Figurine of the Ivory Champion

Orntorias the Ivory Knight's page

73 posts. Alias of Sach.


Race

HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

About Orntorias the Ivory Knight

Orntorias hails from the far lands across the barren sea. His coastal homeland was once a place of serene beauty with lush greenery dotting their Ivory towers; never before had a more regal and noble land prevailed on the harsh coastal lands. Orntorias was a notable captain of the Ivory Knights, an order of devote militia who were deeply loyal to their king and country. A Plague of the Sea started to creep across into their lands, tainting their fair city and slowly poisoning and warping their citizens. Orntorias heart ached for his people and he took it upon himself to set out into the dreadful mists himself, hoping to search for the source of the problem.
Orntorias is uncertain how long he traveled along those empty seas. He was certain at many points that he had died, with very little food and no water he was certain he was not long for this world. He awoke to the sound of shattering waves in the wreck of his vessel on the Unnamed Lands. He us certain that he's found the source of the poison spreading across the sea, but to what ends he's uncertain.

The Ivory Knight's Greatsword

An elegant spear from the coastal lands of Whyr. It received the moniker of "Greatsword" from it's elongated blade that extends far beyond it's carefully carved haft. How a thing of such beauty washed ashore in the Unnamed Lands is a mystery.

Mechanically the Ivory Knight's Greatsword follows the written rules of the Bec De Corbin augmented with the Moonlight Blessing Starting Gift.

Character Sheet:
Knight
Str 18, Dex 8, Con 16, Int 10 Fth 14, Cha 10

Male Ranger Ambush Hunter 3 / Incanter 1 / VMC Oracle
No Covenant [6]
Init +5 ; Senses Perception +9
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DEFENSE
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AC 15, touch 9, flat-footed 16 (+6 Armor)
hp 42
Fort +6, Ref +2, Will +5
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OFFENSE
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Speed 30 ft.
MeleeTwo Handed IKGS +8 [1d10+9] / IKGS +7 [1d10+12]
Special Attacks

Maneuvers Known
Stances- Phalanx Lancer
Strikes- Bronze Lancet Charge, Crushing Blow
Boosts- Bronze Lancer’s Edge, Hastened Leap
Counters- Oaken Shield
(*Readied Maneuvers)

Spheres of Power
Spell Points: 5
Beasthood
Shape Shift - For 1 SP, Gain aspects of the Beast for 1 min / CL.
Miracles
Lightning Spear - Standard action to throw lightning at target. 1d6 / CL.
Heal Excerpt - For 1 SP, touch to heal 1d8 + 3
Caressing Prayer - For 1 SP, touch to restore various ailments
Resurrection - Heal Excerpt and Caressing Prayer work on dead allies for up to 1 round.
Hexes (Specialization)
Dark Orb - Standard action to throw energy at target. 1d6 / 2 CL
Resonate - Spend souls to empower spells. May spend up to 10 souls / CL
Resonant Soul - Gain +2 damage / CL for 10 souls to Dark Orb
Numbness - Standard action touch to grant Temp. HP = CL + 2. No Temp HP past max hp
Resonant Flesh - standard action touch to spend 10 souls to grand +2 HP / HD. +2 HP / HD for every 10 souls spent to a maximum of +6 / HD for 30 souls
Dark Weapon - Standard action touch to grant +2 damage / 2 CL to weapon. 1 SP to maintain for 1 minute otherwise concentration to maintain.
Twisted Barricade - make a wall for 4 rounds / day
Promised Walk of Peace - 4 rounds / day create an area of non-violence for 30ft
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STATISTICS
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Str 18, Dex 8, Con 16, Int 10, Fth 14, Cha 10
Base Atk +3; CMB +7; CMD16
Traits Magical Knack [Incanter] - +2 caster level to Incanter.
The Hunter - Heal 1 HP per die of Bleed damage inflicted. Gain access to Beasthood Magical Talent
Reactionary - +2 to initiative
Pride - when threatened, accused, or challenged take -2 diplomacy and Sense motive involving that creature until it apologizes.
Feats Power Attack, Improved Initiative,Piercing Thunder Style, Discipline Focus [Piercing Thunder], Endurance
Skills Acrobatics + 6, Handle Animal +7, Perception +9, Spellcraft +7, Survival +9, Knowledge (Dungeoneering) +6, Knowledge (Geography) +6, Knowledge (Nature) +5
SQ Track, Wild Empathy, Combat Style {Two Handed}, Favored Terrain +2 {Underground}, Maneuvers, War Sight, Wolf Scarred Face
Gear 875 gp, Breastplate, Ivory Knight’s Greatsword (+1 Enchanted Spear), Masterwork Longsword,Wand of Cure Light Wounds [35/35], Ioun Torch, Aegis of Recovery

Sif
Combat Trained Wolf
Medium Animal
Init +2 ; SensesLow Light Vision, Scent; Perception +9
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+2 Dex, +2 Nat Armor. +4 Chain Barding)
hp 16
Fort +5, Ref +5, Will +1
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OFFENSE
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Speed 50 ft.
Melee Bite +2 [11d6+1 and trip]
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STATISTICS
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Str 13, Dex 15, Con 15, Int 2, Fth 12, Cha 6
Base Atk +1; CMB +2; CMD14 (18 vs. trip)
Feats Skill Focus [Perception]
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking)