The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
As you roam around the monastery hallways, you don't detect anything unusual. All of the doors are closed to each room or area. The foyer floor is damp, and contains a lot of debris that has come in through the collapsed wall. In the courtyard, the only visible article of note is the stone well. It smells like there is fresh water present within the well.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Saying there's no time to take Rufina to the cog is a little silly," says Celif. "We haven't walked that far from the dock. But being aboard the ship is no guarantee of safety. If she's been okay so far, then I agree here is where she should stay."


Female Human Rogue 6

While I continue listening to all the conversation of the others, I quietly slip around the corner and check the door at E-26 for traps. Then if it is locked I will unlock it then open it. If it is not locked I will open it and peer inside.

Checking for traps: 1d20 + 12 ⇒ (7) + 12 = 19

Disable Device: 1d20 + 15 ⇒ (5) + 15 = 20

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen:
The door is not trapped, and is unlocked.

Imowen opens the door and peers inside the room. Four mats made of woven bamboo fibers lay upon the floor. Monk robes and leather satchels hang from wood pegs inserted into the walls. A small table supports a candleholder and set of bowls carved from wood. A table in the middle of the room contains a vise and a hand operated lathe. A small chest contains woodworking tools such as planes, chisels, saws and drills. The floor under the worktable contains a pile of damp wood dust and shavings. The floor and corner walls in the northwest section of the room are cracked, glisten from water seepage, and the room smells of mold and damp earth.

The map is updated.


Cat Druid lvl4
Status:
Fener 40/40 HP Rudy 28/28 HP

Fener will Move to C21 and peer through the hole in the wall.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo hops off Lryhla and looks into the room with his hand held open in front of him. He mutters quietly as he looks around. The wolf sniffs the floorboards.

Cast Detect Magic within the room.

Perception: 1d20 + 15 ⇒ (1) + 15 = 16
Lryhla's Perception with Scent: 1d20 + 5 ⇒ (18) + 5 = 23


Male Valgaardian Barbarian 5

I move up to E-19, and open the door to my right. I then peer in.

perception: 1d20 + 6 ⇒ (3) + 6 = 9


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

With such close quarters and not wanting to block anyone's movement, Celif holds position and waits.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
Your observation indicates a portion of the wall has collapsed, and the resulting hole has been extensively used as an alternate route into this wing. In addition to evidence of a human's footprints, there are signs of animal passage as well, both into and out of the west wing.

Gezzo:
You detect a faint aura of transmutation coming from one of the monk backpacks hanging from a wooden peg in the wall. Lryhla appears to be interested in something in the sodden pile of sawdust and wood shavings under the table in the middle of the room.

Thorgrim crosses the foyer area and opens the first door on the right. Two copper bathtubs occupy one side of this room, and washstands occupy the other side. A small coal stove vents through the ceiling, and a kettle for heating water still sits on its flat top. Several wood buckets and a mop are stacked in a corner.

The map has been updated.


Male Valgaardian Barbarian 5

A washing room..

I open the left door.

perception: 1d20 + 6 ⇒ (1) + 6 = 7


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif giggles. "Nothing of interest to you in that room, eh Torgrim?"


Male Valgaardian Barbarian 5

Put my face under my right armpit, going slightly green..

Not in the slightest


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo walks over to the backpacks and opens each of them to examine the contents.

There's an aura coming from this bag. He says to no one in particular as he searches the bags.

Spellcraft to ID item: 1d20 + 7 ⇒ (16) + 7 = 23

Once he finishes his search, he goes over to Lryhla and prods pile of sawdust that has the wolf's attention with the tip of his sword.

Take 10 for Perception=25

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim tries opening the left-hand door and discovers it is locked.

Gezzo rummages through the monk backpacks on the wall, and discovers the following items:

3 cowry seashells
1 tindertwig
4 slings
1 pouch of sling bullets
2 dagger knives
1 potion of Cat's Grace The source of the aura.
1 folding wood saw
4 sets of underclothes
2 candles

He prods the pile of sawdust with the top of his sword, and a group of angry centipedes comes scurrying out of the pile and attacks him and Lryhla!

1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 5 ⇒ (20) + 5 = 25
Confirm possible crit: 1d20 + 5 ⇒ (19) + 5 = 24 crit confirmed

The insects swarm on Gezzo and Lryhla, and inflict several bites!

Each of you please do a Fortitude Save.

Everyone Roll for Initiative!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Initiative, and ye gods how I loathe swarms: 1d20 + 2 ⇒ (16) + 2 = 18


Male Dasun (half-orc) Oracle 6

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16


Cat Druid lvl4
Status:
Fener 40/40 HP Rudy 28/28 HP

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Male Valgaardian Barbarian 5

initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Kick'd the hornet's nest have you?


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Initiative: 1d20 + 9 ⇒ (9) + 9 = 18
Gezzo's Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Lryhla's Fort: 1d20 + 5 ⇒ (16) + 5 = 21

Bugs...bugs...BUGS!!!


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

"Only they can hear the footsteps of their uncle."


Male Valgaardian Barbarian 5

Um.. Flug, are you hinting that there is a big one of those?

I never get what Flug says.. :(

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Enemy Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Female Human Rogue 6

This is a fine mess you stirred up, Gezzo! I say as I observe these biting critters scurrying all over.

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo feels poison race through his system, leaving him dazed for one round! You are unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Initiative Order:

Group 1: Celif, Nastrod, Gezzo, Flug, and Imowen
Group 2: The BUGS!
Group 3: Fener and Thorgrim

Round 1:
Group 1: Celif, Nastrod, Gezzo, Flug, and Imowen...

The Map Is Updated...


Female Human Rogue 6

Moving to E-27, I grab my masterwork mace and raise it over my head and bring it down soundly on the group of centipedes!

Attack: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Dasun (half-orc) Oracle 6

Nästród slides the enchanted blade out its scabbard and utters the command word for it to burst into flames.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Lryhla snaps and bites frantically at the bugs and backs up towards the door. Gezzo swoons and sways, looking blankly at the ceiling.

Lryhla and Gezzo had dismounted, so moving Lryhla to E26 in front of the door.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen tries to hit the bugs, but misses!

Nastrod initiates his flaming blade...

Gezzo is dazed...Lryhla tries to bite the bugs but misses!


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Needlessly cryptic oracle . . . check! And sawdust you say? I seem to recall that being flammable.

"There is one, somewhere," Flug agrees, speaking to Thorgrim.

He takes out a tindertwig from his backpack, absently search as the contents shuffle themselves until his hand closes on what he wants.

Taking an item out is a standard action for me.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

At a loss as to what action to take, Celif follows Imowen's lead!

Attack (Lead-Filled Mace): 1d20 + 4 ⇒ (2) + 4 = 6 Wow, I didn't mean it so literally!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug rummages in his backpack to locate a tindertwig...

Celif tries to bash a bug, but it is too fast and she misses!

Group 2: The BUGS!

The bugs keep crawling on Gezzo and Lryhla, attempting to bite them!

1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (3) + 5 = 8

Confirm two possible crits:

1d20 + 5 ⇒ (19) + 5 = 24 confirmed
1d20 + 5 ⇒ (3) + 5 = 8

Gezzo and Lryhla: Make Fortitude Saves...

Group 3: Fener and Thorgrim


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Wow, that is a lot of attacks. I've never seen swarms handle in quite such a way (assuming its a swarm, that is). I'm receiving any damage from these hits?

Gezzo's Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18
Lryhla's Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7

Edit: Knowledge check once I get a chance.
Knowledge: Nature: 1d20 + 7 ⇒ (8) + 7 = 15

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo shakes his head, and appears to not be dazed any longer...but Lryhla is now poisoned, and stands in place, drooling on the floor, dazed! Additionally, Lryhla incurs 1 point of bite damage.

Gezzo:
It is not a swarm, there are 16 insects attacking you. The bite damage is negligible, but any successful bite transmits poison.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener rushes to the opening ( F27) of the door and changes back to human form (move + standard action)

Rudy Barks and stays where he is.


Male Valgaardian Barbarian 5

Double move to D-26

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Both Fener and Thorgrim move toward the action occurring in the room...

End of Round 1

The map is updated.

Round 2

Group 1: Celif, Nastrod, Gezzo, Flug, and Imowen


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Perhaps foolishly, Celif lunges forward and tries to touch one of the creepy-crawlies... away from the bitey end!

Touch Attack: 1d20 + 3 ⇒ (8) + 3 = 11 (I'm guessing that's the right thing to roll? Not an armed attack, so opens her to an AoO I believe.)

Intent was to use Lore Keeper special ability, 21 for a knowledge check on the critters. But an 11 ain't gonna do much!


Female Human Rogue 6

I repeat my attempt at smashing the centipedes with my masterwork mace, hopefully with better results this time.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Oh well . . .


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

How high are the ceilings in this place? Enough for me to crawl on while above somebody else?


Male Dasun (half-orc) Oracle 6

Since it looks like there is limited space, I'll just ready and action to attack the first centipede that comes into range.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Flug Managarm wrote:
How high are the ceilings in this place? Enough for me to crawl on while above somebody else?

10 feet high, so yes.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:

Perhaps foolishly, Celif lunges forward and tries to touch one of the creepy-crawlies... away from the bitey end!

[dice=Touch Attack]d20+3 (I'm guessing that's the right thing to roll? Not an armed attack, so opens her to an AoO I believe.)

Intent was to use Lore Keeper special ability, 21 for a knowledge check on the critters. But an 11 ain't gonna do much!

Celif:
The centipedes are not a swarm, but there are 16 insects attacking. The bite damage is negligible, but any successful bite transmits poison.
Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen attempts to strike an insect with her mace, but the bug is too fast, and she misses!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo continues trying to attack the centipedes.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Free action to drop the tindertwig. It lands in a random direction 1d8 ⇒ 7 west 10 feet away (counting clockwise from Flug's north). Casting Spider Climb on myself and then move action to climb to the ceiling and move on top of the wolf.

Flug drops the tindertwig and starts murmuring something in a strange language. The tindertwig does not fall just yet, hovering in place before seeming to be carried off by an unknown wind to the west before suddenly dropping.

The sound of Flug's murmurs is cut off by a final choking gasp, the oracle surrounding himself with a black light that soon disappears, and he presses his hands to the wall before his feet follow suit, sticking impossibly without any aid as he crawls to the ceiling and into the room with the centipedes.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo strikes at the bugs crawling upon him and manages to hit one and squish it dead!

Flug drops his tindertwig and crawls up the wall and onto the ceiling, overhead of Lryhla!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Group 2: The BUGS!

The bugs keep crawling on Gezzo and Lryhla, attempting to bite them!

1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (8) + 5 = 13

Confirm two possible crits:

1d20 + 5 ⇒ (19) + 5 = 24 confirmed
1d20 + 5 ⇒ (3) + 5 = 8

Gezzo and Lryhla: Make Fortitude Saves...

Group 3: Fener and Thorgrim


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo's Fort: 1d20 + 4 ⇒ (7) + 4 = 11
Lryhla's Fort: 1d20 + 5 ⇒ (15) + 5 = 20


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener calls out. Everyone try to get out of there! We can close the door and trap them in. Thorgrim pull Gezzo out if he cant get out himself.

Fener then pulls out and tosses a bottle of lamp oil to the center of the room.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

At Fener's direction, Celif backs away towards/through the door.

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