The Hollow Man (Inactive)

Game Master trux


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Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

"This is nothing of the natural world! There is some strong magic behind this." Mikka replies


Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5

Do you see what I see?:

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
untrained Knowledge: Nature, max possible 10: 1d20 + 1 ⇒ (4) + 1 = 5

As Kakao looks through the undergrowth, he thinks Ugly thing, whatever it is. Is that a crab's shell on it? He scratches his head in puzzlement.

Looking around, Kakao quickly finds a good place and ties off Plyto's reins on a nearby tree. He then readies his club -- it is about normal size but he seems to need two hands to wield it. Looking towards Cyanne and Gillig, he points towards the shape and then makes a bashing motion with the club.

He seems ready to follow if either of the others want to advance on the creature.


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Nope, but where you go I'll follow:

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Untrained Knowledge Nature: 1d20 + 1 ⇒ (20) + 1 = 21

Cyanne doesn't see the carapace creature until Kakao points it out, but perhaps she has some idea what it is?

She readies her spear and nods.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Mikka, back to you.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Apologies for the delay people.

Caramir takes a step back from the creature, and fires a shot at it, as his mind races to understand what they are up against.

Knowledge (Arcana): 1d20 + 5 ⇒ (18) + 5 = 23

Longbow Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage if it hits: 1d8 + 1 ⇒ (3) + 1 = 4

Move: 5' (updated on Roll20)
Standard: Arrow Shot
Free: Knowledge Check


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Hey trux, if you can find an icon wielding a staff, please exchange me. I do look out of place on the map.

(Next round after casting shield)

Karl steps up to the beastie to attack

As he moves in he pushes a piece of his power into the end of the staff he strikes with, and then attacks.

quarter staff: 1d20 + 6 ⇒ (5) + 6 = 11

damage: 1d6 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Caramir's arrow goes wide of its target.

However, Caramir positively identifies the magical beast, Whatever you decide to share each turn should fit within reason. (able to speak it quickly within 5 seconds.)

Caramir:
A spider collective, this group operates as one collective mind. Combined, they are resistant to all types of damage except bludgeoning attacks. It is also immune to any spell that affects a specific number of creatures, unless it is a mind-affecting spell.

If a medium creature nears this collective, there is a danger it could be engulfed by the host.

Unarmed or natural melee attacks against this monster will cause the attacker to suffer the effects of its poison.

It also has an attack where it can fling members of its host out to attack enemies, however this is limited to close proximity (10ft).

Victims of any attack suffer a poisonous bite.

Round 2 Mikka next


Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Moving quickly to stand alongside her new traveling companions, Mikka sends an arrow streaking toward the creature.

1d20 + 4 ⇒ (13) + 4 = 17
1d8 ⇒ 4

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Mikka steps up and lets loose her bowstring, but at the last moment, Morti moves into the line of fire. The arrow flies upwards as Mikka pulls the shot. It disappears somewhere overhead. Unfortunately, Mikka suffers a -4 to her attack while firing into melee. Otherwise, you would have hit the eight legged freaks.

Hey group, I'm going to give you a chance to hear from Caramir before the NPCs & badguy act. He has vital info thanks to his awesome brainworks. Caramir, feel free to PM me if you have any questions. You have can share about 15 seconds worth of knowledge with us, as you like.


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Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Apologies for the hold up guys - whole day in training as one of my teeth tries to pain me to death...

"It is a spider collective" - Caramir remembers - "As a group they are only damaged by bludgeoning attacks, and mind affecting spells" - he warns his companions - "And it engulfs those that get too close" - the elf adds, taking a step back, perfectly aware that he is almost powerless against such creature.

Never one to give up, he starts looking for a branch that he can use as a weapon.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Cannot access Roll20 now, will move one down and one right.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

The cleric and the bard cast away their crossbows.
First, Makirut moves closer and intones a familiar incantation. Grease appears on the ground around the spider. However, it manages to keep all of its legs anchored and stable.
grease DC 12: 1d20 + 5 ⇒ (10) + 5 = 15 Going to say only the spider's square and the square behind it are affected with grease. Will mark on map.

Montepierre rushes forward and plunges his spear into the heart of the creature. A high chittering noise cries out, and the hole Lerroux leaves in the swarm shows he hit his mark.
Montepierre attack: 1d20 + 3 ⇒ (20) + 3 = 23dmg: 1d8 + 4 ⇒ (3) + 4 = 7
confirm: 1d20 + 3 ⇒ (20) + 3 = 23dmg: 2d8 + 4 ⇒ (3, 6) + 4 = 13

The swarm lunges with a hundred fangs to bite Morti, but it stands no chance of making it past the dwarf's shield. The chittering continues as a whining noise from the beast.
Spider melee 1 okrin, 2 morti, 3 karl, 4 do something else.
spider ai: 1d4 ⇒ 2 bite attack: 1d20 + 4 ⇒ (11) + 4 = 15

C&K:
You both noticed it earlier, when your passive perception allowed you to see it up ahead. This creature is not trying to be stealthy at all. You can hear the crashing and snapping of limbs in the distance. It seems to be throwing its weight around, but it’s hard to see through the trees.
Your perception rolls do allow you to take a better look at Gillig. He is armed with a bow and some homemade arrows. He has a waterskin and a small hunting knife. He also looks more than a little discouraged.
Your huntsman motions to you that he plans to go around. His head is tilted to the side as if in question.

Cyanne Only - Knowledge:
You know this monster is likely a Barkclaw, your father probably encountered one at some time in his youth and told you about it, but you can choose any story you wish. From what you know, this is a large monster with a thick carapace that has a strong fortitude. It wields four strange claws that have three-part pincers with vice-like strength. It preys on large and small creatures alike.
Normally it will attack and eat anything that nears its lair. However, this one has likely left its lair to be behaving in such a manner. -Probably showing similar signs of aggression to the other animals you’ve noticed.
The thing’s many eyes sit atop lightly furred antennae. These allow it to sense vibrations and sniff the air as a snake uses its tongue. You can probably safely whisper to one another without being heard, but there is always the off chance it could notice you.

Bulk of the partay partay is up next.


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Round and Round We Go:
If Gillig is suggesting that we go around, Cyanne will nod, and gesture to Kakao that we go around. She will also put a finger to her lips indicating that we need to be very quiet doing so.

Trux Only:

Does Cyanne know if this creature has a mind? Or is it mindless, like most vermin? This would affect her actions going forward.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Cyanne Miller:
Mindless monster. Like a bug or insect.


Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5

Please do not disturb the rampaging monster:

Seeing that both Cyanne and Gillig want to avoid the creature, Kakao looks back and forth between the creature and his mule.

He cocks his head to the side, evidently thinking. I hope that creature continues to make lots of noise, because Plyto is even less stealthy than I. Guess worst case, we have to fight anyways. Might as well at least try it their way.

Shrugging, Kakao nods in agreement. He unties Plyto's reins and takes them in one hand, putting his club over his shoulder and carrying it one handed. He then follows the others, trying to give the creature a wide berth.

Kakao is careful to keep himself between the mule and the creature.

Handle Animal: 1d20 + 4 ⇒ (18) + 4 = 22 I have no idea what sort of stealth the mule has, but that is enough to push for a trick an animal doesn't know. Got lucky there.
Stealth: 1d20 + 3 ⇒ (7) + 3 = 10

There is some jingling of gear, but the mule does stay calm and in control as he follows the others.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Considering his options with Caramir's good word, Okrin fortifies himself for the fight ahead.

Okrin casts mage armor on himself. AC increases to 19 for 1 hour.


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Sneak, Sneak, Sneak Past the Monster:

Given that the group's stealth is only going to be as good as it's noisiest member, Cyanne takes ten on stealth roll to match Keiko. She will stay between Keiko and the monster if she can.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Karl continues to attack

Karl ripples off a spell into his quarter staff (ray of cold)

concentration: 1d20 + 6 ⇒ (18) + 6 = 24

Then strikes rapidly with his quarter staff

quarterstaff, spellstrike: 1d20 + 4 ⇒ (8) + 4 = 12

quarter staff: 1d20 + 4 ⇒ (3) + 4 = 7

but his blows go awry


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Nodding at Caramir's warning, Morti stands his ground against the swarm, swinging his hammer wildly at it to keep its attention away from his more vulnerable companions.

warhammer - power attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Ok Karl, I'll count that as your Round 3 attack. Karl's round 2 attack and morti's round 2 attack both go wide.

Karl's quarterstaff and Morti's hammer bith miss the spidermind as is skitters side to side.

caramir finding wood: 1d100 ⇒ 25rolling for under 5: 1d20 ⇒ 4
Caramir is able to find a good branch 20ft east of the spider monster and picks it up!

caramir finding spiders on the wood?: 1d20 ⇒ 3rolling for under 3: 1d20 ⇒ 7

Round 3 Mikka is up


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Spiders in the wood? EEEK!! :D

trux, that wooden improvised weapon wouldn't by any chhance have reach, would it? ;)

"It will take damage from other weapons besides bludgeoning ones" - the elf adds - "It is simply , and particularly resistant to such attacks"

Happy with the improv weapon found, he prepares to move toward the creature -"Do not hit it with foot or fist - you will risk poisoning" - he warns.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

With this additional piece of insight from Caramir, Okrin readies his quarterstaff.

Attack roll for future reference when Okrin is up. Likely not to be able to check in until late tomorrow.

Quarterstaff: 1d20 ⇒ 1 And he drops his weapon...

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

If only you'd told me! Then I would just say, "Yes, I rolled to see if you found what you wanted". Now I'm going to have to give that a think. A Good Think.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

How's the thinking going? :D

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

If you found a reach weapon, it would be like an unfashioned ogre club. You would suffer the penalties for weilding a large-sized creature's weapon. I would not recommend going that route because the collective is hard to hit.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Meh, I don't really feel like going into close combat with that one, which brings me to another subject. I don't think we actually ever discussed whatever spells Caramir would have started with, did we? :D

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

You have three listed. I assume those are the three you know, and they fit with any elven mage. You can learn more when you get a chance to bend a wizard's ear. Sound good?


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Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Ok, I won't kick and sputter because of not having the usual 4+Int bonus (at least not too much) ;) Gonna add an item to my 'to-do' list - capturing a wizard, and steal his spells. Check!


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Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:
trux wrote:
I would not recommend going that route because the collective is hard to hit.

That's the truth, especially (in my case), if the dice roller hates you, lol

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

If you needed any spells to complete this module, I would grant 'em. ;)

Gee K, It's too bad, True Strike would definitely negate that problem. B)


Female bard (duettist) 3 HP 15/23 | Init +3 | AC 15 T 13 FF 12 | CMD 14 | F +5 R +6 W +3 | Per +8
Resources:
Bardic Performance Rounds 11/11 | 14/20 arrows | 15/20 cold iron arrows | 13/28 waiting for Daen's answer

Cyanne could help against your current monster, but she's not there... Dang it.


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Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

You haven't even joined, and you are already failing us... *Shakes head in disappointment*

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Round 3 Spider Mind and NPCs assumed actions if Mikka doesn't kill it herself...:
Montepierre jabs with his spear, but the spider doesn't stay still, moving to swarm Karl as Makirut's arrow goes wide!

1 okrin, 2 morti, 3 karl, 4 reroll
who are you?: 1d4 ⇒ 4
who who?: 1d4 ⇒ 4
I really want to know!: 1d4 ⇒ 3 dc 10 acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
Dex save, please Karl
mak attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2 mont attack: 1d20 + 3 ⇒ (5) + 3 = 8

dm only:
nope, nothing here.
1d6d1d20 ⇒ 15


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

dex save? Do you mean reflex save?

reflex: 1d20 + 1 ⇒ (10) + 1 = 11

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

aye. That was my goof.
Oh dear, Karl. Oh dear.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

You're not filling me with hope here trux

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Hopefully mikka does fill you with hope when we hear from her next!


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Should I post my actions? I think Caramir can drop the branch, grab his bow, and shoot right?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

You arent even going to use the branch? Well, let's take any further discussion into the discussion thread. No doubt mikka will be back to us here in a bit.


Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Taking a deep breath Mikka blots out all distractions, her eagle eyes locking onto her target as she looses another arrow.

1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18
1d8 ⇒ 6

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Mikka's arrow tears a hole in the spider's form, and the swarm crawls chittering over Karl attempting to engulf him. He is unable to move out of the way in time!
slam damage: 1d4 ⇒ 1 He is grappled within the swarm and trapped within the spider's body.

The roiling mass of arachnids bite injecting him with their venom. Fort save DC 12 please Karl. or take poison str damage: 1d2 ⇒ 1


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Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

I...Hate...Bugs

ow get them off, get them off

fort: 1d20 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Chk chk chkrak kick chrk
Everyone watches on as before their eyes the swarm appears to consume Karl. Mikka and the others can all glimpse patches of skin here and there within the monster as the mage struggles inside. Truly, a horrible sight none of you will likely forget any time soon.

Karl and other party memebers are up! Karl, if I remember correctly, you rolled to attack for round 3, I will allow you to change your actions at this point if you want to resist the grapple and try to escape. Spells will not provoke traditional aoos from within the spidermind. However you may be injected with more poison. Concentration checks will need to factor in any damage you are already exposed to.
Characters outside the collective need not fear harming Karl this round.

Should he survive, Karl will certainly have the future opportunity to gather bonus xp through spider-related roleplaying.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

not quite concurrently elsewhere in the forest:
Cyanne and Kakau are able to lead their mule back along the way they came before Gillig leads them off in a wide looping arc around the large monster. Maybe an hour or so later, Gillig turns onto a game trail through the undergrowth. It appears to be well-travelled.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Caramir's eyes go wide as Karl is engulfed - "Karl, No" - he spits through gritted teeth, all is thoughts of the fair village of Levoca leaving his mind at the idea of losing his companion.

Since we do not risk hitting him :D

His bow voices his thoughts.

Longbow Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage if it hits: 1d8 + 1 ⇒ (5) + 1 = 6

:P


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Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"Hang in there, Karl; we'll have 'em squashed soon!" the dwarf calls, giving the mass of arachnids as much force as he can muster. Nothin' against you, tiny ones, but we are not your flies!

warhammer (power attack): 1d20 + 1 ⇒ (18) + 1 = 19, damage: 1d8 + 4 ⇒ (2) + 4 = 6
spiked shield bash (power attack): 1d20 + 1 ⇒ (14) + 1 = 15, damage: 1d4 + 3 ⇒ (1) + 3 = 4


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Okrin retrieves his quarterstaff as fast as he can and does his best to fight off the swarm.

I'm guessing that this action won't occur until the next round.

quarterstaff: 1d20 ⇒ 11


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Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

wait I'm grappled? When did that happen?

break grapple: 1d20 + 3 ⇒ (16) + 3 = 19

And then move 30 feet, if grappled broken


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Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5

I must begin my journey:
Kakao follows Gillig and Cyanne back along the path.

Once they are well away from the creature and traveling along the hunting trail, he asks "What was that ugly thing? I've never before seen nor heard of such a creature."

Perception: 1d20 + 5 ⇒ (2) + 5 = 7 Now he has reason to look for stranger things...although if the rolls keep going like this it may be a while before he notices. :)

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Karl Chillstrike wrote:
wait I'm grappled? When did that happen?

yep, 'fraid so. CMD was 16 though, and you beat it! Even accounting for the strength damage!

Morti's mighty hammer swing connects with the creature, sending spiders flying in a burst of black and brown. From the hole spills forth a magus as Karl pops free and practically flies away from the creature.

But the spider takes one last swing at him before Karl can get clear. attack! AOO: 1d20 + 4 ⇒ (10) + 4 = 14!!!

It misses! The spidermind misses Karl! *Cheering* Just as he zooms away, Caramir's arrow goes wide and Okrin's quarterstaff attack misses. The swarm quickly recovers, trying to reform itself from its component parts. However, to the more perceptive among you it is clear that the thing is now looking mostly hollow at its core.

Karl, you appear in Montepierre's square and you move away as you like.

Okrin, you certainly can attack with your quarterstaff this round! I have marked in green the square where I assumed you moved to. Just move your token into range wherever you prefer. You have my ApOlOgIeS for not moving the spider earlier on. It effectively 5ft stepped into K's square.

Assuming everything is good with movement, ... ROUND 4 Mikka to play

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Kakao Mit Schlag wrote:
** spoiler omitted **

Journey to the Wyrd (Perception):
Kakau is 50% certain he just saw one of the trees step 20ft to the left. 70%... no ...20% certain.

Gillig wets his tongue and turns to speak with you. "I am not eager to know its name. Nor to share my kills with it. We are almost to the village. We should be safe to take a small break here."

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