Superheroes of Golarion

Game Master Scaffold-Kane

The tale of how Golarion's mightiest heroes united under a common cause.


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8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

Casters are always weakest in the beginning. :p
Hopefully I'll be more useful later.


Are unable to cast spells on any of the creatures for some reason? I certainly hadn't intended on anyone being useless for this fight.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

It's alright, I know I was going to be playing catch up. Double dipping into arcane caster isn't a quick path.
I have Magic Missile, but that would only be 1 shoot per round.
Right now she thinks her healing abilities will be more helpful.

Edit: Maybe in round 2 she take a pop shot, once she's sure she's helped those she can.


Oh, completely up to you. I just wanted to make sure you weren't taking those actions because you thought you didn't have anything you could do. It'll take some getting used to as far as something like a hydra only having a few HD and undead having less than 1 HD. The scaling is just way different than in a normal game.


Caleb's go.

No rush or anything, I know it's the weekend. Just wanted to give everyone a reminder of where we are in initiatives.


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

I thought the baddies were up next in initiative? Besides, I believe in the Initiative Order and it's enforcement Good job, btw, but I shall post my actions today.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

Are we keeping initiative or do you do new initiative each round?
I'm sure Lucca will be at the front o fetch line overtime. :p
But the others could change.


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

I think I messed up Caleb's attack. Wasn't it suppose to be 1d20 + character level + Fighting + Str? My apologies.
Also, if the hydra attacks Caleb he will burn a Str Pool Point to increase his DR.


Live Lightning Hp 15/15; AC 28; Fort 6 Ref 11 Will 4; initiative 12; Perception 10; DR 4; CMB 14 CMD 28

I might be a bit quick to act lol. Hope I didn't mess things up, just assumed it would be the same initiative


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

A speedster being brash? I've never heard of such a thing.


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I'll post the actual happenings of the enemy's round in the morning, just thought I'd check in.

I also assumed we'd be sticking with the same initiative each round but if you guys have a preference for new initiative each round, I don't really care either way.

And your bonus to attack is simply Fighting + Strength (or Dexterity) + any conditional modifiers (fears, buffs, masterwork weapon, etc).


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

I find it very helpful when you tell the group who's next in initiative at the bottom of the post. Please keep that up!


Male Human Gunslinger (Bolt Ace) 1 | HP 13/13 | AC 16 T 13 FF 13 | F +4 R +5 W +2 | CMB +2 CMD 16 | Init +3 Perc +6

You know what, I forgot that we add our Fighting stat to the AC. I'll just fix that.

So between my Fighting, Dex, AND the Mage Armor boost... that's 26!

Dayuhm, I really AM Iron Man!

EDIT: Great, Lord Gyr has been possessed by Zod...


Well, Mage Armor is an armor bonus to AC which, in this system, translates to DR so you have 22 AC and 8 DR instead of 4. Shield would add to AC.

I know, it's a lot of changes. This is a pretty big test run for me. Haha

Oh, and I'm glad you like how I'm doing initiative and stuff. I like everything to be as clear as possible.


I think I'm going to adjust Siren's buff radius to more like 100 ft since fights in this game will probably generally be on a larger scale than typical games too, so I'll take those bonuses to account for everyone this time around.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

I'm fine with keeping the initiative from round to round. I know some GMs that roll new initiative each round just to keep players on their toes and keep things random. I just didn't want to step on any toes.


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.
Scaffold-Kane wrote:

So you would get 13+9(CMB)+2(flanking)+2(Unarmed Combatant)+1(Siren)+1(Strength Pool)-2(Shaken)=26

Just wanted to make sure I took everything into account because 26 succeeds but 23 doesn't. ;)

Scaffold, I need some clarification.

I wasn't aware flanking assisted in grapple checks. If this is a DM decision, let me know.
Also, please explain Unarmed Combatant more fully including it's use in combat maneuvers. I wasn't able to find it on d20pfsrd.com, so I assume it's you're creation.
I didn't include Siren's Inspire Courage because as listed the +1 is for charm and fear checks and attacks and weapon damage. If this is a DM decision, that's fine.
I didn't include Caleb's shaken condition because the text says –2 penalty on attack rolls, saving throws, skill checks, and ability checks, and I didn't think combat maneuvers were apart of that.

I'm not being a rules lawyer (I mean the ruling was in my favor), as above, I'm just seeking clarification for next time. Thanks.


From the SRD;

SRD wrote:


When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target’s Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Emphasis mine.

I'm interpreting a grapple to be a subset of unarmed strike so any bonuses you would get on unarmed strikes, you'd get to a grapple. This includes Siren's song, flanking, and being Shaken.

Also, Unarmed Combatant is a feat that replaced Improved Unarmed Strike per the Elephant in the Room feat tax fixes. It basically combines IUS and Improved Grapple into one feat and I gave it to everyone for free because superheroes. Haha


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

Thanks for the clarification!


Live Lightning Hp 15/15; AC 28; Fort 6 Ref 11 Will 4; initiative 12; Perception 10; DR 4; CMB 14 CMD 28

Hey, how far away is Azlanti Keep?


No worries. I'll do my post proooobably tonight. Maybe tomorrow morning. Depends on how much fun I end up having tonight. Haha

If you check out this map, you guys are in that somewhat emptied out circle in the middle of the Coins district. Judging by the scale, it's roughly two miles away. I'll say 10,000 feet. You can move 600 feet per round with the run action, so Lucca could feasibly make it there in 1 minute 40 seconds.


Haha Siren is also a Pawn from Dragon's Dogma. "They're weak to fire!"

Anyway, I'll post a reaction to that soon. Colt is next up though.


Hey, Colt. Not that it mattered in this case but wouldn't the DC be 17? 10+6(int)+1(1st level spell)?

Just wanna make sure I'm not misunderstanding something about your character.


Male Human Gunslinger (Bolt Ace) 1 | HP 13/13 | AC 16 T 13 FF 13 | F +4 R +5 W +2 | CMB +2 CMD 16 | Init +3 Perc +6

Nope, you're right! I always forget to add the spell level to the DC. Don't know why.


No biggy. The hydra failed either way.

I give it a round maybe before the combat is over.

Edit: In fact, the hydra is useless for 2 rounds and the undine will die if any of you breath on it almost so if you want to just post what you do to it without worrying about turn order or rolling anything, I'm fine with that. The fight is virtually over as it is.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

If you're okay with it then I think we can wrap this up pretty quickly.


Yeah, it's almost halfway to death and you guys can just bash on it for two rounds so I'm fine with you guys just roleplaying its demise.

Also, any feedback on the first fight? Anything you'd like to do different in future fights (like use maps and stuff)? I made a lot of changes to Pathfinder to make this Superhero thing work thematically and mechanically and this is the first real playtest so I'm open to feedback.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

I had fun and I think it very smoothly.


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

Maps are always welcome additions. As one tipping his toes into the new rule set, I like it. They help the players feel like their superheroes. I will reserve my full judgment when we get more use out of the new Wealth rolls, and character progression.


Male Human Gunslinger (Bolt Ace) 1 | HP 13/13 | AC 16 T 13 FF 13 | F +4 R +5 W +2 | CMB +2 CMD 16 | Init +3 Perc +6

Belatedly, I'm okay with moving things forward. My only plan will be to punch that undine zombie until he's down and then blast the hydra until it goes down.

As for feedback, a map would be helpful if only for an initial visualization of the battlefield, but I'm always okay with the theatre of the mind. I will say that I appreciated you compensating missed moves on my end, since I know I missed a few things for the sake of being more flashy with appearances, so I'm good in that regard!


Male Human Gunslinger (Bolt Ace) 1 | HP 13/13 | AC 16 T 13 FF 13 | F +4 R +5 W +2 | CMB +2 CMD 16 | Init +3 Perc +6

Are we still adhering to initiative order, is it cool to break since we're kinda wrapping up the first battle?


I just posted the next bit. Feel free to post out of order and roleplay how you finish the fight if you'd like.


Male Human Gunslinger (Bolt Ace) 1 | HP 13/13 | AC 16 T 13 FF 13 | F +4 R +5 W +2 | CMB +2 CMD 16 | Init +3 Perc +6

I just saw that. Thank you!


Sorry, guys. Yesterday was craaaaaazy. Ready to go this week though!


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

I know the feeling yesterday and today have been crazy for me. :p


Today was pretty toned down for me comparatively but still a bit hectic.

Also, if anyone feels like they may have a hard time posting for a bit or something comes up, lemme know. Life happens. Figured I'd throw that out there before it comes up and while I'm thinking about it.


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

Sacffold, take the time you need. So far I'm really enjoying this campaign and it's barely started. We understand.


I appreciate that. As I'm sure you can imagine, it's all homebrew (aside from the basic setting of course). I'm open to feedback at anytime.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

I had originally been waiting to give Siren chance to post, but then got distracted by RL.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max
Kiwyn the White wrote:
Kiwi nods. "Please then..."

Auto-correct... :p


Hey, guys. Checking in. I'm a touch intoxicated but prepared to post nonetheless. Really enjoying the roleplay. I'll post with more information tomorrow--especially if you guys go to Samahs' church. Otherwise, feel free to do what you guys want. I don't want you to feel railroaded.


Female Undine| HP: 11/11 | AC: 19 (DR 2) | F: +2 R: +9 W: +4 | Perc: +2 | Init: +7 | Perform: 12/14

Sorry for the delay in posting from me! Life got kind of hectic for a couple days, but things have settled down a bit, should be back to normal.


Hey, guys. Checking in again after quite a weekend to let you know I haven't forgotten about you. Loving the roleplay but don't have a lot to interject at the moment. Feel free to take your time.


8 / 8 hp | AC: 16/16t/10f | DR: 4/- | F+2/R +6/W +6 | Per: +9, Low-light | Spells left: Wiz 0-3, 1-2 / Arc 0-4, 1-0 | Reservoirs: Arc 3/4max Arch 2/7max

Been almost a month.
RIP, I suppose.


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

Yeah, it looks like. It's a HUGE shame. I was looking forward to fleshing out the superpower rules. And have Caleb plant a great big one on Kiwyn!


Female Undine| HP: 11/11 | AC: 19 (DR 2) | F: +2 R: +9 W: +4 | Perc: +2 | Init: +7 | Perform: 12/14

It's really too bad, I was excited to see where this went. Ah well, I had a good time, hopefully these character ideas can still maybe get some use in another game.


Live Lightning Hp 15/15; AC 28; Fort 6 Ref 11 Will 4; initiative 12; Perception 10; DR 4; CMB 14 CMD 28

I messaged him a while ago, heard nothing. With any luck he'll return, but ah well. Was looking forward to seeing how we all interacted, and the hero rules were awesome. See ya round :1


Male Human Gunslinger (Bolt Ace) 1 | HP 13/13 | AC 16 T 13 FF 13 | F +4 R +5 W +2 | CMB +2 CMD 16 | Init +3 Perc +6

A bit late to the party, but... yeah... sorry to miss saving the world with you guys! Hope to do so in the future!


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

Hey! At least I got flip a hydra over my shoulder! That post is saved for sure!


Male Human (taldane)| HP: 17/19 | DR 6/- | AC: 17 (12 Tch, 16 Fl) | CMB: +9, CMD: 21 | F: +8, R: +4, W: +2 | Init: +4 | Perc: +6, SM: +6 Gestalt Mighty Godling/Eldritch (divine) Godling/1st| Speed 90ft | Str Pool: 5/7 | Active conditions: None.

I sent Scaffold-Kane a message on his personal email, hoping for his return. Hopefully the players have not scattered to the wind!

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