| GM Zed |
Conner’s sword scrapes against skeleton, splintering bone but failing to fell it…
GMPC for Drusellia – Player is on Vacation / Holiday for a few more days
Moving to get a better shot, Drusellia points forwards, her hands contorted in an arcane shape…a blast of frost issues forth but it misses the nearest of the skeletons before petering out.
Drusellia, Ray of Frost vs Skeleton 2 (Ranged Touch Attack): 1d20 + 3 ⇒ (6) + 3 = 9, Missing
As Conner moves into the corner of the room, the skeletons advance upon him…swords and bony hands, hacking and slashing…
Skeleton 1, Broken Scimitar vs Conner: 1d20 ⇒ 4, missing
Skeleton 1, Claw vs Conner: 1d20 - 3 ⇒ (18) - 3 = 15, hitting for 1d4 + 1 ⇒ (3) + 1 = 4
Skeleton 2, Broken Scimitar vs Conner: 1d20 ⇒ 9, missing
Skeleton 2, Claw vs Conner: 1d20 - 3 ⇒ (7) - 3 = 4, missing
Standing from it’s throne, the other skeleton advances upon Dezco, stabbing ineffectually with it’s sword
Skeleton 3, Broken Scimitar vs Dezco: 1d20 ⇒ 2, missing
The ethereal flail disappears from view in front of Luther, and with a sudden dip in temperature, coalesces in front of Dezco...
Gorloth, Spiritual Weapon vs Dezco: 1d20 + 6 ⇒ (13) + 6 = 19, hitting for 1d8 + 1 ⇒ (6) + 1 = 7
Everyone may take their turn now – Map Update to Follow
| Symon |
Unable to tell if he is doing any good or not, Symon sets aside the crossbow and brings out his borrowed hammer. He swings at the nearest skeleton.
Attack-melee: 1d20 ⇒ 16
damage: 1d6 ⇒ 4
| GM Zed |
Skeleton 3, Broken Scimitar vs Dezco (Attack of Opportunity): 1d20 ⇒ 17, hitting for 1d6 ⇒ 1
Aiming for the moving shape behind the tapestry, Dezco charges at the tattered cloth…taking a cut from the skeleton for his troubles as he runs past…and slices downwards with his waraxe. The tapestry, decayed from age, tears easily…and, standing behind it, another skeleton…the same, yet somehow very different…
…this one, wears crimson robes and carries a highly polished sword in it’s talon-like hands. An evil blue light dances within it’s empty eye sockets.
For the sake of simplicity, the tapestry no longer provides any cover or concealment
| Luther Lightblade |
Luther moves around the skeleton and hugs the left wall.
Luther ends up 2 squares right and 3 down w 20' move
He channels to heal his friends too.
+ve to heal: 1d6 ⇒ 3
should just get everyone.
| Conner Kordson |
" Way to go Symon!"
Conner cheers as he swings at the skeleton left attacking him.
casting defensively DC 16: 1d20 + 4 ⇒ (2) + 4 = 6
Spell combat again
longsword: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 + 3 ⇒ (4) + 3 = 7
ranged touch attack, disrupt undead: 1d20 + 0 ⇒ (1) + 0 = 1
damage: 1d6 ⇒ 6
He manages to look like an idiot. What with swinging his fingers and waving his sword ineffectually....
| GM Zed |
Another GMPC for Drusellia to keep things moving along
Abandoning her arcane attempts, Drusellia instead uses her sling to attempt to smash the skeleton assaulting Conner.
Drusellia, Sling vs Skeleton (firing into combat): 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6, missing
In response to the group rushing into the sanctum, the skeletons continue to attack. The first wounding Conner, the second moving to engage with Luther and cutting him grievously...and, near the throne, the robed skeleton hisses at Dezco, "Kneel before me..." and cuts a terrible wound into the ranger's chest...
Skeleton 1, Broken Scimitar vs Conner: 1d20 ⇒ 18, hitting for 1d6 ⇒ 3
Skeleton 1, Claw vs Conner: 1d20 - 3 ⇒ (5) - 3 = 2
Skeleton 3, Broken Scimitar vs Luther: 1d20 ⇒ 19, hitting for 1d6 ⇒ 6
Gorloth, Bastard Sword vs Dezco: 1d20 + 7 ⇒ (10) + 7 = 17, hitting for 1d10 + 3 ⇒ (9) + 3 = 12
Everyone may take their turn now
| Luther Lightblade |
Luther sees the way to heal Dezco blocked.
"Unless we can get to him, the dwarf will probably fall. Flank with Connor Symon."
Luther tries to help and steps forward along the wall and attacks the skeleton.
hit/damage: 1d20 + 2 ⇒ (14) + 2 = 161d8 + 2 ⇒ (4) + 2 = 6
The morning star hits the annoying skeleton in the ribs.
hp=9/15. 2/6 channels left
Note: Dru has an effective Su that can knock things down, can we have her use it on Conner's skeleton? Tremor (CMB +6, 7/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. This is much better than trying for a d4-1 damage
| GM Zed |
GMPC for Drusellia - following Luther's suggestion
Drusellia, Tremor vs Skeleton 1: 1d20 + 6 ⇒ (7) + 6 = 13
Conner and Symon, you feel the ground undulate as Drusellia sets of an arcane tremor below the skeleton attacking you... but somehow the skeleton manages to keep it's footing... Whether it is the tremor or Luther's call that Dezco is in mortal danger, neither Symon nor Conner manage to land a blow upon the skeleton...
Meanwhile Luther's morning star smashes the other 'mundane' skeleton into inert bone fragments...
Surrounded, the last of the skeletons continues to slash and scratch at Conner...but is ineffectual.
Skeleton 1, Broken Scimitar vs Conner: 1d20 ⇒ 3, missing
Skeleton 1, Claw vs Conner: 1d20 - 3 ⇒ (17) - 3 = 14, missing
Whilst, backing into cover behind the throne, the robed skeleton vows to Dezco, "If you will not kneel...then you will die"...again, the gleaming blade swings and this time, the dwarf falls...
Gorloth, Bastard Sword vs Dezco: 1d20 + 7 ⇒ (9) + 7 = 16, hitting for 1d10 + 3 ⇒ (4) + 3 = 7
Dezco is now unconscious and dying at -6; on his next turn he will require to make a DC10 Constitution Check with a -6 penalty to Stabilise
Everyone may take their turn now
| Luther Lightblade |
Luther moves to flank with Conner and swings his Morningstar smashing the skeleton.
hit/damage: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 1 ⇒ (8) + 1 = 9
He speaks in a low tone to Conner.
"Conner, advance in formation don't hurry forward. We need to fight this foe en masse. Prepare an immediate riposte if the master skeleton advances."
Suggest Connor move and ready an attack against approach of skeleton. We need to protect Dru so she can knock it down with a lucky Tremor from 30' Dru can ready a tremor for any movement to with 30' as she advances.
In a louder voice, he says to the skeleton.
"Your offer is looking better now. Shall we discuss terms."
| GM Zed |
Conner, apologies – map hadn’t been updated – all fixed now
Luther’s morning star smashes the last of the skeleton guards…leaving only the robed skeleton who stands over Dezco’s unconscious body, ”Terms? You wish to discuss terms whilst you slay my honour guard? Lay down your weapons and you may yet serve me”
Whilst you have a brief respite from being attacked, you have time enough to ponder the fact that the slashing / piercing weapons used by some of you are demonstrably less effective than the bludgeoning weapons used by Symon and Luther (Skeletons have DR/Bludgeoning).
Luther, you will need to make a Bluff roll to convince the skeleton that you are genuine in your request to discuss terms
Conner, Drusellia, you may still take your turns
| Conner Kordson |
Nodding to Luther, Conner will move 30' forward and ready to attack on approach.
readied attack: 1d20 + 4 ⇒ (11) + 4 = 15
readied damage: 1d8 + 3 ⇒ (7) + 3 = 10
He remains quiet, eyeing the robed skeleton warily.
need to secure myself a club for future encounters with skeletons and such. My swords aren't real effective against them...
| GM Zed |
Drusellia moves alongside Luther and makes a number of appeasing comments to appease the skeleton.
Drusellia, Bluff (Aid Another): 1d20 + 4 ⇒ (18) + 4 = 22, success, Luther's Bluff Check = 17
...and for a moment or two, the skeleton drops it's guard...
Gorloth, Sense Motive: 1d20 ⇒ 4, Fail
"Approach me then...lay your weapons at my table...and pay tribute to your new master", the skeleton moves to takes its seat at its throne whilst it watches to ensure that you follow it's instructions...
| Luther Lightblade |
Luther gets them close and, assessing the situation, has a quick plan explained to the others. Conner and Symon flanking with blunt weapons, Luther trying to get Dezco up and help out while Dru tries to shake the skeleton prone with her earthquake.
I am at 12/15hp and Conner at 19/20 after the channel for 3. I think we start with a Dru tremor hoping to shake the skeleton to the ground. The fight gets much better if we get the bad guy prone and ff he shouldn't have his dex to CMD.
| GM Zed |
Luther, if you go back through the combat, you will see that you were hit for 6 and Conner for 3 AFTER your channel for 3
"What are you whispering about?!? Offer your weapons and vow your allegiance!!!"
Which of you is going to act first and re-start combat? I will allow ONE of you a surprise action and then I will re-roll initiative. If you are in agreement that it starts with a Tremor from Drusellia, I will GMPC that for you (or one of you can roll it)
| GM Zed |
Okay, I’ll roll for Drusellia’s Tremor while player is still on catch up mode…
Drusellia, Tremor vs Gorloth: 1d20 + 6 ⇒ (1) + 6 = 7, missing (sorry everyone!!!)
Whether it was due to her being underhand or, maybe a lack of knowledge of the geological conditions but Drusellia’s attempt to manipulate the seismology in the room is a spectacular failure; following a growing rumble, there is a vicious cracking sound…and then the table off to the party’s left, is thrown into the air scattering weapons and vials…
”TREACHERY!!!”, the skeleton’s eyes flame from blue to scarlet red as it leaps to its feet, sword in hand…
Initiative for Party / Enemy
Symon, Inititative: 1d20 + 5 ⇒ (4) + 5 = 9
Luther, Inititative: 1d20 + 3 ⇒ (17) + 3 = 20
Conner, Inititative: 1d20 + 2 ⇒ (20) + 2 = 22
Drusellia, Inititative: 1d20 + 2 ⇒ (12) + 2 = 14
Dezco, Inititative: 1d20 + 2 ⇒ (10) + 2 = 12
Gorloth, Inititative: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Order
Conner then
Gorloth then
Luther, Drusellia, Dezco (currently unconscious) and Symon
Conner, you may take your turn now
| Conner Kordson |
" Come on! Foul Necrotic Waste!"
Conner shouts as he moves to attack the undead foe.
attack with two handed grip on morning star: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Using enough movement to go out and around the AoO. Wasn't sure if spellstrike works as just a spell with the melee attack instead of a touch attack, or if it requires the use of spell combat thus incurring the -2 penalty, so I didn't use it. if it is just channeled through my melee attack instead of a touch attack, I would have tried using spellstrike with shocking grasp, adding a 3d6 shock to the attack, and dropping the damage from +4 (two hands) to +3 (one hand ).... not fully sure how that works.....
| Conner Kordson |
Spell combat ( the two weapon fighting shtick where one 'weapon' is a spell) is a full round action. Spellstrike doesn't say that it is, Unless... you have to use spell combat to use spellstrike... thus my dilemma
| GM Zed |
Conner’s two-handed swing catches the skeleton square across the ribcage, the sound of cracking bone is sickening yet the skeleton does not even stagger backwards…it’s impassive gaze fixes upon Conner as it reaches out to touch the magus, a growing miasma of violets and blacks flowing up it’s forearm… towards it’s outstretched hand… towards Conner.
”Bow to me…Fool!!!”
Gorloth, Touch of Idiocy vs Conner: 1d20 + 5 ⇒ (8) + 5 = 13, hitting for a temporary penalty to INT, WIS and CHA of 1d6 ⇒ 3
Conner, the skeleton does not cast defensively so you may take an Attack of Opportunity against it (if you hit, it will lose the spell)
Everyone may take their turn now
| Drusellia Malacore |
Drusellia intones a magic missile and blasts the skeleton.
Magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3
| Conner Kordson |
AoO: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 3 ⇒ (5) + 3 = 8
Seeing the glimmering darkness flowing down the skeleton's arm, Conner jerks the Morningstar up in a swing of defense......
| GM Zed |
Conner’s reactionary slash at the skeleton is too clumsy and, sidestepping the arc of the morningstar, the skeleton places it’s bony palm against Conner’s chest. The miasma that had accumulated around it’s fist, flows around and into Conner’s body…slowing his mental faculties somewhat. (Conner is currently at WIS 7, INT 11, CHA 5).
Even with the advantage of flanking, Symon misses with his hammer blow.
Drusellia’s magic bolt slams against the skeleton moments later, it’s tattered robe briefly igniting…
Conner, you also get a normal attack (in addition to your Attack of Opportunity)
| Luther Lightblade |
Conner can just cast level 1 spells with an INT 11 I think
Luther sees he almost has Dezco up, so he takes a light hammer from Dezco and moves next to the enemy. His wand drops to the ground as he grabs his holy symbol and channels to heal all but the evil skeleton.
channel +ve to heal: 1d6 ⇒ 3
He gets enough channeling into the dwarf to open his eyes. Symon's wounds are completely healed and Connor only has a shallow cut remaining.
Luther at 12/15hp now 1/6 channels remaining
Dezco
|
Dezco grumbles as he begins to come to, "Unnh I told you not to be so rough... Wait... This isn't Madame Varli's House of Earthly Delights." Rustling as his eyes adjust once again to the world of the living and he spots the undead opponent. "Crap, he's still up?" Grabbing his axe as he stands he moves alongside Symon to better flank with the creature.
| GM Zed |
Luther, Dezco - it won't change anything...and we can totally go with your actions but I am still waiting on an action from Conner to end the previous round (he took his AoO and missed but still has a normal round's worth of actions)....so it looks like:
Conner then
Skeleton and then
Luther Channelling, Dezco standing and moving plus actions from everyone else...
| GM Zed |
GMPC for Conner to keep things moving
Struggling for the words as his mind starts to fill with fog, Conner fumbles another spell but still manages to land a blow from his Morningstar on the skeleton…
Conner, Cast Disrupt Undead Defensively (DC15): 1d20 + 2 ⇒ (8) + 2 = 10, Spell Lost
Conner, Swift Action to spend an Arcane Pool point to apply a +1 bonus to Morningstar
Conner, Morningstar vs Gorloth: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21, hitting for 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Bone once again crunches and the skeleton flies into a rage, ”Insolent Fool!!!”. With a flash of polished steel, it swings it’s sword at Conner.
Gorloth, Bastard Sword vs Conner: 1d20 + 7 ⇒ (15) + 7 = 22, hitting for 1d10 + 3 ⇒ (8) + 3 = 11
Everyone may take their turn now – am assuming that Luther channels and Dezco stands / moves unless they wish to change their action