d20 + 20 + 2 - 2 + 4 ⇒ (3) + 20 + 2 - 2 + 4 = 27
1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Fire: 5d4 ⇒ (1, 4, 4, 2, 4) = 15


Sienna's barrage significantly weakens the armored foe while Sadhana cuts down one of the drow.

Round 1: Sienna, Sadhana, Rhadaya, Champion, Tesia, Mirrin, Magestreia, Cyna, Master Scout, Celia, Priest

GM Notes:
MS hp: 30
C hp: 6


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Do the crates reach all the way to the ceiling or can I shoot over them while flying


They go to the ceiling.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Fkying above Magestria, Rhadaya lets loose a scream, inaudible to all but the warrior blasted by Sienna's rays.

Ear Piercing scream DC 19 Fort save for half if fail, also dazed for 1 round: 5d6 ⇒ (2, 2, 6, 5, 3) = 18


Fort: 1d20 + 11 ⇒ (13) + 11 = 24

Despite her best efforts, the armored drow falls to Rhadaya's spell.

Round 1: Sienna, Sadhana, Rhadaya, Tesia, Mirrin, Magestreia, Cyna, Master Scout, Celia, Priest

GM Notes:
MS hp: 30


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Not wanting to get in anyone's way, and figuring that the others pretty much had things covered, Tesia just moves closer to some of the boxes so that if needed she would be able to get to the others. Tesia moves forward about fifteen feet, bringing her closer to Sienna.

Basically, I can't get close enough to do anything and I don't want to obscure other people from doing what they need to do, so I'm just moving to C10


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

Mirrin moves in and fires an arrow at the healer.

Attack: 1d20 + 14 ⇒ (6) + 14 = 20


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

Magestreia steps forward and attacks the healer as well.

Attack: 1d20 + 18 ⇒ (5) + 18 = 23
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Attack: 1d20 + 8 ⇒ (6) + 8 = 14

Well...crap.


The healer uses her shield to deflect the attacks from Magestreia and Mirrin.

Round 1: Sienna, Sadhana, Rhadaya, Tesia, Mirrin, Magestreia, Cyna, Master Scout, Celia, Priest

GM Notes:
MS hp: 30


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Rolls:
Attack: 1d20 + 19 - 4 ⇒ (19) + 19 - 4 = 34 Confirm: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
Attack: 1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35 Confirm: 1d20 + 19 - 4 ⇒ (9) + 19 - 4 = 24
Attack: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
Attack: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Attack: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

Damage: 1d8 + 1 + 12 ⇒ (3) + 1 + 12 = 16 Manyshot: 1d8 + 1 + 12 ⇒ (4) + 1 + 12 = 17
Damage: 1d8 + 1 + 12 ⇒ (6) + 1 + 12 = 19
Damage: 1d8 + 1 + 12 ⇒ (1) + 1 + 12 = 14

Crit?: 2d8 + 26 ⇒ (1, 6) + 26 = 33
Crit?: 2d8 + 26 ⇒ (2, 5) + 26 = 33

Cyna takes aim at the remaining Drow.


Cyna finishes off the last two drow.

Combat Over.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia paws the ground anxiously in her dire wolf form and thinks quickly at the others that are linked, There could be more trouble. I really hate to say it...but we might have to split up again. If they went after him, they're probably going after Nolletta and Luther too. Sadhana...do you think you take a few and teleport back to the manor and I could go with the others to try and find her? I really don't like the idea of splitting up again...but I don't know what else to do. Do you think he'd be safe if we left him, or should he go with us? The adrenaline of battle clears the rest of the fog from her mind, but her thoughts seem a little anxious as she tries to think through the things that could be going on inside the city, and the best possible way to deal with it. She didn't know how far this trouble had spread, and she didn't want to waste a lot of time lollygagging around.


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

Magestreia goes over to Zaudejis. "Are you okay?"


The vampire nods. "I'm alright."


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

"Was there a reason they came after you?"


"A masked person came with those five," Zaudejis answers. "The masked figure took one of my staves, but I'm not sure which one it was. He left those drow behind to finish me off, I suppose."

He gestures to a rack of staves against the back wall. You notice a single empty space on the rack.


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

"Do you have a safe place to go to?" Magestreia asks. "Something strange is happening and it may not be a good idea that you remain here."


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The vampire nods. "I will go see the Green Circle. Rivell and Kaplan are capable."


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Staying in her animal form for now, Tesia stays put, afraid of knocking things over in the limited space of the basement.

I forgot, aren't dire wolves a large creature?


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Hearing him she nods her head up and down, That's probably the best idea for his safety, and they should be made aware of what's going on. Especially if they're still about and up to no good. She shakes her head, as if trying to clear it. There were so many thoughts running through her head, it was getting hard to separate them.


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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Yup. "This immense black wolf is the size of a horse, its fangs as large and sharp as knives."


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Yeaaahhhhhh....so maybe going into a basement full of breakable valuable objects wasn't the best idea? I'm trying to be careful though....but I'm afraid I might accidentally knock some stuff over on the way out cuz I think I got into a space that wasn't for a "large" creature? Oopsie doodles....


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Damn my swiss cheese memory to the depths!

EDITED: I think I'm okay where I'm at, as long as I don't try to move forward into the room. If I go back out the way I came in, I think I might get out without knocking anything over. I didn't really think about being in tight spaces when I picked this shape. It just sorta...happened. Sorry....


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"Staying with the Green Circle definitely sounds like a good idea. We need to find Noletta and check in on Luther." the magus says with a sense of urgency.

I can take up to four people with me when I teleport. I think splitting up to get to both of them at once might be a good idea.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Being careful not to knock anything over as she starts to head back to the door she asks, Who do you think you should take with you?


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I had an idea of how to do the split, and I think you would only have to take three...but I'm not sure. That's why I asked. There's 7 of us total, and I think you should at least take Celia in case someone needs healing. I was thinking Cyna and Sienna....but then I thought..well...I don't know. Just let me know who you want to take, that's why I asked. I wasn't sure what the best team up would be tactically speaking.


Zaudejis locks up the shop as you all leave and heads off to the Green Circle.


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

"Sadhana, go see to Luther and take Cyna, Sienna and Celia with you," Mirrin says. "There would be heavier resistance if they were going after such a high-profile target. Tesia, Magestreia, Rhadaya and I can go find Nolletta."


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia nods in agreement and lowers herself to the ground to see if those that couldn't fly, wanted to ride. She planned on going quickly once she figured out which way to go.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'm gonna have to be home before dealing too much more with this. I need go be able to look at Dire Wolf stuff, cuz I just sorta picked it at random and don't really know much about them other than they're apparently large and scary lookin'. Lol I'm pretty sure if they're the size of a horse that they can run pretty fast too. Right?


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"Be careful" Sādhanā says with a nod. Taking a moment to focus her mind she begins an arcane chant that ends with her, Cyna, Sienna and Celia disappearing.

Teleport to Luther's office. Seen Casually: 1d100 ⇒ 43 On target

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