
Ryuko |
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After finding the Kirthfinder ruleset, I've been intrigued. I really like the added emphasis on versatility and the fresh new ideas within the rules, but have been having difficulty getting my head around it without bringing in too many preconceptions of Pathfinder.
Well I've always found that simply playing a ruleset gets you much more into the system much faster and helps you learn at a prodigious pace, I've decided to start a PbP game set in the world of Aviona, using the Kirthfinder rulesets. I believe that PbP is the optimal area for this as when rules come up I am unsure of I will be able to check them out without slowing the game to a crawl in the process. I would prefer other people without too much experience at Kirthfinder, though not necessarily all newbies.
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So for character submissions I would like:
Level 1 Characters, made using the races and classes of the Kirthfinder rules.
Attributes are either 4d6 drop the lowest, or Heroic Array. Include Comeliness and Social Class, which are rolled even if the character is using the Heroic Array.
Background of the character (Feel free to do a little character building here, as I'm not incredibly familiar with Aviona as written and we will very likely be going far, far off the beaten path into homebrew world territory.) Your character has joined or been drafted into a military expeditionary force and send to Fenrift Keep (Chap. 1 Pg. 14) for service.
A paragraph of physical description, as written from someone seeing them for the first time.
A short outline of where you plan to take the character.
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All right, let's see what interest we can drum up here.

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I'm also interested, totally new to Kirthfinder. I'll work something up today after I look through the rules. As a challenge I will allow the dice to decide most of my fate.
Stat Rolls:
4d6 ⇒ (6, 5, 5, 5) = 21
4d6 ⇒ (5, 4, 5, 1) = 15
4d6 ⇒ (1, 3, 1, 3) = 8
4d6 ⇒ (4, 1, 6, 5) = 16
4d6 ⇒ (4, 6, 6, 5) = 21
4d6 ⇒ (1, 2, 3, 2) = 8
Comliness:
4d6 ⇒ (1, 3, 3, 6) = 13
Social Class:
1d20 ⇒ 1
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So that leaves me with 16,14,7,15,17,7. Hmmmmmm. Whoever I am, I have no money. Lemme have a think.

Bronn 'the Mountain' Cleggaine |

Here is my submission's alias (Jelani). All the stats are in the profile (as is an image), I went with a big dumb fighter because it's been a while since I played one, and didn't want anything complex with a new ruleset to worry about. I made his Social Status 8, because that's a private in the military. The 1 I rolled would make me a slave. The Kirthfinder stuff also didn't really have prices for items so I went with standard prices. I went a few gold over, but am still quite a bit less than a normal Pathfinder fighter would start with.
Bronn was born somewhere in the mountains of North Estren to a slave mother and a hill giant father. Captured in a raid, his mother was held against her will and forced to wait on the giant's every need. Shortly after Bronn was born, a patrol from Fenrift Keep happened upon the giant's lair and killed him. His mother was killed trying to escape during the battle, but her dying wish was for the military to take her son and raise him. The Lieutenant took pity on the woman, and knowing of the great size and strength of half-giants promised her to care for her babe. Bronn's adoptive father was always kind to him, despite his lack of intelligence. The other children always teased him, but he was so large that none dared actually accost him. Besides, he was too dull witted to mind overmuch. By age 12 he was as large as most men and began his training with the military. He has since grown into a respected soldier. Though not one for words, he is perceptive, loyal and kind to a fault. It may take him a while to grasp something complex, but once he does he acts on it with conviction.
Bronn is a veritable mountain of a man, thus his nick-name. Standing almost eight feet tall, it is obvious that he has giant blood. His shoulders are as broad as an ox and his hands are the size of Christmas hams. His dark brown, wavy hair falls down loosely around his mailed shoulders. His craggy, handsome face is complemented by a full beard. Strapped across his back is a double bladed axe that is as big as a grown man. It looks like such an immense weapon could not be wielded by a man of lesser stature. As you approach for a better look, an overpowering musky stench like that of a sweating wild animal assaults your nostrils. He looks at you vacantly before smiling and waving.
He will be an archetypal big dumb fighter. I will probably take some levels in the half-giant paragon class, other than that stick with fighter. He will be extremely loyal to the military and his friends and do anything to protect them. He's not ambitious, and mostly allows other people who have plans and stuff to tell him what to do (long as it's not bad).
Though he is big and dumb, I am not. He won't be constantly doing stupid things and getting everyone killed, and I plan on roleplaying him with as much dept as possible if selected.

Ryuko |

Here is my submission's alias (Jelani). All the stats are in the profile (as is an image), I went with a big dumb fighter because it's been a while since I played one, and didn't want anything complex with a new ruleset to worry about.
Always nice to have at least one big dumb fighter. Also, nice stats on the rolls there.
I made his Social Status 8, because that's a private in the military. The 1 I rolled would make me a slave.
Actually you roll Social Class using 4d6 Drop Lowest, as with all the other stats. You then roll (1d20+Mod)X15gp to determine starting gold. It's very unlikely you'll get less than private, though if you do I'll consider you a recruit who technically does not have a rank yet.
The Kirthfinder stuff also didn't really have prices for items so I went with standard prices.
Exactly what you should do, anywhere Kirthfinder doesn't specify a rule, use the standard Pathfinder rules instead.

Bronn 'the Mountain' Cleggaine |

Okay, I understand now. Here are my rolls.
Social Class:
4d6 ⇒ (1, 1, 5, 6) = 13 so 12
Starting Gold:
1d20 + 1 ⇒ (13) + 1 = 14
14x15=210 Gold. Nice.
I will adjust equipment accordingly. I couldn't find how much more large versions of items cost and weigh. Do you know?
Edit: Okay, I will do double weight and cost.

DukeRuckley |

I am interested as well, though I haven't had a good chance to look through the literature yet, myself. It seems very friendly toward multiclassing, and there seems to be a lot of excitement every time you ding. I'll do the same as Jelani and roll up stats real quick and then go take a look at what I can do with it.
Forgive me if I don't have a character written up soon, I may not be able to get to it until Monday or Tuesday.
4d6 ⇒ (1, 6, 2, 4) = 13 = 12
4d6 ⇒ (1, 3, 2, 6) = 12 = 11
4d6 ⇒ (5, 5, 3, 3) = 16 = 13
4d6 ⇒ (3, 2, 5, 1) = 11 = 10
4d6 ⇒ (1, 2, 1, 2) = 6 = 5
4d6 ⇒ (4, 3, 4, 1) = 12 = 11
Comeliness: 4d6 ⇒ (2, 5, 1, 5) = 13 = 12
Social Array: 4d6 ⇒ (6, 3, 6, 4) = 19 = 16
Starting Gold: 1d20 + 3 ⇒ (6) + 3 = 9 = 135 gold
Hmmm, any chance I can reroll that 5? Ouch! I may be better off going with the Heroic array in this one...

Jehova |

Also interested, and I shall see what the dice have in store for me...
4d6 ⇒ (2, 1, 4, 6) = 13 12
4d6 ⇒ (4, 2, 2, 5) = 13 11
4d6 ⇒ (2, 3, 1, 1) = 7 11
4d6 ⇒ (3, 1, 5, 3) = 12 6
4d6 ⇒ (1, 6, 4, 1) = 12 11
4d6 ⇒ (5, 3, 2, 2) = 12 10
Comeliness: 4d6 ⇒ (4, 5, 6, 6) = 21 17
Social Standing: 4d6 ⇒ (1, 2, 2, 5) = 10 9
Starting Gold: 1d20 - 1 ⇒ (1) - 1 = 0
This is why I like point buy ;______________;
So I'm fairly sexy, and suck at everything else D:
And also have 0 gp. WHYYYYYYYYYYYYYYYYYYYYYYYYY

The Lobster |

Also interested, and I shall see what the dice have in store for me...
4d6 12
4d6 11
4d6 11
4d6 6
4d6 11
4d6 10This is why I like point buy ;______________;
So I'm fairly sexy, and suck at everything else D:And also have 0 gp. WHYYYYYYYYYYYYYYYYYYYYYYYYY
There's some rule somewhere (I abide by it at least, because it only makes sense) that says if your highest stat is 13 or your combined mod total is less than +3, reroll. So reroll. I doubt anyone will stop you, those stats are absolutely awful.
My rolls:
Stats:
4d6 ⇒ (3, 6, 1, 4) = 14 13
4d6 ⇒ (1, 4, 6, 5) = 16 15
4d6 ⇒ (1, 2, 5, 2) = 10 9
4d6 ⇒ (6, 5, 3, 6) = 20 17
4d6 ⇒ (2, 3, 2, 6) = 13 11
4d6 ⇒ (4, 5, 3, 5) = 17 14
Comeliness:
4d6 ⇒ (3, 6, 1, 4) = 14 13
Social Status:
4d6 ⇒ (1, 4, 6, 5) = 16 15
Starting Gold:
1d20 - 1 ⇒ (8) - 1 = 7

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Too bad there's no summoner in Kirthfinder. Synthesists don't really need gold. Neither do monks I guess, and the Kirthfinder monk looked sexy. Overly complex for me to put out a character quickly, but sexy nonetheless.
Edit: Hey lobster your social status modifier is +2 for a 15, so you should have 8+2=10x15=150 GP to start.

The Lobster |

Too bad there's no summoner in Kirthfinder. Synthesists don't really need gold. Neither do monks I guess, and the Kirthfinder monk looked sexy. Overly complex for me to put out a character quickly, but sexy nonetheless.
Edit: Hey lobster your social status modifier is +2 for a 15, so you should have 8+2=10x15=150 GP to start.
Oh. Thank you. I don't know how I missed that. Thanks again.
I'm considering an Incarnate, by the way.
Jehova |

I posted again to get better rolls, but after looking through the Kirthfinder stuff I don't feel I have time or the commitment to learn new systems for things right now. There's rarely a lack of players on these boards, but if you really need another character to fill out the party, I can whip somebody up. Otherwise, I'll leave it to someone more enthusiastic about Kirthfinder.

Bombadil |

grumble, grumble, I've not even had my coffee yet, alright let's see what the dice bot offers up today...
4d6 ⇒ (3, 5, 5, 3) = 16
4d6 ⇒ (4, 2, 1, 1) = 8
4d6 ⇒ (3, 5, 5, 5) = 18
4d6 ⇒ (1, 2, 5, 3) = 11
4d6 ⇒ (1, 5, 6, 6) = 18
4d6 ⇒ (3, 2, 3, 4) = 12
Comeliness:
4d6 ⇒ (3, 2, 1, 6) = 12
Social Status:
4d6 ⇒ (5, 5, 6, 2) = 18
Starting Gold:
1d20 - 1 ⇒ (6) - 1 = 5
coffee acquired - so that's
Str: 13
Dex: 7
Con: 15
Int: 10
Wis: 17
Cha: 10
Comeliness: 11
Social Status: 16
Starting GP: 50
Looks like a Cleric, since it's a Kirthfinder learning exercise I'll just see what I can do with the numbers I got, they ain't bad other than the 7, maybe a human cleric that adds the +2 bonus to dex., let's see what I can whip up...

Azharten |

Statistic:
Algar / Barbarian / 1
Male / Human / Neutral
Str 16 Dex 13 Con 14 Int 8 Wis 12 Cha 7 (Wolf Totem +1 Con)
Offense:
(martial) Axe, Great +4 1d12+5 / 19x-20/3x
(martial) Axe, Hand +4 1d6+3 20/3x (10 ft) trip
CMB: +4
Defense:
AC: 13 FF: 11 Touch: 12
HP: 15/15
Saves: Fort+4 Refl:+1 Will:-2 Int:+3 (+1 fort vs disease)
CMD: 16
Str 18 Dex 15 Con 16 Int 6 Wis 14 Cha 9 (Wolf Totem +1 Con)
Per day: 6/6
Raging Offense:
(martial) Axe, Great +5 1d8+6 20/3x
(martial) Axe, Hand +5 1d6+4 20/3x (10 ft) trip
CMB: +5
Raging Defensive:
AC: 14 FF: 11 Touch: 13
HP: 17/17
Saves: Fort+5 Refl:+2 Will:-1 Int:+4 (+1 fort vs disease)
CMD: 18
Class abilities/skills :
Endure Elements
Power Attack (feat)
Rage (+2 str, +2 dex, +2 con, -2 int, +2 wis, +2 cha) / Delayed Damage Pool
Furious Counterstrike (additional damage depending on the delayed damage pool)
Favored Terrain: Plains (+10 ft movement)
Agile Dodge (Dodge feat) / No light armor or medium armor proficiency
Canny Defense (Ex): You can trade proficiency with shields for the Canny Defense feat. (Use Wisdom)
Heart of the Wilderness (Ex): Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Endurance checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.
Pathfinder Trait: Trailblazer (Mwangi) Your ability to endure in the darkest jungles has earned you a reputation as a novice guide.
Benefit: While traversing any wilderness, you gain a +1 trait bonus on Survival checks, and gain a +1 trait bonus on Fortitude saving throws against diseases.
Attribute Modifiers: Human characters get a +2 bonus to one ability score of their choice at creation,
to represent their varied nature.
(H Feat) : Combat Reflexes
(Char 1st Feat) : Cleave
Acrobatics, Athletics (1), Bluff, Craft (all), Endurance (1), Handle Animal, Heal, Knowledge (lore), Knowledge (warfare), Perception (1), Profession (sailing), and Survival (7 (+1)).
so far the build for barbarian

Ryuko |

Good to see the creator's backing. Would you mind if I shot you a couple PMs to ask you about the world and such Kirth?
@Jelani: I'm planning 3-5 players, and I'll keep it open until I have 3-5 players with finished characters up really. I'll probably wait a bit after a new player posts just to see if they finish a character to put in the running, but I won't put a hard close time on recruitment quite yet.

Kirth Gersen |

Good to see the creator's backing. Would you mind if I shot you a couple PMs to ask you about the world and such Kirth?
If it's OK, I'd actually prefer to keep all the discussion public. (If that would interfere with your campaign here, feel free to start another thread and tell the players to keep out of it.) My rationale is that if similar questions come up in the future from other people, it would be a nice resource to be able to link to the full discussion, rather than just handing down pronouncements from the ether, as it were.

Azharten |

Algar comes the tribe living in the plains, grass growing as far as eye can see. Their totem animal wolf is highly regarded among them due to one wolf own capabilities to survive or whole pack of wolves ability to work in a team and perform incredible feats although it was not unheard of some individuals to worship other totem spirits which were regarded in high.
Algar is a second boy of the tribe chieftain 5 children. Rather than having the eldest boy inheriting the title of chieftain, the offspring fights for the title. Growing up to be a big man man although not in such a portions as his older brother and 4th younger brother he had gained better health and stamina than most.
Algar was not the smartest of his siblings and not even the eloquent in barbarian terms. However, he was practical and had better sense to approach situations gaining him the favor of his father. His father knowing well his son´s weaknesses imposed to them a task to find a better half for themselves who would assist them, take care, fill their non-good sides and would bring healthy kids to the clan.
Algar took this seriously. Packing his stuff and taking off to find out his better half and to get back to his tribe to take his place as a chieftain which was rightfully his to be (all the siblings had the same thoughts). The journey would also come to serve him in the way of improving his powers as well as to be a great way to consult others, to gain confidence in talking, learn tactics. Algar was trying his best... although the possible wife-candidates would have hard time with him
- Interesting fact about the tribe was the interracial make-up: humans, orcs, goblins, halflings, even 1 pair of kobolds. It was not uncommon for interracial couples to be born in tribe. The chieftain of tribe was amusing in his own mind what kind of wonder or new kind of mixture Algar would bring with him from his journey
Algar is 5 feet 5 inch tall muscular man wearing simple clothes with some furs around his shoulders and waist. His hair is bleached with dyes, tried to resemble the fur of wolf. Eyes are yellowish with hint of green, skin tanned from sun resembling deep brown colour. His face is not the most imposing and his lack of intelligence does not convince others any further. His knowledge however with certain things and firm believe to understanding of life (simple philosophy and how things are actually) are something... like a breeze of fresh air or interesting at least.
His mind on single task and approach with ground-to-earth tactics are respectable although they could be improved to involve more than "just doing this and the job is done". A wife in his terms is: good, listens to you, can help when needed and all the stuff with "thinking and calculating" can be done by her (admitting quite bluntly: having more intelligent partner and better at some things are no shame. She should support him). However, he is the "king" and he is not taking orders but giving them. There is only a one leader in his pack and that will be him.

Kirth Gersen |

Hi, Azharten! Reading your backstory, I have no idea where Algar is from within the default campaign setting -- but that said, there's no reason why you guys and Ryuko can't just redraw the map to give you endless grasslands and multiracial barbarian tribes peopling them. I figure that the setting should match the needs of the campaign, and not the other way around. Barring that, Ryoku could just declare you're from somewhere off the map, and think of a reason why you end up in Estren.
Example: In the home game, we retro-fitted the place of origin of Andostre's character Jazeed as being "from someplace in the desert past Aramni somewhere." The land of Bailakash was then added to the campaign setting in order to support the character concept he had.

Kirth Gersen |

1. Too bad there's no summoner in Kirthfinder.
2. Neither do monks I guess, and the Kirthfinder monk looked sexy. Overly complex for me to put out a character quickly, but sexy nonetheless.
Hi, Jelani! One quick correction, if I may, and also a thumbs-up for your perceptiveness:
1. Anything is allowed with your DM's approval. If Ryoku says yes, you could play a Pathfinder summoner right out of the box in a Kirthfinder campaign. Or if he says no, then not.
2. "Overly complex for you to put out a character quickly" was actually a major design goal! As you noticed, these rules are meant specifically for people who really enjoy spending a lot of time tinkering with their characters. For everyone else, OD&D is probably better...

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To be honest, I'm going to take that as a sign that this isn't the game for me.
It just amused me to keep on rolling with such... interesting results.
Personally, I favour games where the GM assigns a stat array to the players: keeps them in a happy area which the GM can more easily accomodate. I especially like that all players start with the same array, sometimes I let everyone roll a set of stats, then the party can choose which array they all want.

Ryuko |

As a point of historical interest, the rule as written was that you can take the Heroic array (15,14,13,12,10,8) if you don't like your 1st set of rolled stats. Of course, if Ryuko allows you to re-roll 3 times, that's his prerogative!
This is actually the intent I had. If you don't like the rolls you get, take the heroic array, it's a very fine set.

Kirth Gersen |

To be honest, I'm going to take that as a sign that this isn't the game for me.
No harm in that; these variant rules certainly won't appeal to everyone. They were designed for people like Houstonderek and myself who, among other things:
.If you find that more than two or so of those points don't apply to you at all, then you're probably a lot better off with a straight Pathfinder game.

Ryuko |

GeraintElberion wrote:To be honest, I'm going to take that as a sign that this isn't the game for me.No harm in that; these variant rules certainly won't appeal to everyone. They were designed for people like Houstonderek and myself who, among other things:
.
Enjoy spending a lot of time making characters;
Want to be able to use base classes and multiclassing to make just about any character imagineable, without the need for specific prestige classes to achieve that end;
Want movement in combat to be a lot more dynamic;
Agree that there is a huge caster-martial disparity at high levels implicit in 3.X, and don't like it;
Have more than a bit of 1e nostalgia going;
Want martial characters to have more options, not just bigger numbers;
Enjoy the strategy of combat (including choosing how and when to fight) more the length or number of combats;
Want fights to end quickly once they start;
Enjoyed other games like Victory Games 007 and Shadowrun, but want to stick with a fantasy game for now; and/or
Aren't quite ready or willing to move to a skill-based game like GURPS. If you find that more than two or so of those points don't apply to you at all, then you're probably a lot better off with a straight Pathfinder game.
Yes, Yes, Yes, Yes, Indifferent, Yes, Yes, Yes, Yes, Yes!
Also, to my players: A note on style
I'm a big fan of stylish fighting in my games. This means you may happily decouple the flavor with the mechanics. Feel free to describe your greataxe strike as a pommel hit, smacking a man in the face with the flat, distracting him with the axe to kick him, or kicking a barstool across the area between you to hit him in the stomach. As long as it all does greataxe damage, feel free to change it up as much as you like. Another thing is that I hate it when people slow everything asking about details. If a detail could be true and you're not in a combat situation, assume it likely is. If you know this officer, feel free to mention that your character does and come up with a reason why. If you want to have a drinking game in a pub, assume you find competitors. It's ok either way.

DMRaven |

I'll decide a character based on what stats end up getting rolled.
4d6 ⇒ (2, 3, 2, 1) = 8
4d6 ⇒ (5, 6, 1, 2) = 14
4d6 ⇒ (1, 1, 2, 5) = 9
4d6 ⇒ (1, 1, 4, 2) = 8
4d6 ⇒ (4, 6, 2, 1) = 13
4d6 ⇒ (2, 1, 4, 6) = 13
comeliness
4d6 ⇒ (6, 3, 3, 5) = 17
social status
4d6 ⇒ (1, 2, 2, 5) = 10
Edit: Well, that gives me: 7, 13, 8, 7, 12 & 12. I believe I'll be using the heroic array! 14 comeliness is just above average and an 8 social class is average too. Not bad on that count.

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@Kirth- I love making characters, which is why this would be my 7th (possibly 8th) PBP that I'm currently in. With that in mind, I didn't have the time to really delve into the Kirthfinder complexity, and who can resist a half-giant fighter anyways? Especially since the martial to caster disparity is lessened.
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@Ryuko- Heroic array is sh*t compared to good rolls. That's possibly why you have people dropping like flies. At least give them the option of a point buy, even if it's only 15-18 points or something.
I mean,
15, 14, 13, 12, 10, and 8 (heroic array, if I'm not mistaken)=12 point buy
Now, compared to what I rolled:
16, 14, 7, 15, 17, 7=27 point buy
Not exactly fair, right? Who wants to play in a party where one character is more than twice as powerful as the others? Why would you ever assign a 15 and 13, when they're the same bonus as 14 and 12. Maybe for one stat that you plan on upping at 4th, but....meh. Heroic is thoroughly sub-optimal. If I'm missing something here, feel free to correct me.
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Right now we have two complete characters submitted as far as I can see. My fighter, and Azharten's barb. Hopefully more people with the wherewithal to give Kirthfinder a try show up and we can get this ball rolling.

jtfoto |

I just rolled way to high. I took a photo of my dice roller on my phone just so I can remember it.
I rolled:
18
14
17
12
5
18
I am happy to re-roll and will do so. Just thought I'd share this.
Kirthfinder looks like a fun smash and dash style, should be exciting.
*EDIT*
Oh, Now I see the dice roller here:
4d6 ⇒ (3, 2, 1, 5) = 11
4d6 ⇒ (1, 2, 2, 2) = 7
4d6 ⇒ (6, 3, 3, 3) = 15
4d6 ⇒ (1, 6, 5, 2) = 14
4d6 ⇒ (5, 3, 4, 5) = 17
4d6 ⇒ (4, 4, 1, 6) = 15
Comeliness
4d6 ⇒ (3, 1, 6, 5) = 15
Social Status
4d6 ⇒ (4, 3, 3, 5) = 15

Minuraieth |

[Alias for DMRaven]
@Jelani, that is one reason I decided to stick to things that aren't (as of yet) filled in the party: healing/range + status effects. If someone else takes one of those with much better rolled stats, I may step out or just come up with another concept.
Minuraieth was found as a baby on the doorstep to the a small temple located a day's journey from the nearest town. The temple was devoted to a minor goddess of hunting. As a result, the temple resembled more of a wooden hunting lodge than a typical place of worship. The keepers of the temple were mostly human and raised Min as a ward. They were unaware of her parentage although it is obvious the girl is 'touched' in some way.
Min grew especially attached to a former sniper, Jack Malwyl, from Balvora who moved to the temple in South Estren upon retirement to spend time with his friend, an old priest who ran the place. Jack was the one who saved Min from her mother when she chose to follow the call. Min had no desire to take part in the rituals and had been, luckily, followed and tracked by Jack. He rescued the girl that he considered a daughter from the night hag that had spawned her.
After learning of her origins, Min decided to leave the temple. She wants to heed her own call to travel, to see some of the world. And possibly to make up for some of the harm that her mother's evil has caused. Since Jack was a former military man, she decided to follow in his footsteps.
The first thing many notice about Min is that she is very tall for someone of her age and gender. She stands at near 6' 8”. Her skin is incredibly pale although it takes on a pale purple hint during the night. Her hair is black and unruly, often sticking up at odd angles each morning. Her eyes are a pale grey with flecks of red. During the night, the flecks seem to grow larger and give her eyes sometimes reflect red in the sudden light. Min's slender hands end in long, hard nails that she keeps well groomed. However, despite the grooming her nails take the form of dark claws at the tips of her fingers. The only other two features of note are the black, custom made glasses she wears and the curving snake tattoo around her right eye. The snake is one of the symbols of the hunting goddess she worships. Min is never seen without the black-wooden crossbow she carries slung on her back. The weapon is comically large with serpents engraved down its length.
Min plans to take further levels in either cleric or battle sorcerer while continuing to progress mostly in ranger. She'll focus on healing, control and debuff effects.
1d20 + 8 ⇒ (19) + 8 = 27
Edit: Is there a way to put an image into a post?

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[Alias for DMRaven]
@Jelani, that is one reason I decided to stick to things that aren't (as of yet) filled in the party: healing/range + status effects. If someone else takes one of those with much better rolled stats, I may step out or just come up with another concept.** spoiler omitted **
** spoiler omitted **...
Minuraieth you should have 19-1=18x15=270 Gold
I'm almost positive you can't post images here, you have to link to them on another site. However, you can leave a link in your alias' profile.
As for the stats, I mean, some people might enjoy the challenge of a low roll. But honestly if I had rolled low I would not have bothered to learn a significantly altered ruleset, to play a character on the heroic array. I also want stats to be as fair/even as possible, because it can be a fun-ruiner to either be way weaker or way stronger than other party members. Yes, PBP is more about the role-playing but stats definitely do matter.

Kirth Gersen |

Re: Heroic array
This may be a grognard thing, but in our home game we tend to find that point buys of 15+ give stats that are a lot higher than we like to begin with. Most of us have been through the phase where every PC has like a 35-point buy, and most of us eventually started longing for more down-to-earth stats at start. Heroic array is about where our personal preference sits; if your group differs, feel free to change it. For people who absolutely can't imagine playing a character without a lot of 18s, the Amberite advanced race is probably your best option -- it gives you +2 to all attributes at 1st level, at the cost of making your 1st level an NPC class (warrior is a common choice, for the +1 BAB).
Disparity of stats anecdote
In the home game, TOZ's wife made a rogue character and rolled freakishly high attributes across the board. It was like watching an ideal yahtzee game. We declared on the spot that she was obviously some kind of genetic experiment, that aspect to be developed further as the campaign progressed. In actual play, it hasn't been too unbalancing, because Houstonderek's rogue character was much better optimized. The two adventured side-by-side on several occasions with no obvious friction.