The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.
They were uncouth and unmannered. They were taught a lesson, and their kin should learn the same. Elsa huffs, how dare those Dwarves cause harm to her Royal personage.
Elsa gives Orland an icy stare The good Father knows what I meant.
Elsa also gives advice on what to do next We should demand their immediate surrender. They will of course be brought before us to bow and beg forgiveness for their transgressions.
Given this bastion was a dwarven fort to ward off the creatures from the darklands, the walls aren't low.
They are 20 feet high, excluding its battlements, and the gate is made of metal reinforced darkwood.
While the reinforced doors at the outpost were hardness 7 and HP 40, these are hardness 10 and HP 60.
Yup, 110 feet of running. :)
What are the others' actions?
The guards on the wall will likely see a large fauchard wielding person coming on a charge.
I did mention the cavern is not open terrain exclusively.
Grint shakes his head. "Not even close to that Orland. If I had any arrows and a light, I might have been able to pick off the guards from a distance. Now... apparently this is the only means to destroy that gate?"
"Elsa, if you really want to demand their surrender, I will go with you. Though I would think this is folly and we'd better retreat and wait out a next patrol to thin their numbers. Unless someone has a shrunken siege weapon in their pocket, we should go."
M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7
Thorn! You're back! :P
Agreeing with the GM's idea of going the other way for now. At least it's progress
Burdock pauses for a bit, shaking his head. "As much as I'd like to rid these caverns of duergar, we are probably at the extent of our limits. We at least weakened their number, and hopefully that'll be of use later since they'll be on the defensive coming back again later. We may find more items or even allies to defeat them."
Burdock then drags the duergar bodies back away and cleans them for rites. "May Torag forgive you poor souls past the Boneyard."
The team seems to be alert, avoiding a duergar patrol with ease, as well as circumventing a scene of what looked like a feeding ground of something large.
You find yourselves a cave with clear los of its surroundings, easily bottle necked in defense.
It's more to do with the amount of time you're walking.
With everyone seemingly being very alert, the entire hike passes with mere minor inconveniences, like ducking the occasional lower ceiling, or circumventing a small chasm of two.
Team nonlethal sustained:
Elsa 1d6 ⇒ 2
Father Burdock 1d6 ⇒ 4
Grint 2d6 ⇒ (4, 5) = 9
Orland 1d6 ⇒ 3
Sivar 3d6 ⇒ (3, 2, 3) = 8
Everyone is fatigued for the time being.
From a ridge, you see a clearing down below, as well what seems to be a small watch tower on its edge, seemingly occupied by 1 sentry only.
Some cages with silhouettes of humanoids in them stand at the center.
You can see several humanoids led towards an opening in a line, accompanied by 4 duergar.
Kn. Local (Duergar) 15:
Duergar are also notorious slavers. They capture lost travelers, by either force or under the cover of diversion and deception.
From the rare few that have escaped, the duergar sell their slaves to the Drow as well. They tend to keep their slaves fairly healthy, as healthy slaves mean proper labor.
It's a DC 15 climb to go down.
Map coming tonight, hopefully, if the site will cooperate by then. >_>
Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5
"We need to move away and rest, somewhere secure."
Sivar then casts lesser restoration on himself... I have 3 more spells that will take away lethargy due to no sleep, this is just in case we get jumped"
Forced march:
PCs can walk 8 hours a/day without getting tired.
If they walk longer, they risk getting fatigued, and must make a DC 12 fortitude check for every hour they walk longer than 8 hours.
This fortitude check increases by +2 for every hour they walk longer, beyond the initial DC 12 check.
It was about time yesterday, that the site cooperated, sheesh.
Map's up.
The watchtower is standing on a horizontal tunnel, overlooking both sides. A lone sentry stands in it, and as he's not exactly expecting anything from above, he's not looking up right now.
Down below, near a campfire and the cages, stand two sentries.
Actions?
Ranged will be able to see the guard in the tower to shoot
Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10
I can't fight well Fatigued. There is no reason we wouldnt rest because it screws pretty much everyone. And worse that forced march is assuming going based on your base speed which we would going the slowest speed of 20. Either way someone want to cast some lesser Restorations?
Hi everyone! my name's Stephan, and I'll be playing Lyssa in this game. She's my first monk and my first lawful character. I'm curious to see how she'll play.
I'm looking forward to this game, and hope we'll have fun! :)
Sabel enters the room and grabs the most comfy looking chair at the round side of the table. She plumps down on the chair and waits for the rest to arrive.
Well this is something else from the market stall, all round instead of square and stuff
My name is Dennis, and as you have noticed i'll be playing Sabel. This is my first pathfinder game that im gonna play, at the same time i'm also starting another one so my skills should climb quite fast. So i'm very curious how everything is gonna work out :)
F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)
A Varisian woman, decked out in enough traditional Varisian garb that you figure she must be an entertainer from the docks trying to look the part, comes into the room. She looks at hte two others who have arrived, smiles, finds a seat, and drapes herself into it.
She nodes to Sabel, whom she's probably seen casually in the market districts of Kharum.
Rob here, playing Malena Omoroi, Varisian fortune teller, entertainer, bard, and harrow-deck reader.
This is just a quick hello; shortly, I'm off to my FtF game (I'm running Kingmaker, but this may be the last session as half my players are disappearing for the summer, and I'll be moving during the summer-- one advantage of PbP is that it doesn't matter if you move!). I'll check in with the game tonight.
Howdy, this is Niles, I'll be the resident Ice Queen. Before anyone asks, yes this character is inspired by the Disney movie. I have young daughters...
I made a few changes to the presented character, namely I went Crossblooded Archetype to gain the benefits of both the Elemental and Boreal bloodlines. Also, since the party seems to be leaning towards the N/E axis and away from G for alignment I went CN.
I meant away from G and towards N/E on the Good and Evil axis. There are no good characters, the guy is playing TN. I know you said you wanted a good aligned party, but I think of everyone you chose I was the only one who originally had a good alignment.
An all female party eh? Guess Grint will have a tough time talking to them.
Hey everyone, Grint/Rocan here, I'm using a build I saw once while DM-ing seemed like a lot of fun for them and trouble for me. Grint's your ranged support and damage dealer, very straightforward. He is a reasonable scout and a good archer, keeping eye and arrow out for your safety.
Also Lyssa; Monks are cool. Playing one myself in a tabletop game and he hasn't disappointed so far.
Niles be prepared for very slow learnings of spells with a cross-blooded Sorcerer it can be painful.
The young brown-haired archer steps into the room, his soldier's uniform freshly cleaned and pressed, his bow in one hand and a large sword on his back. Seeing all the women inside the room, he almost walks back, thinking he took a wrong turn somewhere or took the wrong door.
"Excuse me ladies, is this the meeting arranged by that hooded figure? The one with the glowing yellow eyes?" He says as he takes up a spot away from the table, leaning to the wall, his longbow still in hand.
F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)
Malena arches an eyebrow and looks at Lyssa. "These aren't playing cards," she says, taking out her Harrow Deck. "It's a Harrow Deck. Used for learning things about yourself, and about your path through life."
She flips the cards from one hand to the other, showing a practiced agility in handling them.
"Don't you touch a chair boy before you tell us who you are, where you are from, what you do for a living, if you have a wife, if you play gambling games, if you let the toilet seat standing up,... or if you sleepwalk" Said Sabel with an untrusting look on her face.
Welcome Grint ^^
Suddenly Sabel perks up and stares at Malena. "What do they tell about me?!"
Grint looks a bit distraught as he gets two blunt and somewhat angry reactions as he steps forth in the room. Then his face changes into a look of agitation.
"Boy? I'm a trained soldier of...", At that point Grint sees that the woman who said it was an elf.
"Apologies miss, one of the long-lived elven race may call me that." He still leans to the wall.
"Well I can answer your questions if you indulge with answering the same."
Provided you agree "My name is Grint Mavric, I'm a trained archer from Korvosa and here to see the world before I place myself in a live of servitude among the city's guards. To that end I've served as a scout among different caravans, the last one stopped right here when I got invited by that hooded stranger."
He takes a deep breath and sigh before continuing.
"As to the other questions, I don't have a wife or girlfriend, I don't really gamble, I haven't seen a real toilet in days until this afternoon and I don't sleepwalk."
"Well your first impression isn't the best. Your answers are passable, but who in their right mind would give all that information to a complete stranger? I will answer some of the questions in return, but not all of them." Sabel said looking a bit agitated.
"I won't tell you where I'm from, that's none of your concern right now. You have seen what I do for a living, I purify food and drinks. I don't have a wife. I don't gamble. I don't need to leave the seat of the toilet up, that's just a disgusting male thing. And I wouldn't know if I sleep walk, I always wake up in my own bed." She waves to a seat inviting Grint to sit down.
Grint takes a seat and slings his sword from his back setting it to the side of the table.
"Hmm very funny," Grint says grumpily as he sits down. "Especially the wife part."
He rummages through his backpack to take out a small hipflask and takes a small sip.
"Out on the road, distrusting each other is one thing you can't really do. I'm not used as much anymore to city life. So forgive me if I seem rusty in my distrust. Also you answered the same call from that hooded man right? Wouldn't you deem that unwise as well? You're trusting a complete stranger as well."
"I don't sleepwalk actually, you must've misheard."
"Though what you say is true about strangers, I'd rather trust a guard in uniform I don't know than a hooded stranger with glowing yellow eyes. The latter would intrigue me more of course, but that's beside the point."
The hooded one suddenly stands right behind the soldier, eyes glowing. The only hint of him looking down at Grint is the glow moving downwards a bit in the hood. He then vanishes as quickly.....
"Well for a start why I trust the hooded man is because he has glowing eyes, and you definitely don't." Sabel said while looking intently at Grints eyes. "And you just look like... how to put it... hmmm... yes like a snarling dog. The hooded man looks more like a puppy!"
Sabel stands up and walks around Grint eyeing him over. "Yes this will definitely take some getting used to."
She walks back to her chair and sits again with a plump. She looks up and stares at Grint again.
Grint begins to feel pretty annoyed and uncomfortable in the room. Four women, two of which try to put words in his mouth or take disapprove of everything he says.
When the elven woman sits back down again, Grint stares at her for a moment.
What kind of mindgames are they trying to play with me? Best not get drawn too far into them I suppose.
He takes another sip from his hipflask and rummages again in his backpack for something.
A moment later he gets out a small pot of wax and an old piece of cloth.
"Perhaps I am a snarling dog to you, trust me though, my bite is worse than my bark or snarl."
The he wordlessly picks up the longbow that was set against the table and begins cleaning the dirt off of it with the cloth, then making sure that the string of the bow is kept in good condition by waxing the bowstring.
^^ Maybe so. I had some other things in mind to add a bit of spice, this one wasn't actually one of them :D I get the same idea with Grint... huh Lyssa?