The Emerald Spire (Inactive)

Game Master Zesdead

Paizo's 'The Emerald Spire'.

...in which our adventurers explore the 'Magma Vault'.

Party Health
Drusellia Malacore 30/30 HP, 3 Hero Points
Luther Lightblade 51/51 HP, 3 Hero Points
Symon 55/55 HP, 3 Hero Points
Eldar of the Lost 68/76 HP, 1 Hero Point

Maps
The Emerald Spire - Level 10
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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Conner’s sword scrapes against skeleton, splintering bone but failing to fell it…

GMPC for Drusellia – Player is on Vacation / Holiday for a few more days

Moving to get a better shot, Drusellia points forwards, her hands contorted in an arcane shape…a blast of frost issues forth but it misses the nearest of the skeletons before petering out.

Drusellia, Ray of Frost vs Skeleton 2 (Ranged Touch Attack): 1d20 + 3 ⇒ (6) + 3 = 9, Missing

As Conner moves into the corner of the room, the skeletons advance upon him…swords and bony hands, hacking and slashing…

Skeleton 1, Broken Scimitar vs Conner: 1d20 ⇒ 4, missing

Skeleton 1, Claw vs Conner: 1d20 - 3 ⇒ (18) - 3 = 15, hitting for 1d4 + 1 ⇒ (3) + 1 = 4

Skeleton 2, Broken Scimitar vs Conner: 1d20 ⇒ 9, missing

Skeleton 2, Claw vs Conner: 1d20 - 3 ⇒ (7) - 3 = 4, missing

Standing from it’s throne, the other skeleton advances upon Dezco, stabbing ineffectually with it’s sword

Skeleton 3, Broken Scimitar vs Dezco: 1d20 ⇒ 2, missing

The ethereal flail disappears from view in front of Luther, and with a sudden dip in temperature, coalesces in front of Dezco...

Gorloth, Spiritual Weapon vs Dezco: 1d20 + 6 ⇒ (13) + 6 = 19, hitting for 1d8 + 1 ⇒ (6) + 1 = 7

GM Only:
Skeleton 1= 1/4HP, Skeleton 2 and 3 = 4/4HP, Gorloth = 37/37HP

Everyone may take their turn now – Map Update to Follow


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Unable to tell if he is doing any good or not, Symon sets aside the crossbow and brings out his borrowed hammer. He swings at the nearest skeleton.

Attack-melee: 1d20 ⇒ 16
damage: 1d6 ⇒ 4


...and crushes it's skull...Symon is covered in bone powder as only one skeleton remains fighting with Conner...

Dark Archive

Well at least I drew it off the others. Hedging his bets Dezco charges and slices the tapestry.

Charge: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Skeleton 3, Broken Scimitar vs Dezco (Attack of Opportunity): 1d20 ⇒ 17, hitting for 1d6 ⇒ 1

Aiming for the moving shape behind the tapestry, Dezco charges at the tattered cloth…taking a cut from the skeleton for his troubles as he runs past…and slices downwards with his waraxe. The tapestry, decayed from age, tears easily…and, standing behind it, another skeleton…the same, yet somehow very different…

…this one, wears crimson robes and carries a highly polished sword in it’s talon-like hands. An evil blue light dances within it’s empty eye sockets.

For the sake of simplicity, the tapestry no longer provides any cover or concealment

Dark Archive

"Hello good sir."


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther moves around the skeleton and hugs the left wall.

Luther ends up 2 squares right and 3 down w 20' move

He channels to heal his friends too.
+ve to heal: 1d6 ⇒ 3

should just get everyone.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

" Way to go Symon!"
Conner cheers as he swings at the skeleton left attacking him.
casting defensively DC 16: 1d20 + 4 ⇒ (2) + 4 = 6
Spell combat again
longsword: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 + 3 ⇒ (4) + 3 = 7
ranged touch attack, disrupt undead: 1d20 + 0 ⇒ (1) + 0 = 1
damage: 1d6 ⇒ 6
He manages to look like an idiot. What with swinging his fingers and waving his sword ineffectually....


Another GMPC for Drusellia to keep things moving along

Abandoning her arcane attempts, Drusellia instead uses her sling to attempt to smash the skeleton assaulting Conner.

Drusellia, Sling vs Skeleton (firing into combat): 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6, missing

In response to the group rushing into the sanctum, the skeletons continue to attack. The first wounding Conner, the second moving to engage with Luther and cutting him grievously...and, near the throne, the robed skeleton hisses at Dezco, "Kneel before me..." and cuts a terrible wound into the ranger's chest...

Skeleton 1, Broken Scimitar vs Conner: 1d20 ⇒ 18, hitting for 1d6 ⇒ 3
Skeleton 1, Claw vs Conner: 1d20 - 3 ⇒ (5) - 3 = 2

Skeleton 3, Broken Scimitar vs Luther: 1d20 ⇒ 19, hitting for 1d6 ⇒ 6

Gorloth, Bastard Sword vs Dezco: 1d20 + 7 ⇒ (10) + 7 = 17, hitting for 1d10 + 3 ⇒ (9) + 3 = 12

Everyone may take their turn now

Dark Archive

Hissing immediately becomes a roar as an immense numbness rushes into Dezco alongside pain and the accompanying blood loss. "When I fall promise me you'll blast this bastard into bonemeal!"

With that he takes swing.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther sees the way to heal Dezco blocked.
"Unless we can get to him, the dwarf will probably fall. Flank with Connor Symon."

Luther tries to help and steps forward along the wall and attacks the skeleton.
hit/damage: 1d20 + 2 ⇒ (14) + 2 = 161d8 + 2 ⇒ (4) + 2 = 6
The morning star hits the annoying skeleton in the ribs.
hp=9/15. 2/6 channels left

Note: Dru has an effective Su that can knock things down, can we have her use it on Conner's skeleton? Tremor (CMB +6, 7/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. This is much better than trying for a d4-1 damage


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon nods to Luther and moves up to flank the skeleton fighting Connor.

Attack-melee: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 3


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

"Good idea, Luther!"
Roars Conner as he takes a two handed grip on his longsword, and attacks the skeleton.
attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d8 + 4 ⇒ (2) + 4 = 6


GMPC for Drusellia - following Luther's suggestion

Drusellia, Tremor vs Skeleton 1: 1d20 + 6 ⇒ (7) + 6 = 13

Conner and Symon, you feel the ground undulate as Drusellia sets of an arcane tremor below the skeleton attacking you... but somehow the skeleton manages to keep it's footing... Whether it is the tremor or Luther's call that Dezco is in mortal danger, neither Symon nor Conner manage to land a blow upon the skeleton...

Meanwhile Luther's morning star smashes the other 'mundane' skeleton into inert bone fragments...

Surrounded, the last of the skeletons continues to slash and scratch at Conner...but is ineffectual.

Skeleton 1, Broken Scimitar vs Conner: 1d20 ⇒ 3, missing
Skeleton 1, Claw vs Conner: 1d20 - 3 ⇒ (17) - 3 = 14, missing

Whilst, backing into cover behind the throne, the robed skeleton vows to Dezco, "If you will not kneel...then you will die"...again, the gleaming blade swings and this time, the dwarf falls...

Gorloth, Bastard Sword vs Dezco: 1d20 + 7 ⇒ (9) + 7 = 16, hitting for 1d10 + 3 ⇒ (4) + 3 = 7

Dezco is now unconscious and dying at -6; on his next turn he will require to make a DC10 Constitution Check with a -6 penalty to Stabilise

GM Only:
Skeleton 1 = 1/4HP, Gorloth = 35/37HP

Everyone may take their turn now

Dark Archive

Stabilization: 1d20 + 3 - 6 ⇒ (18) + 3 - 6 = 15
Phew.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon once again tries to hit the skeleton with his hammer.

Attack-melee: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 4


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther moves to flank with Conner and swings his Morningstar smashing the skeleton.
hit/damage: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 1 ⇒ (8) + 1 = 9
He speaks in a low tone to Conner.
"Conner, advance in formation don't hurry forward. We need to fight this foe en masse. Prepare an immediate riposte if the master skeleton advances."

Suggest Connor move and ready an attack against approach of skeleton. We need to protect Dru so she can knock it down with a lucky Tremor from 30' Dru can ready a tremor for any movement to with 30' as she advances.

In a louder voice, he says to the skeleton.
"Your offer is looking better now. Shall we discuss terms."


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Ok. now I'm confused. Map shows 2 skellies and the guy behind the tapestry. Are the skeletons down now?


Conner, apologies – map hadn’t been updated – all fixed now

Luther’s morning star smashes the last of the skeleton guards…leaving only the robed skeleton who stands over Dezco’s unconscious body, ”Terms? You wish to discuss terms whilst you slay my honour guard? Lay down your weapons and you may yet serve me”

Whilst you have a brief respite from being attacked, you have time enough to ponder the fact that the slashing / piercing weapons used by some of you are demonstrably less effective than the bludgeoning weapons used by Symon and Luther (Skeletons have DR/Bludgeoning).

Luther, you will need to make a Bluff roll to convince the skeleton that you are genuine in your request to discuss terms

Conner, Drusellia, you may still take your turns


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Nodding to Luther, Conner will move 30' forward and ready to attack on approach.
readied attack: 1d20 + 4 ⇒ (11) + 4 = 15
readied damage: 1d8 + 3 ⇒ (7) + 3 = 10
He remains quiet, eyeing the robed skeleton warily.
need to secure myself a club for future encounters with skeletons and such. My swords aren't real effective against them...


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Not at all trained in bluff, Luther tried to buy time for the brave dwarf.
Bluff untrained: 1d20 + 3 ⇒ (12) + 3 = 15


Drusellia moves alongside Luther and makes a number of appeasing comments to appease the skeleton.

Drusellia, Bluff (Aid Another): 1d20 + 4 ⇒ (18) + 4 = 22, success, Luther's Bluff Check = 17

...and for a moment or two, the skeleton drops it's guard...

Gorloth, Sense Motive: 1d20 ⇒ 4, Fail

"Approach me then...lay your weapons at my table...and pay tribute to your new master", the skeleton moves to takes its seat at its throne whilst it watches to ensure that you follow it's instructions...


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther moves to Conner and says with a sly wink, "I am going to need that sword."
Luther, as he takes Conner's sword, presses his Morningstar in Conner's hand.


The skeleton will allow you to approach to 30 feet of the throne before it makes any further actions... Assuming, as a group you approach to 30 feet, one of you can take a 'Surprise action' and then we will resume initiative.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther gets them close and, assessing the situation, has a quick plan explained to the others. Conner and Symon flanking with blunt weapons, Luther trying to get Dezco up and help out while Dru tries to shake the skeleton prone with her earthquake.

I am at 12/15hp and Conner at 19/20 after the channel for 3. I think we start with a Dru tremor hoping to shake the skeleton to the ground. The fight gets much better if we get the bad guy prone and ff he shouldn't have his dex to CMD.


Luther, if you go back through the combat, you will see that you were hit for 6 and Conner for 3 AFTER your channel for 3

"What are you whispering about?!? Offer your weapons and vow your allegiance!!!"

Which of you is going to act first and re-start combat? I will allow ONE of you a surprise action and then I will re-roll initiative. If you are in agreement that it starts with a Tremor from Drusellia, I will GMPC that for you (or one of you can roll it)


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

That sounds like a good idea to me....then if it is prone, we can all run up and beat on it!!


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

GoGoGo!!!


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

By GoGoGo I mean yes use Luther's plan and have Dru cast tremor...XD


Drusellia is back so, if she is cool with Luther's plan, then she can post that (rather than a GMPC)


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Yes, by all means. Go with the plan.


Okay, I’ll roll for Drusellia’s Tremor while player is still on catch up mode…

Drusellia, Tremor vs Gorloth: 1d20 + 6 ⇒ (1) + 6 = 7, missing (sorry everyone!!!)

Whether it was due to her being underhand or, maybe a lack of knowledge of the geological conditions but Drusellia’s attempt to manipulate the seismology in the room is a spectacular failure; following a growing rumble, there is a vicious cracking sound…and then the table off to the party’s left, is thrown into the air scattering weapons and vials…

”TREACHERY!!!”, the skeleton’s eyes flame from blue to scarlet red as it leaps to its feet, sword in hand…

Initiative for Party / Enemy

Symon, Inititative: 1d20 + 5 ⇒ (4) + 5 = 9
Luther, Inititative: 1d20 + 3 ⇒ (17) + 3 = 20
Conner, Inititative: 1d20 + 2 ⇒ (20) + 2 = 22
Drusellia, Inititative: 1d20 + 2 ⇒ (12) + 2 = 14
Dezco, Inititative: 1d20 + 2 ⇒ (10) + 2 = 12

Gorloth, Inititative: 1d20 + 6 ⇒ (15) + 6 = 21

Initiative Order
Conner then
Gorloth then
Luther, Drusellia, Dezco (currently unconscious) and Symon

Conner, you may take your turn now


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Prepare a riposte Conner. It may help to get him closer."

Suggest Conner move to protect us and ready mstar attack.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

" Come on! Foul Necrotic Waste!"
Conner shouts as he moves to attack the undead foe.
attack with two handed grip on morning star: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Using enough movement to go out and around the AoO. Wasn't sure if spellstrike works as just a spell with the melee attack instead of a touch attack, or if it requires the use of spell combat thus incurring the -2 penalty, so I didn't use it. if it is just channeled through my melee attack instead of a touch attack, I would have tried using spellstrike with shocking grasp, adding a 3d6 shock to the attack, and dropping the damage from +4 (two hands) to +3 (one hand ).... not fully sure how that works.....


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Spellstrike is a full round action, so you can wait and use it next round. You can't move more than five feet and do spellstrike.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Spell combat ( the two weapon fighting shtick where one 'weapon' is a spell) is a full round action. Spellstrike doesn't say that it is, Unless... you have to use spell combat to use spellstrike... thus my dilemma


Conner’s two-handed swing catches the skeleton square across the ribcage, the sound of cracking bone is sickening yet the skeleton does not even stagger backwards…it’s impassive gaze fixes upon Conner as it reaches out to touch the magus, a growing miasma of violets and blacks flowing up it’s forearm… towards it’s outstretched hand… towards Conner.

”Bow to me…Fool!!!”

Gorloth, Touch of Idiocy vs Conner: 1d20 + 5 ⇒ (8) + 5 = 13, hitting for a temporary penalty to INT, WIS and CHA of 1d6 ⇒ 3

Conner, the skeleton does not cast defensively so you may take an Attack of Opportunity against it (if you hit, it will lose the spell)

GM Only:
Gorloth = 31/37HP

Everyone may take their turn now


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon yells and moves forward to smack the skeleton with his hammer.

Attack-melee: 1d20 + 2 ⇒ (5) + 2 = 7-flanking, if possible

Damage: 1d6 ⇒ 1


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Drusellia intones a magic missile and blasts the skeleton.

Magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther advances to stand over the dwarf and draws his wand and touches him.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
The dwarf feels healing, but is not conscious yet.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

AoO: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 3 ⇒ (5) + 3 = 8
Seeing the glimmering darkness flowing down the skeleton's arm, Conner jerks the Morningstar up in a swing of defense......


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Dru, can you knock him down now?"

I think Symon gets precision damage with a flank


Conner’s reactionary slash at the skeleton is too clumsy and, sidestepping the arc of the morningstar, the skeleton places it’s bony palm against Conner’s chest. The miasma that had accumulated around it’s fist, flows around and into Conner’s body…slowing his mental faculties somewhat. (Conner is currently at WIS 7, INT 11, CHA 5).

Even with the advantage of flanking, Symon misses with his hammer blow.

Drusellia’s magic bolt slams against the skeleton moments later, it’s tattered robe briefly igniting…

Conner, you also get a normal attack (in addition to your Attack of Opportunity)

GM Only:
Gorloth = 28/37HP


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Conner can just cast level 1 spells with an INT 11 I think
Luther sees he almost has Dezco up, so he takes a light hammer from Dezco and moves next to the enemy. His wand drops to the ground as he grabs his holy symbol and channels to heal all but the evil skeleton.
channel +ve to heal: 1d6 ⇒ 3
He gets enough channeling into the dwarf to open his eyes. Symon's wounds are completely healed and Connor only has a shallow cut remaining.
Luther at 12/15hp now 1/6 channels remaining

Dark Archive

Dezco grumbles as he begins to come to, "Unnh I told you not to be so rough... Wait... This isn't Madame Varli's House of Earthly Delights." Rustling as his eyes adjust once again to the world of the living and he spots the undead opponent. "Crap, he's still up?" Grabbing his axe as he stands he moves alongside Symon to better flank with the creature.


Luther, Dezco - it won't change anything...and we can totally go with your actions but I am still waiting on an action from Conner to end the previous round (he took his AoO and missed but still has a normal round's worth of actions)....so it looks like:

Conner then
Skeleton and then
Luther Channelling, Dezco standing and moving plus actions from everyone else...


GMPC for Conner to keep things moving

Struggling for the words as his mind starts to fill with fog, Conner fumbles another spell but still manages to land a blow from his Morningstar on the skeleton…

Conner, Cast Disrupt Undead Defensively (DC15): 1d20 + 2 ⇒ (8) + 2 = 10, Spell Lost

Conner, Swift Action to spend an Arcane Pool point to apply a +1 bonus to Morningstar

Conner, Morningstar vs Gorloth: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21, hitting for 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Bone once again crunches and the skeleton flies into a rage, ”Insolent Fool!!!”. With a flash of polished steel, it swings it’s sword at Conner.

Gorloth, Bastard Sword vs Conner: 1d20 + 7 ⇒ (15) + 7 = 22, hitting for 1d10 + 3 ⇒ (8) + 3 = 11

GM Only:
Gorloth = 23/37HP

Everyone may take their turn now – am assuming that Luther channels and Dezco stands / moves unless they wish to change their action

Dark Archive

Nah, I'm okay with living.

Underneath his mask there's a slight grin playing across Dezco's mouth, ready to return the felling as he takes a step forward and turns his axe upon the creature.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

5ft Step then Attack


Dezco, you start your turn at 2/22HP and Prone...(I may have confused things by moving you according to how your previous post said i.e. Stand then Move); the only way you can attack this turn is stand followed by Charge...do you wish to do that?

Dark Archive

oh my bad, I had thought this was a new round, yeah he will stand and charge.

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