Knight
Str 18, Dex 8, Con 16, Int 10 Fth 14, Cha 10
Male Ranger Ambush Hunter 3 / Incanter 1 / VMC Oracle
No Covenant [6]
Init +5 ; Senses Perception +9
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DEFENSE
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AC 15, touch 9, flat-footed 16 (+6 Armor)
hp 42
Fort +6, Ref +2, Will +5
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OFFENSE
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Speed 30 ft.
MeleeTwo Handed IKGS +8 [1d10+9] / IKGS +7 [1d10+12]
Special Attacks
Maneuvers Known
Stances- Phalanx Lancer
Strikes- Bronze Lancet Charge, Crushing Blow
Boosts- Bronze Lancer’s Edge, Hastened Leap
Counters- Oaken Shield
(*Readied Maneuvers)
Spheres of Power
Spell Points: 5
Beasthood
Shape Shift - For 1 SP, Gain aspects of the Beast for 1 min / CL.
Miracles
Lightning Spear - Standard action to throw lightning at target. 1d6 / CL.
Heal Excerpt - For 1 SP, touch to heal 1d8 + 3
Caressing Prayer - For 1 SP, touch to restore various ailments
Resurrection - Heal Excerpt and Caressing Prayer work on dead allies for up to 1 round.
Hexes (Specialization)
Dark Orb - Standard action to throw energy at target. 1d6 / 2 CL
Resonate - Spend souls to empower spells. May spend up to 10 souls / CL
Resonant Soul - Gain +2 damage / CL for 10 souls to Dark Orb
Numbness - Standard action touch to grant Temp. HP = CL + 2. No Temp HP past max hp
Resonant Flesh - standard action touch to spend 10 souls to grand +2 HP / HD. +2 HP / HD for every 10 souls spent to a maximum of +6 / HD for 30 souls
Dark Weapon - Standard action touch to grant +2 damage / 2 CL to weapon. 1 SP to maintain for 1 minute otherwise concentration to maintain.
Twisted Barricade - make a wall for 4 rounds / day
Promised Walk of Peace - 4 rounds / day create an area of non-violence for 30ft
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STATISTICS
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Str 18, Dex 8, Con 16, Int 10, Fth 14, Cha 10
Base Atk +3; CMB +7; CMD16
Traits Magical Knack [Incanter] - +2 caster level to Incanter.
The Hunter - Heal 1 HP per die of Bleed damage inflicted. Gain access to Beasthood Magical Talent
Reactionary - +2 to initiative
Pride - when threatened, accused, or challenged take -2 diplomacy and Sense motive involving that creature until it apologizes.
Feats Power Attack, Improved Initiative,Piercing Thunder Style, Discipline Focus [Piercing Thunder], Endurance
Skills Acrobatics + 6, Handle Animal +7, Perception +9, Spellcraft +7, Survival +9, Knowledge (Dungeoneering) +6, Knowledge (Geography) +6, Knowledge (Nature) +5
SQ Track, Wild Empathy, Combat Style {Two Handed}, Favored Terrain +2 {Underground}, Maneuvers, War Sight, Wolf Scarred Face
Gear 875 gp, Breastplate, Ivory Knight’s Greatsword (+1 Enchanted Spear), Masterwork Longsword,Wand of Cure Light Wounds [35/35], Ioun Torch, Aegis of Recovery
Sif
Combat Trained Wolf
Medium Animal
Init +2 ; SensesLow Light Vision, Scent; Perception +9
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+2 Dex, +2 Nat Armor. +4 Chain Barding)
hp 16
Fort +5, Ref +5, Will +1
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OFFENSE
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Speed 50 ft.
Melee Bite +2 [11d6+1 and trip]
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STATISTICS
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Str 13, Dex 15, Con 15, Int 2, Fth 12, Cha 6
Base Atk +1; CMB +2; CMD14 (18 vs. trip)
Feats Skill Focus [Perception]
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking)