The Many-Faced GM's Rise of the Veteran Runelords (Inactive)

Game Master Nickadeamous

Roll20 Link


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Male Human (Varisian) Bard 1 HP 10/10 | AC 15/11/14 | CMD 12 | saves F+2 R+2 W+3 | Vision: Perception +5, Sense Motive +1; Init +5 | Status: Normal

"Anything particular about the vault? Is that a noble family: could be right that they're looking for gold." Gyorgy nods agreeably at the dwarf.
So now we're supposed to figure out this whole thing? What's that old joke: no good deed goes... Unpunished.
Then he smiles at Sherrif Hemlock, "Sounds like we're your guys-" he catches himself and nods to Clea, "and gals."


Curse of the Crimson Throne Roll20

The Boneyard cemetery rests just outside of the Sandpoint Cathedral. It overlooks the Turandarok river and is mostly marked by simple grave stones. Some of the more affluent members of the town own stone vaults that stand near the edges or the center of the cemetery. The grounds are meticulously maintained and even the trees and shrubberies are well-trimmed. This particular vault was used to house the remains of acolytes, priests, and servants of the previous cathedral, not really known for luxury or wealth.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

"Tomb? Me go in there okay. Not scared. Need to make pay for attacking good people of town here. So Wreck no have problem to go and sort problem out" he puts his arm across his chest.

"Amiko"i know. Miss spelled. Part if speach
"Wreck not want note to get burned or damage... maybe keep? Not steal?"

-Posted with Wayfinder


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

At the vault entrance, Gar pulls his adze from his belt. "Let me give it a looksee first. I got the eyes for dark spaces. Just don't want us to walk into any Gobo trap...not that they are that smar...." Gar voice drifts off and he disappears into the dark for a quick look and listen.

scout ahead stealth: 1d20 + 6 ⇒ (20) + 6 = 26
scout ahead perception (+6 vs stonework): 1d20 + 4 ⇒ (11) + 4 = 15


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

Clea, holding her holy symbol cast a light spell, and a pearly light emits from it. Then she waits for Gar's return.


hp 11/11; AC 13 t13 f10; F 4, R 3, W 2; bab 0 +3 melee +3 range; cmb 0 cmd 13; init +3; perc +4; sm +0; low-light and darkvsn; arc pool 4/4 male half-elf magus/1
skills:
craft: alchemy 10, escape 3, fly 3, kn arcane 8, kn dung. 7, know local 4, know history 5, perc 4, perform: dance 2, ride 3, spellcraft 10, umd 5

Mikal awaits Gar's return nervously, worried that the rogue is alone facing who knows what... "Perhaps we should follow him at a distance with the light, just to make sure he doesn't get ambushed or something."


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

we don't want to step on hs toes. Besides it shouldn't be that big a place


Curse of the Crimson Throne Roll20

From the entrance, Gar can see most of the vault. There are numerous stone sarcophagi in the main chamber dedicated to the previous caretakers, priests, and acolytes who once served the Cathedral. Some of the sarcophagi have been opened and their tops lie strewn about the floor.

The room appears to have been vandalized. There are a few discarded burnt torches and a stylized stick laying in a pile near the door.

The roll20 map has been updated.

Silver Crusade

male Tiefling Xylomancer 1 |HP: 6/6 | AC 18*, T 12, FF 16* |F 0, R +2, W +4 (+2 versus curses) |Darkvision 60 ft, Init +2, Perc +2 SM +2|CMB -1 CMD 11|8/8 Splintered Spears|Status: Normal

Henry casts a spell, causing a flowing, ethereql mantle of autumn leaves to drape across his form before fading from sight (mage armor).

He then takes a closer look at the stick.

detect magic and Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17 +2 to identify any Wood magic.


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

"Seems clear, but they left a mess." Gar moves to look into the opened crypts.

perception, +6 vs stonework: 1d20 + 4 ⇒ (5) + 4 = 9


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

Clea enters the room, her light spell filling it.
what a mess.


Male Human (Varisian) Bard 1 HP 10/10 | AC 15/11/14 | CMD 12 | saves F+2 R+2 W+3 | Vision: Perception +5, Sense Motive +1; Init +5 | Status: Normal

Gyorgy follows Gar down the steps and peers into the crypt beyond, then he picks up a torch and casts light upon it with a small flourish "Lux in tenebris lucet."


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

I already have a light spell ticking. Sure you want to cast it?


Male Human (Varisian) Bard 1 HP 10/10 | AC 15/11/14 | CMD 12 | saves F+2 R+2 W+3 | Vision: Perception +5, Sense Motive +1; Init +5 | Status: Normal

big space, I'm going to chuck it down the other end of the crypt.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Wreck will slowly follow in. His shield ready, his sword too. His ine good eye surveying the area

Looking Around: 1d20 + 5 ⇒ (17) + 5 = 22

-Posted with Wayfinder


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

Clea has her weapon ready


Curse of the Crimson Throne Roll20

The stick radiates no magical auras but there is a stylized skull carved into the stick.

Shuffling sounds echo through out the chamber as the bones of skeletons drag across the floor. Numerous skeletons come creeping out of the darkness. They carry no weapons but still wear the trappings of tattered robes.

Player's Turn - Round 1

The roll20 map has been updated.


Male Human (Varisian) Bard 1 HP 10/10 | AC 15/11/14 | CMD 12 | saves F+2 R+2 W+3 | Vision: Perception +5, Sense Motive +1; Init +5 | Status: Normal

Gyorgy just starts talking from pure nervous excitement, "Oh, goodness, this is like the story of Korlan and the dancing hats. With the juggler in the graveyard, where..."
Strangely, his excited storytelling reaches peaks of excitement that thrill the gang.
Inspire Courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Silver Crusade

male Tiefling Xylomancer 1 |HP: 6/6 | AC 18*, T 12, FF 16* |F 0, R +2, W +4 (+2 versus curses) |Darkvision 60 ft, Init +2, Perc +2 SM +2|CMB -1 CMD 11|8/8 Splintered Spears|Status: Normal

Henry wards Gar against the skeletons' malice.


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

Apologies, long day at work, post tomorrow


hp 11/11; AC 13 t13 f10; F 4, R 3, W 2; bab 0 +3 melee +3 range; cmb 0 cmd 13; init +3; perc +4; sm +0; low-light and darkvsn; arc pool 4/4 male half-elf magus/1
skills:
craft: alchemy 10, escape 3, fly 3, kn arcane 8, kn dung. 7, know local 4, know history 5, perc 4, perform: dance 2, ride 3, spellcraft 10, umd 5

Mikal readies his morningstar, and stands waiting for the skeletons to approach... "Wasn't expecting this... I've heard of such things, but to desecrate the resting place of priests and turn them such is ... horrid."


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

Clea pauses, seeing the threat. She casts a spell on the party

Varisian:
lady of stars bless us against this evil

casting bless on the party, +1 to hit and fear saves


Curse of the Crimson Throne Roll20

Gyorgy uses his bardic gifts to inspire courage. Henry protects himself with protection from evil. Mikal readies to strike a skeleton that wanders too close. Clea blesses the party.


Waiting on Wreck and Gar. Will bot them tomorrow and proceed if they haven't posted by then.

Silver Crusade

male Tiefling Xylomancer 1 |HP: 6/6 | AC 18*, T 12, FF 16* |F 0, R +2, W +4 (+2 versus curses) |Darkvision 60 ft, Init +2, Perc +2 SM +2|CMB -1 CMD 11|8/8 Splintered Spears|Status: Normal
The Many-Faced GM wrote:
Henry protects himself with protection from evil.

Not myself, Gar.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Wreck simply moves in to one of the walking dead, his shield ready as he swings his sword at it

Swing!: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17
Damage: 1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Religion: 1d20 - 1 ⇒ (2) - 1 = 1


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

got to love he last result, wreak

know religion: 1d20 + 4 ⇒ (13) + 4 = 17


Curse of the Crimson Throne Roll20

Gar takes up a defensive position holding his adze to protect himself. Mikal's morningstar swings wide as the skeletons charge in. Wreck's sword easily cleaves a skeleton in half before the rest try to rip and tear into flesh and steel.

Wreck takes 6 points of claw damage.

Player's Turn - Round 2

DM Rolls:

Mikal morningstar, bless, inspire courage: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Skeleton #2 claw, charge on Wreck: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Skeleton #3 claw, charge on Wreck: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Skeleton #3 claw, charge on Wreck, confirm: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Claw damage to Wreck: 1d4 + 2 ⇒ (4) + 2 = 6
Skeleton #4 claw, charge on Mikal: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Skeleton #5 claw, charge on Mikal: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Skeleton #6 claw, charge on Mikal: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

The roll20 map has been updated.

Silver Crusade

male Tiefling Xylomancer 1 |HP: 6/6 | AC 18*, T 12, FF 16* |F 0, R +2, W +4 (+2 versus curses) |Darkvision 60 ft, Init +2, Perc +2 SM +2|CMB -1 CMD 11|8/8 Splintered Spears|Status: Normal

Henry tries his best with his halberd.

halberd vs #4, courage, bless: 1d20 ⇒ 20 Add +1 if bless actually stacks with courage
damage: 1d10 ⇒ 10
holy Toledo, let's confirm that!: 1d20 ⇒ 10 Add +1 if bless actually stacks with courage
critical damage?: 2d10 ⇒ (7, 4) = 11 +10 = 21?


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

i blame it on the fact he was only recently converted ;) orcs dont carry around libraries afterall

"Ah! Good hit skeleton man!" he cries out with laughter and takes a swing at the one who scored the hit against him

Slash!: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
confirm Slash?: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
Shatter!: 2d10 + 12 + 2 ⇒ (2, 4) + 12 + 2 = 20

He grins at the pile of bones he reduced it too
"But Wreck hit betters"

-Posted with Wayfinder


hp 11/11; AC 13 t13 f10; F 4, R 3, W 2; bab 0 +3 melee +3 range; cmb 0 cmd 13; init +3; perc +4; sm +0; low-light and darkvsn; arc pool 4/4 male half-elf magus/1
skills:
craft: alchemy 10, escape 3, fly 3, kn arcane 8, kn dung. 7, know local 4, know history 5, perc 4, perform: dance 2, ride 3, spellcraft 10, umd 5

Mikal swings his morningstar at one of the skeletons on him...

to hit: 1d20 ⇒ 6
dmg if hits: 1d8 ⇒ 7


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

Clea steps up, holding her holy symbol in hand

varisian:
Lady of stars, remove these foul ones
and a burst of energy ripples out from her

channel energy: 1d6 ⇒ 1 harm undead, DC 14 will save for half

desna was not kind today


Curse of the Crimson Throne Roll20

Henry's halberd smashes into bone on it's way down to the floor turning skeletal bones into powder. Wreck follows suit and dispatches the skeleton that had clawed into him. Mikal's swing misses the skeleton while Clea's burst of positive energy causes all of the skeletons' bones to creak and crack.

Waiting on Gar and Gyorgy.

The roll20 map has been updated.


Male Human (Varisian) Bard 1 HP 10/10 | AC 15/11/14 | CMD 12 | saves F+2 R+2 W+3 | Vision: Perception +5, Sense Motive +1; Init +5 | Status: Normal

Gorgy continues with his story, falling into the familiar rhythms of the tale helps him to concentrate on the task at hand. As he does so, he moves forward, drawing his sword, and slashes at the skeleton he can reach 5.

Henry: The attack and damage bonuses stack but the saving throw bonuses do not

longsword atack: 1d20 + 3 ⇒ (6) + 3 = 9
slashing damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

Big apology from me. Somehow I deleted the thread from my 'focused' threads. I thought the group had gone silent, hence my post on to the discussion thread a few days ago, sort of seeing if their was still activity. I must have missed the number of posts on the play tab. I thought to look today specifically to see if I had screwed up somehow, and to my utter embarrassment I had. Again my apology to all for holding things up and a lesson learned to me to beware accidentally eliminating a thread.

Gar shuffles sideways and lends to attacking the skeletons. "Why are they attacking us? We ain't the Gobos"

Blessed and Inspired Adze attack: 1d20 + 1 + 1 + 4 ⇒ (8) + 1 + 1 + 4 = 14
Inspired Adze damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

they're undead. That don't need a reason beyond living creatures, I kill them clea replies


Curse of the Crimson Throne Roll20

Gyorgy's longsword swings wide of the skeleton while Gar's adze clips into bone, although it barely scratches the surface. The skeletons almost enraged by the sight of the living, claw, rip, and tear into flesh and spill blood upon the crypt's floor.

Gar takes 7 points of claw damage and Mikal takes 8 points of claw damage.

DM Rolls:

Skeleton #6 Claw #1 vs. Gar: 1d20 + 2 ⇒ (18) + 2 = 20
Claw damage to Gar: 1d6 + 2 ⇒ (5) + 2 = 7
Skeleton #6 Claw #2 vs. Gar: 1d20 + 2 ⇒ (1) + 2 = 3
Skeleton #2 Claw #1 vs. Mikal: 1d20 + 2 ⇒ (18) + 2 = 20
Claw damage to Mikal: 1d6 + 2 ⇒ (6) + 2 = 8
Skeleton #2 Claw #2 vs. Mikal: 1d20 + 2 ⇒ (4) + 2 = 6
Skeleton #5 Claw #1 vs. Gyorgy: 1d20 + 2 ⇒ (11) + 2 = 13
Skeleton #5 Claw #2 vs. Gyorgy: 1d20 + 2 ⇒ (12) + 2 = 14

Player's Turn - Round 3

Silver Crusade

male Tiefling Xylomancer 1 |HP: 6/6 | AC 18*, T 12, FF 16* |F 0, R +2, W +4 (+2 versus curses) |Darkvision 60 ft, Init +2, Perc +2 SM +2|CMB -1 CMD 11|8/8 Splintered Spears|Status: Normal

Emboldened by his last success, Henry strikes again.

halberd vs #6, courage, bless: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d10 ⇒ 5

Fortune is a fickle thing, though....

Not that it would have helped that time, but don't forget Gar's protection from Evil benefits.


hp 11/11; AC 13 t13 f10; F 4, R 3, W 2; bab 0 +3 melee +3 range; cmb 0 cmd 13; init +3; perc +4; sm +0; low-light and darkvsn; arc pool 4/4 male half-elf magus/1
skills:
craft: alchemy 10, escape 3, fly 3, kn arcane 8, kn dung. 7, know local 4, know history 5, perc 4, perform: dance 2, ride 3, spellcraft 10, umd 5

Mikal swings again with the morningstar, cursing softly at the ineffectiveness of his better weapon against skeletons.

to hit: 1d20 ⇒ 8
dmg if hits: 1d8 ⇒ 1

and again, he swings wide and steps back away from the skeleton.. sorry, can't take another hit like that


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

next round

Clea sees Mikal is badly hit and starts chanting a spell, holding her holy symbol with one hand, and touching his shoulder with the other.

cure light wounds: 1d8 + 3 ⇒ (4) + 3 = 7


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

"Gah" Gar gets ripped open but keeps swinging despite the foe showing no fear of his weapon.

Blessed and Inspired Adze attack: 1d20 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9
Inspired Adze damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Protection from evil +4AC, Inspired +1 to hit/damage, Blessed +1 to hit


hp 11/11; AC 13 t13 f10; F 4, R 3, W 2; bab 0 +3 melee +3 range; cmb 0 cmd 13; init +3; perc +4; sm +0; low-light and darkvsn; arc pool 4/4 male half-elf magus/1
skills:
craft: alchemy 10, escape 3, fly 3, kn arcane 8, kn dung. 7, know local 4, know history 5, perc 4, perform: dance 2, ride 3, spellcraft 10, umd 5

"Thanks Clea!" Mikal prepares to re-enter the fray, unless of course the skeleton comes to him first.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Wreck moves and swings at the bone monsters again. The less that stand the better. Means his allies can gang up on one

Attack: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Damage: 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14

-Posted with Wayfinder


Curse of the Crimson Throne Roll20

Waiting on Gyorgy. Will update tomorrow either way.


Curse of the Crimson Throne Roll20

Weapons swing and sweat flies but bones don't break. Gyorgy continues his story as his longsword cuts into bone but the skeleton still stands. Claws reach out almost in retaliation spilling both orc and human blood.

Wreck takes 7 points of claw damage. Gyorgy takes 4 points of claw damage.

Player's Turn - Round 4

DM Rolls:

Gyorgy Longsword vs. Skeleton #2: 1d20 + 3 ⇒ (20) + 3 = 23
Gyorgy Longsword vs. Skeleton #2, confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Slashing damage to skeleton #2: 1d8 + 2 ⇒ (5) + 2 = 7
Skeleton #6 Claw #1 vs. Gar: 1d20 + 2 ⇒ (3) + 2 = 5
Skeleton #6 Claw #2 vs. Gar: 1d20 + 2 ⇒ (10) + 2 = 12
Skeleton #5 Claw #1 vs. Wreck: 1d20 + 2 ⇒ (20) + 2 = 22
Skeleton #5 Claw #1 vs. Wreck, confirm: 1d20 + 2 ⇒ (15) + 2 = 17
Claw damage to Wreck: 1d6 + 2 ⇒ (5) + 2 = 7
Skeleton #5 Claw #2 vs. Wreck: 1d20 + 2 ⇒ (8) + 2 = 10
Skeleton #2 Claw #1 vs. Gyorgy: 1d20 + 2 ⇒ (10) + 2 = 12
Skeleton #2 Claw #2 vs. Gyorgy: 1d20 + 2 ⇒ (17) + 2 = 19
Claw damage to Gyrogy: 1d6 + 2 ⇒ (2) + 2 = 4

The roll20 map has been updated.

Silver Crusade

male Tiefling Xylomancer 1 |HP: 6/6 | AC 18*, T 12, FF 16* |F 0, R +2, W +4 (+2 versus curses) |Darkvision 60 ft, Init +2, Perc +2 SM +2|CMB -1 CMD 11|8/8 Splintered Spears|Status: Normal

Henry attempts one more swipe before shying away....

halberd vs #6, courage, bless: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d10 ⇒ 9


female human cleric| HP 09/09 | AC 17, Touch 12, Flatfooted 15 CMD 00 | Saves F 3, R 0, W 7 | Vision; Perception +5, Sense Motive +4; Init +4 | Status: Normal
current spells:
bless

Clea channels healing energy

channel energy: 1d6 + 1 ⇒ (3) + 1 = 4

The energy washes over the party, healing scatches and bruises.


hp 11/11; AC 13 t13 f10; F 4, R 3, W 2; bab 0 +3 melee +3 range; cmb 0 cmd 13; init +3; perc +4; sm +0; low-light and darkvsn; arc pool 4/4 male half-elf magus/1
skills:
craft: alchemy 10, escape 3, fly 3, kn arcane 8, kn dung. 7, know local 4, know history 5, perc 4, perform: dance 2, ride 3, spellcraft 10, umd 5

Mikal attacks the closest skeleton (5), swinging his morningstar to crush bones...

to hit: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
dmg if hits: 1d8 + 1 ⇒ (4) + 1 = 5


Male Dwarf Rogue(Unchained)1 | HP 11/11 | AC (20)16, Touch 13, Flatfooted 13 CMD 14 | Saves F 2, R 6, W 0 | Darkision; Perception +4, Sense Motive +0; Init +3 | Status: Normal

"Thanks Kindly Miss Starshine. That should top me off to finish this lot. Just hope they are so old, I didn't know any of them."

Blessed and Inspired Adze attack: 1d20 + 1 + 1 + 4 ⇒ (17) + 1 + 1 + 4 = 23
Inspired Adze damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Protection from evil +4AC, Inspired +1 to hit/damage, Blessed +1 to hit


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

4/12HP

Wreck heaved a bit, after the claw, but the divine energies soon gave him new strength as he swings his sword at the skeleton in front of him skeleton 5

Attack: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Damage: 1d10 + 6 ⇒ (6) + 6 = 12


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

two 2s in a row...

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