GM Tarondor's The Queen of Shadows - The One Ring

Game Master Tarondor

MAPS AND IMAGES
THE ONE RING 2e QUICK REFERENCE
Form-Fillable Character Sheet

BÁIN'S character sheet
JOTUN'S character sheet
TILLY APPLEDORE's character sheet
WAYLON STANMORE'S character sheet

GM'S CHEAT SHEET


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Male Tradesdwarf of Erebor | Endurance 27/27 | Hope 12/12 | Parry 15 | Defense 5d | Shadow 1 Features: Cunning, Lordly, Leadership

"Ne'er you all mind about me, we dwarves have thick skins. I just need a second!"


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Male Barding (Big Folk)| Endurance: 25/25 | Hope: 13/13 | Parry: 18 (w/ shield & sword combo) or 16 | Bold, Eager, Burglary, Prowess | Sword 2, Bow 1 | 'Fell' Longsword (can use 2-Handed), 5 Damage, 18 (20) Injury | Fatigue: 0 | Character Sheet

With a howling war cry, Jotun lets go the hand strap of his shattered shield and takes a two-handed grip of his sword, slashing with fury at the enemies that threaten to surround them!

Jeez, this is getting grim! Continue to take a Forward Stance and use another Hope point. Might as well not go down with anything left in my pocket, right? Will again use my Bold feature to get that extra dice on my 1 Hope point used this round - if that's allowed? Or can you only use your feature a limited amount during a battle? If that's the case, just drop that second (and last) d6 roll below.

Longsword (+1d Forward Stance, +2d Bold/Hope): 1d12 + 3d6 + 2d6 ⇒ (4) + (4, 2, 3) + (2, 5) = 20 vs TN 15
Damage 5 / Injury Score 20 (two-handed, Fell Weapon)

Protection 4d (3d [armor] +1d [helm])
Parry 16 (16 [base] +2 [shield (shattered!)])
4 Hope Points spent from Pool (13)


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon strikes out at the man to his left.

Open Stance still.

Swords, Damage 4, Injury 16, TN 15: 1d12 + 2d6 ⇒ (7) + (2, 3) = 12

Next round I think I will move to the more offensive stance.


Male Hobbit Scholar | Status: N/A |Parry 17 | Prot 1d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdow 1 | Awareness 2 Insight 2 | Inquisitive, Keen-Eyed, Rhymes of Lore |Endurance: 21/21 (Load 3) | Hope: 16/18 | Fatigue 0 | Shadow 1

Rudigar takes another shot with his bow but misses!

Rearward Stance

Bow, Damage 3, Injury 14, TN 17: 1d12 + 2d6 ⇒ (1) + (1, 4) = 6


Jotun "Son of Jungarr" wrote:
Will again use my Bold feature to get that extra dice on my 1 Hope point used this round - if that's allowed? Or can you only use your feature a limited amount during a battle?

You can use it as often as you spend Hope.


Padraig and Sargon, go!


Brawl: 1d12 + 2d6 + 1d6 ⇒ (4) + (3, 1) + (4) = 12 Inspired He needs to get a gandalf rune to become Unseized, correct?


Male Hobbit Captain| Status: N/A | Parry 21 | Prot 2d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdom 1 | Awareness 2 Insight 2 | Leadership, Eager, Merry, |Endurance: 21/21 (Load 13) | Hope: 16/16 | Fatigue 0 | Shadow 0

Seeing Bain nearly overwhelmed, Padraig bounds forward with a whoop and slashes wildly at the evil man.

"Up your tunic you slipfish, point your beak elsewhere. You'll find us too rich for your palid tongue..."

A lot of near nonsense.

Forward stance, using hope with inspiration for being eager
Attack(forward stance + Inspired Hope)TN17: 1d12 + 1d6 + 1d6 + 2d6 ⇒ (3) + (4) + (1) + (3, 2) = 13
EUGH!


Male Tradesdwarf of Erebor | Endurance 27/27 | Hope 12/12 | Parry 15 | Defense 5d | Shadow 1 Features: Cunning, Lordly, Leadership
Padraig Proudfoot wrote:
EUGH!

It's the thought that counts!


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Sargon Starbright wrote:
He needs to get a gandalf rune to become Unseized, correct?[/ooc]

Or kill the dastardly villain what's holding him, yeah.

________________________________________________________________________

Tilly's Spear thrust in Open Stance w/ Hope (TN 16): 1d12 + 3d6 ⇒ (4) + (5, 5, 5) = 19 Hit.


The battle rages on around the makeshift wall! Tilly and Jotun each batter a sailor and Jotun takes a cut on the upper right arm.

The sailors suffer a -1d penalty for the wall, but those fighting against player-heroes in Forward stance also gain +1d, canceling it out. Remember, 12's are the Gandalf Rune and are thus 0's for the enemy. All sailors have Parry +1.

Sailor C v. Sargon (TN 18): 1d12 + 2d6 ⇒ (6) + (5, 6) = 17 Miss.
Sailor D v. Jotun (TN 16): 1d12 + 2d6 ⇒ (10) + (3, 3) = 16 Hit.
Sailor E v. Waylon (TN 19): 1d12 + 1d6 ⇒ (8) + (1) = 9 Miss.
Sailor F v. Jotun (TN 16): 1d12 + 2d6 ⇒ (4) + (4, 3) = 11 Miss.
Sailor H v. Sargon (TN 18): 1d12 + 2d6 ⇒ (3) + (6, 5) = 14 Miss.
Sailor I v. Padraig (TN 21): 1d12 + 2d6 ⇒ (2) + (3, 4) = 9 Miss.
Sailor J v. Waylon(TN 19): 1d12 + 1d6 ⇒ (3) + (1) = 4 Miss.
Sailor K v. Báin (TN 15): 1d12 + 1d6 ⇒ (7) + (2) = 9 Miss.
Sailor L v. Tilly (TN 18): 1d12 + 1d6 ⇒ (12) + (5) = 17 Gandalf Rune - Miss.

STATUS
Báin: 1 END left. Weary
Jotun: 19 END left. Shield broken (Parry now 16)
Padraig: 18 END left.
Rudigar:
Sargon: 10 END left, Seized.
Waylon: 17 END left.
Tilly: 15 END left. +2 Parry this turn.
Sailor C: 3 Damage (fighting Sargon) (spent 1 Resolve)
Sailor D: 13 Damage (fighting Jotun) (spent 1 Resolve)
Sailor E: 6 Damage (fighting Waylon) (spent 1 Resolve)
Sailor F: 13 Damage (fighting Jotun) (spent 1 Resolve)
Sailor H: (fighting Sargon) (spent 1 Resolve)
Sailor I: (fighting Padraig) (spent 1 Resolve)
Sailor J: 6 Damage (fighting Waylon) (spent 1 Resolve)
Sailor K: (fighting Báin) (spent 1 Resolve)
Sailor L: 12 Damage (fighting Tilly) (spent 1 Resolve)

Everyone, go!


Male Tradesdwarf of Erebor | Endurance 27/27 | Hope 12/12 | Parry 15 | Defense 5d | Shadow 1 Features: Cunning, Lordly, Leadership

Having taken a moment to recover his wits, Báin dives back into the fray...

Forward stance...

Great Axe: 1d12 + 3d6 ⇒ (1) + (2, 5, 6) = 148 = 8 vs 15 Fail


Male Barding (Big Folk)| Endurance: 25/25 | Hope: 13/13 | Parry: 18 (w/ shield & sword combo) or 16 | Bold, Eager, Burglary, Prowess | Sword 2, Bow 1 | 'Fell' Longsword (can use 2-Handed), 5 Damage, 18 (20) Injury | Fatigue: 0 | Character Sheet

Though still outnumbered, at least Jotun and his allies have their barricade still in place, giving them at least some modicum of protection. Still, the barding gamely fights on with unflagging vigor even as blood flows from his bicep. In fact, he scarcely remembers taking the wound. Exhorting the others to keep up the fight, he slashes again with the heavy sword, wielding it with both hands!

OK, wound taken, but will continue to take a Forward Stance and use another Hope point. Again, using Bold feature to get that extra dice on my 1 Hope point used this round.

Longsword (+1d Forward Stance, +2d Bold/Hope): 1d12 + 3d6 + 2d6 ⇒ (7) + (6, 4, 2) + (1, 1) = 21 vs TN 15
Damage 5 / Injury Score 20 (two-handed, Fell Weapon)

Ugh, waste of a Hope point I guess, but that 6 is a boon at least. Going to use Heavy Blow with that Success roll to deliver additional damage - which I think is 6 (5 for my STRENGTH rating, and additional +1 for using the sword in a two-handed grip.) So that's 11 damage total, if I'm reading that correctly?

Protection 4d (3d [armor] +1d [helm])
Parry 16 (16 [base] +2 [shield (shattered!)])
5 Hope Points spent from Pool (13)
19 END remaining for wound taken


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon swings a little harder to hit the ones attacking him.

Forward stance I guess.

Forward Stance, Swords, Damage 4, Injury 16, TN 15: 1d12 + 2d6 + 1d6 ⇒ (10) + (3, 6) + (4) = 23


Male Hobbit Captain| Status: N/A | Parry 21 | Prot 2d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdom 1 | Awareness 2 Insight 2 | Leadership, Eager, Merry, |Endurance: 21/21 (Load 13) | Hope: 16/16 | Fatigue 0 | Shadow 0

Bain's recovery gives Padraig renewed hope.

HA! It'll take more than that to keep us down you sorry excuses for donkeys todgers!"

Forward stance, using hope with inspiration for being eager
Attack(forward stance + Inspired Hope)TN17: 1d12 + 1d6 + 1d6 + 2d6 ⇒ (9) + (3) + (2) + (2, 4) = 20
Hooray!
Damage: 3
Injury: 16


Male Hobbit Scholar | Status: N/A |Parry 17 | Prot 1d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdow 1 | Awareness 2 Insight 2 | Inquisitive, Keen-Eyed, Rhymes of Lore |Endurance: 21/21 (Load 3) | Hope: 16/18 | Fatigue 0 | Shadow 1

Reward Stance, using a hope point with inspiration for being keen-eyed.

Rudigar takes a moment to use his keen-eyes to find a new target and lets fly!

Bow, Damage 3, Injury 14, TN 17: 1d12 + 2d6 + 2d6 ⇒ (8) + (1, 6) + (3, 5) = 23


Anyone, give me orders for Sargon.


GM Tarondor wrote:
Anyone, give me orders for Sargon.

Brawl: 1d12 + 2d6 + 1d6 ⇒ (7) + (5, 5) + (5) = 22 Inspired


Tilly's Spear thrust in Open Stance w/ Hope (TN 16): 1d12 + 3d6 ⇒ (2) + (2, 3, 1) = 8 Hit.


The defenders surge forward, fighting with abandon! Jotun and Waylon make a mighty pair, fighting against the surging mass of Southerners, while little Padraig and Rudigar each strike a blow for the Shire!

Waylon lunges with the point of his blade, strike deep into a sailor's neck, killing him. Jotun strikes a mighty blow, breaking his foe's arm and sending him reeling back down the hill. Rudigar's keen shot kills the other man Jotun was fighting! Meanwhile, Sargon slips a hip under his foe and hurls the man off his neck, free at last!

The sailors suffer a -1d penalty for the wall, but those fighting against player-heroes in Forward stance also gain +1d, canceling it out. Remember, 12's are the Gandalf Rune and are thus 0's for the enemy. All sailors have Parry +1.

Sailor E Protection Roll (TN 16): 1d12 + 2d6 ⇒ (5) + (4, 2) = 11

Again comes the eerie cry of the commander on the horse, and the sailors overcome their fear of you, fearing far more to fail their fell leader. They rally and surge forward, but are stopped by the makeshift wall and your determined defense.

All living sailors spend a point of Resolve to gain a success die.

Sailor C v. Sargon (TN 18): 1d12 + 2d6 + 1d6 ⇒ (12) + (2, 5) + (3) = 22 Gandalf Rune. Miss.
Sailor H v. Sargon (TN 18): 1d12 + 2d6 + 1d6 ⇒ (9) + (1, 1) + (3) = 14 Miss.
Sailor I v. Padraig (TN 21): 1d12 + 2d6 + 1d6 ⇒ (9) + (2, 6) + (3) = 20 Miss.
Sailor J v. Jotun (TN 16): 1d12 + 2d6 + 1d6 ⇒ (5) + (1, 4) + (5) = 15 Miss.
Sailor K v. Báin (TN 15): 1d12 + 2d6 + 1d6 ⇒ (1) + (2, 2) + (2) = 7 Miss.
Sailor L v. Tilly (TN 18): 1d12 + 1d6 + 1d6 ⇒ (3) + (6) + (1) = 10 Miss.

STATUS
Báin: 1 END left. Weary
Jotun: 19 END left. Shield broken (Parry now 16)
Padraig: 18 END left.
Rudigar:
Sargon: 10 END left.
Waylon: 17 END left.
Tilly: 15 END left.
Sailor C: 3 Damage (spent 2 Resolve)
Sailor H: (spent 2 Resolve)
Sailor I: 3 damage (spent 2 Resolve)
Sailor J: 6 Damage (spent 2 Resolve)
Sailor K: (spent 2 Resolve)
Sailor L: 12 Damage (spent 2 Resolve)

Everyone, go!


Male Tradesdwarf of Erebor | Endurance 27/27 | Hope 12/12 | Parry 15 | Defense 5d | Shadow 1 Features: Cunning, Lordly, Leadership

Báin determines the quickest way out of this fight, is to win, so he spits into his hand, and wipes it on the haft of his axe, and continues attacking

Forward stance...

Great Axe: 1d12 + 3d6 ⇒ (4) + (5, 5, 1) = 158 = 8 vs 15 That will be a 14, so Fail


Male Barding (Big Folk)| Endurance: 25/25 | Hope: 13/13 | Parry: 18 (w/ shield & sword combo) or 16 | Bold, Eager, Burglary, Prowess | Sword 2, Bow 1 | 'Fell' Longsword (can use 2-Handed), 5 Damage, 18 (20) Injury | Fatigue: 0 | Character Sheet

With a fierce grin, his sword bloodied and ignoring the pain of his own wound thanks to the rush of adrenaline and the cries of the fallen enemy, Jotun calls out again to his comrades. "Fight on! Send the rest of these evil bastards running back to the darkness that spawned them!" The barding does his best to assist the wounded Bain with his foe.

Sticking with Forward Stance, spending another Hope point along with the Bold feature. Looking to help Bain taking down his enemy, since his dwarven friend is so badly wounded.

Longsword (+1d Forward Stance, +2d Bold/Hope): 1d12 + 3d6 + 2d6 ⇒ (4) + (3, 2, 2) + (3, 3) = 17 vs TN 15
Damage 5 / Injury Score 20 (two-handed, Fell Weapon)

Well THAT time my Hope point was well spent! No rune dice though, alas... Still, that'll be the last Hope point I spend for the time being. Will save the remaining ones unless we REALLY get hammered down in the next round.

Protection 4d (3d [armor] +1d [helm])
Parry 16 (16 [base] +2 [shield (shattered!)])
6 Hope Points spent from Pool (13)
19 END remaining for wound taken


Male Hobbit Scholar | Status: N/A |Parry 17 | Prot 1d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdow 1 | Awareness 2 Insight 2 | Inquisitive, Keen-Eyed, Rhymes of Lore |Endurance: 21/21 (Load 3) | Hope: 16/18 | Fatigue 0 | Shadow 1

Looking grim at having to take another life, Rudigar pulls another arrow from his quiver and launches it toward another of the sailors.

Rearward Stance - Using another Hope point with Keen-Eyed.

Bow, Damage 3, Injury 14, TN 17: 1d12 + 2d6 + 2d6 ⇒ (11) + (4, 3) + (4, 6) = 28 17, Missed by 1 I think with the Parry of +1


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon turns to aid Bain.

Go for the one on Bain. Forward stance.

Swords, Damage 4, Injury 16, TN 15, Forward Stance: 1d12 + 2d6 + 1d6 ⇒ (11) + (4, 2) + (1) = 18


LONGSWORD{5/16/16}: 1d12 + 2d6 + 2d6 ⇒ (7) + (6, 1) + (4, 5) = 23 Inspired & 1 Hope

4th Hope Point Spent


Male Hobbit Captain| Status: N/A | Parry 21 | Prot 2d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdom 1 | Awareness 2 Insight 2 | Leadership, Eager, Merry, |Endurance: 21/21 (Load 13) | Hope: 16/16 | Fatigue 0 | Shadow 0

Buoyed by managing to stick the pirate he was facing, Padraig redoubles his efforts

Forward stance, using hope with inspiration for being eager
Attack(forward stance + Inspired Hope)TN17: 1d12 + 1d6 + 1d6 + 2d6 ⇒ (1) + (2) + (5) + (3, 4) = 15


Tilly's Spear thrust in Open Stance (TN 16): 1d12 + 2d6 ⇒ (9) + (2, 5) = 16 Miss (+1 Parry).


The sailors suffer a -1d penalty for the wall, but those fighting against player-heroes in Forward stance also gain +1d, canceling it out. Remember, 12's are the Gandalf Rune and are thus 0's for the enemy. All sailors have Parry +1.

Sailor C v. Sargon (TN 18): 1d12 + 2d6 ⇒ (3) + (3, 4) = 10 Miss
Sailor H v. Báin (TN 15): 1d12 + 2d6 ⇒ (6) + (4, 4) = 14 Miss
Sailor I v. Jotun (TN 18): 1d12 + 2d6 ⇒ (12) + (1, 6) = 19 Gandalf Rune. Miss
Sailor J v. Waylon (TN 18): 1d12 + 2d6 ⇒ (4) + (1, 5) = 10 Miss
Sailor K v. Padraig (TN 21: 1d12 + 2d6 ⇒ (4) + (3, 1) = 8 Miss
Sailor K v. Tilly (TN 18): 1d12 + 2d6 ⇒ (8) + (4, 5) = 17 Miss

The desperate battle rages about the doors of the Ringforges, Sargon and Jotun each land blows against their foes. The savage southerners continue their assault but Our Heroes continue to hold!

STATUS
Báin: 1 END left. Weary
Jotun: 19 END left. Shield broken (Parry now 16)
Padraig: 18 END left.
Rudigar:
Sargon: 10 END left.
Waylon: 17 END left.
Tilly: 15 END left.
Sailor C: 12 Damage (spent 2 Resolve)
Sailor H: (spent 2 Resolve)
Sailor I: 3 damage (spent 2 Resolve)
Sailor J: 11 Damage (spent 2 Resolve)
Sailor K: (spent 2 Resolve)
Sailor L: 12 Damage (spent 2 Resolve)

Everyone, go!


Male Barding (Big Folk)| Endurance: 25/25 | Hope: 13/13 | Parry: 18 (w/ shield & sword combo) or 16 | Bold, Eager, Burglary, Prowess | Sword 2, Bow 1 | 'Fell' Longsword (can use 2-Handed), 5 Damage, 18 (20) Injury | Fatigue: 0 | Character Sheet

The battle rages on and Jotun eases up a bit to reserve his energy, though he maintains his offensively-minded stance. He focuses on his opponent, slashing with his blade to bring him down and tilt the odds to favor himself and his allies rather than the enemy...

Again with Forward Stance, not spending Hope this time around, as I want to try and conserve what I have left - for the moment at least. We'll see how this round goes...

Longsword (+1d Forward Stance: 1d12 + 3d6 ⇒ (7) + (2, 4, 4) = 17 vs TN 15
Damage 5 / Injury Score 20 (two-handed, Fell Weapon)

Protection 4d (3d [armor] +1d [helm])
Parry 16 (16 [base] +2 [shield (shattered!)])
6 Hope Points spent from Pool (13)
19 END remaining for wound taken


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

Waylon spins and attacks the sailor attacking him.

Forward stance against J.

Swords, Damage 4, Injury 16, TN 15, Forward Stance: 1d12 + 2d6 + 1d6 ⇒ (9) + (2, 5) + (6) = 22


Male Hobbit Scholar | Status: N/A |Parry 17 | Prot 1d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdow 1 | Awareness 2 Insight 2 | Inquisitive, Keen-Eyed, Rhymes of Lore |Endurance: 21/21 (Load 3) | Hope: 16/18 | Fatigue 0 | Shadow 1

Rudigar tries to slow and focus. He pulls a fresh arrow from the quiver and prepares his shot.

Prepare Shot (Scan, TN15): 1d12 + 2d6 ⇒ (2) + (2, 3) = 7


Padraig and Báin?


Male Hobbit Captain| Status: N/A | Parry 21 | Prot 2d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdom 1 | Awareness 2 Insight 2 | Leadership, Eager, Merry, |Endurance: 21/21 (Load 13) | Hope: 16/16 | Fatigue 0 | Shadow 0

Padraig, rapidly tiring, swings his little sword again, with little hope of success.

Forward stance, no hope this time
Attack(forward stance + Inspired Hope)TN17: 1d12 + 1d6 + 1d6 ⇒ (5) + (3) + (3) = 11

His swing is lazy and doesn't connect with anything.


Anyone, give me order for Báin.


Anybody at all.


GM Tarondor wrote:
Anybody at all.

Báin again determines the quickest way out of this fight, is to win, so he once again spits into his hand, and wipes it on the haft of his axe, and continues to continue attacking ...

Forward stance (again)

Great Axe: 1d12 + 3d6 ⇒ (10) + (5, 2, 4) = 21

21 = 21 vs 15 That will be some other number, so, NOT Fail


Tilly's Spear thrust in Open Stance (TN 16): 1d12 + 2d6 ⇒ (12) + (5, 5) = 22 Gandalf Rune. Hit!


Oh, we need Sargon, too!


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Male Barding (Big Folk)| Endurance: 25/25 | Hope: 13/13 | Parry: 18 (w/ shield & sword combo) or 16 | Bold, Eager, Burglary, Prowess | Sword 2, Bow 1 | 'Fell' Longsword (can use 2-Handed), 5 Damage, 18 (20) Injury | Fatigue: 0 | Character Sheet
GM Tarondor wrote:
Oh, we need Sargon, too!

Sargon continues to wield his longsword with typical elven finesse.

LONGSWORD{5/16/16}: 1d12 + 2d6 + 2d6 ⇒ (9) + (2, 3) + (6, 2) = 22 Inspired & 1 Hope

5th Hope Point Spent

Oops, yeah I saw Sargon posted for Bain, but I think he forgot his own action - either that or the board ate his post... I'll roll for him here, based on his last action. Use that 6 'rune' result for a Heavy Blow, I'm thinking.


THANK YOU I thought I had also


Protection Test (TN 18): 1d12 + 2d6 ⇒ (9) + (4, 1) = 14
Rudigar Parting Shot (TN 15): 1d12 + 2d6 ⇒ (2) + (2, 6) = 10

Within seconds, Báin, Sargon and Waylon each kill a sailor and Jotun injures a fourth. The remainder flee down the hill, running for their lives while Rudigar fires a parting shot at their backs.

Now the two commanders dismount and slowly prepare themselves for battle where their subordinates have failed.

You have a few moments to prepare before the fight continues. What would you like to do?

STATUS
Báin: 1 END left. Weary
Jotun: 19 END left. Shield broken (Parry now 16)
Padraig: 18 END left.
Rudigar:
Sargon: 10 END left.
Waylon: 17 END left.
Tilly: 15 END left.


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Male Tradesdwarf of Erebor | Endurance 27/27 | Hope 12/12 | Parry 15 | Defense 5d | Shadow 1 Features: Cunning, Lordly, Leadership

Where's the 20th level healer to fix me up? How does healing work in this game?


Sargon is about to "Elbereth Gilthoniel" for a serious Healing role on you as soon as we have the Baduns wrapped up


Male Hobbit Captain| Status: N/A | Parry 21 | Prot 2d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdom 1 | Awareness 2 Insight 2 | Leadership, Eager, Merry, |Endurance: 21/21 (Load 13) | Hope: 16/16 | Fatigue 0 | Shadow 0

Padraig busies himself picking up some stones for his sling, he then steps over to Rudigar, giving his fellow hobbit a weak smile.
Fool of a hobbit. Don't dance to close Padraig, you pilchard. Leave that to the big folk.


Skills:
Str TN 15: Awe 1, Athletics 2, Awareness 2*, Hunting 2*; Heart TN 15: Enhearten 1, Travel 2, Healing 2*, Courtesy 1, Battle 2; Wits TN 16: Persuade 2, Stealth 2, Scan 1, Explore 3, Riddle 1, Lore 2
Waylon Image
Attacks:
[dice=Bows, Damage 3, Injury 14, TN 15]d12+2d6[/dice] [dice=Swords, Damage 4, Injury 16, TN 15]d12+2d6[/dice]
Rangers of the North; Endurance 25/25; Hope 13/13 ; Parry 18 (19 w/Buckler); Armor 2d+2; Honourable, True-hearted, Shadow-lore; Path of Despair, Allegiance of the Dunedain; Swords 2, Bows 2; Fatigue- 1, Shadow Taint: 1

I have healing skills, but I do not think they work that fast.

Waylon moves to stand at the barriers and prepare for the next wave. He calls out, "This will end poorly for you both. Follow your men and leave while your able to."

Awe TN 15: 1d6 + 1d12 ⇒ (2) + (8) = 10 Worth a try.

Grand Lodge

Half-Elf Paladin of Yuelral (Mind Sword) - 1
Waylon. wrote:

I have healing skills, but I do not think they work that fast.

Waylon moves to stand at the barriers and prepare for the next wave. He calls out, "This will end poorly for you both. Follow your men and leave while your able to."

Worth a try.

A very soft glow forms within the circlet adorning Sargon's brow ... his hair seems to sweep back unbidden as well.

"Know this, my companion does not intend kindness: this is mercy. You can leave and no one will know that you failed in this or that your band of deserters fled from you. Extraordinary mercy."

Awe TN 16: 1d12 + 2d6 + 1d6 + 1d6 ⇒ (12) + (4, 1) + (3) + (4) = 24 (Awe/Insp/Circlet)
I know the 12 means something ...


Male Hobbit Scholar | Status: N/A |Parry 17 | Prot 1d | Str 17 Heart 14 Mind 15 | Valour 1 Wisdow 1 | Awareness 2 Insight 2 | Inquisitive, Keen-Eyed, Rhymes of Lore |Endurance: 21/21 (Load 3) | Hope: 16/18 | Fatigue 0 | Shadow 1

Rudigar nods back to Padraig, trying to look more confident than he feels. He tries to duck behind some of the rubble.

Stealth (Favored) (TN 15): 2d12 + 3d6 ⇒ (9, 7) + (2, 2, 3) = 23 =16


Male Barding (Big Folk)| Endurance: 25/25 | Hope: 13/13 | Parry: 18 (w/ shield & sword combo) or 16 | Bold, Eager, Burglary, Prowess | Sword 2, Bow 1 | 'Fell' Longsword (can use 2-Handed), 5 Damage, 18 (20) Injury | Fatigue: 0 | Character Sheet

Jotun takes a deep breath and cleans his blade before retrieving his shield, or perhaps one carried by one of their fallen enemies before readying himself for battle again. He turns to Bain, concern in his eyes. "Are you well enough to continue the fight, my old friend? These next foes seem dire indeed, by their countenance. But I am certain we will emerge victorious." He grins then, his teeth bared ferociously as he begins to work himself into the mindset for coming battle.

Try and grab a shield, as I think mine was rent and damaged beyond repair? If not, no worries I'll continue to use the sword with a two-handed grip. Can I try to inspire Bain somehow to 'heal' him in some manner?


Male Tradesdwarf of Erebor | Endurance 27/27 | Hope 12/12 | Parry 15 | Defense 5d | Shadow 1 Features: Cunning, Lordly, Leadership

"My people did not reclaim their lands from the dragon without some risk. Nor shall I shirk from my responsibility to you and these companions."


Male Barding (Big Folk)| Endurance: 25/25 | Hope: 13/13 | Parry: 18 (w/ shield & sword combo) or 16 | Bold, Eager, Burglary, Prowess | Sword 2, Bow 1 | 'Fell' Longsword (can use 2-Handed), 5 Damage, 18 (20) Injury | Fatigue: 0 | Character Sheet

Jotun grins at his dwarven friend, clapping Bain upon his broad shoulder with his free hand. "Then let us fight side by side in battle against these fell generals such as the bards will sing about for a hundred years! To death and glory, my friend!"

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