Team Kel

Game Master JasonX


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Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel smiles. "I can do that."


You get a good rest and, despite Horgus's nagging, prepare to leave. Lann accompanies you part way as a guide and prepares you for the first area. From the hamlet of Neathholm, the tunnel winds mostly in a southeast direction for about 2,000 feet. The tunnel narrows down at this point to a 5-foot-wide passageway, the walls carved with picks and chisels. You are now very close to the entrance to the traitors’ den. Lann informs you that the narrow passage will open into a guardpost. Barricades made of heaped loose rocks and wooden boards bisect this cavern. Beyond the barricades, a wooden screen covers the lower half of a tunnel mouth.


Go ahead and decide your tactic (stealth, etc.) before traversing the narrow passage as you have this info from Lann.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

"Well I'm no good at sneaking around, so a quick rush is the best I can suggest. "


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

"I can cast Protection from Evil on someone right before they go in - try and defend you pretty well as we break in." Efin offered. "I could try to sicken any guards, too, right before you rush 'em."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5
Dennis the tainted wrote:
"Well I'm no good at sneaking around, so a quick rush is the best I can suggest. "

"I'll rush in with you." Kel said drawing his shield and his new morningstar.


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

"I generally prefer a careful, stealthy approach when dealing with those tainted by demons... but that armor is pretty clanky. They'd probably hear us from far away. I'll go with whatever plan you prefer."

Kaval made a few quick gestures and said a brief arcane phrase before his tongue reached up and touched his forehead, causing a shimmering field of force to ripple down his body. "All set!"

Status:
AC 24, T 20, FF 19, CMD 20
HP: 26/26
Heavenly Fire: 7/7
Stunning Fist: 2/2
Spells (1st): 4/5
Active Spells: mage armor


Oh, yeah, rush the entrenched position. Great idea.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

You have a better one? Kel thought to the angel in his head as he edged up next to Dennis, preparing to sprint.


Nope. Should be pretty amusing.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

How about you do something helpful for a change?


Fine.

Bless, 2 minute duration.

Suddenly everyone felt waves of inspiration wash over them.


You file through the narrow passage and find yourselves in a cavern as I described before. Behind the barricade you see five figures mostly obscured by the barrier.

Initiative time. Everyone roll so I know you're here.

1d20 ⇒ 15


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Init: 1d20 + 7 ⇒ (17) + 7 = 24

Well, the barrier'd be a bit of a problem. Huh. Best to save the sickening magic, then.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

init: 1d20 + 4 ⇒ (2) + 4 = 6


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Init: 1d20 ⇒ 19


Female Android Cleric/Fighter 2 | HP 24/24 | AC16 T11 FF16 CMD16 | F/R/W 5/0/7 | Per +6, Inish +0

Inish: 1d20 ⇒ 10


Round 1

Efin
Kaval
Kel
Mongrelmen
Shimmer
Dennis

You are twenty feet from the barrier. It provides cover for the enemy, but because it is stepped on their side and flat with a slight slope on your side, it does not provide cover for you from their attacks. Climbing over the barrier is a full round action that provokes AoOs. It is a DC 25 Acrobatics check to jump over the barrier as part of a move. Efin, Kaval and Kel get a chance to act while the Mongrelemen are flat footed.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Hold on a sec. I'm going to clear that barricade..." Kel said right before they made their rush.

If Efin and Kaval delay until my initiative, I'll Shatter the barrier and move in with them (or move next round if this is a surprise round).


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

"If you have an idea, go for it. I was just going to try to jump over it."

Delay until after Kel.


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Efin is rushing nowhere. XD *Hides the squishy caster girl in the back*

After just a moment of thought, Efin reached out and whacked Dennis' weapon with the back of her hand, infusing it with a burst of holy energy to make it nice and lethal to anyone who followed the ways of evil.

Blessing: Holy Strike on Dennis' rapier. 3/4 Blessings left today.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel stuck his head around the corner and made a crushing motion with his hand. His otherworldly eyes smoked. The barricade creaked and warped...

Shatter on the barricade, effecting a 20 pound chunk of it. I'll aim for where I think the support brackets are. It might get a saving throw (will, of all things). DC is 16

Is this a surprise round, or a normal round?


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Dennis will move in and try to jump over the barrier.

acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12 that does not appear to go the distance. Unless Kel managed to clear a space with his spell, this will not be good.


Kel, you would realize that the barricade is much too substantial for shatter to have any real effect.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

A 20 pound chunk of it wouldn't matter? Damn, what is this thing made of? Could it be knocked over or sundered?


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Does a climb speed help speed up climbing over the barricade?

After seeing Kel hesitate, Kaval darted forward and attempted to leap over the barricade.

Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

He didn't quite clear it, but he grabbed hold and began to clamber over the top.

Status:
AC 24, T 20, FF 19, CMD 20
HP: 26/26
Heavenly Fire: 7/7
Stunning Fist: 2/2
Spells (1st): 4/5
Active Spells: bless, mage armor


Rocks and stretched hides, there is no real structural supports as it is just piled rocks with the hides on the outside. Kaval, with your climb speed, you can just move up the surface with a climb check instead (you easily make it).


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel seemed a bit surprised, and then rushed in after Kaval.

So much for that idea.

Move 20' to barricade.


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Can I make it there with a standard action left? If so...

Standard Action:
Cast burning hands to get as many of the mongrelmen as possible:
Burning Hands (DC 15): 2d4 ⇒ (4, 1) = 5


Efin blesses Dennis's weapon. Kaval moves to the barricade and climbs to the top. As he extends his hands, waves of flame engulf three of the guards before they even realize they are under attack.

3d20 ⇒ (7, 19, 9) = 35

Kel moves to the barricade and (you still have a standard action and can attack one of the three that Kaval burned)...


Three of the them move to attack Kaval on top of the barricade while the other two attack Kel.

attack 1 vs Kaval: 1d20 + 5 ⇒ (8) + 5 = 13
attack 2 vs Kaval: 1d20 + 5 ⇒ (4) + 5 = 9
attack 3 vs Kaval: 1d20 + 5 ⇒ (3) + 5 = 8

attack 1 vs Kel: 1d20 + 5 ⇒ (6) + 5 = 11
attack 2 vs Kel: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 4 ⇒ (3) + 4 = 7

They all miss the elusive grippli, but one manages to get a solid hit with his club on Kel.

Everyone else is up. Kel, Efin and Kaval can do their round 2 actions after.


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Assuming Dennis bounced off the barricade, failing to jump over it, he will try to attack the ones engaging Kaval.

power attack
to hit: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 6 ⇒ (6) + 6 = 12

confirm: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 6 ⇒ (3) + 6 = 9


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel takes 5 after DR.

Kel grunts and grits his teeth against the blow.

Previous round's Standard Action

He knelt down to give Dennis and anyone following a step up.
Not sure what this would be. I'm basically trying to give anyone who wants to the ability to run up my back and over the barricade.

New round, I'll go full defensive while kneeling to give anyone who wants to the chance to use me as a step ladder.

"Up and over, folks!"


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

Round 2

"Watch out for those clubs, they look awfully heavy," Kaval said as he ducked under an errant swing. "I'll keep them busy while you guys get up here."

Flurry 1 (Punch) targeting the enemy on my left: 1d20 + 8 ⇒ (6) + 8 = 14, Damage: 1d4 ⇒ 3
Flurry 2 (Kick) targeting the enemy on my right: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d4 ⇒ 4

Status:
AC 24, T 20, FF 19, CMD 20
HP: 26/26
Heavenly Fire: 7/7
Stunning Fist: 2/2
Spells (1st): 3/5
Active Spells: mage armor, bless


Female Android Cleric/Fighter 2 | HP 24/24 | AC16 T11 FF16 CMD16 | F/R/W 5/0/7 | Per +6, Inish +0

Round 1

Shimmer moves up towards the barrier, attempting to climb over over it to aid in the fight.

Stats:

HP 24/24
AC 16 T11 FF16 CMD 16
F/R/W 5/0/7
Channel Energy 6/7
Nanite Surge 1/1
Seize the Initiative 7/7
Touch of Good 7/7
Spells
0th - Guidance, Detect Magic, Create Water, Light
1st - Bless, Shield of Faith, Protection from Evil, Magic Weapon
Effects
None


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Pursuit could be bad, and Efin focused carefully on the enemy attacking Kel. <"Target: Selected Creature. Effect: Cramp."> she chanted, attempting to damage its movement speed and make it much harder for that foe to move around and pursue anyone.

Fort DC 14 negates. Otherwise, lasts 1 round and reduces their base speed by half.


1d20 ⇒ 1

Dennis drops one of the wounded guardsmen. Kaval hits the other one once. Shimmer moves up to the barrier and begins to climb over (you can get over with a move action next round, but it will provoke an AoO). Efin causes one of the uninjured to cramp up.

Round 2
Efin
Kaval
Kel
Mongrelmen
Shimmer
Dennis

Status
Kel -7
MM1 unconscious
MM2 -9
MM3 -5
MM4 1/2 speed

Just waiting on Kel


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

Ranged Touch Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Efin muttered under her breath before hurling out a bolt of crackling electricity - only to watch it splash harmlessly against a rock. Drat! She'd forgotten to remember how hard it was to aim electrical magic. Well, she'd just have to try again in a moment...


male
stats:
13 HP AC 20 (13T, 17FF), CMD 18 Fort +5 Ref +2, Will +0, Per +5
Fighter 1

Dennis will move past the barricade using Kel as a step and attack another mongrelman.

power attack
to hit: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d6 + 4 ⇒ (2) + 4 = 6


Female Human Sor 2 / WrP 2 | HP: 20/20 | AC: 15 / T: 15 / FF: 14 | Fort: +6, Ref: +1, Will: +7 | M. Touch: +2, R. Touch: +2 | CMB: +2, CMD: 17 | Init: +7, Perception: +9 |

*Pokes Kel*


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel figured anyone that was going to get over the barrier had done so by now, so he scrambled over it himself.

Climb: 1d20 + 5 ⇒ (19) + 5 = 24


Male Grippli Sorcerer/Monk 2 | Max HP 26 | Fort +6, Ref +7, Will +7 | AC 24, T 20, FF 19, CMD 20 | Perc. +9 | Init +4

*Ribbit*

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