The Emerald Spire (Inactive)

Game Master Zesdead

Paizo's 'The Emerald Spire'.

...in which our adventurers explore the 'Magma Vault'.

Party Health
Drusellia Malacore 30/30 HP, 3 Hero Points
Luther Lightblade 51/51 HP, 3 Hero Points
Symon 55/55 HP, 3 Hero Points
Eldar of the Lost 68/76 HP, 1 Hero Point

Maps
The Emerald Spire - Level 10
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


501 to 550 of 3,110 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Dark Archive

Dezco will advance and Attack the Skeleton reaching for Luther.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Waraxe: 1d10 + 3 ⇒ (8) + 3 = 11


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Bash them."
Luther Round 1
Luther draws his Morningstar and swings at the closest skelly.
1d20 + 2 ⇒ (3) + 2 = 51d8 + 1 ⇒ (7) + 1 = 8


Symon’s blade is accurate…yet the sharp edge of his sword merely clatters across the ribcage of the skeleton…metal knocking on bone to make a vaguely musical sound…

The Skeletons have Damage Reduction against Piercing and Slashing Weapons

…whilst Drusellia and Luther miss wildly. Stepping forward, Dezco swings his axe with such ferocity that the skeleton is severed into two twitching halves…the twitching slows as the bones clatter to the stone floor of the crypt.

Around the crypt, skeletons jerkily step from the other opened caskets.

Everyone may take their turn now


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Drusellia scowls and tries again.

Drusellia vs. Skeleton: 1d20 + 3 ⇒ (18) + 3 = 21
Damage (sling): 1d4 - 1 ⇒ (1) - 1 = 0


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Grab a big leg from the skeleton Dezco bashed, but that blade is useless."
morningstar: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

"Now, now. We're not savages." Reaching for his belt he'll pull out his light hammer and offer it to Symon.

Light Hammer 1d4 Bashing, crits on Nat 20, range increments of 20r if thrown.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon nods his thanks to Dezco and swings his new weapon at the same skeleton.

Attack: 1d20 ⇒ 16
Damage: 1d4 ⇒ 3

The weapon feels awkward in Symon's hand, but it is better than swinging his blade uselessly against the skeletal foe.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

" Hah! Have at thee..."
Conner grins as he moves into the room, drops his sunrod and casts Disrupt undead on skelly #2.
ranged touch attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 6
" Or Not! Crummy aim...grumble.."


Dezco throws a hammer over to Symon who, in a single graceful move, snatches it from mid-air, pirouettes and smacks it against the skull of the nearest skeleton.

GM Only:
Skeleton 1 = 1/4HP, Skeleton 2, 3, 4 and 5 = 4/4HP

Meanwhile everyone else’s attacks prove ineffective against the advancing skeletons.

Skeleton 1, Claw vs Symon: 1d20 + 2 ⇒ (1) + 2 = 3, missing
Skeleton 1, Claw vs Symon: 1d20 + 2 ⇒ (10) + 2 = 12, missing

Skeleton 2, Claw vs Luther: 1d20 + 2 ⇒ (20) + 2 = 22, Critical Threat
Confirming Critical: 1d20 + 2 ⇒ (12) + 2 = 14, Not Confirmed: 1d4 + 2 ⇒ (1) + 2 = 3 Damage
Skeleton 2, Claw vs Luther: 1d20 + 2 ⇒ (8) + 2 = 10, missing

Skeleton 4, Claw vs Symon: 1d20 + 2 ⇒ (18) + 2 = 20, hitting for 1d4 + 2 ⇒ (3) + 2 = 5
Skeleton 4, Claw vs Symon: 1d20 + 2 ⇒ (5) + 2 = 7, missing

Everyone may take their turn now


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther channels healing power as he steps back. The skeletons are not included.
+ve energy to heal: 1d6 ⇒ 6

"Use something that works."


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon continues to strike at the skeleton with the hammer, eventough it feels awkward in his hands.

Attack-melee: 1d20 ⇒ 15
Damage: 1d4 ⇒ 2


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Drusellia throws another stone into the mix against one of the skeletons that is not currently engaged.

Drusellia vs. Skeleton: 1d20 + 3 ⇒ (11) + 3 = 14
Damage (sling): 1d4 - 1 ⇒ (4) - 1 = 3

If forced to fire into melee, Dru suffers a -4 on the attack roll.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

concentration check, casting defensively DC16: 1d20 + 4 ⇒ (3) + 4 = 7
ranged touch attack: 1d20 + 2 ⇒ (4) + 2 = 6
Twisting and dodging, Conner tries to fire another bolt of dark energy at the skeleton. Unfortunately, he fizzles the spell in an effort to avoid the undead's attacks.
" Crud, only blunt weapon I have is my sling and stones. Can't use that here so well."


The undead continue to advance upon the party, claws reaching and scratching...

Skeleton 1, Claw vs Symon: 1d20 + 2 ⇒ (14) + 2 = 16, hitting for 1d4 + 2 ⇒ (1) + 2 = 3
Skeleton 1, Claw vs Symon: 1d20 + 2 ⇒ (13) + 2 = 15, missing

Skeleton 2, Claw vs Luther: 1d20 + 2 ⇒ (6) + 2 = 8, missing
Skeleton 2, Claw vs Luther: 1d20 + 2 ⇒ (11) + 2 = 13, missing

Skeleton 4, Claw vs Symon: 1d20 + 2 ⇒ (6) + 2 = 8, missing
Skeleton 4, Claw vs Symon: 1d20 + 2 ⇒ (1) + 2 = 3, missing

Everyone may take their turn now


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

concentration check to cast defensive: 1d20 + 4 ⇒ (4) + 4 = 8
Spell combat ability
"Lady down and rest . Bag o' Bones!"
Conner attempts to cast a spell and stab the skeleton, but again loses the spell in the conflict.
with shortsword: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 3 ⇒ (5) + 3 = 8
ranged touch attack: 1d20 ⇒ 11
damage: 1d6 ⇒ 4


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther slams his Morningstar into the closest skelly.
hit/dam: 1d20 + 2 ⇒ (5) + 2 = 71d8 + 1 ⇒ (2) + 1 = 3
He will step back and leave room for Dezco if possible.

Edit:I attacked and left room for Dezco so he can move adjacent to skeleton 2--I then move Dezco one square so he doesn't have to clamber and put him next to skelly 2.

Dark Archive

Probably a bad idea...

Dezco will clamber over the coffin in order to get at the skeletons.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Fight from the top, dangerous getting there, but a +1 to melee for higher ground once up...

Dark Archive

The lids are off, unless they are really polite skeletons who made their beds after they woke up in which case Dezco will stay atop one and fight from higher ground.

Attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Hmm . should still be a little higher. XD
8 coffins and 6 skellies. Might be 2 of em closed still.


The caskets are on stone plinths, each one being raised three feet from the ground.

A move action to move into / onto an open casket...but you do get a 'higher ground' advantage whilst in that space

Dark Archive

Okay then, move action to get into coffin, standard to attack skeleton #2.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon swings the hammer again, trying to destroy the one that keeps clawing at him.

Attack-melee: 1d20 ⇒ 1
Damage: 1d4 ⇒ 4

Awww..man!! I guess it just had to happen!


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Drusellia enters the room and launches a sling stone at #5.

Drusellia vs. Skeleton #5: 1d20 + 3 ⇒ (1) + 3 = 4
Damage (sling): 1d4 - 1 ⇒ (3) - 1 = 2

Your 1 seems contagious.


As Conner's sword lops the skull from one of the skeletons, everyone else appears to be overawed by the advancing undead, each of them missing their target...

Conner, your attack...as was, wasn't quite enough to get all the way through the DR and drop the skeleton (short by 1)...however, you did roll a 20...so am happy to rule you killed it

The skeletons, fully engaged with the party now, scratch, claw and snap at the adventurers...finding flesh on two occasions...

Skeleton 1, Claw vs Symon: 1d20 + 2 ⇒ (19) + 2 = 21, hitting for 1d4 + 2 ⇒ (3) + 2 = 5
Skeleton 1, Claw vs Symon: 1d20 + 2 ⇒ (10) + 2 = 12, missing

Skeleton 2, Claw vs Luther: 1d20 + 2 ⇒ (5) + 2 = 7, missing
Skeleton 2, Claw vs Luther: 1d20 + 2 ⇒ (12) + 2 = 14, missing

Skeleton 3, Claw vs Conner: 1d20 + 2 ⇒ (1) + 2 = 3, missing
Skeleton 3, Claw vs Conner: 1d20 + 2 ⇒ (6) + 2 = 8, missing

Skeleton 5, Claw vs Dezco: 1d20 + 2 ⇒ (3) + 2 = 5, missing
Skeleton 5, Claw vs Dezco: 1d20 + 2 ⇒ (14) + 2 = 16, hitting for 1d4 + 2 ⇒ (2) + 2 = 4

Everyone may take their turn now


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Seemingly unable to cast his spells in this room, Conner drops his shortsword in frustration and draws the claymore...
" Agggh."
attack on next nearby skeleton: 1d20 + 4 ⇒ (6) + 4 = 10
Number 3.
damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
In his haste he nearly doesn't get the sword drawn... A miss.


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Ummm..I think that last attack dropped me to 0 hp.


Symon - I don't think so? I've just run through the damage, healing and levelling since you left Fort Inevitable...I am pretty sure you are on 9/17...I try and keep on top of party health in the tab at the top of the campaign


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Ok..who am I to argue with the Dm..lol...I must have forgotten to remove some damage before we started this game...

Feeling panic grow as the skeleton scores another hit, Symon strikes the monster with the hammer once again.

Attack-melee: 1d20 ⇒ 16
Damage: 1d4 ⇒ 2


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther swings at the nearest skeleton (2)

Morningstar/bashing: 1d20 + 2 ⇒ (1) + 2 = 31d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Attack: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Confirm: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 2d10 + 6 ⇒ (8, 8) + 6 = 22

Biting his tongue so that a curse dies in his mouth rather than escaping he keeps attacking the Skeleton.


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Drusellia swears under her breath and tries again with the sling.

Drusellia vs. Skeleton: 1d20 + 3 ⇒ (14) + 3 = 17 -4 if shooting into melee
Damage: 1d4 - 1 ⇒ (2) - 1 = 1


Even as the skeletons start to fall, the rest of them mindlessly press forwards...Dezco completely smashes a second foe whilst Symon manages to fracture and splinter bone on another...it stays up, barely...

GM Only:
Skeleton 1 = 2/4HP, Skeletons 2 and 3 = 4/4HP

Skeleton 1, Claw vs Symon: 1d20 + 2 ⇒ (13) + 2 = 15, missing
Skeleton 1, Claw vs Symon: 1d20 + 2 ⇒ (18) + 2 = 20, hitting for 1d4 + 2 ⇒ (3) + 2 = 5

Skeleton 2, Claw vs Luther: 1d20 + 2 ⇒ (14) + 2 = 16, missing
Skeleton 2, Claw vs Luther: 1d20 + 2 ⇒ (5) + 2 = 7, missing

Skeleton 3, Claw vs Conner: 1d20 + 2 ⇒ (9) + 2 = 11, missing
Skeleton 3, Claw vs Conner: 1d20 + 2 ⇒ (4) + 2 = 6, missing

Everyone may take their turn now


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther continues to hit the closest skeleton.
1d20 + 2 ⇒ (15) + 2 = 171d8 + 1 ⇒ (3) + 1 = 4


Luther smashes the ribcage of the skeleton that was attacking him...bones and fragments of bone fall to the floor as the undead finally finds peace...

Skeleton 2 is defeated...just Skeleton 1 and 3 left now

Dark Archive

Dezco will shuffle down to the other side of the coffin and attack the remaing skeletons.

5ft step then attack #1

Attack: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d10 + 3 ⇒ (10) + 3 = 13


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Again Conner brings his two-hander around in an overhand chop at the skeleton in front of him.
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11


Simultaneously, Dezco and Conner smash one of the remaining skeletons, the force of their blows turning bone into dust...

Only Skeleton 1 left...who is at 2/4HP (AC16)


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Knowing he is overmatched and not wielding the proper weapons, Symon disengages from the battle before he is injured worse than he is, and allow someone with the proper skills to deal with the skeleton.

Symon disengages and move out to clear the way for someone else.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Skellies turn...


Drusellia's turn...will cut some slack for w/end posting and GMPC at some point tomorrow...then we can close this combat out quickly...


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Lather. Rinse. Repeat.

Drusellia vs. Skeleton: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
Damage (sling): 1d4 - 1 ⇒ (2) - 1 = 1


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Lather. Rinse. Repeat.

Drusellia vs. Skeleton: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Damage (sling): 1d4 - 1 ⇒ (4) - 1 = 3


As Symon withdraws, the remaining skeleton juddered forward and slashes at Dezco...

Skeleton 1, Claw vs Dezco: 1d20 + 2 ⇒ (11) + 2 = 13, missing
Skeleton 1, Claw vs Dezco: 1d20 + 2 ⇒ (4) + 2 = 6, missing

Everyone may take their turn now

Dark Archive

"Nuff of that." He flatly tells the skeleton as he dismissively swipes at it.

Attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Dezco’s axe swing despatches the final skeleton and, apart from your breathing, the overbearing silence of the tomb returns. Stepping beyond the piles of smashed bones, and looking around the tomb, you discover a small leather case in one of the opened caskets…

The only exit from the tomb, other than returning the way that you came, is through a door in the south of the room.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther taps Simon with the healing wand.
clw: 1d8 + 1 ⇒ (8) + 1 = 9
"I'll take point and the ring for now. Let's see if any valuables are around."

Luther then Conner/Dezco then Symon/Dru

Luther leads them into the room after a search of the skeletons, coffins and door.

He turns to Dezco__"Don't think we beat them without you. Nice to have you along. Let me take the point till we get you healed."


Male Fetchlng Rogue 4/Shadowdancer 4 / Init: +7 / Perception +11/ Darkvision 60' Hit Points: 55/55 AC22/ff16/t17 F+5/R+13/W +4

Symon limps over to where Dezco is and hands him back the hammer.
"Thanks for the use! I must remember to pick up a club or maybe a mace next time we are in town!"
He then goes over to examine the leather case.


Female Drow Elf Sorcerer 8 || HP 22/30 (30/30 nonlethal) || AC 17/16 Tch/13 FF || F+3 R+8 W+9 (+2 vs. enchantments) || CMB +3 CMD 18/15 FF || Init +4 || Perception +4, low light vision, darkvision (120 ft.) || SR 14||
Spells:
U/7/7/6/4

Drusellia keeps to herself, angered at her uselessness. She hadn't wanted to burn spells against such simple foes, but her inefficiency with the sling irritated her.

Dark Archive

"Twas nothing, I'm rather enjoying the company." While his voice remains the same low whisper it does have a softer edge to it.

When Symon attempts to hand back the hammer Dezco merely raises his hand. "Keep. I have plenty."

Finally, noticing the Drow off by herself he'll attempt to approach. "Excuse me for imposing but would milady care for an extra weapon as well?"

501 to 550 of 3,110 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Emerald Spire All Messageboards

Want to post a reply? Sign in.