Swords of Darkmoon Vale (Inactive)

Game Master Asmodeus

This campaign will deal with the exploration of Darkmoon Vale and the dangers found within.

A trial run for PbP gaming, it may be expanded into further supporting material if there is interest.


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Emrys Human Wizard 1 | 11/11 hp | AC 10, T 10, F 10 | Saves F+1, R+2, W+2 | S10, D11, C12, I20, W10, Ch10 | Init +0
Balder Crimsonsong wrote:
Emrys the Wizard wrote:
DM_Darkmoon wrote:
Emrys the Wizard wrote:
do we have any awareness of this conflict

[dice=Emrys' Noticing Fight] 1d20+2

Nope

Emrys looked up from the backpack and over at the body on the ground near him.

i like your bag.

Balder walked over to where Emrys spoke to the dead man.

I don't think he'd mine master Emrys. His use for the thing is at an end. Though if you feel the need, you could always ask him?

He's dead. He can't answer questions. Unless you cast a spell, but I can't cast that spell.


Always. Be. Pushing.
Orderic Vitalis wrote:
DM_Darkmoon wrote:
Orderic Vitalis wrote:

Orderic puts the rapier thru the head of the spider one last time for good measure. Moving carefully to the landing her looks down to the lower section. He waits and sees if there is any more skittering from below.

Looking back towards dead spider, "This would hurt if you were not already dead"

He moves back to the spider and tosses it over the railing, down the centre of the spiral, to the floor blow.

"Come out Come out where ever you may be.

** spoiler omitted **

** spoiler omitted **

DM: Hearing nothing below, Orderic kicks the massive spider over the railing to plummet to the floor below. It's abdomen explodes on impact, spraying fluid in all directions.

When nothing happens, he makes his way carefully downwards, nimbly crossing the gaps in the staircase to the storeroom as it creaks and groans, swaying alarmingly under his weight.

Though the supplies in the containers below have spoiled, he does find a package wrapped in oilcloth behind one of the barrels, a package containing a shortsword of polished steel. The guards are styled like the curling horns of some sort of mountain goat and the hilt is wrapped in straps of red leather.

The doorway out to the courtyard is the only other feature if the place, unless you count the very dead giant spider.

Rejoin the group?

Orderic grips the sword and gives it a few test swing to check it balance. "Not a bad blade.

After a few swings he rolls it back up in the oil cloth and ties it to his backpack, and repositions his cloak.

He moves a few of the containers around to see if anything may have fallen behind then.

Once he is certain that there is nothing else left of not in the room, he checks the door for traps, a exits via the door.

** spoiler omitted **

Orderic:
Orderic notices nothing strange when he swings the sword, other than it's balance is superior to other swords he's swung in the past. You find no traps on the door amd rejoin the group in the courtyard.

Always. Be. Pushing.

Droskar's Crucible - Courtyard
Day 6, Early Afternoon

The doorway to the watchtower swung open and Orderic walked out, brushing a few stray cobwebs from his cloak.

Dakkar spent a few minutes outlining his plan for an ambush and each person's part in it, except for Orderic.

The druid turned to the rogue and said "Where do you see yourself as being most useful in my plan?"

Becuase Orderic is the only one at loose ends really as far as the plan goes.


Always. Be. Pushing.
Orderic Vitalis wrote:
"DM_Darkmoon wrote:

** spoiler omitted **...

i exit the room then.

Yeah, my post already established that. Orderic should reply to Dakkar's plan as well so we can move forward with things.


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4

"sleeping out here in the open may not be wise. There is a storage room back there that is better fortified. The door can be bared, and the trapdoor in the roof can also be sealed shut. The razorcrows can attack while we sleep, and I am sure what ever is down that door will not think twice about firing off another ranged attack."

Looking around the group.

"Is there any reason why you are waiting?"


Always. Be. Pushing.

Droskar's Crucible - Courtyard
Day 6, Night

Dakkar Mudwater pressed himself into the narrow space behind the old well and waited, leaning slowly from side to side to side to keep blood flowing in his legs. He couldn’t see Chern, but knew his cousin was behind the half-opened door nearest him, just as Balder was hunkered behind the far door.

Emrys watched from the storeroom at the base of the old watchtower with Orderic.

The moon slipped in and out of cloud.

Dakkar waited…..and waited…..

A blur of movement was the only warning as two grey shapes burst into the courtyard and fell upon the groups sleeping rolls in a rush, snarling and biting savagely.

Wolves! Dakkar thought.

Stuffing flew as they ripped, tearing the throats from the false Balder and Chern. One raised its head from a tattered bedroll and spat out a mouthful of feathers. It spied the mule tied up at the edge of the courtyard and growled, deep and low.

A second pair of wolves answered the growling call and raced from the open double doors of the monastery, their howls turning to cries of pain as Chern’s bear traps snapped shut on one's legs. The other leapt clear and rushed between Chern and Balder.

Before it even knew they were there, Cherns blade slid between its ribs and Balders flail crushed its spine, killing it instantly.

DM Screen Rolls:
Wolf’s Noticing Traps vs DC 20: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Wolf’s Noticing Traps vs DC 20: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Trap vs Wolf: 1d20 + 10 ⇒ (5) + 10 = 15
Trap Damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10
Chern's AoO on Wolf: 1d20 + 3 ⇒ (15) + 3 = 18
Shortsword: 1d6 + 2 ⇒ (2) + 2 = 4
Balder's Flail AoO on Wolf: 1d20 + 3 ⇒ (16) + 3 = 19
Flail: 1d8 + 3 ⇒ (8) + 3 = 11

Dakkar’s plan went off perfectly. The party gets a surprise round on the wolves! One Standard Action only. One wolf is trapped 10 ft. from both Balder and Chern. The other two are in the center of the courtyard, 20 ft. from everyone. Had to assume Cherns assent and so on to move things along.

Surprise Round Initiative
Balder: 1d20 + 2 ⇒ (11) + 2 = 13
Chern: 1d20 + 4 ⇒ (1) + 4 = 5
Dakkar Mudwater: 1d20 + 2 ⇒ (5) + 2 = 7
Emrys: 1d20 ⇒ 14
Orderic Vitalis: 1d20 + 2 ⇒ (6) + 2 = 8

Dakkar’s Ambush Surprise Round Order
Dakkar Mudwater 16
Orderic Vitalis 11
Chern 9
Emrys 6
Balder Crimsonsong 3

> Surprise Round Actions Up!


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4

Orderic Round 1 init 11

looking to Emrys, "Well last time I checked,Wolves are unable to throw knives. Something is not right here. Then again nothing has been right since taking this job."

Turning from wizard Orderic looks up at the moon.
"hoping the shadows will be on my side tonight." then slips out into the shadows, watching for the sneaked ranged attack from the doorway

stealth check: 1d20 + 6 ⇒ (7) + 6 = 13

dm:
going to circle myway towards the doors that the wolves came out of. Staying to the shadows, rapier in hand. Not sure if the shadows at night will aid in my stealth check.


Emrys Human Wizard 1 | 11/11 hp | AC 10, T 10, F 10 | Saves F+1, R+2, W+2 | S10, D11, C12, I20, W10, Ch10 | Init +0

surprise round. Emrys, 6
Cringing at the sound of the baying wolves Emrys dropped back and released his staff, sending it hurtling around orderic and into the nearest wolf.

that's a 10 foot action to move backwards, and a handof the apprentice attack. Emrys wants to be 30 away from the wolf.

Wolves do not throw knives.

Hand of the Apprentice 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d6 ⇒ 1


Always. Be. Pushing.
Orderic Vitalis wrote:

looking to Emrys, "Well last time I checked,Wolves are unable to throw knives. Something is not right here. Then again nothing has been right since taking this job."

Turning from wizard Orderic looks up at the moon.
"hoping the shadows will be on my side tonight." then slips out into the shadows, watching for the sneaked ranged attack from the doorway

[dice=stealth check]1d20+6

** spoiler omitted **

Missing info:
You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a -5 penalty. How fast is Orderic moving? You take only a single action in a surprise round so you've opted for a move action.

Always. Be. Pushing.
Emrys the Wizard wrote:

surprise round. Emrys, 6

Cringing at the sound of the baying wolves Emrys dropped back and released his staff, sending it hurtling around orderic and into the nearest wolf.

that's a 10 foot action to move backwards, and a handof the apprentice attack. Emrys wants to be 30 away from the wolf.

Wolves do not throw knives.

Hand of the Apprentice 1d20+5
Damage 1d6

Emrys:
Emrys is in a storeroom at the base of the watchtower. He is as far back as he can be at the moment and still see the wolves.

Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4
DM_Darkmoon wrote:
Orderic Vitalis wrote:

looking to Emrys, "Well last time I checked,Wolves are unable to throw knives. Something is not right here. Then again nothing has been right since taking this job."

Turning from wizard Orderic looks up at the moon.
"hoping the shadows will be on my side tonight." then slips out into the shadows, watching for the sneaked ranged attack from the doorway

[dice=stealth check]1d20+6

** spoiler omitted **

** spoiler omitted **

Did not relaize it was a suprize round, then all I do is look,at the moon. I posted it as round 1


Emrys Human Wizard 1 | 11/11 hp | AC 10, T 10, F 10 | Saves F+1, R+2, W+2 | S10, D11, C12, I20, W10, Ch10 | Init +0
DM_Darkmoon wrote:
Emrys the Wizard wrote:

surprise round. Emrys, 6

Cringing at the sound of the baying wolves Emrys dropped back and released his staff, sending it hurtling around orderic and into the nearest wolf.

that's a 10 foot action to move backwards, and a handof the apprentice attack. Emrys wants to be 30 away from the wolf.

Wolves do not throw knives.

Hand of the Apprentice 1d20+5
Damage 1d6

** spoiler omitted **

which is fine as it's a surprise round...oops attack only.


Male Half Orc Druid 1 | 7/10 hp | AC 17, T12, F16 | Saves F+5, R+3, W+6 I +2 Per +9

Dakkar launched his spear towards the wolves ravaging the bedrolls and brought his club to bear.

1d20 + 2 ⇒ (16) + 2 = 18
1d8 + 1 ⇒ (1) + 1 = 2


Always. Be. Pushing.
Emrys the Wizard wrote:
DM_Darkmoon wrote:
Emrys the Wizard wrote:

surprise round. Emrys, 6

Cringing at the sound of the baying wolves Emrys dropped back and released his staff, sending it hurtling around orderic and into the nearest wolf.

that's a 10 foot action to move backwards, and a handof the apprentice attack. Emrys wants to be 30 away from the wolf.

Wolves do not throw knives.

Hand of the Apprentice 1d20+5
Damage 1d6

** spoiler omitted **
which is fine as it's a surprise round...oops attack only.

I also assume you now have the backpack

Backpack:
A masterwork backpack is able to distribute the weight of items placed in it more evenly, making such things easier to carry. Items placed in the backpack count only 90% of their true weight toward the wearer’s encumbrance. However such items are also more securely tied into place, and thus require a standard action to be retrieved (rather than a move action, as normal).


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

Surprise round! Balder ini-13

Balder spoke a word of magic, a bright light flashed in front of one of the bedroll raiding wolves.

Flare at one of the wolves attacking the bedrolls. DC-13 fort save of be dazzled for 1 minute.


Always. Be. Pushing.

Dakkar’s Ambush Surprise Round Update

Dakkar's spear flew through the air toward one of the wolves destroying the decoys, drawing blood from the beast. A pulse of magic rippled through the air, missing the wolf and throwing a clod of courtyard dirt into the air as Chern roared a battlecry and charged forward.

Chern's Charge vs Wolf: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Chern's Shortsword: 1d6 + 2 ⇒ (6) + 2 = 8

His sword traced a lethal arc, plunging deeply into the wolf, who spun, snapping at the wound.

Wolf's Daze Save: 1d20 + 5 ⇒ (19) + 5 = 24

Balder spoke a word of magic, a flare of blinding light streaking past the other wolf without apparent effect.

Orderic glanced upwards and judged when the cloud cover would be best for moving without being seen.

Wolf #1 (Trapped) Init: 1d20 + 2 ⇒ (7) + 2 = 9 (badly wounded)
Wolf #2 Init: 1d20 + 2 ⇒ (7) + 2 = 9 (badly wounded)
Wolf #3 Init: 1d20 + 2 ⇒ (9) + 2 = 11 (unharmed)

Dakkar's Ambush Round 1
Dakkar Mudwater 16
Orderic Vitalis 11
Wolf #3
Chern 9
Wolf #1
Wolf #2
Emrys 6
Balder Crimsonsong 3

>Round 1 Actions Up!


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

Balder issued a low growl as his magic passed over the wolf to no effect.
He raised his flail and charged.

charge number 3 if its still alive and strike. if its dead, move to the closest and strike.
Attack 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d8 + 3 ⇒ (8) + 3 = 11


Emrys Human Wizard 1 | 11/11 hp | AC 10, T 10, F 10 | Saves F+1, R+2, W+2 | S10, D11, C12, I20, W10, Ch10 | Init +0

emrys round 1, initiative 6

Emrys frowned as he watched the mean dogs pour snarling across the courtyard. He hated to hurt any animal, but knew that when animals went mean, they rarely became nice again. A young wizard has to do what he has to do.

question:
when the dagger was thrown my Mage armour was still up, but I'm not sure how long it has been since then. Am I protected? Either way, I have no more Mage armours,

His allies were scoring quick hits against the beasts, and without rest Emrys was feeling cranky, and lacked magical options. He chose to keep what he had in reserve for now and simply hoisted his quarterstaff like a club.

Ready an attack against anyone or anything other than the allies I know coming near me.
I fully expect more enemies to arrive. This will be my action every round until all the wolves are dead, or until a new threat appears.


Human Fighter | 10 hp | AC 19 (T15, F14) | F+2 R+4 W+0 | Perception +0 Sense Motive +0

Chern Rnd: 1 Init: 9

Chern continued to hack at the wolf with both blades, then stepped over to the next one...

[ooo]Attack 1=1d20 + 3 ⇒ (6) + 3 = 9[/ooc]
[ooo]Damage=1d6 + 2 ⇒ (2) + 2 = 4[/ooc]

[ooo]Attack 2=1d20 + 3 ⇒ (18) + 3 = 21[/ooc]
[ooo]Damage=1d6 + 2 ⇒ (4) + 2 = 6[/ooc]

5 move to the next wolf.


Male Half Orc Druid 1 | 7/10 hp | AC 17, T12, F16 | Saves F+5, R+3, W+6 I +2 Per +9

Dakkar pounded forward to guard his unprotected flank and jabbed his gnarled hardwood club at maw of the wolf Chern had stabbed.

"ooo, that gon' be a nice coat come winter" the half orc drawled as he raised his shield against the onslaught of the wolves.

I am going to try to protect chern from flankingif possible while still attacking. If not I will just move adjacent to him and jab at the wolf ineffectually 1d20 + 1 ⇒ (2) + 1 = 3


Always. Be. Pushing.
Emrys the Wizard wrote:

emrys round 1, initiative 6

Emrys frowned as he watched the mean dogs pour snarling across the courtyard. He hated to hurt any animal, but knew that when animals went mean, they rarely became nice again. A young wizard has to do what he has to do.

** spoiler omitted **

His allies were scoring quick hits against the beasts, and without rest Emrys was feeling cranky, and lacked magical options. He chose to keep what he had in reserve for now and simply hoisted his quarterstaff like a club.

Ready an attack against anyone or anything other than the allies I know coming near me.
I fully expect more enemies to arrive. This will be my action every round until all the wolves are dead, or until a new threat appears.

Mage Armor:
Mage Armor lasts an hour at this level and Dakkar's plan involved waiting until dark. Mage Armor has expired.

Always. Be. Pushing.

Dakkar's Ambush Round Update

Dakkar rushed from cover and jabbed his club at the wolf's snapping jaws.

"Ooo, that gon' be a nice coat come winter" the half-orc drawled as he raised his shield.

Balder rushed past, his flail tearing a tuft of grey hair from the far wolf but doing no lasting harm. The wolf's teeth snapped shut on the skald's lower leg and he toppled forward, falling onto his face in front of the snarling beast.

Unseen to all, Orderic slid along the monasteries outer wall, moving only when clouds dimmed the moons light. He kept his gaze fixed on the shadowed doorway where the knife had been thrown from earlier, wary and with rapier in hand.

Chern spun and leapt, his shortsword keeping the wolf's bite at bay while he moved into position. His dagger darted forward, sinking to the hilt in the wolf's skull, sending it crashing to the ground.

The wolf caught in Chern's bear trap tore at its prison without effect, blood dripping to the courtyards dirt.

Orderic's Stealth: 1d20 + 6 ⇒ (5) + 6 = 11
Wolf #3's Bite vs Balder AC 15: 1d20 + 4 ⇒ (12) + 4 = 16
Bite: 1d6 + 1 ⇒ (6) + 1 = 7
Trip vs Balder's CMD 14: 1d20 + 2 ⇒ (13) + 2 = 15
Wolf #1 Escaping Chern's Trap: 1d20 + 1 ⇒ (19) + 1 = 20

Dakkar's Ambush Round 2

Dakkar Mudwater 16 [8/10hp]
Balder Crimsonsong 13 [3/14hp]
Orderic Vitalis 11 [9/11hp]
Wolf #4 (killed by initial AoO's)
Wolf #3 (fighting Balder)
Chern 9 [10/10hp]
Wolf #1 (trapped by Chern's bear trap)
Wolf #2
Emrys 6 [11/11hp]

>Round 2 Actions Up!


Emrys Human Wizard 1 | 11/11 hp | AC 10, T 10, F 10 | Saves F+1, R+2, W+2 | S10, D11, C12, I20, W10, Ch10 | Init +0

emrys round 2, initiative 6

Emrys the Wizard wrote:


Ready an attack against anyone or anything other than the allies I know coming near me.
I fully expect more enemies to arrive. This will be my action every round until all the wolves are dead, or until a new threat appears.

rinse, repeat


Always. Be. Pushing.
Emrys the Wizard wrote:

emrys round 2, initiative 6

Emrys the Wizard wrote:


Ready an attack against anyone or anything other than the allies I know coming near me.
I fully expect more enemies to arrive. This will be my action every round until all the wolves are dead, or until a new threat appears.
rinse, repeat

Understood


Human Fighter | 10 hp | AC 19 (T15, F14) | F+2 R+4 W+0 | Perception +0 Sense Motive +0
DM_Darkmoon wrote:
Emrys the Wizard wrote:

emrys round 2, initiative 6

Emrys the Wizard wrote:


Ready an attack against anyone or anything other than the allies I know coming near me.
I fully expect more enemies to arrive. This will be my action every round until all the wolves are dead, or until a new threat appears.
rinse, repeat
Understood

Chern Rnd: 2, Init: 9

Ditto...


Always. Be. Pushing.
Chern wrote:
DM_Darkmoon wrote:
Emrys the Wizard wrote:

emrys round 2, initiative 6

Emrys the Wizard wrote:


Ready an attack against anyone or anything other than the allies I know coming near me.
I fully expect more enemies to arrive. This will be my action every round until all the wolves are dead, or until a new threat appears.
rinse, repeat
Understood

Chern Rnd: 2, Init: 9

Ditto...

I feel there could be something else here.......oh, yeah. dice rolls. Where are your attacks and damage rolls?


Male Half Orc Druid 1 | 7/10 hp | AC 17, T12, F16 | Saves F+5, R+3, W+6 I +2 Per +9

Seeing the skald fall to the ground, Dakkar churned forward,inflating in size as he went. Swinging his now wagon wheel sized shield before him he knocked the wolf away from the fallen form of Balder, and stood guard over him as the wolf regained it's feet.

Bull rush attempt. My reach should prevent an AoO, and I will interpose myself between balder and the wolf, ready to take my own AoO should the wolf come forward. Last round of growth ability

Bullrush 1d20 + 2 + 1 + 2 ⇒ (16) + 2 + 1 + 2 = 21


Always. Be. Pushing.
Dakkar "Muddy" Mudwater wrote:

Seeing the skald fall to the ground, Dakkar churned forward,inflating in size as he went. Swinging his now wagon wheel sized shield before him he knocked the wolf away from the fallen form of Balder, and stood guard over him as the wolf regained it's feet.

Bull rush attempt. My reach should prevent an AoO, and I will interpose myself between balder and the wolf, ready to take my own AoO should the wolf come forward. Last round of growth ability

Bullrush 1d20+2+1+2

Very cool


Human Fighter | 10 hp | AC 19 (T15, F14) | F+2 R+4 W+0 | Perception +0 Sense Motive +0

How about...

Attack 1=1d20 + 3 ⇒ (6) + 3 = 9
Damage=1d6 + 2 ⇒ (2) + 2 = 4

Attack 2=1d20 + 3 ⇒ (17) + 3 = 20
Damage=1d6 + 2 ⇒ (2) + 2 = 4

Chern moved back in to strike, and stabbed downwards with his second blade...


Emrys Human Wizard 1 | 11/11 hp | AC 10, T 10, F 10 | Saves F+1, R+2, W+2 | S10, D11, C12, I20, W10, Ch10 | Init +0
Emrys the Wizard wrote:

emrys round 2, initiative 6

Emrys the Wizard wrote:


Ready an attack against anyone or anything other than the allies I know coming near me.
I fully expect more enemies to arrive. This will be my action every round until all the wolves are dead, or until a new threat appears.
rinse, repeat

1d20 ⇒ 6

1d6 ⇒ 2


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

Balder round 2 ini-13

The world fell out from underneath him. Sharp pain jutted through his calf as the wolf shook him down.

Balder will slide back 5ft and if he can without a Aoo stand up


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4

Orderic round 2 init 13

Continuing to move towards the door, waiting for the certain attack from behind.


Always. Be. Pushing.

Dakkar’s Ambush Round 2 Update

Dakkar bulled forward in a rush, growing into a giant as he ran. His shield lengthened, widening into a wooden wall that slammed into the wolf and hurled it physically away from the fallen skald.

The wolf landed ten feet away in the dirt and rolled instantly to its feet but the druid stood between it and its prize. It hurled itself towards the druid anyway, trying to find a gap.

Dakkar’s club crashed down, driving it back.
.
Balder crawled backwards and groggily stood up, a dozen bleeding holes in his leg.

Chern ripped his second blade from the first fallen wolf and moved towards the wolf as it nipped at the druid's legs, his blade narrowly missing it.

Had to take a move action due to the Bull Rush so only the first attack got off. Chern is now adjacent to Wolf #3.

Orderic slipped into the deep shadows beside the double doors, avoiding the snapping jaws of the trapped wolf as it lunged at him.

Another pulse of magic rippled through the air, cracking off the broken bricks of the monastery wall.

The double doors smashed open as a massive furry shape rushed from the monastery to stand revealed in the silver moonlight. The size of a pony, the massive wolf regarded the party for a moment. An evil intelligence shone from the blood-red orbs and it gnashed its teeth, drooling in anticipation of fresh meat.

A Worg! Dakkar thought, his blood running cold.

DM Screen Rolls:

Orderic’s Stealth: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Trapped Wolf’s Perception: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Orderic’s Perception: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Dakkar’s AoO vs Wolf #3 AC14: 1d20 + 3 ⇒ (5) + 3 = 8
Club: 1d8 + 2 ⇒ (2) + 2 = 4
Wolf #3 Bite vs Dakkar AC 16: 1d20 + 2 ⇒ (4) + 2 = 6
Wolf #3 Bite: 1d6 + 1 ⇒ (5) + 1 = 6
Wolf #3 Trip vs Dakkar’s CMD 17: 1d20 + 2 ⇒ (10) + 2 = 12
Dakkar’s Guidebook to Darkmoon Vale Fauna and Flora: 1d20 + 7 ⇒ (7) + 7 = 14
Wolf #1’s Escape Attempt: 1d20 + 1 ⇒ (9) + 1 = 10

Dakkar's Ambush Round 3

Dakkar Mudwater 16 [8/10hp]
Balder Crimsonsong 13 [3/14hp]
Orderic Vitalis 11 [9/11hp]
Wolf #4 (killed by initial AoO's)
Wolf #3 (fighting Chern and Dakkar Mudwater)
Chern 9 [10/10hp]
Wolf #1 (trapped by Chern's bear trap)
Wolf #2
Emrys 6 [11/11hp]

>Round 3 Actions Up!


Male Half Orc Druid 1 | 7/10 hp | AC 17, T12, F16 | Saves F+5, R+3, W+6 I +2 Per +9

Breathing heavily Dakkar started to shrink, his magic spent. All the stories of Worgs and their evil deeds fought their way into his head. He saw his companions rent asunder by this foul creatures huge jaws. He saw all the people of the village dead from plague. He saw his grandpappy and cousins hunted through the forest. He saw all these things and he screamed.

"GRRRAAAAUUUUUUUUUUUGGGGGHHHHHH"

It was a primal scream. A scream of defiance. He would not fail. He would not allow the Worg to doom all those people.

And he grew.

flavour text. I cast enlarge person and move to intercept the worg if it charges


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

Balder winced as he put his full weight on his leg.

That's not gonna hold long. Better make this quick

DM (action #1)-

Spoiler:
if i can flank the worg
Ill get behind it! Balder pointed to the worg.

Balder will move to flank with the druid and smackith the wolf.

attack 1d20 + 5 ⇒ (2) + 5 = 7 Damage 1d8 + 3 ⇒ (1) + 3 = 4

IF not #1

Spoiler:
he will move to block Emrys from attack and try to flare the worg DC-13 fort save!


Always. Be. Pushing.

Dakkar’s Ambush Round 3 Update

"GRRRAAAAUUUUUUUUUUUGGGGGHHHHHH" roared as he grew once more to giant size.

Balder staggered to the side and stood to block the worg's path to the watchtower storeroom where Emrys stood waiting.

The worg's lips peeled back. "Gurtlekep was honest for once. More fools have come for the slaughter. Good. The larger you are the more there is of you feast upon."

Orderic held hid breath as the worg spoke and stabbed out as the beast rushed past, unaware of his presence, driving his rapier into its hip.

The worg came on in a rush and a flare of magic tore into its face, blinding it for a moment. Dakkar's club swung to meet it, the two colliding with a crash.

Chern raced in from the side and stabbed, his shortsword suddenly stained with worg blood. The wolf he had been fighting snapped at his unprotected back.

DM Screen Rolls:

Orderic's Sneak Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Sneak Attack: 2d6 ⇒ (3, 4) = 7
Worg's Bite: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
Bite: 1d6 + 3 ⇒ (2) + 3 = 5
Dakkar's AoO: 1d20 + 3 ⇒ (18) + 3 = 21
Club: 1d8 + 3 ⇒ (4) + 3 = 7
Emrys Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Worg's Flare Save: 1d20 + 5 ⇒ (6) + 5 = 11
Chern's Sword: 1d20 + 3 ⇒ (20) + 3 = 23
Sword: 1d6 + 2 + 1d6 + 2 ⇒ (2) + 2 + (5) + 2 = 11
Wolf #3 Bite: 1d20 + 2 ⇒ (13) + 2 = 15
Bite: 1d6 + 1 ⇒ (1) + 1 = 2
Wolf #1 Escape Attempt: 1d20 + 1 ⇒ (12) + 1 = 13

Emrys squinted. A small reptilian creature squated in a hole in the rooftop over the courtyard. It aimed a strange stick downwards, then shook it and tapped it with the palm of one hand as if that would make it work better.

Now that the Worg is here, does Emrys want to switch to something else as his actions? Emrys recognizes the strange stick as a wand of some kind.

Dakkar's Ambush Round 3

Dakkar Mudwater 16 [8/10hp]
Balder Crimsonsong 13 [3/14hp]
Orderic Vitalis 11 [9/11hp]
Wolf #4 (killed by initial AoO's)
Wolf #3 (fighting Chern and Dakkar Mudwater)
Greypelt, Worg 10 [25 damage taken]
Chern 9 [10/10hp]
Wolf #1 (trapped by Chern's bear trap)
Wolf #2
Emrys 6 [11/11hp]

>Round 3 Actions Up!


Male Human Skald 1 | 14/14 hp | AC 17, T11, F11 | Saves F+4, R+1, W+2 Ini-+1 percp-+4

Balder winced as he moved forward, behind the beast opposite of chern.

Attack! (flank) 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1d8 + 3 ⇒ (1) + 3 = 4


Emrys Human Wizard 1 | 11/11 hp | AC 10, T 10, F 10 | Saves F+1, R+2, W+2 | S10, D11, C12, I20, W10, Ch10 | Init +0

Emrys round 3 init 6

the readied action only continues till a new threat appears -like a worg.

oh dear, that is a big bad dog. No, we don't like that at all. Emrys scowled and focused on the beast, lining his staff up as an archer lines up an arrow, he real eased the staff to hurtle to the things skull.

1d20 + 5 ⇒ (2) + 5 = 7
Damage 1d6 ⇒ 1


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4

Did the initiative order change?
Was
Dakkar's Ambush Round 1
Dakkar Mudwater 16
Orderic Vitalis 11
Wolf #3
Chern 9
Wolf #1
Wolf #2
Emrys 6
Balder Crimsonsong 3


now Showing
Dakkar Mudwater 16 [8/10hp]
Balder Crimsonsong 13 [3/14hp]
Orderic Vitalis 11 [9/11hp]
Wolf #4 (killed by initial AoO's)
Wolf #3 (fighting Chern and Dakkar Mudwater)
Greypelt, Worg 10 [25 damage taken]
Chern 9 [10/10hp]
Wolf #1 (trapped by Chern's bear trap)
Wolf #2
Emrys 6 [11/11hp]
[b][/b]
Just asking as action will be completely different depending on order.


Always. Be. Pushing.
Orderic Vitalis wrote:

Did the initiative order change?

Was
Dakkar's Ambush Round 1
Dakkar Mudwater 16
Orderic Vitalis 11
Wolf #3
Chern 9
Wolf #1
Wolf #2
Emrys 6
Balder Crimsonsong 3


now Showing
Dakkar Mudwater 16 [8/10hp]
Balder Crimsonsong 13 [3/14hp]
Orderic Vitalis 11 [9/11hp]
Wolf #4 (killed by initial AoO's)
Wolf #3 (fighting Chern and Dakkar Mudwater)
Greypelt, Worg 10 [25 damage taken]
Chern 9 [10/10hp]
Wolf #1 (trapped by Chern's bear trap)
Wolf #2
Emrys 6 [11/11hp]
[b][/b]
Just asking as action will be completely different depending on order.

Sure did. I had Balder's wrong. Should have been 13. I also added the dead wolf for completeness. Worg has joined combat as well.


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4

Ok thanks
orderic round 3 init 11

Not wanting to get involved in the skirmish with the larger wolf, especially one that can talk, and knowing that there is still some other creature out there somewhere that has the ability to throw missile weapons. Orderic continues to attempt to blend in to the shadows.

Stealth Check: 1d20 + 6 ⇒ (10) + 6 = 16

That trapped wolf will not stay trapped for long."

moving to the back of the creature, attempting to stay away from it snapping jaws, Orderic attacks in quick lighting light attack

Rapier: 1d20 + 0 ⇒ (20) + 0 = 20
Critical Damage: 1d6 + 1d6 ⇒ (4) + (1) = 5
if sneak attack is granted from wolf being caught in trap
sneak attack dmg: 1d6 ⇒ 3


Dakkar, Round 3, Init 16

The worg stank of blood and death. Dakkar felt it's evil yellow teeth sink deep into the wood of his shield and wrench his arm hard to the left.

"Gotta keep him occupied. Gotta stay alive till Chern can pitch in " he repeated in his head over and over again.

With tremendous effort Dakkar wrenched his shield back into position and swung his club low, more to keep the creature off balance than to injure it.

1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7
1d8 + 2 ⇒ (1) + 2 = 3

fighting defensively. ac is now 18


Always. Be. Pushing.

DM: Emrys' True Target: 1d20 ⇒ 10
1-5 = Dakkar, 6=10 = Worg, 11-15 = Chern, 16-20 Balder

DM: firing into melee is dangerous without precise shot


Always. Be. Pushing.
Balder Crimsonsong wrote:

Balder winced as he moved forward, behind the beast opposite of chern.

Attack! (flank) 1d20+5
Damage 1d8+3

This should have Round 4, Init 13 as a title to keep things clear


Always. Be. Pushing.
Orderic Vitalis wrote:

Ok thanks

orderic round 3 init 11

Not wanting to get involved in the skirmish with the larger wolf, especially one that can talk, and knowing that there is still some other creature out there somewhere that has the ability to throw missile weapons. Orderic continues to attempt to blend in to the shadows.

[dice=Stealth Check]1d20+6

That trapped wolf will not stay trapped for long."

moving to the back of the creature, attempting to stay away from it snapping jaws, Orderic attacks in quick lighting light attack

[dice=Rapier]1d20+0
[dice=Critical Damage][1d6+1d6
if sneak attack is granted from wolf being caught in trap
[dice=sneak attack dmg]1d6

This is Round 4, Init 11. Round 3 was already done up to Emrys'


Always. Be. Pushing.
B2 wrote:

Dakkar, Round 3, Init 16

The worg stank of blood and death. Dakkar felt it's evil yellow teeth sink deep into the wood of his shield and wrench his arm hard to the left.

"Gotta keep him occupied. Gotta stay alive till Chern can pitch in " he repeated in his head over and over again.

With tremendous effort Dakkar wrenched his shield back into position and swung his club low, more to keep the creature off balance than to injure it.

1d20+1-4
1d8+2

fighting defensively. ac is now 18

This is Round 4, Init 16.


Always. Be. Pushing.
Emrys the Wizard wrote:

Emrys round 3 init 6

the readied action only continues till a new threat appears -like a worg.

oh dear, that is a big bad dog. No, we don't like that at all. Emrys scowled and focused on the beast, lining his staff up as an archer lines up an arrow, he real eased the staff to hurtle to the things skull.

1d20+5
Damage 1d6

Ok, Emrys missed so Round 3 is over. Round 4 Update soon.


Always. Be. Pushing.

Dakkar’s Ambush Round 4 Update

Dakkar slammed his shield again and again against the worg, driving it off balance and keeping its fangs from his flesh as best he could. The worg was too fast, too strong, and tore the druids legs out from under him, sending him bleeding to the ground.

Balder limped in from the side, his barbed flail thumping into the worg’s shoulder as Chern maneuvered to the beasts other side.

Orderic tested the reach of the wolf caught in the mountain man’s leg trap and lured it into a lunge. His rapier snapped out as the chain brought it up short, the wolf’s growl turning into a wet gurgle as it slid to the ground.

DM Screen Rolls:

Wolf #3 Bite vs Chern AC 19: 1d20 + 2 ⇒ (10) + 2 = 12
Wolf #3 Bite: 1d6 + 1 ⇒ (4) + 1 = 5
Wolf #3 Trip vs Chern’s CMD 18: 1d20 + 2 ⇒ (2) + 2 = 4
Greypelt’s Bite vs Dakkar Mudwater’s AC 18: 1d20 + 8 ⇒ (16) + 8 = 24
Bite: 1d6 + 4 ⇒ (1) + 4 = 5
Greypelt’s Trip vs Dakkar Mudwater’s CMD 13: 1d20 + 7 ⇒ (18) + 7 = 25

Dakkar's Ambush Round 4

Dakkar Mudwater 16 [3/10hp] (prone)
Balder Crimsonsong 13 [3/14hp]
Orderic Vitalis 11 [9/11hp]
Wolf #4 (killed by initial AoO's)
Wolf #3 (fighting Chern and Dakkar Mudwater)
Greypelt, Worg 10 [29 damage taken]
Chern 9 [10/10hp]
Wolf #1 (trapped by Chern's bear trap)
Wolf #2
Emrys 6 [11/11hp]

>Chern and Emrys are up to finish Round 4!


Male Rogue 1 | 8/11 hp | AC 14, T12, F12 | Saves F2, R4, W0| Init 2 | CMD 12 | Per 4
DM_Darkmoon wrote:
Orderic Vitalis wrote:

Ok thanks

orderic round 3 init 11

Not wanting to get involved in the skirmish with the larger wolf, especially one that can talk, and knowing that there is still some other creature out there somewhere that has the ability to throw missile weapons. Orderic continues to attempt to blend in to the shadows.

[dice=Stealth Check]1d20+6

That trapped wolf will not stay trapped for long."

moving to the back of the creature, attempting to stay away from it snapping jaws, Orderic attacks in quick lighting light attack

[dice=Rapier]1d20+0
[dice=Critical Damage][1d6+1d6
if sneak attack is granted from wolf being caught in trap
[dice=sneak attack dmg]1d6

This is Round 4, Init 11. Round 3 was already done up to Emrys'

Then you jumped oner me completely. My round 2 action to continue to move to the door, then next round the word burt thru door, I had an AOO. This action is my round 3 action.

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