| Classes/Levels |
HP Max 35 | AC16 T11 FF15 | CMD 18 | F6* R3* W7* | Init +1 | Per +10 (+14 underground) |
About Jagged Stone
"Pict'sha of Jagged Stone"
**
Jagged Stone
Male oread druid (menhir savant) 4 (Pathfinder RPG Bestiary 2 205, Pathfinder RPG Ultimate Magic 38)
LN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 natural)
hp 35 (4d8+12)
Fort +6, Ref +3, Will +7; +4 vs. fey and plant-targeted effects, +2 racial bonus vs. altitude fatigue and sickness, +1 trait bonus vs. mind-affecting effects you are not already suffering from
--------------------
Offense
--------------------
Speed 20 ft.
Melee adamantine scythe +8 (2d4+10/×4) or
. . mwk scythe +8 (2d4+10/×4) or
. . quarterstaff +7 (1d6+10) or
. . spear +7 (1d8+10/×3)
Special Attacks wild shape 1/day
Druid (Menhir Savant) Spells Prepared (CL 4th; concentration +7)
. . 2nd—barkskin, binding earth[ARG] (DC 15), lesser restoration
. . 1st—feather step[APG] (DC 14), longstrider, produce flame, stone shield[ARG]
. . 0 (at will)—create water, detect magic, guidance, mending
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +7; CMD 19
Feats Echoes Of Stone[ARG], Power Attack
Traits deft dodger, stoic dignity
Skills Acrobatics +4 (+6 to cross narrow ledges, +0 to jump), Climb +9, Handle Animal +3, Heal +7, Knowledge (geography) +4, Knowledge (nature) +4, Perception +10 (+14 underground), Profession (herbalist) +7, Spellcraft +4, Survival +7 (+11 to avoid becoming lost in caverns and rocky areas), Swim +9
Languages Common, Druidic, Terran
SQ crystalline form, mountain-born, nature bond (roc named scissor), place magic, spirit sense
Combat Gear scroll of entangle, scroll of faerie fire, scroll of feather step, scroll of jump, scroll of magic fang, scroll of obscuring mist, scroll of remove sickness, scroll of speak with animals, wand of cure light wounds, wand of longstrider (50 charges), alchemist's fire (2); Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], adamantine scythe, mwk scythe, quarterstaff, spear, belt of giant strength +2, canteen[UE], collapsible plank[UE], cooking kit, drug, pesh (adventurer's armory), holly and mistletoe, masterwork backpack[APG], masterwork Musical Rocks, pathfinder chronicle[ISWG], silk rope (50 ft.), spell component pouch, wooden holy symbol of Yamatsumi, wrist sheath, spring loaded, wrist sheath, spring loaded, 347 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Echoes of Stone +4 Perception underground and Survival to avoid becoming lost in caverns & rocky areas.
Mountain-Born +2 to save vs. altitude fatigue/sickness and on Acrobatics to cross narrow ledges.
Place Magic (6/day) (Su) Free, +1 to caster level for 1 round.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
--------------------
PFS Chronicles
----
GM Reward Spring 2014 PbP Game Day 2
Runelords CH4 Fortress of the Strone Giants
5-08 The Confirmation
5-22 Scars of the Third Crusade
4-11 The Disappeared(GM)
5-24 Assault on the Wound
0-14 Many Fortunes of Torch
2-11 Penumbral Accords(GM)
0-23 Tide of Morning
5-19 Horn of Aroden
Prestige: 15
Fame: 19
------
Scissor
Roc (Pathfinder RPG Bestiary)
N Medium animal
Init +5; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 17 (+5 Dex, +7 natural)
hp 22 (4d8+4)
Fort +4, Ref +9, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 20 ft., fly 80 ft. (average)
Melee bite +8 (1d6+1), 2 talons +8 (1d4+1)
--------------------
Statistics
--------------------
Str 13, Dex 20, Con 10, Int 2, Wis 13, Cha 11
Base Atk +3; CMB +4; CMD 19
Feats Toughness, Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Break Out, Defend, Down, Flank, Seek, Watch
Skills Acrobatics +9 (+5 to jump), Fly +10, Perception +5
SQ attack any target, break out, defend, down, flank, seek, watch
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Break Out [Trick] Chews through bars and bindings restricting itself or indicated creature.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Watch [Trick] Stands watch over designated area.