The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Male Drow gestal: tower shield specialist 16 /malefactor 16
Rosa.Luminass.. wrote:

** spoiler omitted **

[spoiler=sim room 2]Its me forcing my bad luck on the target, and its not a mind effecting effect[spoiler]


RETIRED Seer 16 / Warlock 16

"Yes, typically I am not one for books. I appreciate their value, but we do things differently where I am from. We prefer knowledge be a bit more experience-based."


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6

"I have had way too much 'on hand' Knowledge, I am perfectly happy leaving the life threatening adventuring to the professionals" he says straight faced, then starts chuckling. "But that cant happen."


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

You are out of range for Finger of Death

Buffs:

Currently, I have a Paladin's Smite, except I can choose an alignment each time I use it. It adds +10 to my AC, Attack and Damage.

I also have Stealth Focus: You gain trapfinding, trap sense +2, a +2 competence bonus on Acrobatics, Bluff, Disable Device, Disguise, Perception, Sense Motive, and Stealth checks, and a +2 bonus on Reflex saves. You also gain sneak attack +2d6, as the rogue ability of the same name. At 5th level, the bonuses improve to +4 and you gain evasion and sneak attack +4d6. At 10th level, you gain improved evasion.

And Combat Focus: You gain the ability to initiate martial maneuvers, which may be chosen from the maneuver list of any initiator class. You ready and initiate these maneuvers just as a blade scholar does, including stances, weapon restrictions, and the use of a fightbook. Your number of maneuvers readied is noted on Table 1–1: The Red Mage. Your initiator level is equal to your class level + 1/2 your levels in other classes, as normal.

You also gain proficiency in the signature weapons of the nine paths, a +2 competence bonus on Intimidate, Mental Discipline, and Martial Lore checks and a +2 bonus on Reflex saves; at 5th level, the bonuses improve to +4.

And I am using a Paladin's Divine Grace, adding +10 to my saves

Finally using Cunning Brilliance I gain a Monk's AC Bonus and a Fighter's Weapon Training(Monk Weapons, Heavy Blades and Bows)

I think that is everything


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
"Ace" wrote:

You are out of range for Finger of Death

** spoiler omitted **

EDIT: I use my move action to get closer first

all curent buffs protection from chaos: +2 to ac against chaotics mage armor: +4 to touch AC shield: +4 AC, energy retort (ice), cloak of winds: -4 to ranged attack rolls on me, animal affinity (+4 to cha and dex makes him look more like a linorm in this case,) Physical Acceleration (psion haste, +1 to hit and dodge +30 move) Inertial Barrier DR 5/- and protects me from falls, and Thicken skin augmented to increase my Natural armor bonus by 4 and Nimbus +4 cha 4d6 damage on melee, oh and his bloodline cures of the linorm save or gain vulnerability to cold and his robe gives him continuous virtue, guidance and stability, as the 0th lvl spells.
Current AC 46 Flat foot 40, touch 36 I think, could be wrong on the touch one.


Male Kitsune Oracle/Soulknife (16 Gestalt)
Rosa.Luminass.. wrote:

** spoiler omitted **

Well, alright, let's see what happens with this spell; if I'm not doing it right, please correct me.

SIM room 1:
Smirking to himself as the wolf returned back to the realm of the dead, Krisilanni whipped around and sized up the situation; thinking on it further, he may not actually be able to just cut his way through the undead by his own martial power; he would have to whittle them down at once, if not get all of them.

Reaching into a pouch in his pocket, he grabbed a pinch of diamond powder he always had on him, and prepared to cast Undeath to Death. "Back to your graves!" he yelled as he threw the diamond power in the air, unleashing an undead-rending force to wipe out the entire area.

16d4 ⇒ (3, 2, 1, 3, 3, 4, 3, 1, 4, 3, 4, 4, 4, 3, 1, 1) = 44 Probably going to look stupid, but I think I have to roll; I feel like an idiot for not knowing.


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

1d20 + 24 ⇒ (7) + 24 = 31 Fort Save, passed. How close are you?

108 HP


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
"Ace" wrote:

1d20+24 Fort Save, passed. How close are you?

108 HP

limit of it's range, so 65 feat I think


Male Human (Elan) Aegis/Soulknife (16)
Enre wrote:


"His name is Caedes, he is larger than I am. He carries a shield."

"Bigger? Erm, ok. Where will he be? What time?"


Male Human Gestalt Inquisitor/Dragon Knight 16

Watches two of the new studetns walk in...but says nothing. He studies the books splayed out in front of him on a table, and he's typing on a small pad of some kind.


RETIRED Seer 16 / Warlock 16

"Indeed. I prefer to observe from a safe distance, but alas, that is not always possible."


Male Unknown 16 Invulnerable Rager/ 16 Hex Crafter Magus

"He will come to your room and sometime in the morning. He is busy normally." Enre says to Gavin.


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6

However I am quite glad I have never had the misfortune to meet this thing..." Treisdan holds up a book with a picture in it.

No DM's That IS NOT a challenge...


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Initiating Tide of Chaos, it grants me +8 to hit and 4d6 extra dmg vs Lawful creatures. If the attack hits a Lawful aligned creature, I gain Total Concealment against all his attacks till the start of my next turn

Calling upon the elemental chaos that is his god, Ace bum rushes David, switching his bow back to his scimitar. He then lands a mighty blow against his foe Changing back to the +1 Dueling Cold Iron Scimitar of Speed

Combat:

Charge attack, moving double my speed, so 80ft total, easily enough to close the distance

1d20 + 43 ⇒ (7) + 43 = 50 Tide of Chaos charge attack, hit

1d6 + 16 + 4d6 ⇒ (3) + 16 + (2, 3, 3, 5) = 32 overcomes DR

What's your HP at, I know you have a bunch of Temp HP


Male Human (Elan) Aegis/Soulknife (16)
Enre wrote:
"He will come to your room and sometime in the morning. He is busy normally." Enre says to Gavin.

"I'll be waiting. Thanks again Enre."

he holds his hand out to shake


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
"Ace" wrote:

Initiating Tide of Chaos, it grants me +8 to hit and 4d6 extra dmg vs Lawful creatures. If the attack hits a Lawful aligned creature, I gain Total Concealment against all his attacks till the start of my next turn

Calling upon the elemental chaos that is his god, Ace bum rushes David, switching his bow back to his scimitar. He then lands a mighty blow against his foe Changing back to the +1 Dueling Cold Iron Scimitar of Speed

** spoiler omitted **

What's your HP at, I know you have a bunch of Temp HP

take 4d6 + 5 ⇒ (3, 3, 2, 5) + 5 = 18 cold damage fort save for half DC 24 from energy retribution and 4d6 ⇒ (2, 1, 1, 6) = 10 fire, no save from nimbus

hp=180 temp: 65, getting low(toughness and con bonus)
he has blind sight does that help? it's from the bloodline.
all curent buffs protection from chaos: +2 to ac against chaotics mage armor: +4 to touch AC shield: +4 AC, energy retort (ice), cloak of winds: -4 to ranged attack rolls on me, animal affinity (+4 to cha and dex makes him look more like a linorm in this case,) Physical Acceleration (psion haste, +1 to hit and dodge +30 move) Inertial Barrier DR 5/- and protects me from falls, and Thicken skin augmented to increase my Natural armor bonus by 4 and Nimbus +4 cha 4d6 damage on melee, oh and his bloodline cures of the linorm save or gain vulnerability to cold and his robe gives him continuous virtue, guidance and stability, as the 0th lvl spells.
Current AC 46 Flat foot 40, touch 36 I think, could be wrong on the touch one.


Male Unknown 16 Invulnerable Rager/ 16 Hex Crafter Magus

"You are welcome." Enre than takes Gavin's hand and shakes its.


male human monk 16

Lang works his way arounf the gun deck opening several of the gun ports.

He starts playing pirate

Captain, pirates on left side! Lang yells pretending to be a pirate hunter.

Let em' have it boys he yells pretending to be the captain.

lang flies down the side porcing a blast of air out each of the open gunports Boom....Boom...Boom

pretending to blast the enemy.

Direct hit! he exclaims jumping in the air.

Ha, You pirates don't stand a chance against Admiral lang!

Lang goes out through the gunport and drifts back up to the deck. and starts exploring the deck.


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

1d20 + 38 ⇒ (8) + 38 = 46 Ref save

89 HP

Uh, I have no idea if Blindsight would help or not as it says most types of concealment, not all. Usually, feats/abilities/etc are useful against everything but Total Concealment. So, yea, I got no answer for ya, sorry


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6

If you look over while Treisdan is writing you will notice something that is quite disturbing, While he writes he reaches the end of a line and his hand is all of a sudden facing the other way, and he writes back across the page.

Treisdan appears to be doing this unconciously.

True Sight reveals that his hands flipped around is just as natural to him as hand right way around. Also Detect Magic reveals there is no spell causing this to happen


RETIRED Seer 16 / Warlock 16

Ryckart notes it but doesn't comment on it.

no true sight for me, no reason to manifest it


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
"Ace" wrote:

1d20+38 Ref save

89 HP

Uh, I have no idea if Blindsight would help or not as it says most types of concealment, not all. Usually, feats/abilities/etc are useful against everything but Total Concealment. So, yea, I got no answer for ya, sorry

found it,

Blindsight:
T Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.

Blindsight does not subject a creature to gaze attacks (even though darkvision does).
Blinding attacks do not penalize creatures that use blindsight.
Deafening attacks thwart blindsight if it relies on hearing.
Blindsight works underwater but not in a vacuum.
Blindsight negates displacement and blur effects.

Arena sim room:
, in any case it's fortitude save not reflex for the cold, "Aah where did you go!... wait there! there you are!... I think" "Take this!" another finger of death, Fort DC 31, 160 or 3d6 + 17 ⇒ (3, 3, 3) + 17 = 26 after a five foot step
skeets 2 another bolts 1d20 + 24 ⇒ (20) + 24 = 44 for the first 1d20 + 19 ⇒ (20) + 19 = 39 for the second touch AC for both

EDIT: huh skeets got a pair of twenties... huh
role to confirm 1d20 + 24 ⇒ (10) + 24 = 34 for the first 1d20 + 19 ⇒ (14) + 19 = 33 for the second touch AC for both
EDIT: neither confirm but wow um for damage
1d10 + 5 + 2d6 + 2d8 ⇒ (5) + 5 + (5, 5) + (2, 7) = 29for the first, it's a psichic strike, that's what the 2d8 is 1d10 + 5 + 2d6 ⇒ (9) + 5 + (6, 3) = 23 for the second
EDIT forgot to post the buffs
all curent buffs protection from chaos: +2 to ac against chaotics mage armor: +4 to touch AC shield: +4 AC, energy retort (ice), cloak of winds: -4 to ranged attack rolls on me, animal affinity (+4 to cha and dex makes him look more like a linorm in this case,) Physical Acceleration (psion haste, +1 to hit and dodge +30 move) Inertial Barrier DR 5/- and protects me from falls, and Thicken skin augmented to increase my Natural armor bonus by 4 and Nimbus +4 cha 4d6 damage on melee, oh and his bloodline cures of the linorm save or gain vulnerability to cold and his robe gives him continuous virtue, guidance and stability, as the 0th lvl spells.
Current AC 46 Flat foot 40, touch 36 I think, could be wrong on the touch one.


EDIT, fixed the format, sorry, still getting used to Play by Post a little


Female Aasimars - Archon-Blooded HP:99/99|AC:20(t:16,ff:14)|F:+11|R:+8|W:+13|CMD:24|CMB:+7|Init:+3 Per:+18 Lesser Angel of Death, LE Cleric [Law/Death] L9

@David.De'Foul could you pop long combat posts under a 'spoiler' to cut down on swamping game play pages, if all the combats underway here posted in the ope, pages would be full of streams of die rolls and numbers, and others will find it hard to find there own post stream, "spoiler"s helps others not involved in that combat and any one wanting to look may peek etc. Thanks dave


Male Dhampir Champion of Darkness, Order of the Gunslinger initiate

Back in Black:

In the one of the sim rooms a young man faces off against an onslaught of combat practice mechs. His twin guns firing off a blistering barrage of lead putting most assault rifles to shame.

He quickly holsters the guns as a pair of manikins close in on him he stands smirking as the bring their large swords to bare and just before they'd have connected with his flesh he disappears into the shadows only to reappear behind them with two wakizashi and slices them down. He spins around droping to the ground down to avoid another manikin's spear. Which he responds to with a kick to the midsection followed by the other leg an upward kick to the jaw. Asch allows the pull from the last kick to flip him over into a roll and pops back on his feet with guns drawn, laying down another sweep of bullets dropping the last remaining manikins.

He gazes around the room with an almost bored expression on his face. "Come on computer is that the best you got? I thought you were supposed to be the enemy and stuf?" He says mockingly while beckoning towards one of the cameras with the time honoured gesture. "Come on." He says with an almost maniacal grin.

He is met with silence until suddenly an alarm starts blaring. *WARNING LEVEL 99 RESTRICTIONS REMOVED....WARNING LEVEL 99 RESTRICTIONS REMOVED....* Asch feels a slight tremor as something large begins approaching.

"See was that so hard?"

A monstrous manikin roughly the size of a storm giant lumbers towards the cocky gunmage. "Now its a party." He says as he nods his head in time with the music in his head phones. He drops a globe of shadows over his body causing the viewing camera to switch to infrared which barely picks up the heat of Asch almost as if the shadows coalesce around his body. Two flares of light erupt from his handguns as he fires into the giant hardly fazing the monstrosity.

He dashes forward his jacket flapping out behind him. He throws himself forward to avoid the giants blade coming up with slamming both blades into the giants kneecaps. Releasing his grip on the now jammed blades he jumps up to the giants shoulder and has to quickly jump off as the giant reaches over to its shoulder to swat at him.

He hears an announcement over the Sim room's loud speaker. Who the hell is David? He thinks to himself as he dodges another slash that almost catches him whilst distracted.

"Alright play times over big guy." He says as shadows swirl around his body and seem to seep into his flesh as his whole body begins to look like his right arm. Leaving just two glowing eyes visible. He begins to circle the giant his movements fluid unpredictable. His cuts all precise cutting through the manikin like it was not even there. The last slice removing the head.

The shadows sift away from his body like the last vestiges of the morning fog. He looks up at the camera and calls out. "Amada! What do you think my love?" He says with a smile revealing two elongated canines showing his vampiric heritage.


RETIRED Seer 16 / Warlock 16
Treisdan Achdarach wrote:

If you look over while Treisdan is writing you will notice something that is quite disturbing, While he writes he reaches the end of a line and his hand is all of a sudden facing the other way, and he writes back across the page.

Treisdan appears to be doing this unconciously.

True Sight reveals that his hands flipped around is just as natural to him as hand right way around. Also Detect Magic reveals there is no spell causing this to happen

"Say, that is a helpful trick. Are you an aberration? or a cleverly-disguised construct?"


Male Human (Elan) Aegis/Soulknife (16)

When you take Gavin's hand, you get a flash of a larger being, in luminescent armor with four arms, all wielding bastard sword sized blades. Gavin doesn't seem to have felt anything.

"Tell your brother I look forward to working with him."


Male Unknown 16 Invulnerable Rager/ 16 Hex Crafter Magus

"Will do." Enre says after getting the flash seeming to just shrug, before handing off to walk about the school once again.


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6

Thank you Ryckart
"neither, I am human, but my magic allows me to... Attain certain powers."

he continues to write on the paper while speaking.

"I gain powers from many sources, the one you are referring to is not even a power that is meant to be bestowed... It is a side-effect"

then his body breaks apart and as you look back at your table he is sitting across from you, books already spread out in front of him.

"May I sit here?"

How I did it:
I cast Permanent Image of me writing and speaking while I gathered my books, then I used one of my Teleportation abilities to appear at your table, and allowed my Illusion to break apart


RETIRED Seer 16 / Warlock 16

"Ah, cool. I know the feeling. I got some strange abilities, but they are a little too volatile to be done indoors. That isn't to say that I didn't already have some latent talents."

As he says that, a copy of him breaks off and stands next to him. "Can you put this copy of Contact Other Planes back? Thank you."

The copy takes the book and replaces it on the shelf before discorporating.

the copy also leaves a negative blip in your mental radar that moves with it, exactly like Ryckart, and detects as physically there and identical to Ryckart in all ways except that it is magical itself and its amulet and halfcloak are mundane.


Asch Redgrave wrote:
** spoiler omitted **...

Amada could not help but feel amused as Asch slaughters the manikin. She couldn't help but smile at his question of approval.

"Beautifully done mi amor!". She runs up to him and gives him a full on embrace. Watching him fight was like watching flames dance. They entrance her and lure her in with their intoxicating movements.
She then takes step back and examines Asch for a moment.
"Not hurt are you? No cuts?"
She always asks just to make sure. She takes in a deep breath and collects herself for her turn.


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Male Human Gestalt: Binder 16, Wizard (Enchanter) 6

Mine are simply flashy...nothing too dangerous or special about them.

Bluff1d20 + 43 ⇒ (10) + 43 = 53

Sense motive:
Lying like a rug!

Btw I have Mind Blank on


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Skeets does not benefit from your blindsight. So each attack has a 50% chance to miss.

Combat:

1d20 + 24 ⇒ (3) + 24 = 27 Fort Save, fail. Spending a Hero Point to reroll my save. 3 Hero Points left. Note this are different than Moments of Inspiration

1d20 + 24 ⇒ (11) + 24 = 35 Fort Save, pass

63 HP


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
"Ace" wrote:

Skeets does not benefit from your blindsight. So each attack has a 50% chance to miss.

** spoiler omitted **

63 HP

[ooc] wait that affects him too, hmm let me check the something ah here we go

Sighted (Ex)

:
Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
if that doesn't work for whatever reason then 1d100 ⇒ 11 and 1d100 ⇒ 29 shooting for 50 or higher


RETIRED Seer 16 / Warlock 16

sense motive: 1d20 + 27 ⇒ (11) + 27 = 38

"Ah, I see. Mine aren't particularly dangerous to people such as ourselves, but definitely best not used when in a room full of old tomes."

off to work so no more posts from me


Female Aasimars - Archon-Blooded HP:99/99|AC:20(t:16,ff:14)|F:+11|R:+8|W:+13|CMD:24|CMB:+7|Init:+3 Per:+18 Lesser Angel of Death, LE Cleric [Law/Death] L9

SIMROOM 1:

Krisilanni Rashira wrote:

Well, alright, let's see what happens with this spell; if I'm not doing it right, please correct me.

yes that's just how it works thanks Krisilanni, you tried one way and it did not work time to try another keep doing this etc until your happy. You can never look

Just as the wolfs go to bite Krisilanni halts the sim and tells it to rewinds, Smirking to himself as the wolf returned back to the realm of the dead,

Krisilanni whipped around and sized up the situation; woman and babys running, men at arms coming and pointing at the old well, the market place back as it was, thinking on it further, he may not actually be able to just cut his way through the undead by his own martial power; he would have to whittle them down at once, if not get all of them.

he moves into place, the sim starts again, wolfs spring out odd the smashed well. Reaching into a pouch in his pocket, he grabbed a pinch of diamond powder he always had on him, and prepared to cast Undeath to Death. "Back to your graves!" he yelled as he threw the diamond power in the air, unleashing an undead-rending force to wipe out the entire area.

SPELL INFO HERE

Area
several undead creatures within a 40-ft.-radius burst

DESCRIPTION
This spell functions like circle of death, except that it destroys undead creatures as noted above.

Saving Throw Will negates DC 10+6 Spell level + 8 Con mod =
DC 24

Rolls 80' area will get them all.

Wolfs Will +8
1d20 + 6 ⇒ (1) + 6 = 7 will save V DC24 dead
1d20 + 6 ⇒ (18) + 6 = 24 will save V DC24
1d20 + 6 ⇒ (4) + 6 = 10 will save V DC24 dead
1d20 + 6 ⇒ (17) + 6 = 23 will save V DC24 dead
1d20 + 6 ⇒ (18) + 6 = 24 will save V DC24

1d20 + 6 ⇒ (16) + 6 = 22 will save V DC24 dead
1d20 + 6 ⇒ (13) + 6 = 19 will save V DC24 dead
1d20 + 6 ⇒ (13) + 6 = 19 will save V DC24 dead
1d20 + 6 ⇒ (5) + 6 = 11 will save V DC24 dead
1d20 + 6 ⇒ (10) + 6 = 16 will save V DC24 dead

1d20 + 6 ⇒ (15) + 6 = 21 will save V DC24 dead
1d20 + 6 ⇒ (19) + 6 = 25 will save V DC24
1d20 + 6 ⇒ (20) + 6 = 26 will save V DC24
1d20 + 6 ⇒ (9) + 6 = 15 will save V DC24 dead
1d20 + 6 ⇒ (11) + 6 = 17 will save V DC24 dead

Undead warlord will+9
1d20 + 8 ⇒ (15) + 8 = 23 will save V DC24 dead

The spell has a catastrophic effect on the undead coming out of the old well, all but 4 of the undead wolfs fall into piles of festering flesh.

The For move to attack but seem shaken with the loss of there master.

I will wait to see is this is the end of your init actions
you still have a move action.


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

I'm gonna say it doesn't work, its not a darkness effect, rather its anarchic energy. Its specifically vs Lawful creatures. With regards to Blindsight, I honestly had no clue, so I don't mind letting it favor you.

I'm guessing neither attack hit, yes?


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
"Ace" wrote:

I'm gonna say it doesn't work, its not a darkness effect, rather its anarchic energy. Its specifically vs Lawful creatures. With regards to Blindsight, I honestly had no clue, so I don't mind letting it favor you.

I'm guessing neither attack hit, yes?

yeah neither hit, just my luck two 20's and they still miss


Female Nymph Touched Fetchling Bard

can we handwave my simroom experience so i may continue on?


Female Aasimars - Archon-Blooded HP:99/99|AC:20(t:16,ff:14)|F:+11|R:+8|W:+13|CMD:24|CMB:+7|Init:+3 Per:+18 Lesser Angel of Death, LE Cleric [Law/Death] L9

Yes of course Umbriere Moonwhisper, you can halt sim at any moment and walk out, it will be recorded and you can come back to it at any time, or have another. :)


Male Kitsune Oracle/Soulknife (16 Gestalt)
Rosa.Luminass.. wrote:
** spoiler omitted **...

Well, where I move kinda depends on what I can do; is there something where he can limit the amount of wolves that come to attack him, like some cover or a doorway of some sort? I don't really have a description of the map.


Female Nymph Touched Fetchling Bard

Umbri will halt her Sim and exit the room once it is ready to halt. "i'm feeling thirsty." the half undead nymph will say to herself. it was about time to recieve her daily blood fix. but whom could she find that was willing to offer the pint? she searched around the local areas for Treisdan, asking around.

[gather information via diplomacy, oratory] 1d20 + 33 ⇒ (12) + 33 = 45

[confirm honesty via sense motive, oratory] 1d20 + 33 ⇒ (4) + 33 = 37


Female Aasimars - Archon-Blooded HP:99/99|AC:20(t:16,ff:14)|F:+11|R:+8|W:+13|CMD:24|CMB:+7|Init:+3 Per:+18 Lesser Angel of Death, LE Cleric [Law/Death] L9

SIMROOM 5 Asch Redgrave:

Asch Redgrave wrote:


In the one of the sim rooms a young man faces off against an onslaught of combat practice mechs. His twin guns firing off a blistering barrage of lead putting most assault rifles to shame.
He quickly holsters the guns as a pair of manikins close in on him he stands smirking as the bring their large swords to bare and just before they'd have connected with his flesh he disappears into the shadows only to reappear behind them with two wakizashi and slices them down. He spins around droping to the ground down to avoid another manikin's spear. Which he responds to with a kick to the midsection followed by the other leg an upward kick to the jaw. Asch allows the pull from the last kick to flip him over into a roll and pops back on his feet with guns drawn, laying down another sweep of bullets dropping the last remaining manikins.

He gazes around the room with an almost bored expression on his face. "Come on computer is that the best you got? I thought you were supposed to be the enemy and stuf?" He says mockingly while beckoning towards one of the cameras with the time honoured gesture. "Come on." He says with an almost maniacal grin.

He is met with silence until suddenly an alarm starts blaring. *WARNING LEVEL 99 RESTRICTIONS REMOVED....WARNING LEVEL 99 RESTRICTIONS REMOVED....* Asch feels a slight tremor as something large begins approaching.

"See was that so hard?"

A monstrous manikin roughly the size of a storm giant lumbers towards the cocky gunmage. "Now its a party." He says as he nods his head in time with the music in his head phones. He drops a globe of shadows over his body causing the viewing camera to switch to infrared which barely picks up the heat of Asch almost as if the shadows coalesce around his body. Two flares of light erupt from his handguns as he fires into the giant hardly fazing the monstrosity.

He dashes forward his jacket flapping out behind him. He throws himself forward to avoid the giants blade coming up with slamming both blades into the giants kneecaps. Releasing his grip on the now jammed blades he jumps up to the giants shoulder and has to quickly jump off as the giant reaches over to its shoulder to swat at him.

He hears an announcement over the Sim room's loud speaker. Who the hell is David? He thinks to himself as he dodges another slash that almost catches him whilst distracted.

"Alright play times over big guy." He says as shadows swirl around his body and seem to seep into his flesh as his whole body begins to look like his right arm. Leaving just two glowing eyes visible. He begins to circle the giant his movements fluid unpredictable. His cuts all precise cutting through the manikin like it was not even there. The last slice removing the head.

The shadows sift away from his body like the last vestiges of the morning fog. He looks up at the camera and calls out. "Amada! What do you think my love?" He says with a smile revealing two elongated canines showing his vampiric heritage.

Rosa looks on as the boy fights, shes makes some notes then when he is done talks to him over the PA,

"Not bad student Asch Redgrave, you seem well skilled in fighting and movement, I'm going to shift you to stage 2 training, you will note an increase your sim opponents skills about ability.

She then drops a Advanced greater black pudding on him

"off you go Asch Redgrave, Stage 2 level 1 sim."


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Ace closes the distance once more, and calls up the powers of the flame and the desert to get a little help. He then calls upon the divine powers of his deity to deal a series of devastating blows.

Initiating Distracting Ember as a swift action to call a small fire elemental behind you, granting me flanking.

combat:

Using Mimic Class Feature to duplicate Channel Energy, choosing to channel negative energy. Spending a Moment of Inspiration to gain Channel Smite.

1d20 + 35 ⇒ (7) + 35 = 42 Speed Atk, miss, initiating Lighting Recovery as a immediate action to reroll with a +2 bonus

1d20 + 35 ⇒ (17) + 35 = 52 Atk 1, hit

1d8 + 16 + 6d6 + 5d6 ⇒ (8) + 16 + (5, 6, 6, 6, 3, 4) + (2, 1, 3, 1, 4) = 65 this includes sneak attack damage

1d20 + 30 ⇒ (2) + 30 = 32 Atk 2, miss

1d20 + 25 ⇒ (14) + 25 = 39 Atk 3

1d20 + 37 ⇒ (15) + 37 = 52 Reroll, I did the reroll last because otherwise it messes up the whole frakin thing.

1d8 + 16 + 6d6 + 5d6 ⇒ (4) + 16 + (4, 5, 6, 5, 1, 6) + (4, 1, 5, 6, 2) = 65

Total damage= 130. I am not sure if Atk 1 should get the damage from Channel Smite or not. It doesn't say its limited to just one attack. If not, you take 119 damage instead

Ace then calls upon his heroic reserves, using a surge of power to heal his injuries.

Spending a Hero Point, down to 2, to gain an extra standard action. Using one more MoI to use Opportunistic Piety, healing 45 HP bringing me up to 108 HP


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.

ok, so that's 130 damage wow? was any of that fire damage? you finally got rid of my temporary hit points, was all of that cold iron and does it bypas damage reduction, assuming all of that to be in your favor until answered, current hp=115 +1 temporary "Aaaug that actually hurt! you actually hurt me!" take 4d6 + 5 ⇒ (6, 4, 5, 4) + 5 = 24 cold save DC 24 and 4d6 ⇒ (5, 1, 2, 4) = 12 fire and I withdraw skeets shoots a bolt at the fire elemental, 1d20 + 24 ⇒ (14) + 24 = 38 cold damage this time, threatens on a 19 and 20


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Yes, all of it is cold iron and all of it bypasses DR

Ace chuckles "I told you, I am the best in the world! Consider yourself lucky you have lasted as long as you have, though I will not hold back"

1d20 + 24 ⇒ (8) + 24 = 32 Fort save, 24 total damage

84 hp


Female Aasimars - Archon-Blooded HP:99/99|AC:20(t:16,ff:14)|F:+11|R:+8|W:+13|CMD:24|CMB:+7|Init:+3 Per:+18 Lesser Angel of Death, LE Cleric [Law/Death] L9

SIMROOM 1:

Krisilanni Rashira wrote:


Well, where I move kinda depends on what I can do; is there something where he can limit the amount of wolves that come to attack him, like some cover or a doorway of some sort? I don't really have a description of the map.

Maps going to be hard, time wise, lets say its an open space come 10@ across, with buildings all around. You can run at the same speed so they can run an attack.

Give me a Perception roll DC20.

____________________________________
On a side note.

Ok I was looking at your PC sheet to get your movement race
I think its should be 30 feet per round walking

when I looked over the rest of our state.

I think you need to add some things to the below.

Str 32| +11; Dex 24|+7; Con 22| +6; Int 20| +5; Wis 24| +7; Cha 26| +8
Hit Points 256 AC 17 CMB +27 CMD 27
Fortitude +16 Reflex +17 Will +17
Melee +27/+22/+17/+12; Ranged +23/+18/+13/+8
Psychic strike +4d8; Enhancements: +4 / +2 Frost/ +1 Wounding
Battle mystery

You have an AC of 17, thats really flow for 16th level, if you look at some of the other PCs you see they are way up at the 25+ mark

So how,
Well AC is 10 + dex + Armor + other/magic/feats/etc.

You get two magic items in the game so, have a look at the
Psionic Items and Magic Items

Boots of speed or may work for use, but you can get a +4 Item at 16th level. wings of flying etc. Have a look at intelligent items say armor
that can cast heals is very cool.

so you can move real fast, with boost of hast say and make them intelligent they can do other things :)

Also you have
Revelations:
War Sight, Resiliency, Iron Skin, Maneuver Master, Battlefield Clarity.
let me know if any of them help you with moving V the wolfs.

if this is any help cool.
your Spugly


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
Lang Fei wrote:

Lang works his way arounf the gun deck opening several of the gun ports.

He starts playing pirate

Captain, pirates on left side! Lang yells pretending to be a pirate hunter.

Let em' have it boys he yells pretending to be the captain.

lang flies down the side porcing a blast of air out each of the open gunports Boom....Boom...Boom

pretending to blast the enemy.

Direct hit! he exclaims jumping in the air.

Ha, You pirates don't stand a chance against Admiral lang!

Lang goes out through the gunport and drifts back up to the deck. and starts exploring the deck.

when you open the door you now hear the alarm, and you take another glif and an explosive rune this time 6d6 ⇒ (4, 3, 3, 2, 4, 3) = 19 dc 23 I think, 5d8 ⇒ (1, 7, 8, 3, 2) = 21 cold reflex dc 23


Male sorcerer 16 wilder (leader/telepath) 3 elocater 2, thrallherd 1, pyrokineticist 10.
"Ace" wrote:

Yes, all of it is cold iron and all of it bypasses DR

Ace chuckles "I told you, I am the best in the world! Consider yourself lucky you have lasted as long as you have, though I will not hold back"

1d20+24 Fort save, 24 total damage

84 hp

"aie, this is the best battle I have come acros in a good long time, well met Ace, well met. you will have to forgive me if I find that the world is too big for you to be best of it all, stronger than me, maybe I find it unlikely given that it is only now that I feel your attack but I will entertain the possibility, but the world no, there are beings on this world and others that would haunt your dreams, no matter how strong you are there is someone stronger, no matter how big you get there is someone bigger, never forget that, it is a lesson I have learned first hand." where before he looked excited, now he is fully serious. that withdraw action was his entire turn, did skeets hit? either way it's your turn

EDIT oh and skeets uses his move to get closer to me.
all curent buffs protection from chaos: +2 to ac against chaotics mage armor: +4 to touch AC shield: +4 AC, energy retort (ice), cloak of winds: -4 to ranged attack rolls on me, animal affinity (+4 to cha and dex makes him look more like a linorm in this case,) Physical Acceleration (psion haste, +1 to hit and dodge +30 move) Inertial Barrier DR 5/- and protects me from falls, and Thicken skin augmented to increase my Natural armor bonus by 4 and Nimbus +4 cha 4d6 damage on melee, oh and his bloodline cures of the linorm save or gain vulnerability to cold and his robe gives him continuous virtue, guidance and stability, as the 0th lvl spells.
Current AC 46 Flat foot 40, touch 36 I think, could be wrong on the touch one.


Female Aasimars - Archon-Blooded HP:99/99|AC:20(t:16,ff:14)|F:+11|R:+8|W:+13|CMD:24|CMB:+7|Init:+3 Per:+18 Lesser Angel of Death, LE Cleric [Law/Death] L9

SIMROOM 2:

Balamor Sinspinner wrote:
HP 202/272

AC 35
SR 27
Active Effects Aura of Misfortune -4
strife pool 11/13
init 1d20 + 10 ⇒ (2) + 10 = 12
atk 1 = 37 Hit
dmg = 29
atk2 = 24 Miss
dmg = 26
atk 3 = 34 Hit
dmg = 31
atk 4 = 18 miss
dmg = 29
action Malediction Hesitation will save dc 23 if failed -10 to next init

Your sword smashing into the undead warlord its staggering it back your blade cuts deep unto its amort and flesh but the wounds start to close up, not fully but some.

Hesitation -10 to next init + Misfortune -4

"thow hits well, but your doom will come"

Next round.

Balamor Sinspinner

then

Undead warllord.
Misfortune -4 to rolls


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Withdraw how far?

"HA! You know nothing of my dreams, nor what I have been through. Maybe I'm the best in the whole world, or perhaps I am not, but I am the best in your world!!"

And on that note its 2am and need to be up for work, unless I call out sick. See how this dumb cough goes through the night

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