The Inheritors Mark (Inactive)

Game Master Johnnycat93

Souls: 1101

Player's Handbook

Map

Firekeeper Shandara HP 3(20)/23
Norowas HP 35(4)/35; 2 pts CON burn


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Female Human Magus [eldritch archer, sphere magus]-hunter 4

Hello, anyone there?


Spooky Skeleton Scarecrow

There's been discussion but the group has not made to move forward or not.


Spooky Skeleton Scarecrow

Altair are you around?


Spooky Skeleton Scarecrow

Bump again


Spooky Skeleton Scarecrow

Bump-bump
bump the the thread
bump it up


Spooky Skeleton Scarecrow

If there's no posts by the end of the day I'm afraid I'll have to close this game down


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Lets see if the sneaky route pays off this time. At the very least it would be nice to know what we are facing before we do so.


Spooky Skeleton Scarecrow

Tarina and Orntorias have 24 hours from this post to check-in, otherwise I will be forced to remove them from this game.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Posting quick check in. Long post soon.


Spooky Skeleton Scarecrow

Unfortunately I am going to have to remove Tarina from this game.

Altair, Orntorias, would you like to continue with just the two of you and reach the end of this portion of the campaign or would you like to take a small break while I find two replacements?


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

I'd prefer to wait an extra day for Tarina to be honest.
Finding new people that mesh with the current group is going to be more of a pain in the ass than cutting someone who is already part of it some slack.

Weekends are often busy for a lot of people and while I agree our pace as of late has been too slow this doesn't seem like the best solution.

That being said Altair is a rather effective scout and decent tank while buffed.* Orntorias can slaughter things and is a healer. So assuming we can out maneuver our foes we still have a decent chance at dealing with things as a duo.

*If the bad guys could quit rolling 17+ dice to hit that is.


Spooky Skeleton Scarecrow

Her last post was over 9 days ago. That being said, I'm not a monster. If she shows back up I'm happy to get things moving again.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

I'm sorry for not posting earlier, but I am on vacation and the wifi is horrible here. And it would pain to post from my phone all the time, so I'm sorry for not telling you guys earlier. I had fun, but I don’t think I'll be able to keep up with posts any more. So this is goodbye. Thank you again for your guys time, for me it was time worth spent, see yah!


Spooky Skeleton Scarecrow

Thank you for participating as long as you did, Tarina. Good luck in the future.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Slightly longer post; Sorry about that work has been hectic and my fiance has started insisting that I help babysit her god daughter so I've been rather distracted.


Spooky Skeleton Scarecrow

Since it seems like we're at a good resting point I think I'm going to actually go ahead and bring in two replacements right now. We should be able to come back with some extra momentum.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Well I imagine some of the folks in that recruitment you have for the second table will be interested.
Though our set up does have a few small differences. Hope they notice them.

Question on this Gnaw ability. Does it stack with other bleed damage?
I'd like to know if I could hit someone with a sneak attack followed by this to heal 2 HP per round as the bleed damage would be coming from two separate sources.


Spooky Skeleton Scarecrow

Yeah, since gnaw and sneak attack would be two different attacks they would each trigger the Hunter trait separately.

One of the people I contacted was an applicant from this game that hadn't made it in so they should be all set up.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Would I correct to assume that we still need to select the power to utilize it or is reading the books enough to be able to play with this particular toy?

It has got quite a few other talents to compete with if thats the case.
Exhausted is a good debuff though I can't help but feel its "best" use is the ability to vamp a creature on 1-1 bleed/heal with the hunter trait.

A disturbing yet effective method of healing to be sure.


Spooky Skeleton Scarecrow

It's definitely more of a debuff. You will need to select it though, sorry, but as long as you have the tome you can pick it up.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Greetings, bearers of the Inheritance. I am Shandara, keeper of the fire. I will be travelling with you, to keep the fires of hope lit, for however long I can.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Would anyone like to catch me up on the overall quest and goals you're pursuing? I read through the last two pages of gameplay, and it seems like you've just lost two players. I hope a firekeeper (and Pyromancer) can lend a hand!

If I understand you're resting the night and having a meal before moving on? GM Spooks, do you want to intro me or do you want me to do a self-intro post?


Spooky Skeleton Scarecrow

I'd rather you self-introed.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Our group hasn't got a specific goal in mind. Explore this land in hopes of finding our various desires I guess. We joined forces because few people are crazy enough to enter this place and its easier to deal with in a group.

Walked on a giant highway for a good length of time, nearly got roasted by an obviously immediately lethal dragon encounter. (adult+ lava dragon with template.)
Get to ground level and find a camp full of insane beastmen, deal with them and rest for the night once its finished.
Find some helpful gear and a clue relating to "seeking a shrine"
Head to the beastmen's canyon city to cross the thing (only available path we could see)
Spirits of the dead start chanting and tries to voodoo us. We decide to get out of the area in the fastest possible way.
Crossing the bridge works but it snaps as our last ally walks over it (Karthan who was unable to continue the game)
We get out of the area and seek cover in the Giant's ruin to avoid getting eaten by whatever passes for grassland predators around here.

then we talk with the giant, Altair sneaks past the abbot to raid the pantry and you came to talk with us afterward.

As for current missions we still have the vague idea of seeking this shrine. (there was a ruin visible under the canyon beast village that wasn't feasible to reach at the time. the abbot guards what is likely a passage underground. It might lead there.)

Figuring out how the inheritor's marks work/ learning more about this place. The giant priestess has been quite helpful in that so far.

Possibly getting back up onto the giant's highway from earlier as it is likely to lead somewhere useful.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Excellent. Thanks for catching me up. Im okay with either direction, though the abbott sounds interesting.

-Posted with Wayfinder


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Glad to help.

As the Abbot/ village is the pieces we've heard most about so far I'm thinking it best to look to them first.

I'm semi-interested in finding out where the dragon nests. If only so as to steal any loot it might have while its out hunting.

Sadly there are no blind giants with greatbows lying about to cripple this one for us. Actually fighting it will just result in our death.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

That's okay, maybe we can come back later when we've got a few more levels on us.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

From the roll Altair got we know its at the very least a Mature adult magma dragon mutant. (That is to say it has a template)
Its got better armor than its normal brothers and seems to give off some manner of noxious/poisonous cloud.

So crunch wise something like a CR 14 at least


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

-_- Yep. Coming back later. Assessing threat level is a key skill in Dark Souls.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Additionally you missed a great opportunity with your pet by not having a rock lobster.


Spooky Skeleton Scarecrow

Everyone ready to go?


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

I was mostly waiting for another person to post as the last in game thing said was by me.
That said I'm ready to press forward.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

Ready to move to the basement


Spooky Skeleton Scarecrow

If anyone wants to declare pre-battle buffs do it now. I'll post in the morning.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

I will use warmth to give us each temporary hp

-Posted with Wayfinder


Spooky Skeleton Scarecrow

Remember Warmth doesn't grant temp hp over the characters maximum hp


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

If everyone is comfortable with it I'd like to spend 30 souls in order to gain 6 Hp/ Level

I am also casting Dark Weapon on my weapon for +4 damage and will spend a SP to maintain it for 1 minute.

I'll also activate Bronze Lancer's Edge as long as I'm reading the rules correctly

Path of War Expanded wrote:
...You initiate this boost as part of the next charge attack you make...

So I assume I activate it now as a sift action and it doesn't need to be used until I make a charge?


Spooky Skeleton Scarecrow

No, you spend the swift when you make the charge.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Go nuts. We can get more souls by defeating him after all.
Harder to do that when we are dead.


Spooky Skeleton Scarecrow

Giving Orntorias a few more hours


Male Human Thaumaturge (Soulfire Master) 4 (Demi-Gestalt Bard)
stats:
HP: (39/39) AC 16 (FF 15, Touch 11) CMD 13 FS +4, RS +2, WS +4, Initiative: +5 Perception: +8 Darkvision

Hello everyone! I'm ready to jump into this game with you all. It took me awhile to acclimate myself to the newer rules, but this looks really fun so thanks for letting me join your group.


Female Human Sorcerer 4; HP 03/23; AC 15/13/13; F: +2 Ref: +3 Will: +5; Spell Points:11/12; Perception +5; Initiative +2;

Hello! Pleased to meet you!

-Posted with Wayfinder


Male Human Thaumaturge (Soulfire Master) 4 (Demi-Gestalt Bard)
stats:
HP: (39/39) AC 16 (FF 15, Touch 11) CMD 13 FS +4, RS +2, WS +4, Initiative: +5 Perception: +8 Darkvision

Likewise!

I got this:

PM from GM:

You have arrived at the abbey just after the party has left for the basement. A giant named Lucina was there to great you and informs you that a party of Inheritors had gone below. She has hears several loud crashes and is worried about what has become of them.

so I'm going to join the gameplay thread.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

The Abbot is in the process of kicking our collective asses.
Feel free to join us.


Spooky Skeleton Scarecrow

I've already said that I don't bother using CR to balance things but with a quick glance at the guidelines I think this encounter would be at CR 5. Maybe 6 if you consider the pillars to be a major advantage for the Abbot.


Male Human Thaumaturge (Soulfire Master) 4 (Demi-Gestalt Bard)
stats:
HP: (39/39) AC 16 (FF 15, Touch 11) CMD 13 FS +4, RS +2, WS +4, Initiative: +5 Perception: +8 Darkvision

If you guys could hold off a minute to post, I'm going to buff damage and grant temp HP (that stacks with others) but I need to wait until I get home so I can use my computer.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

I'm spending my action helping out knight escape the hole he is in.

@Spooks
I'm not complaining, its based off a souls game. Getting my butt kicked is an expectation.
Never mind the fact that I keep skipping the chances I have to pre-buff.
Having feral mutagen and pounce up at the start of this combat would have made things drastically different.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

As far as I can see the climb check DCs get drastically easier with something to brace against/ pull on.

Even assuming Altair is no help with his own strength would that not not still be true?


Spooky Skeleton Scarecrow

Ideally you would just lift him out. I'll try and look stuff up and get back to you.


Male Human Thaumaturge (Soulfire Master) 4 (Demi-Gestalt Bard)
stats:
HP: (39/39) AC 16 (FF 15, Touch 11) CMD 13 FS +4, RS +2, WS +4, Initiative: +5 Perception: +8 Darkvision

GM, do I currently have any souls? I just want to know in case I want to power my Hex talents.

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