GM-JCServant
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Salutations.
I'm looking to start a play by post Pathfinder Society Scenario, "The Devil We Know Part 1" If this goes well, I may continue it into the other parts. This is for a level 1-2 group. This is an official PFS adventure.
I have plenty of experience running homebrew and AP's ..however, this will be my first PFS *and* my first play by post... so, please, only apply if you have patience as I'm learning this as I go along (as many people are). I am open to suggestions by players/GMs who have done offical PFS scenarios via Pbp in the past.
I recommend http://paizo.com/forums/dmtz5dpx?DHs-Guide-to-Play-By-Post-gaming for newer Pbp gamers.
Perspective players need to be able to post in the early morning, mid day and early evening on a regular basis during the weekdays. Weekends are expected to be slower, but some participation then will also be required. Do not apply if you cannot regular meet these requirements. I also imagine that players must be able to scan PDF sheets so I can review characters sheets, sign off on scenarios, etc. (If there's a better way to handle that, feel free to let me know)
Perspective players feel free to post below. If there are more than four or five players, I will choose based on history, and party need.
Recruitment will be open through Friday 12 MST. I will announce the party shortly after that. I will also add more details to the thread as needed.
More information at : http://paizo.com/products/btpy89kb?Pathfinder-Society-Scenario-29-The-Devil -We-Know-Part-I-Shipyard-Rats
| Deane Beman |
Still might need to make a few tweaks on the character sheet...but I won't stray too much from the basic concept.
CR 1/2
Male Aasimar Cleric 1
NG Medium Outsider (Native)
Init +4; Senses Darkvision; Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5
Resist acid 5, cold 5, electricity 5
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OFFENSE
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Spd 20 ft.
Melee Cold Iron Dagger +0 (1d4/19-20/x2) and
. . Morningstar +0 (1d8/20/x2) and
. . Silver Mace, Light +0 (1d6/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Spell-Like Abilities Bit of Luck (6/day), Daylight (1/day)
Cleric Spells Prepared (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day) True Strike (DC 14), Protection from Evil (DC 14), Obscuring Mist
0 (at will) Read Magic (DC 13), Detect Magic, Light
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STATISTICS
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Str 10, Dex 14, Con 14, Int 10, Wis 17, Cha 15
Base Atk +0; CMB +0; CMD 12
Feats Point Blank Shot
Traits Exalted of the Society, Reactionary
Skills Acrobatics -1, Climb -3, Diplomacy +4, Escape Artist -1, Fly -1, Knowledge (Religion) +4, Perception +5, Ride -1, Sense Motive +7, Spellcraft +4, Stealth -1, Swim -3
Languages Celestial, Common
SQ Aura (Ex), Cleric Channel Positive Energy 1d6 (6/day) (DC 12) (Su), Cleric Domain: Liberation, Cleric Domain: Luck, Liberation (1 rounds/day) (Su), Spontaneous Casting
Combat Gear Bolts, Crossbow (20), Cold Iron Dagger, Crossbow, Light, Hide, Morningstar, Silver Mace, Light; Other Gear Alchemist's Fire Flask (2), Backpack (empty), Holy symbol, wooden: Desna
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (6/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Liberation Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain: Luck Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Exalted of the Society You may channel energy 1 additional time per day.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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Wendall and Marjorie Gardner had prayed for a healthy child since their wedding day, so when Rhydderch was born on their 10th anniversary they believed him to be a gift from the gods; and little did they know how much truth lay behind that sentiment. Rhydderch always seemed to take to things a little bit more quickly than other children and Wendell worked long hours on the farm to help pay for the finest tutors and instructors.
On his 12th birthday Wendall and Marjorie were petrified to wake up in the morning and find that Rhydderch had gone completely bald overnight; only to grow a thick head of long, golden hair before noon. Over the course of the next few days Rhydderch underwent other changes as well; his skin darkened to a rich bronze and his eyes deepened to a radiant blue. But most remarkable was his "healing touch", and ability discovered when a distraught Rhydderch was tending to a neighbors dog who limped out of the woods dragging a broken leg behind it. Rhydderch placed a hand on the dog's head and another on its broken leg and closed his eyes; within seconds the dog was running through the fields as if the injury had never happened.
Realizing that Rhydderch was much to special to inherit the family farm, he was sent away to study with the Clerics of Desna. While he certainly missed his parents, Rhydderch came to realize that he was destined for much greater things. In his 21st year he was recruited into the Silver Crusade by the Ollysta Zadrian herself and was sent to the Grand Lodge to train to become a Pathfinder. Now, on the eve of his first mission, he feels the power of Desna flowing through him as he takes yet another step closer toward his destiny.
| Papa-DRB |
are goblins allowed?
No.
Get the two free guides and that lists the rules and additional resources.
Additional Resources (Link near top)
-- david
Papa.DRB
Marisan
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I'm very interested! I'd like to play this character - she's a 1st level druid from the Mwangi Expanse. I've played her already in two of the three First Steps sessions.
Just to let you know, I'll be away for a couple of days here and there in August visiting relatives. It shouldn't be too disruptive, and I'm a regular poster otherwise. Hopefully this seems reasonable.
GM-JCServant
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Great, got some great character ideas here. Keep them coming. The official start date for this will be the same as the new PFS rules taking effect... Aug 16, 2012. Again, make sure you're using those rules in making your character.
Ryu asked earlier, "Are Goblins allowed." In the Race section of the PFS guide, it says, "Select your character’s class and race from the choices offered in the Core Rulebook. You may also select aasimar, tengu, or tiefling as your character’s race with access to the proper Additional Resources book. Additional class and race options from resources like the Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Magic, Pathfinder RPG Ultimate Combat, Pathfinder RPG Advanced Race Guide, and Pathfinder Campaign Setting: The Inner Sea World Guide are generally available with few or no alterations, as well."
Goblins are listed as a potential race in the ARG in the 'featured race' section. In scanning through the PFS guide last night, I could not find a list of excluded races. Papa, you stated that Goblins are not allowed per the rules. Would you be able to assist me by pointing out what page I can find where goblins are exluded as a playable option? Again, I scanned through the book, so it is possible I totally missed it. I'm now reading through it slowly, but it does take some time.
Marisan
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I think that wording is confusing, but it's meant to convey that the only races allowable are from the CRB plus tengus, aasimars, and tieflings. What's available from ARG beyond that are race options not additional races themselves, if that makes sense.
The "additional resources" page lists what is legal and what isn't from various sources. It hasn't been updated in a few weeks, but it still says:
"In Chapter 2, nothing from the catfolk, drow, fetchlings, goblins, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play. "
Too bad, because goblins are a hoot to play! But my impression is they are still not PFS legal.
| Papa-DRB |
I think that wording is confusing, but it's meant to convey that the only races allowable are from the CRB plus tengus, aasimars, and tieflings. What's available from ARG beyond that are race options not additional races themselves, if that makes sense.
The "additional resources" page lists what is legal and what isn't from various sources. It hasn't been updated in a few weeks, but it still says:
"In Chapter 2, nothing from the catfolk, drow, fetchlings, goblins, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play. "
Too bad, because goblins are a hoot to play! But my impression is they are still not PFS legal.
Yea, that is what I was referring to and I also read it as only the three new races. Thanks...
-- david
Papa.DRB
GM-JCServant
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Well, given the quote from the Guide, and the notes from the "Additional Resources," it would appear that players can choose from not only the three listed races (which were detailed in seperate resource books before ARG), but any ARG races aside from those listed are OK (which would include Aasimars, Dhampirs, Fetchling, Ifrits, Oreads, Sylphs, Tengus, Tieflings, Undinesm Kitsune, Nagaji and Wayangs...all look like they are OK for play unless I'm missing something)
GM-JCServant
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Marsian - Druid
Elwyn - Rogue
Kyle - Cleric
Harboth - Ranger
You four are all in.
Deane and Aroach, you guys are in if you can get your character profiles updated with stats by Monday.
For those characters who already have had previous experiences in PFS, I require that you scan and email your character sheet and previous chronical sheets for a quick review. For brand new characters, your online information will suffice. I will check over that information this week.
Our goal is to start this next Friday, the official start of PFS 4.2. A discussion thread is now up at http://paizo.com/campaigns/v5748p75hohk9/discussion#1 for any OOC chat, rule questions, etc. I encourage those players who have been accepted to give a brief introduction about yourself, as well as your character (Their physical appearance, first impression someone would get after 10 minutes of conversation, etc)
| Deane Beman |
Here is Rhydderch's profile. I need to make a few more adjustments I think...but I'll definitely be done before Monday.
GM-JCServant
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I'm a PFS newb myself, so I'm still a little fuzzy on the organized play rules. I know you can't play more than one character in a scenario, but I don't remember if there was a rule about any one character being prohibitied from participating in more than one scenario at a time.
If it is not against PFS Organzied Play rules, I do not have an issue with it myself. Chances are we're not going to get too far between Friday and Monday :) You can update your character sheet, and scan/send me that with the supporting, signed scenario sheets, I'll look it over, and you'll be good to go with whatever you earned through those things you played at GenCon.
| Deane Beman |
The official rules state that you can not play more than one character during a particular scenario...but AFAIK there isn't anything written regarding multiple PbP games; nor with playing in a "real time" game while the same character is involved in a PbP.
The only way I can see it getting messy is if your character dies, levels, or does some significant shopping while still involved in another game. While I certainly don't recommend dying...in some PbP games I've played the GM has asked players to play their characters as they were when they signed up while others allowed the changes.
...so I guess this was just a long winded way to say that, in the absence of an official rule, it's up to the GM's discretion!
Marisan
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Great - thanks! I look forward to gaming again with you, Harboth, Elwyn, and Rachel.
I can e-mail you the chronicle sheets, just PM me your e-mail address. The sheets we received were a bit dark and fuzzy so I might e-mail the original with our GM's signature, and also a clean copy that might be easier to read.
GM-JCServant
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email to jcservant at cyberlightcomics dot com. I'm stoked! Let's do this! In a week. LOL. Well, we will get there. Good things come to them that wait.
Deane, I'm not super sure if a 1st level fighter tank is just going to show up. I'd rather run with six players who aren't super balanced than run with five who suffer the same issue. PFS scenarios allow some leaway knowing that not all parties and builds are not going to be super optimized. Whadya say, bud?