The Alleys of Kaer Maga. (Inactive)

Game Master Tobaris

The city of strangers eats the unwary. Few make a lasting mark on the city.


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Male Human Bard 1

Aeryn tucks the Chime of Opening, potion, and holy water away, then readies himself again, decending behind the rest of the party, keeping an eye open for trouble ahead.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

As the group files down the shaft after about 30 feet down the passage becomes unusually dark as light from the Ioun torches dims. Those with darkvision suffer little but the others find there vision less reliable.
Slam: 1d20 + 3 ⇒ (9) + 3 = 12As a black tentacled form slams into Aeryn. grapple attempt: 1d20 + 5 ⇒ (4) + 5 = 9 and feebly attempts to entrap him.

Darkmantle initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Shatash Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Aeryn Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Soru Shisen Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Krixus Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Roman Dex Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
In the future I will try to do initiative like so, You can post in whatever order and I will summarise the turn in a post afterwards, please try to throw in if/then statement in the more complicated fights in case someones actions would have changed your own. Please let me know if I calculated anything incorrectly.
Also I'll cover the darkmantles actions after Aeryn responds to the grapple check, you might as well make two since it's going to happen again if the creature fails.


Male Yokai Animus Samurai Sword Saint 1

Soru having no need of light targets the creature.

"Yet another coward. Die."

His massive sword disappears from it's sheath as his arms blur for less then the blink of an eye. His sword is free and bare in stance that shows a completed attack.

________________________________________________________________________

Challenge Darkmantle
Nodachi Iaijutsu Strike vs Darkmantle: 1d20 + 6 ⇒ (9) + 6 = 151d10 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11

May all be for nothing if it's killed before my turn. xP


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

if it makes it to Krixus

Krixus moves to the beast to finish it off

attack: 1d20 + 7 ⇒ (2) + 7 = 9

damage: 1d10 + 9 ⇒ (7) + 9 = 16

Fate says no :(


Male Human (Ulfen) Barbarian / 1

Confused by the sudden darkness, Roman readies to attack any enemies coming for him.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d12 + 7 ⇒ (6) + 7 = 13


knowledge:dungeoneering: 1d20 + 9 ⇒ (5) + 9 = 14
Quick as a flash Shathash backs away, chants and waves at the creature. A sprinkling of acid droplets hover in his hand before he realises his allies stand between him and the creatures and lets the spell dissolve.
touch attack - into combat: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1


Male Human Bard 1

Aeryn narrowly avoids the grasping tentacle and though he feels the force of its slam, he deftly rolls with the blow to avoid injury. He fires his readied arrow in the direction of the beast, then backs off by five feet.

I'm assuming -4 for firing into melee, -2 for darkness, correct?Aeryn takes a five foot step away at the end of his attack.

I attack the darkness!: 1d20 - 4 - 2 + 3 ⇒ (12) - 4 - 2 + 3 = 9
Damage if successful: 1d6 + 1 ⇒ (6) + 1 = 7

If the Darkmantle advances and attacks him again and is unsuccessful with a grapple, Aeryn will draw his rapier and attack.

Rapier attack: 1d20 - 2 + 1 ⇒ (13) - 2 + 1 = 12
Damage if successful: 1d6 + 1 ⇒ (2) + 1 = 3

If the grapple is successful, Aeryn attempts to break grapple.

Escape Grapple attempt: 1d20 + 1 ⇒ (16) + 1 = 17


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

For Aeryn the -4 for firing into melee is for those not in melee firing into it. You take no penalty for melee unless the darkmantle disengages and attacks someone else.
The arrow fired from Aeryn misses narrowly as the Darkmantle swoops to slam him again.
To Hit: 1d20 + 3 ⇒ (18) + 3 = 21
Damage from slam: 1d4 ⇒ 1
Grapple attempt: 1d20 + 5 ⇒ (15) + 5 = 20
As the Darkmantle finds purchase and wraps himself around Aeryn Soru Shisen Strikes, which clearly injures the Darkmantle but makes Aeryn's attempts to escape the tentacles unsuccesful. Krixus attempts to strike at the beast but the angles of the stairway and his companions position make a hit nearly impossible. Shatash is unfortunately unable to cast around the sharp curves of the stairwell without damaging his companions.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Looks like Shathash then myself up so here you go

Krixus regains his footting and takes another mighty swing at the beast.

attack: 1d20 + 9 ⇒ (9) + 9 = 18 Will step to flank with Soru for another +2 since it has Aeryn grappled

damage: 1d10 + 9 ⇒ (4) + 9 = 13


Shathash wades in with his quarterstaff, trying to avoid the limbs and weapons of his allies
attack: 1d20 + 0 ⇒ (7) + 0 = 7


Male Yokai Animus Samurai Sword Saint 1

Seeing that the creature was still alive he brings down his blade again. Nothing like his first strike but far from an unskilled attack.

________________________________________________________________________

Nodachi vs Darkmantle: 1d20 + 6 ⇒ (17) + 6 = 231d10 + 7 ⇒ (2) + 7 = 9

Not counting any flank, +2 if I am flanking.


Male Human Bard 1

"Bloody hells!" Aeryn spits, "Let go of me you stupid beast!"

Aeryn squirms within the tentacle's grasp, then begins to mutter a spell.

Aeryn casts Grease on his armour. This gives him a +10 to escape being grappled, and a +10 to his CMD to avoid being grappled for the next 10 rounds.

Roll to escape grapple: 1d20 + 10 ⇒ (7) + 10 = 17


Male Human (Ulfen) Barbarian / 1

Unable to make it to the fight, Roman continues to protect the front of the group.

Readied Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d12 + 7 ⇒ (10) + 7 = 17


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

As Aeryn scrambles out from the grasp of the Darkmantle Soru Shisen and Krixus strike in rapid succession. Shatash is unable to land a hit, however the Darkmantle flails wildly once more before collapsing in a wheezing heap. The lighting immediately improves.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Dark beast hide well, Krixus didn't see. You ok little human? Maybe you shouls stand in middle so we can protect.


Male Human (Ulfen) Barbarian / 1

"Hrmph. Let's hurry and get out of this cramped staircase. Be on the lookout for more of.. those."

Roman continues to make his way down the stairs as quickly as possible.


Shathash thinks for a second, then hits the beast a few more times.

"Yeah, let's keep going. Whoever is in the middle, watch the ceiling."

Tobaris:

did the knowledge roll earlier explain anything interesting or harvest-able about these things?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Shatash:
Yes the knowledge check would reveal that the hide can be cured into a waterproof leather.

My external hard drive died so I may need a day to get ahold of my data. I will post again as soon as I can. I only have a handful of pdfs and notes for my campaigns.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

NP, take your time. Hope you can recover everything.


Male Human Bard 1

"The middle might be best, indeed," Aeryn concurs. With a few mumbled words, the slick grease disappears from his garments. He sheathes his rapier and again readies his bow.

Prestidigitation to clean the grease!


"We could cure the hide for some good leather, if we want to take the time, but I suspect we might prefer to get off this damned staircase instead."


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I am unable to retrieve the files I need to run this game. I will have to put it on an indefinite hiatus until I can change that. I'm sorry guys.


It is fair enough - can't help bad luck. Thanks for organising it,

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