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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Already? Yay!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Congrats to all and thanks for being such great fellow RPGers (both GM and players)


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NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

I, too, have lost the plot slightly - who are we waiting on?

Also, I think we're fighting because it's difficult to have an orderly retreat from someone who can walk through walls/floors; and because I suspect Istiel will protest strongly* at the prospect of running from yet another fight...

(*By 'protest strongly' I am of course using a euphemism for ultra-violence of the most bonebreaking kind, rather than, say, referring to to a sharply-worded memo**)

(**Although I'm quite prepared to believe that Istiel could inflict CONSIDERABLE damage with a suitably sharp memo.)


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NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Possible catchphrases for a monk wielding a sharp memo:

"Minute THIS 'full and frank exchange of views,' b##%!!"

"THAT'S how you use a forward slash!"

"Office politics sometimes involves the cut and thrust of vigorous debate. Now hold still."

"Blood is thicker than correction fluid. Less tricky, too."

"Time to cut some red tape."


Nat Oqueva wrote:
I, too, have lost the plot slightly - who are we waiting on?

You're waiting on the GM. Sadly, the GM is busy until tonight. I'll get us moving again then.

Quote:
"Time to cut some red tape."

Ha! I'll be using this one! Stupid university bureaucracies...


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

My understanding was that we ran across some very hostile Nargun in front of a tower in the way of the flight. We got stuck in a tactical position where the only way to stop being murderized by the Nargun was to run into the tower. Unable to get out because of the killer Nargun still waiting outside we investigated the tower. One dungeon crawl later we eventually found the master of the Nargun, Yd, who is very uninterested in calling the Nargun off so we can escape.

Only way to deactivate the Nargun then seems to be killing Yd.

Also the PC's various personal philosophies would very much like to erase him from existence.

Plus Yd wants to add the PCs to his loving undead family. That removes any moral ambiguity from the whole matter.


And when in doubt, just embrace your inner murderhobo!

But yes, Oios has it.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel backflips into Nat's office, wearing an all-black power suit.

"Either reports of quarterly profits increasing, or your head, will be on my desk by Monday."

She then dives through an open window, landing in the driver seat of black convertible BMW parked 4 stories below. The car peels out and she runs a red traffic light on the way to a shareholder meeting, causing an ambulence to swerve and crash into a homeless shelter.

Both spontaneously catch fire.


OK, for some reason can't post to the gameplay thread. Combat map is updated (it is in the header).


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Wait - does Imix need to make a reflex save?


Yes, everyone is in range of the darkness effect.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

:(

Edit:
:)


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Unfortunately I'm travelling with work for the next few days so posting will be intermittent.

If anyone fails the save then they can re-roll it. Costs Nat a spell point so please let me know if you do so.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel is currently 30' in the air, does the entanglement work on her too? I'm going to assume yes and make the roll unless told otherwise.

Hmmm why is Yd trying to slow us down now? Before it was to make us easy picking for the ogres, but his zombies and ogres are to the northeast. Unless he's about to send the moat zombies after us from the hidden staircase, or he's just trying to get us to blunder into an illusion.

We should keep moving as a unit. Istiel will keep scouting, but stay nearby so she doesn't get slept again.

Also THANK YOU for the strength, Imix!


Istiel doesn't need to make a save, I think. Thinking about radiuses (radi?) in three dimensions hurts me.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I made one anyway. Considering it's something as ambiguous as shadows and not Evard's Black Tentacles (copyright WotC oh god don't sue me) I figured if the ground radius was greater than 30' then it would extend into the air 30' as well.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Drazan is burrowing, doesn't that negate ground level light based entanglement as well?


I read it as he's at ground level burrowing. Does he get the positive effect of Imix's healing if he's burrowing below the ground?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I read it as ground level burrowing as well - otherwise he can't see what is going on, right?


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Intended to be at surface level by the end of each burrow.

Also still struggling with having to log in every time to see updates to the game post.

How far away are the ogres? I'd like to charge them if I make this graspy shadow save.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

It's getting better...


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I don't think we can charge the ogres, there's a moat between us and them. Pretty sure the moat is full of zombies. I suppose Drazen could jump the moat? And Istiel flies in to assist.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Oios can teleport, if memory serves. Whether it's a self-only power or not I'm not sure.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Yup. Standard action and one gets across.


Yeah, to burrow under the crevasse will take a movement 25' down, 10' across, 25' up.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

If someone wants to use an actions to throw stuff at the bridge or dome, feel free. Drazen and Istiel will probably move in together and attack the ogres together next round.

That, or we all move together as a group towards the east, down the cobblestones.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Can't we take ranged potshots at the ogres? Istiel can bomb them from above? How much longer does fly last?


To answer a question in the GP thread, we're in round 4.

So, just to be sure, everyone has acted? I see some non-action actions, if I'm interpreting right, so I don't want to pass anyone up if they're planning something.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Not sure where I am. Oios would move to get closer to everyone else. His last action was the divination round.


^ Right, you're good. You finished the divination and then cast another spell, so you're all out of actions.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

yep.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Yeah I think we're ready for next round, Nat is the only on that hasn't taken some kind of action.

I believe right now we're trying to stick together and struggle through the shadows towards the island Yd has set up. After that sleep spell it's definitnely not safe to go alone. Istiel is lucky she didn't land in the zombie pit or something.

We could take pot-shots at the ogres if we had ranged weapons. Istiel's only got 3 javelins and an alchemical fire or two though. Our group doesn't really have ranged attacks, which is our biggest weakness. Not to mention Istiel and Drazen aren't the kind to take potshots.

This potion of fly has a 5 min duration, or 50 rounds. So Istiel has 46 more rounds of flight left.

Next round pick a target Drazen, Istiel will provide literal air support and we can focus fire some stuff down.


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Istiel wrote:
This potion of fly has a 5 min duration, or 50 rounds. So Istiel has 46 more rounds of flight left.

I don't think you need to track the flight. I don't plan on running this fight until 2019 :)


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

The geography of the fight is very confusing to me. I'm not exactly certain what's happening.


Let me know what questions you have. I forgot to upload the new map, but for all intents and purposes, it is the same map as last round. And don't worry, to some extent, you're not expected to know exactly what is going on (I'm going for a claustrophobic where are my enemies thing).

To break down placement of enemies:

1) There is an undead(s) in 30' of Oios (where, exactly, you don't know) as his staff is glowing.

2) There is an enemy casting a destruction effect (basically fireball, but with acid), to the north and east across the moat.

3) Istiel says there are two ogres across the moat, to the north and east, and undead in the moat.

To break down actions from last round:

1) Undead moves into range of Oios's staff, but is unseen.

2) Someone casts a destruction AoE that affects everyone but Istiel.

3) Yd speaks a command in a language you don't understand.

4) Bolt fails his reflex save, falls.

So, to sum up: Bad guys to the north and east of your icon, bad guy somewhere near you, everyone but Istiel needs a reflex save or take 15 acid damage (half with save).


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

A stiff breeze would knock Oios out at this point so he has to retreat. It would be nice to kill the ogres but they're mooks and the moat caster and Yd are the boss targets. Can Oios use Divine Magic to pinpoint EXACTLY where the 30 foot undead is so he can call out the information to Drazan and Isitel and then run away?

Oios made two rolls of 20 for Reflex in a row and those are probably the only reasons he's standing still. Especially with a lousy +2 Reflex save.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

The undead within 30' of Oios is either invisible or in the ground. Drazen and Istiel can't hit it either way. I think Yd is controlling something more advanced than ogres, which is why we keep hearing "commands" from him. It could be wraith spawn?

I would love for Istiel to go after Yd, but it's likely she'll just get slept again. Drazen and istiel need to stay together to make sure that doesn't happen. That damn sleep... grumble grumble...

Yd is probably hiding in that dome on the island between the ogres. Drazen and Istiel can go kill the ogres and flush him out, or at least make him stop casting acidballs at us.

We've got quite a lot of cure potions, at least!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios has already told the group that he thinks the dome is an illusion so that should give Drazan and Isitel a pretty good shot at disbelieving it when interacting with it.


^ Remember, you'll get a +2 to your save to disbelieve due to Oios' excellent idea to use the Divine talent.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

I need the mass healing talent.

OK, agree with Oios, bored now. Let's regroup and do something different because the current strategy isn't working.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Figure the guy's using some darkness talent (hiding in the ground would block LOS). Hoping that moving the light reveals him.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Hey, I'm currently travelling around for work and encountering a lot of time constraints making it difficult to contribute. Even now I only have 11 minutes before I need to go meet people so I am definately falling behind. I should be back to attention by this weekend. Do what you need to do to progress until then. My apologies.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

So what I'm thinking is that whoever is under the dome has a ridiculous amount of protection, unlike Yd who is putting himself at risk. The caster has Yd, a moat, an illusion dome, and two ogres just standing there keeping it safe. Maybe it's kind of fragile under there and targeting that might change the battle?

Oios has to take bolt and retreat though.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

No problem Drazen. BP could GMPC you until you're available? I was going to have us attack the same target (ogre, if Drazen can make it across the moat). I'll post Istiel's action tomorrow, and we can annihilate everything on the island.

Oios, I don't think we have any way to target the undead that's under the ground right now? It would have to pop up and take an AoO or have a ready action to get it.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I'm pretty sure something is slinging spells at us from under the dome across the moat. Might be wrong though.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:
srd wrote:
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

Otherwise, of course, Drazan could burrow through it. At that point there's no object to hide 'within'.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I'm pretty sure you're right Oios, but we can't get access to the dome (real or not) until we get past the ogres.

Imix, that's a really good point! I don't know if Drazen has blindsense though? Otherwise he's burrowing blindly?


Imix wrote:
Q: what is the area on the acid blast? Wondering if we should split up.

15' radius.

Imix wrote:
Q: the grasping darkness effect went down and then back up, yeah?

Yep.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Thanks GMBP!
@Istiel: I think that's why he's popping up to look around, then going back through the ground.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Going to try and take out that last ogre this round, then find the illusion. Damn those ogres are powerful. Thankfully they can't withinstand a combined Istiel-Drazen assault.

Yd has weather sphere talents too?! This is nuts, but it's not enough to stop Istiel from flying. BP if this is Severe winds, Istiel's torch is automatically extinguished. Oof.

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