The Hollow Man (Inactive)

Game Master trux


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Caramir wrote:


If Aldan or Jarka are with us, Caramir will ask them to wait there, while he motions his companions to move closer. If not, he simply speaks to the others:

Sorry forgot to say... the parents waited back on the truffle trail but didn't enter the gnarlywoods.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Grimmy, any details about the bees?


Definitely.

Caramir recognizes the breed of bee by the type of hive it makes. They are normally very passive and do not swarm, which is fortunate because they have a vicious bite on the rare occasion they get agitated enough to sting (usually only against predators).


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Crouching down next to the child, the over one hundred years old elven eyes fill up with tears, but Caramir holds them in - "A life filled with potential, but a candle snuffed out... It doesn't make any sense, these bees are usually not aggressive" - he pushes the girl's hair gently back, then stands up.

Methodically, he searches the area and the girl for clues on the attack.

Taking 20 on Perception for a total of 26

He then picks up the girl in his arms - "She must be taken to her parents - I am not the best with words... Someone else should give them these dire news, but I will carry her" - he states with a grim tone.


Resources:
Channel (3/4), Seize the Initiative: (4/5)
Human Cleric of Sefagreth 1 | HP 11/11 | AC:18 Tch:12 FF:16 | CMD: 15 | Fort +4 Ref +2 Will +5 | Init +6 | Perception +2

Larrieux responds to the elf. I will tell her parents.. He rubs the child's head. My guess is the poor little thing saw the hive and hoped for some honey. She probably was too much a novice to understand the danger.


Perception DC 12:
bzzzzzz... You notice that the bees are pouring out of the hive even though it's night time.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Grimmy, nothing additional from my search?

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

"Move out!" - Caramir warns - "The bees are swarming" - then begins his dash.


Nope everything looks normal.


DM Screen:
1d20 + 1 ⇒ (9) + 1 = 10

Beat initiative 10 to avoid getting stung.


Resources:
Channel (3/4), Seize the Initiative: (4/5)
Human Cleric of Sefagreth 1 | HP 11/11 | AC:18 Tch:12 FF:16 | CMD: 15 | Fort +4 Ref +2 Will +5 | Init +6 | Perception +2

Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Seize the Initiative

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

Mak stays behind at the treeline watching Larrieux and Caromir work. initiative: 1d20 + 3 ⇒ (5) + 3 = 8
When the bees swarm after them he takes a moment to catch on before hoofing it.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Note: Name's Caramir :D


whatever, potato tomato...


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Nononono... It is not the same, DM Grommy :D


Grommy? GROMMY!? I KEEL YOU!


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

lol[

initiative: 1d20 + 1 ⇒ (2) + 1 = 3

:/ sigh

Karl, is standing next to mak, is slow to react as the bees swarm out.


Resources:
Channel (3/4), Seize the Initiative: (4/5)
Human Cleric of Sefagreth 1 | HP 11/11 | AC:18 Tch:12 FF:16 | CMD: 15 | Fort +4 Ref +2 Will +5 | Init +6 | Perception +2

The bees are going to kill us all!


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Not Okrin! He's at a bath-house with Brother Arkadius!

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

Sorry, been having a rough day and forgot to spell check it. My tongue is from the south, so please be happy any of it is intell'ible.


Bee Stings
Karl: 2d6 ⇒ (2, 2) = 4
Mak: 2d6 ⇒ (5, 6) = 11

Poison:
save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save.

The bees do not pursue any further from their tree.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

Before he knows it, Mak is at the back of the line engulfed by bees. They are everything he sees, they are in his clothes, they are in his mouth, they wash over his hands and...fort save: 1d20 + 1 ⇒ (16) + 1 = 17
Mak takes 11 damage but manages to stay on his feet - barely.
Rough day for Mak as well. Do you want me to factor the damage to Dex regardless of the save?
He looks like he is about to collapse. Dots of black stingers pimple his skin from head to toe.


No if you make the first save you're free and clear.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

Ughwa, nghhrgle, frurganga
Mak starts to get his head on straight.
They didn't follow us! Stupid. Stupid. Stupid. "go find the lost girl in the woods" what could go wrong? What could POSSIBLY go wrong?


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Karl feels the bees sting and tries to fall back.
fort: 1d20 + 3 ⇒ (13) + 3 = 16

THE BEES, THE BEES, THEY'RE IN MY EYES, MY MOUTH! ARGH! THE BEES! lol


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Bravely ran away! :D

"They are not giving chase, but they shouldn't be this territorial" - Caramir pipes in, stopping the dash with the girl in his arms.

Baron Larrieux Montpierre wrote:
Larrieux responds to the elf. I will tell her parents.. He rubs the child's head. My guess is the poor little thing saw the hive and hoped for some honey. She probably was too much a novice to understand the danger.

"Thank you Larrieux" - the elf nods, then turns to Makirut and Karl - "Are you ok friends?" - he approaches them, inspecting the stings.

Heal: 1d20 ⇒ 9


Resources:
Channel (3/4), Seize the Initiative: (4/5)
Human Cleric of Sefagreth 1 | HP 11/11 | AC:18 Tch:12 FF:16 | CMD: 15 | Fort +4 Ref +2 Will +5 | Init +6 | Perception +2
Caramir wrote:

Bravely ran away! :D

"Thank you Larrieux"

The brave Sir Robin!

Larrieux nods to the elf, embarrassed by his show of softness. Changing the mood quickly, he speaks to his companions who were too slow to avoid the bees.

So...Do you gentlemen require divine healing?

Larrieux says a little prayer to the lord of commerce and healing blasts forth from his hands, surrounding his friends.

Healing: 1d6 ⇒ 4


1 person marked this as a favorite.
Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

As the healing washes over him, karl feels the pain of the stings fade away.
thanks a lot, baron. That was most helpful. Amazing, the pain has gone away.
This is obviously the first time karl has been healed.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

Mak slumps over next to a tree when the healing wave hits him.
He croaks "not as okay as I would like...Oh Yeah, that's the stuff brother."


Resources:
Channel (3/4), Seize the Initiative: (4/5)
Human Cleric of Sefagreth 1 | HP 11/11 | AC:18 Tch:12 FF:16 | CMD: 15 | Fort +4 Ref +2 Will +5 | Init +6 | Perception +2

Morti the Man!:

The newcomer walks into the Felled Ogre and witnesses a lively scene. Larrieux is sitting in a corner with an attractive barmaid in his lap. He is shirtless and has his head tilted all the way back. The barmaid pours a full pint of strong ale in his mouth. Unable to handle the speed of the pour, ale streams off his cheeks and chin. As the mug empties, the barmaid throws the mugs across the room. It shatters on the wall. The man sits up straight and belches loudly. The crowd cheers. Larrieux yells out "Another!" to the crowd's pleasure.

He stops and points at you. "I know you!" The barmaid covers his mouth with her hand. She appears drunk too. "Shhhhh! You don't know him Larrieux. You're drunk!" She slurs her words. Larrieux moves her hand. "I never forget a man who can out drink me!" He motions to you "Come hither old friend. Ceinwynn has a friend!" A shy, attractive female dwarf waves coyly.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

previously, at the Felled Ogre:
The travelworn dwarf pauses in the midst of shrugging off his cloak, double-taking at the drunken cleric."Why, yes you do, and I you!" Morti strides across the common room, accepting a mug from a barmaid on the way to grasp Larrieux's hand and pump vigorously in greeting. "What are you doing out here in Bard's Gate, Milord Larrieux? It's been what, two, three years?"

He pauses to down most of the mug in a long draft, swishing the last contemplatively. "This one of yours, then -- you must have been practicing since last I saw you? Yes, yes, a pleasure to meet you," the last while distractedly patting the dwarven lass on the knee, "But tell me, friend, what have you been doing with yourself these last years? And, shall I get us another round, or just myself?"


Resources:
Channel (3/4), Seize the Initiative: (4/5)
Human Cleric of Sefagreth 1 | HP 11/11 | AC:18 Tch:12 FF:16 | CMD: 15 | Fort +4 Ref +2 Will +5 | Init +6 | Perception +2

Felled Ogre:

Larrieux returns the hearty shake. "A merchant guard believe it or not. That was until I met this fine lass! I can't seem to leave her bed!" He motions to the bartender. "You heard my friend. Another round!" Larrieux lifts the barmaid off his leg and slides a chair over to the Dwarf. "It has been awhile since we have discussed theology! Have you come to revere the lord of the coin yet?!"

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

"Thanks for that."
Mak lurches up from his spot against the tree.
"Can we go back? Which way is back? Let us go back, culls. Bear ye the kiting lunan. I'll try and think of some jig for our hicksam friend Arlan. For now leave my wounds, they'll do with convincing him."


Resources:
Channel (3/4), Seize the Initiative: (4/5)
Human Cleric of Sefagreth 1 | HP 11/11 | AC:18 Tch:12 FF:16 | CMD: 15 | Fort +4 Ref +2 Will +5 | Init +6 | Perception +2

Larrieux nods at Mak. "My pleasure. If you require more healing later, please let me know." He falls in line with the group, keeping an eye out for trouble.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

As the group returns.

"What happened?"

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

The shoulders on the half-orc sink still lower.
"You may have been right, brother. Might have saved her if we went after her earlier."


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

you don't know that mak. But do bees act like that usually. And the dog, and the bear. I wonder if these people have insulted a powerful spirit.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Felled Ogre:
"A merchant guard, you say? Then we have another thing in common. I've just come from the delivery of my own charge. I do find myself in need of further occupation--where might you be headed next, and have you need of companionsh..."[/b] the dwarf broke off, glancing at Ceinwynn, and blushing slightly. "Er, ahem, no, I suppose you're set there."

"As for the theology, your Sefagreth is indeed respectable, but I find it a fine line between ruling over coin and being ruled by it. These days I find myself most drawn to the harp--I find it most satisfying to put my hammer and shield between harm and those undeserving of it."


After the mourning parents have buried their little girl, the villagers somberly finish Anna's soup gathered beside the big barn. Soon the lights are out in the little village, and the party is bedding down on bails of hay.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

"Who will take second watch? I can take first watch, but I need 8 hours of sleep by morning."
Mak stands by the door to the barn before the party climbs up to the hay loft.


Resources:
Channel (3/4), Seize the Initiative: (4/5)
Human Cleric of Sefagreth 1 | HP 11/11 | AC:18 Tch:12 FF:16 | CMD: 15 | Fort +4 Ref +2 Will +5 | Init +6 | Perception +2

Felled Ogre:

The cleric chuckles at the dwarf's response. "You always were a softy at heart Morti! As for me, give me coin. It rules the world!" He takes another draw from his ale. "I am headed to Endhome in the morning. I would love to have your company along the way. We could prosthelytize each other! I met a ranger who offered to be a guide." He pulls Ceinwynn back in his lap. "One more night together Mi Amore! We better make it a memorable one!"


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

"I can take second watch. Though I still would like to know what happened."


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

I'll take the last watch.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Apologies for the sparse posting guys - new job bearing down on me...

Will have an update later today - Caramir can take any watch. Every once in a while he'll climb on top of the barn to survey the surrounding area.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Felled Ogre:
Endhome, eh? I admit I'm without a destination, and that sounds as fair a choice as any. Yes, I think I shall join you in the morning--and in the meanwhile, leave you to your...business.

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

as the group beds down...
Okrin, think it's safe to say we filled you in - along with the rest of the village.
"Okrin, we followed Caromir out to a grove of trees. Her tracks led us to her body. Her body was beneath the hive. The hive consumed her. You saw the body. You heard what Larrieux said to Arlen, right?

Trust me, I wish we were fibbin'."


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
Karl Chillstrike wrote:
you don't know that mak. But do bees act like that usually. And the dog, and the bear. I wonder if these people have insulted a powerful spirit.

"What do you mean 'insulted a powerful spirit' Karl?" - Caramir raises an eyebrow - "This was but a child, a speck of life - how could she have insulted anyone or anything?" - he shakes his head in frustration.

"I hope you can agree to stay in the area for a little longer friends" - he adds - "If it is something in the water, food, or anything else that is changing the animal behaviour so, I would like to find out, and offer some respite to these people"

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

"Wouldn't you think they should scarper, ranger? Mak throws a hand over his shoulder.
"Look around, they are scared and with no sane flyer to lead their spirit. If these people can be forgotten by the gods, then perhaps we can forget their hash thorpe as well." his brow furrows.
"What can the effort here earn us?" He gestures to his still-swollen face. "Lo' dig what it has earned me! Here we are off the pad - cut off in some shaddy mudtown."

Makirut breathes.
And now I have to remember the look of that dead, poor sally for the rest of my life.

"Look, all my scavoir says these people don't need help. They ought to leave this wretched place... But I'll not leave it without you culls. Even if this village hushes us, I'm no sam bamish. If you boys want trouble, most assuredly we may find trouble here."


Female Orc

I don't mean the child insulted the spirit, but the village. It's in the old stories. I'm just thinking a loud on this.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Shaking his head. "What bad luck. I'm glad to see all of you made it back. The loss of a child will not be forgotten. I wish I could say my time here had yielded some answers. Showing interest in the talk of stories, What are these old stories of which you speak?"

Shadow Lodge

Male Half-Orc Vagabond 1 | HP:6 | AC:15 T:12 FF:13 | CMD 13 | F: +1 R: +4 W: +3| Init +2 | PerC: +5

"I never give your average human story much thought.
One old folk tale goes like this."
Mak adjusts his weight, leaning up against a support timber. "But if you ask me, it's all superstitious hogwash. Still.."

The Vanishing Village:

In the raw times, before the northmen came down and bent the world to their steel. The spirit of the peoples and the lands of Weymarch were untamed when entered into them a traveler from afar.
He was a Searcher, a seeker of truth and enlightenment from a distant land. He was close to the end of his mighty realization when he came upon a village one morning. It was a sickly and rough little place. As they say in the valley, "The day is short and mean" in such a place.
The paupers who lived there were disturbed by the stranger's appearance when he came into their dwelling place. A few brave of them barraged him with flights of stinging questions and sharp judgements. "Who are you? Why Came Ye here? What is wrong with you?"
They wasted his day away with these questions and with time it was dark, and as now, the night was dangerous in those days now forgotten. For this was before the time of Muir and Sefagreth. The villagers who were ignorant acted raw and unshaped.
This man, this traveler so close to enlightenment became enraged when the villagers forsook him and scorned him and left him without room or board for the night.
So, he moved on through the night, and he went quietly and without aid through the perilous unformed country.
But the rage that burned within him would not be sated.
He who had come so close to ultimate kindness could not remove the unkind village from his heart, and when the time came to return home, his countrymen rejected him. He had failed in his mission.
So it was that he returned to the village that plagued his soul.
By all the artifice and cunning native to his homeland he worked for a week on the village's border. He chopped away at the underbrush and fired staves to char-hardened points. He hewed at the ground and wove many nets of vine to hold earth. He hoisted the earth up into the air and anointed his body with water from the purest fey-kept stream he had crossed in his travels.
He did all this and then he used his work of artifice to end his own life on the doorstep of the village. His machine was of such cunning that it promptly buried him deep in earth, then fell apart. It left no trace.

In seven days, the village was gone. The beasts of the wild seized upon it. The forest rejected the miserable pustule of those ungrateful living. As a body uses its puss and ichor to purify, so the forest swept the village clean by beast and by fire.

One day, a young man who had left the village to seek his fortune, returned empty handed to an empty clearing, and a grove of young pine where the traveler had died. Lost and with the sun setting, he made camp, confused that after all his travels his home was not to be found.

This young man met the wandering soul of the suicide, and was presented with a token by the wronged ghost. It was a silver charm of the far-walker's native land. The young man received a terse apology from the ghost, and on the next day he left his village again. If you can call such a thing a village after that.

Got some of the realm history from the stoneheart kickstarter campaign pdf which is still on the page

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