The Lost City (4e Paragon)

Game Master Rev Rosey

Open Design's Lost City adventure for Paragon pcs.
Starting level 13.


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M Goliath Cleric 14 / Storm Speaker / Druid

The great eagle lands a few feet from the glass golem, and the goliath is back. His holy symbol blazes with light and a beam lances forth, knocking one of the golems to its feet and bathing Cronin and several of his allies in a residual warm glow. The Kordite then moves back to his original target. "They can take care of that one, now."

Minor: End wildshape, shifting to M16.
Standard: Moment of Glory, close blast 5, catching G1, Dirt, Greeg, Andaros, and Nayce. Vs G1 Will:
1d20 + 15 ⇒ (16) + 15 = 31
No damage, but G1 knocked prone. Decline the push. Cronin, Dirt, Greeg, Andaros, and Nayce have resist 5 all TEOMNT (sustain minor).
Move: Back to L15 to resume the flank


Cronin's blaze of light sustains many of his allies and pushes G1 totally off balance. The golem crashes to the floor even as Cronin spins back into goliath form and takes his place flanking G2 once more.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Guldarin
Greeg - resist 14 to end next turn; resist 5
Nayce - resist 5
Andaros - +2 all defenses (Dirt); resist 5
Golem 1 - prone; falls over if moving before end Dram's next turn; -5 attacks to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn; 5 ongoing lightning and dazed (se both)
Kevaras - +2 all defences to start next turn (used second wind)
Dram - +2 all defenses (Dirt)
Cronin - resist 5


Male Dwarf Invoker/Divine Philosopher 14

Guldarin takes a few more steps to the bottom of the stairs. "That really wasn't very nice. Throwing glass at anyone who attacks you and reflecting damage from my prayers. Just because you're made out of mirrors doesn't mean you get to do that." He launches an orb of brilliant light at the sparking golem.

Move to O18
Searing Orb at L12, burst 1, targets G2, 1d20 + 17 ⇒ (13) + 17 = 30 vs Reflex, 1d8 + 8 ⇒ (3) + 8 = 11 radiant damage and target is blinded (se) and dazed teomnt; on a miss, target is blinded teomnt.


Tutting sternly, Guldarin's blaze of light blinds and dazes G2. Dazed as he is, G2's normal reactions are slowed and the attack brings no retribution.

Dazed. Can't take immediate actions.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Greeg - resist 14 to end next turn; resist 5
Nayce - resist 5

Andaros - +2 all defenses (Dirt); resist 5
Golem 1 - prone; falls over if moving before end Dram's next turn; -5 attacks to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn; 5 ongoing lightning and dazed (se both); blinded (se)
Kevaras - +2 all defences to start next turn (used second wind)
Dram - +2 all defenses (Dirt)
Cronin - resist 5
Guldarin


Male Half-elf Assassin 14 / Obsidian Stalker

Nayce continues hacking at the golem with his sword, enshrouding it in shadowy magic.

Echoing Threat 1d20 + 19 ⇒ (6) + 19 = 25 vs Will. 1d10 + 13 ⇒ (10) + 13 = 23 damage on a hit. At the end of its next turn, the target takes 10 psychic damage if any creatures are within 2 squares of it.

During your next turn, you can teleport a number of squares equal to your Charisma modifier as a minor action. You must end the teleportation closer to the target.

1 shroud on G1.


Armoured with Cronin's divine power, Nayce and Greeg continue to hack at the prone golem with impunity. G1 showers glass over the pair, but nothing penetrates their defences.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Andaros - +2 all defenses (Dirt); resist 5
Golem 1 - one shroud; prone; falls over if moving before end Dram's next turn; takes 10 at end turn if any creatures are within 2 squares; slowed to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn; 5 ongoing lightning and dazed (se both); blinded (se)
Kevaras - +2 all defences to start next turn (used second wind)
Dram - +2 all defenses (Dirt)
Cronin - resist 5
Guldarin
Greeg - resist 5
Nayce - resist 5; can teleport as minor to get closer to target during next turn


Andaros moves to K21 and executes another attack with the One Sword

Attack vs Reflex 1d20 + 17 ⇒ (10) + 17 = 27 Damage 2d8 + 9 ⇒ (6, 6) + 9 = 21

Secondary Attack vs Will 1d20 + 17 ⇒ (14) + 17 = 31 Hit: target dazed for one turn.


Andaros moves in and allows The One Sword to continue the good work. With both golems dazed, there is little they can do except lash out at their nearest foes.

G1 attacks Greeg with Double Attack pushing him on hit.
G2 attacks Kevaras with Double Attack pushing him on hit.
1d20+21=39 - G1 v Greeg. Hits. 3d10+9-5=24
1d20+21=31 - G1 v Greeg. Hits. 3d10+9-5=24
48 damage to Greeg
1d20+16=20 - G2 v Kevaras. Miss.
1d20+16=29 - G2 v Kevaras. Miss.

Saves:
v ongoing lightning and daze: 1d20+2=15. Yes.
v blind: 1d20+2=11. Yes.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Kevaras - +2 all defences to start next turn (used second wind)
Dram - +2 all defenses (Dirt)
Cronin - resist 5
Guldarin
Greeg - resist 5
Nayce - resist 5; can teleport as minor to get closer to target during next turn
Andaros - +2 all defenses (Dirt); resist 5
Golem 1 - one shroud; prone; falls over if moving before end Dram's next turn; takes 10 at end turn if any creatures are within 2 squares; slowed to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn


Male Drow Protecting Paladin 14 / Hospitaler

The drow finds it hard to chip the glass automaton with a bladed weapon.

Valorous Smite
1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25 vs G2's AC
2d8 + 8 ⇒ (3, 6) + 8 = 17 damage.

___

AC 31; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic
26 temp HP, 59 of 103 HP, 10 of 13 Surges; Initiative +8

Housekeeping:
Surge Value: +26 HP; Speed 5
Passive Perception 19, Passive Insight 19;
AP: 0
Conditions:
Lay on Hands: 1 of 3
Dailies:
Encounters: Compel Obedience, Virtue, Second Wind, Valorous Smite


Kevaras' blade produces a melodic ping, but does no damage.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Dram - +2 all defenses (Dirt)
Cronin - resist 5
Guldarin
Greeg - resist 5
Nayce - resist 5; can teleport as minor to get closer to target during next turn
Andaros - +2 all defenses (Dirt); resist 5
Golem 1 - one shroud; prone; falls over if moving before end Dram's next turn; takes 10 at end turn if any creatures are within 2 squares; slowed to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn
Kevaras - +2 all defences to start next turn (used second wind)


Move to M21
Dirt Moves to K20
Combined Attack 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35 vs ac, 1d12 + 11 ⇒ (3) + 11 = 14
Dirt Attacks 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34 vs ac, 1d12 + 12 ⇒ (7) + 12 = 19
Healing Word on Kevaras healing surge + 3d6 ⇒ (1, 2, 1) = 4

Dram and Dirt launch vicious strikes at the prone golem. Then Dram sends soothing energy into Kevaras.


Dram and Dirt between them bloody G1. As they do so, shards fly violently from the creature, embedding themselves viciously in all the surrounding companions.

10 ongoing (se) when hit with melee attacks from now on.
Nayce, Andaros, Greeg all take 5 ongoing after the resist 5.
Dirt takes 10 ongoing.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Guldarin
Greeg - resist 5; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - +2 all defenses (Dirt); resist 5; 5 ongoing (se)
Golem 1 - BLOODIED; one shroud; prone; slowed to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn
Kevaras - used second wind
Dram - +2 all defenses (Dirt); DIRT taking 10 ongoing (se)
Cronin - resist 5


Male Dwarf Invoker/Divine Philosopher 14

"I don't think magic is the best idea against these fellows. At least, not if they can react to it. But you at least should still be a little out of it." Guldarin gazes sternly at the golem he's has been attacking, trying to fix it's gaze on him.

G2 should still be dazed, since the orb hit. That lasts teomnt, so still is on.
Gaze of defiance, vs G2, 1d20 + 17 ⇒ (19) + 17 = 36 vs Will, 1d8 + 7 ⇒ (8) + 7 = 15 psychic damage and allies gain a +1 power bonus to attacks against the target teomnt, or +3 if it should attack me.


Apologies. Thought it was save ends for some reason.

Guldarin continues to rebuke G2 with stern looks and the chastened golem can do little in response.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Greeg - resist 5; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn

Andaros - +2 all defenses (Dirt); resist 5; 5 ongoing (se)
Golem 1 - BLOODIED; one shroud; prone; slowed to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn
Kevaras - used second wind
Dram - +2 all defenses (Dirt); DIRT taking 10 ongoing (se)
Cronin - resist 5
Guldarin


Male Goliath Warden - Stoneblessed

Greeg grunted in pain as the golems fists slammed into him. Drawing on the deep reserves of his body, he tried to fight off the ongoing bleeding from the glass shards as well as regain some energy. After recovering a little, he tried for a powerful blow, hoping to drop this thing that much faster.

save at beginning of round as racial ability 1d20 ⇒ 20

standard action spend healing surge since I became bloodied with the ongoing damage. All defenses at +2

action point To make ponderous strike attack. 1d20 + 17 ⇒ (9) + 17 = 26. Damage on hit 3d10 + 8 ⇒ (4, 10, 5) + 8 = 27. aoo if it shifts before end of next turn. A further +2 to my ac for using action point as class ability Stonehide action


Male Goliath Warden - Stoneblessed

current condition AC 32, fort 30, ref 26, will 28, hp 95

Will mark it as a free action as well


Despite his best efforts, Greeg's attack bounces off the shiny golem surface.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - +2 all defenses (Dirt); resist 5; 5 ongoing (se)
Golem 1 - BLOODIED; one shroud; prone; slowed to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn
Kevaras - used second wind
Dram - +2 all defenses (Dirt); DIRT taking 10 ongoing (se)
Cronin - resist 5
Guldarin
Greeg - resist 5; +2 all defenses to start next turn (used second wind)


Male Half-elf Assassin 14 / Obsidian Stalker

Nayce envelops the golem in another shroud and strikes at it with his sword.

Minor action: Slayer's Endurance. 2nd shroud on G1. Shadow Storm using 2 shrouds. 1d20 + 19 ⇒ (4) + 19 = 23 vs AC. 1d12 + 21 + 2d8 + 10 ⇒ (4) + 21 + (1, 5) + 10 = 41 damage on a hit and I gain 10 temp hp.

Brutal shroud 1d8 ⇒ 5

45 damage on a hit. 10 shroud damage on a miss, and I still get the temp hp. The shroud damage is untyped and not from a weapon, so if the attack is a miss, it shouldn't trigger reactive damage.


Belated Happy Christmas to all.

Also, a warning. I'm away in foreign lands from early 28 Dec to late 4 Jan and may or may not have internet access.

Nayce's attack misses, but the assassin is getting good at finding ways to hurt the glassy golems without reprecussions.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Andaros - +2 all defenses (Dirt); resist 5; 5 ongoing (se)
Golem 1 - BLOODIED; prone
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn
Kevaras - used second wind
Dram - +2 all defenses (Dirt); DIRT taking 10 ongoing (se)
Cronin - resist 5
Guldarin
Greeg - resist 5; +2 all defenses to start next turn (used second wind) Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn


Since this seems to be the tactic that he can use best against it, he brings the One Sword up to play again on G1.

Attack vs Reflex 1d20 + 17 ⇒ (9) + 17 = 26 2d8 + 9 ⇒ (4, 6) + 9 = 19

Secondary Attack vs Will 1d20 + 17 ⇒ (7) + 17 = 24 Hit: target dazed for one turn.


Andaros - make a save v ongoing 5 please.

The One Sword makes a tactical underestimation of G1's defences.

Staggering to its feet, G1 lashes out at the wizard, trying to push him away. Unable to stop himself, Andaros is forced back under the blows.

Double Attack (AC) v Andaros. On any hit, target slides 1.
1d20+21=34. Hits. 3d10+9-5=27
1d20+21=39. Hits. 3d10+9-5=25
42 damage to Andaros

Taking heart (or whatever it is glass golem's use for morale), G2 tries the same tactic with Kevaras.

Double Attack (AC) v Kevaras. On any hit, target slides 1.
1d20+21=23. Miss.
1d20+21=33. Hits. 3d10+9=33
33 damage to Kevaras.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Kevaras - used second wind
Dram - +2 all defenses (Dirt); DIRT taking 10 ongoing (se)
Cronin - resist 5
Guldarin
Greeg - resist 5; +2 all defenses to start next turn (used second wind) Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - BLOODIED?; +2 all defenses (Dirt); resist 5; 5 ongoing (se)
Golem 1 - BLOODIED; marked by Greeg; slowed to end Greeg's next turn
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn


Male Goliath Warden - Stoneblessed

Greeg again attacks the golem as it's focus shifts to one of his companions, hoping to drag its attention back to him.

attack on golem as I have it marked. 1d20 + 17 ⇒ (16) + 17 = 33 vs fort. Damage 1d10 + 12 ⇒ (3) + 12 = 15. if hit, target is slowed

Sorry, read the wrong power. It isn't slowed and only takes 11 damage. Cheers


Greeg retaliates as the golem dares to turn its attentions to one of his allies. His blow lands true, but more glass showers over the goliath as well as Nayce and Dirt.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Kevaras - used second wind
Dram - +2 all defenses (Dirt); DIRT taking 10 ongoing (se)
Cronin - resist 5
Guldarin
Greeg - resist 5; +2 all defenses to start next turn (used second wind); 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - BLOODIED?; +2 all defenses (Dirt); resist 5; 5 ongoing (se)
Golem 1 - BLOODIED; marked by Greeg
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn


Male Drow Protecting Paladin 14 / Hospitaler

The drow hits the golem with Darkfire before backing away.

Darkfire
1d20 + 20 ⇒ (13) + 20 = 33 vs G2's Reflex
Hit: Until the end of Kevaras' next turn, all attacks against Golem 2 have combat advantage, and Golem 2 cannot benefit from invisibility or concealment.

Minor action to use Deliverance of Faith.

Move to L8.
___

AC 31; Fort 26, Ref 27, Will 29; Resist 10 fire and necrotic
26 temp HP, 52 of 103 HP, 9 of 13 Surges; Initiative +8

Housekeeping:
Surge Value: +26 HP; Speed 5
Passive Perception 19, Passive Insight 19;
AP: 0
Conditions:
Lay on Hands: 1 of 3
Dailies:
Encounters: Compel Obedience, Virtue, Second Wind, Valorous Smite, Darkfire, Deliverance of Faith


Kevaras outlines G2 in a dark aura before easing away to get a better look at the creature.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Dram - +2 all defenses (Dirt); DIRT taking 10 ongoing (se)
Cronin - resist 5
Guldarin
Greeg - resist 5; +2 all defenses to start next turn (used second wind); 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - BLOODIED?; +2 all defenses (Dirt); resist 5; 5 ongoing (se)
Golem 1 - BLOODIED; marked by Greeg
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn; granting CA to all to end Kevaras' next turn
Kevaras - used second wind


Rev DM wrote:


Andaros - BLOODIED?; +2 all defenses (Dirt); resist 5; 5 ongoing (se)

No question on the bloodied. :) That attack left him with 3 hit points remaining. :)


Ouch. Better make that save v the ongoing :)


Rev DM wrote:
Ouch. Better make that save v the ongoing :)

I have a major intuition that my next turn is going to be devoted to Second Wind and getting out of glass shard range.


Saving roll

1d20 ⇒ 17


Andaros nurses his wounds and considers taking a breather.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Dram - +2 all defenses (Dirt); DIRT taking 10 ongoing (se)
Cronin - resist 5
Guldarin
Greeg - resist 5; +2 all defenses to start next turn (used second wind); 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - BLOODIED; +2 all defenses (Dirt); resist 5
Golem 1 - BLOODIED; marked by Greeg
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn; granting CA to all to end Kevaras' next turn
Kevaras - used second wind


Move to M18
Dirt to L20
Healing Word on Andaros, healing surge + 3d6 ⇒ (2, 2, 5) = 9
Grasping Tide, 1d20 + 16 ⇒ (4) + 16 = 20 vs fort, 1d6 + 11 ⇒ (2) + 11 = 13 untyped damage, If the target moves before the end of my next turn 1d20 + 16 ⇒ (18) + 16 = 34 vs ref, it falls prone
save vs ongoing for Dirt 1d20 ⇒ 19

Dram moves closer to Andaros and lets his healing power seep into him, then unleashes his watery attack at the golem.


I am back :) I hope everyone missed me horribly and had a wonderful New Year. We had no internet access whatever and a delayed flight, but I am now ready to try and kill you horribly. Happy 2012!

Dram concentrates on healing his allies and getting Dirt to a slightly safer spot. This time, his water attack has no effect on the golem.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Cronin - resist 5
Guldarin
Greeg - resist 5; +2 all defenses to start next turn (used second wind); 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - BLOODIED; resist 5
Golem 1 - BLOODIED; marked by Greeg
Golem 2 - DCed by Kevaras; slowed to end Cronin's next turn; granting CA to all to end Kevaras' next turn
Kevaras - used second wind
Dram


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin simply batters at the golem in front of him, sending chips flying to no effect.

Minor: Sustain the resists. Standard: Invocation of War (weapon) vs G2 AC.
1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 302d10 + 12 ⇒ (1, 4) + 12 = 17
Assuming hit, 17 damage and next attack to hit G2 TEOMNT does +9
No move


More shards fly from G2 as Cronin thumps it and bounce harmlessly off the cleric.

MAP

All: +1 to attacks v G2 to end Guldarin's next turn - or +3 if it gets fancy and attacks Guldarin.

Next person to hit G2 before end Cronin's next turn does +9 damage.

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Guldarin
Greeg - resist 5; +2 all defenses to start next turn (used second wind); 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - BLOODIED; resist 5
Golem 1 - BLOODIED; marked by Greeg
Golem 2 - DCed by Kevaras; granting CA to all to end Kevaras' next turn
Kevaras - used second wind
Dram
Cronin - resist 5


Male Dwarf Invoker/Divine Philosopher 14

Welcome back, Rev.

"Ah. Now. That's a little awkward. Hitting you fellows with magic seems to get a rather unpleasant reaction. Have to get around that somehow. Oh, I know." Guldarin gestures, and one of his angels appears near the golem.

Minor, Summon Sword Angel O14
Standard, Sword Angel attacks G2, 1d20 + 17 + 2 + 1 ⇒ (12) + 17 + 2 + 1 = 32 vs Fort; 1d8 + 8 + 9 ⇒ (3) + 8 + 9 = 20 damage; this is a weapon attack, so not provoking a burst.


Guldarin summons up another of his angelic host - this time with a less benevolent attitude than Amy - and invites Swordy to take a lump out of G2. The angel complies gladly, sending glass showering over Cronin. The shards bounce off the goliath's divine defences.

29 damage from Swordy thanks to Cronin.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Greeg - resist 5; +2 all defenses to start next turn (used second wind); 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - BLOODIED; resist 5
Golem 1 - BLOODIED; marked by Greeg
Golem 2 - DCed by Kevaras; granting CA to all to end Kevaras' next turn
Kevaras - used second wind
Dram
Cronin - resist 5
Guldarin


Male Goliath Warden - Stoneblessed

Greeg again attempts to shrug off the shards of glass slicing into his body before falling back to standard tactics with his hammer.

"They told me breaking mirrors was bad luck, but this is ridiculous."

He calls out to his friends who don't know Giant "They keep asking us who we work for! Any ideas?"

Then he tries his own respose. "We're working for the giants damnit, let us be!" in giant.

Font of life class ability to save at beginning of round 1d20 ⇒ 16

Weight of Earth attack - Standard, Melee. Strength Vs AC 1d20 + 17 ⇒ (18) + 17 = 35; 1d10 + 12 ⇒ (3) + 12 = 15 damage and opponent is slowed until end of next turn

Mark opponent as free action

Save at end of round in case font of life failed 1d20 ⇒ 5

current condition AC 28, fort 28, ref 24, will 26, hp 95


Both golems listen to Greeg's words, but merely intone the same bland phrase again.

Archaic Giant:
"Who is your master?"

Greeg's hammer sends more glassy fragments into his own hide and Nayce, but the golem is now starting to break apart a little.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Nayce - resist 5; 5 ongoing (se) can teleport as minor to get closer to target during next turn
Andaros - BLOODIED; resist 5
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn
Golem 2 - DCed by Kevaras; granting CA to all to end Kevaras' next turn
Kevaras - used second wind
Dram
Cronin - resist 5
Guldarin
Greeg - resist 5; used second wind; 5 ongoing (se)


Male Half-elf Assassin 14 / Obsidian Stalker

Nayce swings his sword, hoping to finally destroy the golem.

Shadow Storm 1d20 + 19 ⇒ (15) + 19 = 34 vs AC. 1d12 + 19 ⇒ (11) + 19 = 30 damage on a hit.

Save 1d20 ⇒ 14

1 shroud on G2. If G1 drops, I move to J17.


Nayce's attack produces more fragments, but the golem is more durable than it appears. Shards fly into Greeg and Nayce.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Andaros - BLOODIED; resist 5
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud
Golem 2 - DCed by Kevaras; granting CA to all to end Kevaras' next turn
Kevaras - used second wind
Dram
Cronin - resist 5
Guldarin
Greeg - resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se)


Male Half-elf Assassin 14 / Obsidian Stalker

I saved against the ongoing.


Nayce Mernorr wrote:
I saved against the ongoing.

And got a fresh dose for hitting the golem again. Which I now see I failed to mention being an idiot.


Using Second Wind, moving out of the glass spray area. to Q20


Andaros, feeling that discretion is the better part of valour at this point, makes a strategic withdrawal as he picks bits of glass out of his torso.

Beleaguered G1 clobbers Greeg again, dimly aware that the goliath has it under his eye. Glassy fists pummel Greeg unmercifully, shoving him aside. And bloodying him probably. Can never tell with Wardens.

Double Attack v Greeg, pushing one square for each hit.
1d20+21=37. Hits. 3d10+9-5=18
1d20+21=29. Hits. 3d10+9-5=29
47 damage to Greeg.

G2 plods ponderously through the companions, clobbering everyone in its path and end up next to Andaros.

Golem Rampage. Moves speed +2 and can enter enemy spaces. When it does so for the first time, uses Slam. Tracking a path that goes through Cronin, Dram and Guldarin, ending adjacent to Andaros.
Cronin, Swordy, Dram and Guldarin all get OAs on it with CA.
1d20+21=30 v Cronin. Hits. 3d10+9-5=22
22 damage to Cronin
1d20+21=30 v Dram. Hits. 3d10+9=33
33 damage to Dram
1d20+21=41 v Guldarin. Hits. Crit. 3d10+9=39
39 damage to Guldarin.

Kevaras's DC will come into play here.

MAP

Golem notes:
A golem taking weapon damage automatically does 5 damage to any adjacent creature. Note that when golem is bloodied, this increases.
A golem taking non weapon typed damage makes an attack (close burst 5, enemies only, v Ref). On hit, target takes 2d6+10 of whatever damage type triggered the attack.

Kevaras - used second wind
Dram - BLOODIED?
Cronin - resist 5
Guldarin
Greeg - BLOODIED?; resist 5; used second wind; 5 ongoing (se)
Nayce - resist 5; 5 ongoing (se)
Andaros - BLOODIED?; resist 5; +2 all defences start next turn (used second wind)
Golem 1 - BLOODIED; marked by Greeg; slowed to end next turn; one shroud
Golem 2 - DCed by Kevaras; granting CA to all to end Kevaras' next turn


M Goliath Cleric 14 / Storm Speaker / Druid

1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 281d10 + 12 ⇒ (9) + 12 = 21
66/96 hp, 9/9 surge


Cronin's passing blow hits.

OAs needed from Swordy, Dram and Guldarin.
DC damage needed from Kevaras.


Between the healing and the second wind, Andaros is back up to 48 hit points.


OA 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 vs ac, 1d12 + 6 ⇒ (1) + 6 = 7


Dram's passing blow also hits.

OA from Swordy and Guldarin, DC damage from Kevaras and Guldarin is up.


Male Dwarf Invoker/Divine Philosopher 14

OA from Swordy, 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20 vs Reflex, 1d8 + 8 ⇒ (8) + 8 = 16 damage and the target is slowed - if this hits it will reduce the golem's move to 4 squares total, Speed+2.
OA from Guldarin, 1d20 + 10 ⇒ (6) + 10 = 16 vs AC, 1d10 + 4 ⇒ (7) + 4 = 11 damage
Edit: though I doubt if those hit.

Guldarin is bloodied, 24/73 hit points remaining. And rather indignant.[ooc]

"I say. Trampling dwarves isn't acceptable where I come from." Guldarin backs away from the hulking golem, muttering. "At least it wasn't another dire chinchilla." His sword angel flies over and attempts to exact some retribution.

[ooc]Move to M15
Swordy moves to N19
Swordy attacks G2, 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 vs Fort, 1d8 + 8 ⇒ (5) + 8 = 13 damage

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