Full Name |
Dakkar "Muddy" Mudwater |
Race |
Half Orc |
Classes/Levels |
Druid 1 | 7/10 hp | AC 17, T12, F16 | Saves F+5, R+3, W+6 I +2 Per +9 |
Gender |
Male |
Size |
Medium |
Age |
29 |
Alignment |
Neutral Good |
Languages |
Common, Druidic, Goblin, Orcish |
Strength |
13 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
11 |
About Dakkar "Muddy" Mudwater
Melee: Spear +1 1d8+1 x3 20 ft
Club +1 1d6+1
Ranged: Spear +2 1d8+1 x3 20 ft
Class Abilities:Nature Sense: +2 Knowledge: Nature and Survival, Wild Empathy: 1d20+1,
Racial Abilities: Darkvision 60’, Sacred Tattoo: +1 luck bonus to all saves, Scavenger: +2 appraise and
Perception, and identify potions by taste,
Weapon Familiarity:Proficient with falchions and great axes and
treat any weapon with the word “Orc” in their name as martial.
Enlarge(Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge
person spell. 6/day
SpellsDC 13 + Spell Lvl
Nature Bond: Growth Domain
0: 3 1st: 2+1
Feats: Spell Focus: Conjuration
Skills:(1) Perception +9, (1) Survival +9, (1) Heal +7, (1) Knowledge: Nature +7, (1) Climb +5, (1) Swim +5
Gear: Spear, club, heavy wooden shield, Wooden Armor, basket, stilts, Ranger’s kit, straw hat
Greataxe, 17pp, 144gp, 8 sp, and 42cp
Spells: 0: Create Water, Detect magic, Purify Food and water
1: Goodberry, Goodberry, (Enlarge Person)