The 5th Mendevian Crusade (Inactive)

Game Master Brian Minhinnick


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The giant takes his swords, and with one last glare at the party, jogs off into the desert. He moves faster than a horse, and he's gone from sight within a couple minutes.

The giant lieutenant did have one magical item. Namely the gem in his forehead.

As the group relaxes without a bound demonic giant in their midst, someone notices that the gem-eye which was embedded in the leader's head has fallen out into the sand. The back of the gem has several long golden spikes on it, and there is a hole in the giant's forehead where it was.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel lets out a small sigh of relief as the giant leaves, and he turns to the group to give a small smile. "Well, I hope the revelation that I'm only keeping you about to be sacrificed later doesn't make things too awkward. I just could never find a convenient time to bring it up..."


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Crissor watches the giant go with bated breath. He shakes his head at Nathaniel's comments. "No time like the present." he laughes a bit.


"Ah! Ah! Then perhaps you'd like tu put the gem on your forehead?" says Abigail, pointing at the great gem.


If someone gives me a detect magic and a spellcraft perhaps you could determine what it does?


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

I think, we should first leave this place. If some other foes see us here, we are cornered again.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Detect Magic
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24


Nathaniel examines the gemstone while detecting its magical aura. It's an almond-sized star ruby set in a gold clasp, one side of which is festooned with several long spikes. He has no idea what it does, though the item has a strong aura of necromantic magic.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel frowns. "I sense a strong aura of necromancy in this thing; I'd suggest no one touch it. Can anyone else divine its powers?"

Can we loot the rest of the fallen giants? Anything interesting on them? I might take a Scimitar as a backup weapon.


They've got large masterwork scimitars, 2 each and a large sized type of armor that gives you +2 armor bonus, no ACP, +6 max dex. The leader has a +2 large breastplate as well (shaped to look like Lamashtu's head).


"Well quite frankly I do feel insulted, I would like to think that I alone would be more than sufficient gift for any deity." He smirks and takes out the book he has been collection the maps he makes and removes a page handing it to the half-elf. "Try to get the blood there, not perfectly sure if that will be enough for the spell, but was worth a try at least." He then casts the simple spell and starts examining the gem. "I can't make anymore out of it than you. If nobody else can I suggest we deal with it the same as with the mace, and return to study it later."

1d20 + 16 ⇒ (6) + 16 = 22


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Still here, just hanging back while Vi and Nate do their thing. Really hoping this works well for us; so far so good, though.


So, magic items aside, what's the plan here? Are we continuing with exploration as normal, or something else?


I don't really see the need to change plans up to returning to the keep. I was more waiting for the RP to start on that discussion, didn't want to include too many subjects in one post in case people have something to respond to.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

While we definitely should scry on the giants to find out where their base of operations is, we can head back to the Keep to better plan an attack against them (unless they're nomadic, of course!).

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Plus the giants might have some proper loot!

Nathaniel picks up one of the huge scimitars in two hands and almost falls over, tottering back on his heels. Strapping it to his side, he frowns and turns to the gem. "I'm... going to try to pick it up. If it affects me, we'll at least know more about what it does. You should be able to knock me down easily in this form should I lose control. Wish me luck." Bending over, he lifts up the gem and examines it closer, before pressing it to his forehead.


The gem swiftly and painfully embeds itself in Nathaniel's forehead, a trickle of blood dripping down into his eye as the spikes dig through his skull. Other than the splitting headache he now has, he feels no different from normal.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel bites his lip to cover a scream as he feels his new accessory. "That... was very foolish, wasn't it."

Any new abilities? Any idea what it does?


No new abilities, still don't know what it does. It's a DC 31 Spellcraft check. Also, you guys know you need a 1000 GP silver mirror to cast scrying right?


Yep so no scrying before back at the keep, unless someone has a feat/ability/spell that allows them to ignore that expensive components.

Viorel looks a bit concerned as the gem takes it's place. "You know for someone with longer living heritage you sure do not have patience friend. Might be able to dispel it with time and get it removed that way, pretty sure that getting it out with force will result in a hole in your skull. Don't know if that is necessary untill we know what the thing does but that will also take time."

The mage then looks to the sky taking out his spyglass. "I don't like what that giant said about the drakes. Might need to use the glider to take out their air support before we can deal with them. Speaking of shall we continue as planned towards the keep?"

Using detect magic on the item once a day until someone gets what the item does. More as a note to myself.


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

"Oh that can't be good." Crissor stiffens expecting a similar effect from when Peitry took the mace. Seeing as he hasn't gone into a blind rage or exploded, or some other horrible fate, the gnoll breathes a sigh of relief. "Okay how about not touching anything that belongs to the other side before we know what it does unless we plan on destroying it?"


-oh so evil DM grin-


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

A good point, Crissor.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel groans to himself as his hand traces the outlines of his eye and mutters "I am never, ever going to live this down, am I."

Sighing, he pulls down his top hat to cover the eye and sits cross-legged on the ground, beginning his ritual.

Emerging from a puff of smoke in his dinosaur form, Nathaniel feels to see if the eye is still present.

Summon Eidolon, 1 minute.
Do I still have the eye?


It's under your Eidolon like your other magic items, but yeah it's still there.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Groaning, Liette covers her forehead with her palm. "If'n he starts actin' insane, maybe we can give him the Asmodean mace while we're makin' silly decisions?" Exhaling a tired sigh, Liette looks in the direction the giant raced off in, and then up to Nathaniel.

"I'd much prefer we dispel it and get it out of his head 'fore we go on," Liette murmurs, then looks askance at Viorel before returning her attention to Nathaniel. Lifting one hand, Liette closes her eyes and extends her senses outwards towards the summoner, searching for the presence of evil.

____________
Using detect evil, will maintain concentration if there is an aura to determine strength. A malign intelligent item should ping on the naughty radar.


Liette detects no evil coming from the item or anything else nearby.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

"The giants are another target for us to cleanse, but we should not be distracted by them. Let us continue our exploration and return to Kenabres."

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Ready to set off again, Nathaniel suddenly raises a hand warningly and calls out "Hold." Closing his eyes, he stands completely still for over a minute, brow furrowing slightly. Opening his eyes eventually, he continues "Bartimaeus has finished berating me for my foolishness; we can go now. I wish you could understand the language of his home; so many layers of meaning in the simplest insults." Uttering the last few words somewhat drily, he sets off with the rest of the party on their route.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Brushing an errant lock of white hair from her face, Liette notes, "I should invest in findin' a way to detect stupid when we get back t'Kenabres..." In saying that, the corner of the gunslinger's mouth quirks up ever so subtly into a smirk.

It's moments of levity like this that help make what they have endured survivable.


Abigail stands speechless in front of the sheer foolishness she's just witnessed.

"-"

Later as they make their way, she turns to Sigmund: "He'll have to be restrained during the night..."


So, back to exploring?


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

Kenan looks to Nahtaniel
We shouldn't leave you alone awake or at any place until we find out what this jewel does.

After the situation is cleared, Kenan collects his belongings and adjusts his equipment.

I'm ready to go.


Abigail resumes her position, eyes peeled for signs of trouble.


Viorel starts to move with the others. "What tongue does the big guy speak then?" He then turns his head towards Liette. "You don't need magic for that. Now cure stupidity? There are limits to magic too." He chukcles.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

"Oh certainly. At least we've piled all of our cursed demonic items in one frail elf. It's not like he can transform into a giant sword-weilding lizard or anything. Can you imagine?"

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

The giant sword-wielding lizard covers his eyes. "If it's making even the CLERIC sarcastic, I am absolutely never going to live this down...."


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

"Once we get back to the keep, if you enter into a fit of depression over the issue, you could always cut off your own head. That should remove the gem fairly easily."


"Can you remove it? I mean, the gem, not the head..."

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

"Remove it? Possibly. Remove it without looking foolish? Impossible." Raising a hand to his head, Nathaniel tries to will the gem out; failing that, he tries to pull it out, or bend over and tap the back of his head to dislodge it.


None of those things budge the gem.


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Barek spins his giant bastard sword in his hands. "Want to try cold iron?" he asks looking down at his blade with an amused grin. "Of course, the slightest shift and it could take off your head anyhow. You could try something smaller first, of course."


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Dusting off her jacket while listening to the conversation, Liette gives a quick look over to Barek, then Nathaniel. "Can't Viorel or Abigail dispel the magic? That should at least reduce it to a mundane object long enough to hope it didn't leave a permanent hole."

She casts a glance over her shoulder, and wonders aloud, "I didn't look, did the guy you got it from have a hole in his head?"


Yeah, he did.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Oh boy.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Can we get a detect magic on that headrock? If that thing radiates divination magic we may need to cover it. I'd hate to have a window into some sort of demon witch's scrying cauldron or something following us around.


Viorel and Nathaniel both detected it already. It gives off strong necromancy aura. The DC for the spellcraft to learn what it does is 31. Neither of the clerics have detect magic and spellcraft?


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Sigmund's a bit more martial than scholarly, but he can try, too. Unlikely, but we'll see.

Detect Magic
Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29

Ah well. Not going to spend one of my 2 Hero Points on that. Need them to save my butt against the next Giant CDG.

EDIT: Unless we gained a hero point for levelling? In that case, slap a +4 on that roll (after the fact).


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

You always gain 1 hero point for leveling, yes. So woo! Identified!


Abigail turns to Nathaniel: "Well, you did put it on... So I should ask you first: Do you want to try and remove it?"

If Nathaniel says yes, Abigail will concentrate and ask Erastil to disrupt the flow of magic fueling the gem.

Dispel Check (DC = 11 +CL): 1d20 + 9 ⇒ (7) + 9 = 16

"I- I can't..."

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