About AmadaRace: Succubus | Size: M | Class/Levels: Wizard 16 / Mosaic Mage 12/ fighter 2 / Arcane Gunslinger 2
Caster +1:
- Attack Bonus: +13/ +8 - Damage: Varies - Critical: x3 - Type: Varies - Weight: 7lbs - Location: Right hip 2 Claws:
- Attack Bonus: 9/3 - Damage: 1 d6 + 1 - Critical: x2 - Type: S - Location: Hands - Special: count as magic vampiric touch ------------------------------------------- SKILLS:
(Ranks + class skill + ability + Miscellaneous = total) Skills: Acrobatics: 16 + 3 + 4 = 23 Bluff: 13 + 3 + 10 + 16 = 39 Craft Gun (Int): 12 + 3 + 10 = 25 Diplomacy: 13 + 3 + 10 + 16 = 39 Fly (Dex) 16 + 3 + 4 = 23 Intimidate (Cha): 16 + 3 + 10 +7 = 36 Knowledge Arcane (Int): 16 + 3 + 10 = 29 Knowledge Planes (Int): 16 + 3 + 10= 29 Perception: (Wis) 16 + 1 + 8 = 22 Perform Dance: 16 + 3 + 6 + 10 + 4 = 38 Repair (Int): 12 + 3 + 9 = 24 Spellcraft ( Int ): 16 + 3 + 10 = 29 Use Magic Device: 13 + 9 = 19 Use Device: 12 + 3 + 9 = 24 ------------------------ RACIAL ABILITIES:
Senses: darkvision 60 Special Attacks: vampiric touch Spell-Like Abilities (CL 16 th):
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).
Languages: Common, Abyssal, Tongues; telepathy 100
-------------- CLASS ABILLITIES Wizard:
School: Enchantment Restricted schools/ necromancy, evocation Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning. Beguiling Touch (Sp): You can charm a living creature by touching it. Creatures with more Hit Dice than your wizard level are unaffected, as are creatures in combat and those with an attitude of hostile toward you. Creatures receive a Will saving throw to negate the effect. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that fail their save are affected by charm monster for a number of rounds equal to 1/2 your wizard level (minimum 1). This is a mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Shape Emotions (Su): At 8th level, you can emit a 30-foot aura to either ward off or welcome emotional influence for a number of rounds per day equal to your wizard level. If you choose to ward, you and your allies within this aura receive a +4 morale bonus on saves against mind-affecting spells and effects, and any fear effects targeting you or your allies are reduced by one step (shaken has no effect, frightened becomes shaken, and panicked becomes frightened). If you chose to enhance emotional influence, enemies within the aura receive a –2 penalty on saves against mind-affecting spells and effects. These rounds do not need to be consecutive. Scribe scroll
Familiar Quicksilver:
STATISTICS , Dex 17 , Con 13 , Int 16 , Wis 14 , Cha 16 Faerie Dragon
Senses darkvision 60 ft., low-light vision ; Perception +8
Special Attacks:
Spell-Like Abilities (CL 3 rd; concentration +6
Sorcerer Spells Known (CL 3 rd; 0 ( at will)— dancing lights , flare (DC 13) , ghost sound , mage hand , open/close
Feats Acrobatic , Dodge Skills Acrobatics +8 , Bluff +9 , Diplomacy +9 , +23 , Perception +8 , Sense Motive +8 , Stealth +17 , Swim +13 , Use Magic Device +9 Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft. SPECIAL ABILITIES Breath Weapon (Su) foot cone, euphoria for 1 d6 rounds, DC 12 Fortitude negates. Affected creatures are staggered , sickened , and immune to fear effects for the duration of the euphoria. A faerie dragon can use this breath weapon once every 1 d4 rounds. The save DC is Constitution- based. Gunslinger Mage:
Turning Scrolls into Caster Shells (Su): Thissupernatural ability, gained at 1 st level, allows the Arcane Gunslinger to transform handwritten arcane scrolls into Caster shells. He can transform a number of scrolls per day equal to the sum of his Intelligence Modifier and his Arcane Gunslinger level. Onlyonespellcan beutilized however; if a scroll has more than one spell on it, the others are lost. Craft Caster & Shell Feat: At 2nd level, the Arcane Gunslinger gains this as a bonus feat. This, along with the Craft (Gunsmith) skill, allows him to construct his own Caster. This task must be completed before he reaches 4 th level. TheDCto craft a Caster is 25. Mosaic Mage:
Rose Spectrum Conjuration (Healing); Conjuration (Creation); Evocation (Cold); Evocation (Fire); Illusion (Figment) Spectrum Powers Fiend Calling (Su): This red mage more easily associates with creatures of hell and the abyss. When he casts a summon monster spell to call a creature with the fiendish or abyssal template, the creature gains fast healing equal to the number of red spectrum powers the red mage possesses. Fast Movement (Ex): This red mage is a fash in motion. His base speed increases by 10 feet. Irresistible (Ex): From lips to heart, red is the color of love. This red mage gains a +1 bonus to his efective caster level with any enchantment (charm) spells he casts. Bloodleting (Ex): There is an edge to the spells this red mage casts. Targets hit by the red mage’s spells that require an atack roll, including touch and ranged touch atacks, sufer 1 bleed damage in addition to the normal efects of the spell (even if the spell does not normally deal damage). If the spell allows a saving throw for a partial efect, targets still sufer this bleed damage even if they save. If a successful save negates the efect of the spell, the efects of bloodleting are negated as well. Champion of Love:
Unnatural Lust at will 5 rounds Detect Emotions Love's Radiance as mass heal can heal undead as well Cl 20. ---------------------------------
FEATS:
Lvl0: Technical Proficency Lvl1: Pointblank Shot Lvl1F: Precise Shot Lvl2Fighter: Crack Shot Lvl3: Proficency Whip Lvl5: Spell Focus Enchantment Lvl5W: Craft Wondrous items Lvl7: Improved Familiar Lvl9: Spell Focus Divination Lvl10W: Spell Focus Conjuration Lvl11: Voice of the Sibyl Lvl13: Eldritch Claws Lvl15: Arcane Blast /spoiler] ------------ EQUIPMENT
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APPEARANCE:
Pale skin short 5' 2 curvy rounded hips green eyes curly black hair small beauty mark on her cheek. Two small black horns protrude from her head which she fusses over when she works on her hair. |