
Efin, the Warpriest of Desna |

"Eh, you look like you've got it under control." Efin said, watching as Dennis pushed at the door. That, and while she was actually stronger than she looked, she wasn't a true warrior type who could bench-press armored horses or whatever. Best to leave that kind of thing to those who could exert their full force and have it count for something.

Efin, the Warpriest of Desna |

"Don't be silly." Efin said, glancing back towards Horgus. "Safety in numbers and all that. We could just as easily make the conclusion that anyone who can't fight well could be left behind because they would just be targets if demons jumped out at us - but we are not like the demons, and that's not how we do things. If you really want to get out of here as quickly and safely as possible, don't whine and find a way to make yourself useful."

Dennis the tainted |

Knowledge religion: 1d20 + 5 ⇒ (8) + 5 = 13 to figure out the nature of the symbol on the wall (looks holy to him, but then it's one of his knowledge skills)
Thinking Efin addressed the inter party strife well enough, Dennis will check out the next door carefully. 24 perception, then open it if not trapped.

Kaval Treehopper |

"Now that you two are done arguing, would either of you mind explaining what this place is and why it's been abandoned? Working together to figure out where we are is probably the best way to get back to the surface safely." Kaval things for a moment, then adds, "Not that the surface necessarily has any safety for us. It might be best to become very familiar with the tunnels down here, in case we need to retreat back to them from the demons up above."

Shimmer |

Shimmer moves over to stand by Argus while Dennis opens the door and Kaval addresses the others. She had never had a good grasp on human relations, but the tactical aspects of her training said it was best to keep morale high. "You seem troubled. Would you wish to talk about it?"
Diplomacy: 1d20 + 2 ⇒ (4) + 2 = 6

JasonX |

For now I'll bot him so we can move forward.
Kel steps in and tries to mollify both Horgus and Argus.
2d20 ⇒ (17, 19) = 36
And he seems to calm both of them down. Argus still looks depressed though.
When Dennis opens the inner door of the temple he sees broken stone benches that line this narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room.
Seated on one of the benches facing the altar, his back to you, a stocky hooded figure sits motionless, covered with an equally thick layer of dust. His stature and size appear to be that of a Dwarf.

Kel the Guardsman |

Kel found a spot for Argus to sit. "Here, why don't you get off that leg. Even with a splint and a crutch it still can't be fun to move around."
Kel leaned against the wall and slid down until he was sitting on the floor.
"Do you live in Kanabres?"
I'll expand on those rolls you made GM. I'm going to try to get him to open up a little. Maybe he'll say what's nothing him if he starts talking about getting back home.

Efin, the Warpriest of Desna |

Efin thumped Argus' back - lightly, given his wounds. "I'm sure she can take care of herself, and there's no point in blaming yourself for things you can't control." the Warpriest said gently. "If you really want to help her, stay focused on the job at hand - that'll help us get back to her faster and more effectively than anything else."

Kel the Guardsman |

"There's no sense in worrying. There's no way of knowing either way, and even if you knew, you couldn't do anything. You have to let that go or it will eat at you from the inside."
"We can only worry about what we can actually affect. If we want to be able to change something, we have to focus on getting close enough first."
"Which basically means, first we get out of this hole, and then we find your Irabeth. Can't do it any other way."

JasonX |

oops, forgot where we were because of the NPC part
As Dennis approaches the figure, it stands and turns to face you, years of dust cascading off of his cloak. This rotting and decaying humanoid is dressed in defiled and tattered priestly vestments. Worms crawl and slither into and out of its eye sockets, rib cage, and other decaying areas of its rotting form.
6d20 ⇒ (10, 11, 14, 7, 16, 4) = 62
Rd 1
Efin
creature
Shimmer
Dennis
Kel
Kaval
Efin, you first then the creature, then everyone else.
4d20 ⇒ (7, 2, 20, 19) = 48

Efin, the Warpriest of Desna |

DR, SR, and Best Save.
Withut hesitation, Efin snapped one hand up and focused on the creature after she took a five-foot step to get into range. A bolt of white-hot celestial energy darted out of her fingers a moment later, aiming to burn into the creature and soften it up a little.
Using Heavenly Fire - 6/7 uses left.
Ranged Touch Attack: 1d20 + 1 ⇒ (19) + 1 = 20 for Divine Damage: 1d4 ⇒ 4

JasonX |

The bolt of fire hits the creature, burning bits of rotted flesh from its bones. It then lashes out at Dennis.
1d20 ⇒ 14
damage: 1d6 + 4 ⇒ (5) + 4 = 9
1d20 ⇒ 13
It lays open a deep gash with its claw on Dennis's neck.
Everyone else can go and Efin can do her round 2 action.

Kel the Guardsman |

"Aw hell," Kel said, scrambling to his feet and drawing his sword. He couldn't see the commotion, but he'd heard plenty of battles. He rushed inside to help.
Draw sword, move into the temple and try to get close to the baddie.

Dennis the tainted |

"What the hells is this thing?!?"
And he tries to stab it with his rapier, but take a defensive stance preparing to parry another attack.
to hit: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d6 + 4 ⇒ (2) + 4 = 6
parry: 1d6 + 6 ⇒ (4) + 6 = 10 nevermind
AC 19, HP 3/12 HP

Efin, the Warpriest of Desna |

Shooting her magical flames into melee was probably not the best option she had - and with another step forward to get in range, Efin focused for a moment, then punched out as hard as she could, fully intending to shatter the foe's body with a brutal strike.
Pummeling Style - make attack rolls as normal, but hits only once and damage is cumulative. Very handy for overcoming DR when you fight unarmed. XD
Attack 1: 1d20 ⇒ 20
Attack 2: 1d20 ⇒ 18
Crit Confirm: 1d20 + 1 ⇒ (1) + 1 = 2 Bah. XD Also, the Crit Confirm is at her "highest base attack bonus", hence the +1.
Damage (Assuming Both Hit): 2d6 + 2 ⇒ (6, 3) + 2 = 11

Kaval Treehopper |

Round 1
Kaval moves up, swinging his foot wide and a wave of flame rolls out in its wake.
Move up to 10 ft away, cast burning hands so it only hits the enemy.
Burning Hands (DC 15): 1d4 ⇒ 1
"Fear my vicious kick, abomination!" Kaval croaks, as his spell is largely ineffective.
HP: 13/13
Heavenly Fire: 4/7
Stunning Fist: 1/1
Spells (1st): 2/4
Active Spells: None

JasonX |

lol, Dennis, your parry might work better if you roll a d20 instead of a d6 :)
@ Efin, the confirm roll is at your highest bonus, with all the modifiers from your attacks, so the flurry would still count as a modifier.
@ Kaval, you know from the knowledge check that your attacks cannot overcome its DR, so if you wish to change your action, you may.

Shimmer |

Round 1
Shimmer moves into the room, drawing her sword as she does, and brings the blade down hard towards the creature. "The Inheritor guide my blade."
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d8 + 9 ⇒ (3) + 9 = 12
HP 12/12
AC 16 T11 FF16 CMD 16
F/R/W 4/0/6
Channel Energy 5/7
Nanite Surge 1/1
Seize the Initiative 7/7
Touch of Good 7/7
Spells
0th - Guidance, Detect Magic, Create Water
1st - Bless, Shield of Faith (cast), Protection from Evil
Effects
None

JasonX |

The creature takes some damage from the different fire attacks. Efin gets through with two hits as well, though she feels her damage was not as effective. Everyone else fails to damage it. It continues to attack Dennis.
2d20 ⇒ (2, 18) = 20
1d6 + 1 ⇒ (4) + 1 = 5
Dennis parries the first attack, but is unable to stop the second attack and goes down.
Everyone can go.

Kaval Treehopper |

Round 2
Swift action take out Scroll of Magic Weapon, Standard cast it on my unarmed strike, Move action or 5 ft. step to stand in front of the monster
"This guy is tougher than he looks," Kaval remarks as he produces a small slip of paper and begins casting a spell from it. As a ripple seems to pass over his body, Kaval leaps to defend the fallen man.
HP: 13/13
Heavenly Fire: 4/7
Stunning Fist: 1/1
Spells (1st): 2/4
Active Spells: Magic Weapon (unarmed strike)

Efin, the Warpriest of Desna |

Not wanting to remain close to the creature any longer than necessary, Efin took a step away from it, fully intending to allow the others to engage it in melee. Instead, she knelt down by Dennis, sending a shot of holy fire into him.
Heavenly Fire (Healing Dennis): 1d4 ⇒ 3

Shimmer |

Round 2
Seeing Efin taking care of Dennis's wounds Shimmer continues to strike at the creature.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d8 + 9 ⇒ (3) + 9 = 12
HP 12/12
AC 16 T11 FF16 CMD 16
F/R/W 4/0/6
Channel Energy 5/7
Nanite Surge 1/1
Seize the Initiative 7/7
Touch of Good 7/7
Spells
0th - Guidance, Detect Magic, Create Water
1st - Bless, Shield of Faith (cast), Protection from Evil
Effects
None

JasonX |

Recon: Dennis dodges as Mel quickly throws his shield in the way and is able to cause the creature to miss Dennis with its second attack. Seeing his strikes are ineffectual, Kaval quickly reads a scroll to enhance his attacks. Efin steps back and gives Dennis some much needed healing and Shimmer mosses her target.
Just need Kelp and Dennis to go.
I will be flying most of today. I will probably poser again around 1AM EST.

Dennis the tainted |

Round 2
to hit: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 4 ⇒ (1) + 4 = 5
confirm: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d6 + 4 ⇒ (2) + 4 = 6
parry: 1d20 + 6 ⇒ (4) + 6 = 10 never mind
HP 3/12, AC19

Kel the Guardsman |

Round 2
Kel takes a swing at the awful undead dwarf, adjusting slightly to stay next to as many of his allies as possible.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
anyone adjacent to me that gets attacked, Kel will attempt to Aid with Bodyguard.

Efin, the Warpriest of Desna |

Efin watched as the others pounded on the creature, then shrugged and stepped back again, wishing she had holy spells that could just... punch through undead. Alas, she wasn't quite that talented - so instead, she simply readied another shot of holy fire to heal anyone else who might get struck by the beast.
Ready Action: Use Heavenly Fire on anyone besides Dennis who gets hurt.