| Brother Del |
"Sadly, I am yet to be certified with a jump pack. But fortunately I can coordinate with Ordo Hereticus troops. They have the right attitude to purge the enemies of the Emperor."
Ok that's me volunteering to sit out the main mission and doing other stuff.
| GM JC Spooks |
4 votes for Thunderhawk insertion vs 1 for moving in on-foot. Thunderhawk wins.
When you go to check your equipment at the armory and gather the additional gear for this mission you notice that a simple brown package wrapped with twine that has mysteriously appeared amongst your possessions. Inside is a power sword that immediately catches your attention. It is as much a piece of art as it is a weapon and a masters touch is evident all across its surface. The weapon is just over a meter long with the slightest curve, its single sharpened edge ends in a deadly point at its tip. The blade itself is forged from a deep green metal that shimmers dully in the light while the guard appears to a single piece of polished adamantine and below that the grip is wrapped in ancient prayer strips all the way to the pommel. You see no power ports on the outside of the weapon and are led to assume that it has some sort of internal energy source to draw on. Beautifully etched in the base of the blade is a single phrase in High Gothic: Fidelis dum Vita, Fidelis dum Morte
You also find a small note that has been sealed with the sign of the Dark Angels. It reads: One Cursed never to forget their trespasses, one Damned in their betrayal. So it is that the Cursed hunt the Damned.
---
It's been 50 minutes since the Thunderhawk has left the fortress and you're starting to close in on the crossroads. A hymn blares from the intercoms, A Lament over Widespread Corruption, around the troop compartment, filling your ears with the calming words.
Fools say in their hearts, "There is no Emperor." Their deeds are loathsome and corrupt; not one does what is right. The Emperor looks down from the Golden throne upon the human race, to see if even one is wise, if even one seeks him.
As you begin your final equipment checks the standby light comes on in the troop bay, bathing everything in an ominous red glow. The pilots voice comes over the intercom for a moment: "The Manufactorums guns are targeting us. Prepare for evasive manuevers."
All have gone astray; all alike are perverse. Not one does what is right, not even one. Will these evildoers never learn? They devour my people as they devour bread; they do not call upon the Emperor.
1d100 ⇒ 16
1d100 ⇒ 74
The Thunderhawk brakes. Hard. You feel your stomachs hit the floor as the ship drops and then rapidly accelerates. At this point you'd guess that you are flying just above the tops of any structures, though you don't have a chance to consider that further as the ship jerks suddenly to the right. A massive hole explodes in the gunships starboard armor causing air to be violently sucked from the troop bay. The rupture grants you a short glimpse of the outside. You see the tops of building shooting past, beyond that the air is filled with black smoke and the flash of explosions. The pilots voice comes over the intercom once again: "We're hit, won't be making the primary LZ. Prepare for deployment at secondary position. Brace for impact."
They have good reason, then, to fear; The God-Emperor is with the company of the just. They would crush the hopes of the poor, but the poor have the Imperium as their refuge.
The ship drops again and begins to rumble. You can hear impacts all along the outer hull and you can see rubble exploding past through the hole in the wall. Slowly you feel yourselves slowing to a halt before coming to an abrupt stop. The intercom crackles to life again: "LZ is hot. Kill-team get ready to deploy. Get it done marines." Smoke has started to fill the compartment as the red light switches to green, the signal for everyone to pile out. The armored bulkhead at the rear of the ship slams down and light floods the cabin.
Oh, that from Terra might come the deliverance of the Galaxy That the faithful may rejoice, and be glad when the Emperor restores his people!
1d4 ⇒ 3
As you clamber out into the crossroads you immediately see that you have overshot your original destination and have ended up on the east side of the Crossroads, farther north is the Manufactorum and Col Folkens men will be approaching from the southern route. You are at the rear of two of the large buildings, approximately 300 meters away from you. The burned husk of your transport serves as excellent cover but it looks as though that is all that you will have for the moment as the crash seems to have leveled most of the building between you and the warehouses. Already you can see enemy movement as the rebels readjust their position to deal with your sudden appearance at their rear.
| Brother Lucian Vartas |
Lucian snaps his restraint harness open, and moves down the exit ramp, taking cover behind the hull of the crashed Thunderhawk.
Squad, take cover and get eyes on the enemy, I want to know disposition and armaments. We need to get to the nearest of those strongpoints quickly, and I don't want to be taking fire as we move, so keep the heretics' heads down, kill those you can.
Lucian quickly looks around to take stock of their LZ, and assess any enemy positions nearby.
Awareness 85: 1d100 ⇒ 58
Pilot, report. Are any of the Thunderhawk's weapons operational? We may need covering fire to move across the open ground towards the nearest strongpoint.
He then switches to Colonel Folken's command vox channel.
+++Colonel, our Thunderhawk has taken heavy fire, and we have crash landed to the east beyond our original LZ. We are assessing our situation now, and will be assaulting the strongpoints soon. How copy, over?+++
| GM JC Spooks |
Gunmetal City's infamously polluted air is seriously limiting your sight range. You see no movement in the large buildings, though that may be because of the blackened glass that prevents you from seeing inside. Behind them you can maybe 10 or 15 figures moving back and forth, probably in a trench given their heights. Farther out everything is lost in the grey mist. You think you have maybe a couple of minutes before the rebels recover from your dynamic entry and begin to mount a serious attack on your position. You also gather that the large scar left in the landscape would serve as adequate cover against anything besides a frontal assault should you choose to advance.
The pilot answers first, coughing somewhat before he speaks. "All her weapons are on the front Commander, can't do nothing with my fanny showing like this. Machine-Spirits are 'avin themselves a fit, power outputs pushing 10%, and best of all it looks like I'm trapped here upfront. She won't be takin' off anytime soon, sir."
The Colonel comes back over the vox:
+++Solid copy Kill-Team. We're about 20 minutes outside of the crossroads. I-hold on. I've got some Hellions I can spare, they can be there in...10-no, 5 minutes, over.+++
| Brother Librarian Castil |
Brother Castil unsecures himself and checks his brothers. Seeing brother Vartas up he also tries to peer into the LZ, activating his auto goggles he tries to scan for life signs and enemy movement.
Awareness Per 70 1d100 ⇒ 97 (failure )
Castil seems a bit disoriented and selects the wrong filter, blocking his vision he can't see anything, in his rage he unleashes himself and draws the warp into himself. Knowing that these few moments might be the difference between life and death he focuses his will and pushes his abilities to cloak himself and his allies. He attempts to push his perception just moments into the future, giving himself and his brothers an edge in the combat to come.
Unfettered Focus test WP 70 1d100 ⇒ 13 (5 DOS) PR 5
Possibility Shield
Action: Half, Opposed: No, Range: 5 metre radius x PR, Sustained: Yes
Using his understanding of future events and his perception of the flow of time, the psyker surrounds himself and nearby allies in a possibility shield. While this power is active, the psyker and a number of allies equal to his PR within range of the psyker gain a +10 bonus to one roll each Round. In addition, due to his ability to see attacks before they are coming the psyker himself adds +5 x PR to all Dodge and Parry Tests
Castil and his 5 space marine brothers within 25m radius gain +10 to one roll each round. Castil gains +25 to all dodge and parry tests.
While his brothers may not know what his happening, they do feel an edge in their actions, a sixth sense that guides them ever so slightly in whatever task they attempt.
Do not fear your instincts. You will be sharper, your mind clearer, your aim more precise. Trust yourself and me. I will never fail you.
Still unable to adjust his goggles, he takes a few moments to reset the filters and properly adjust them, hopefully clearing his vision enough to assist his brothers and gathering their munitions. Brother Castil came prepared for infiltration, a frontal assault was not his ideal plan but he didn't dare shy from the chance to avenge this aggression and channel his hatred. He readied his bolter and what little equipment he carried. He wanted to stain his force sword with the blood of his enemies, he looked to his brothers, ready to charge and move to a better position.
We're sitting ducks here, we gotta move.
Castil pulls out his cartograph and makes sure it isn't damaged. He checks the uplink and tries to get an exact position and carefully analyzes any other informational updates that may be provided by orbital arrays, intel, maps, recon data, etc.
Just disregard the auto-goggles, call it my helmet sensors, and disregard cartograph part. Goodnight/morning..sleep calls, just read discussion reply after this post. Once last thing, I'll sustain this power and move out with you guys, not sure how much will happen, but since its daytime for you all, things could move fast
| Brother Apothecary Zedkiel |
Brother Zedkiel spends the flight in quiet prayer, invoking hatred against the witch and resolve in one's duty. He has never served alongside a mutant with psyker abilities, but no matter how it sickens him, he is ordered now to serve one as his battle brother, so he keeps his mouth closed and only glares at Brother Castil from inside his helmet.
Upon the high velocity landing, he unharnesses himself and rushes out of the thunderhawk, taking his place as ordered.
Awareness Perception 60 +10 possibility shield: 1d100 ⇒ 84
He sees nothing through the smoke, and keeps silent, awaiting orders.
| Brother Lucian Vartas |
Estimate 10-15 hostiles beyond the nearest strongpoints, they seem to be regrouping following our landing. We need to take the initiative here, we have a window of opportunity to assault the nearest building before the rebels can fully organise themselves. We will move along the cover afforded by the scar from our landing.
Elyas, take point. Zedkiel and Leon will move up next, followed by Castiel and myself. Del, take rearguard. Report any sightings of enemy forces, keep in cover, and suppress any heretics that dare show themselves. Speed is of the essence here brothers. Courage and honour to you all.
Lucian activates the suspensor on his heavy bolter, and feels the weapon begin to move more fluidly as he begins to move on. A sudden rush of psychic cold washes over him, and Lucian feels his senses sharpen and his movements become more precise.
Pilot, try and calm the machine spirits and shut down the power supply, the weapons are no use and I don't want the reactor to go critical. If you can, lock yourself inside the cockpit, and I will request that Colonel Folken's men extract you as soon as is practical. Hold tight, the Emperor protects.
Lucian then returns to Colonel Folken's channel.
+++Understood Colonel, we would appreciate any fire support you can spare. We are making our way from our landing site to the nearest strongpoints, we need to maintain our initiative before any organised resistance forms. Please instruct your gunships to commence strafing runs on the further north of the two warehouses, and we will assault the southernmost.+++
I've assumed that we are roughly equidistant from the two buildings we have landed behind, so I've chosen to concentrate on the one nearer the Colonel's assault route first. Does that mesh with your map, GM?
| Elyas |
Most puzzled by the parcel Elyas recognizes it for what it is a true gift from the Lion, a chapter heirloom.
Having secrured his gear and himself ELyas keeps mostly to himself during the flight. His concentration is fully centred on an elegant finely crafted blade of green unknown metal with an adamantine hilt.
Once the flight get rocky he merely secures his helmet and quickly checks his gear.
Stumbling from the crashed Thunderhawk Elyas quickly orientates himself and awaits the others' actions. Taking in Brother Lucian's information he aligns himself towards the buildings. Feeling the Strange energies he shutters. [i]What is this?[/b] he wonders. Voicing his concern over the squads channel he says: "I felt the cold kiss of the warp be mindful."
Affirming the order with a single click over the vox he sets out, pistol a sword drawn towards their new enemy darting from cover to cover.
| Brother Valerio León |
Valerio quickly removes himself from the crashed Thunderhawk, ducking for cover as he suveys the surrounding landscape.
Awarness(50): 1d100 ⇒ 48
He listens to Brother Lucian's orders, nodding his head. "Understood Brother, we shall keep our heads low and our aim true." He is about to step into formation as he notices the pilot, trapped in the smoking wreckage, out in the middle of the open expanse. He feels his gut clench and his breath quicken. "I am sorry Brother Vartas, I will explain when we have more time. I will take full responsibility." Without much more explanation Valerio quickly breaks formation and runs to the doors to the cockpit. He grabs hold with his Servo-Arm, planting his feet deep into the wreckage around the Thunderhawk. He strains as he starts to pull with all his might, working to try and get an opening in the cockpit so that he can get to the trapped Astartes.
Strength Test(75 + 10 possibility): 1d100 ⇒ 1
8 DoS, I hope that's enough to get him out.
He pulls the pilot out of the wreckage, "You are sitting dead in the water out here, I can't leave you to that fate. Stay close and don't get dead." He claps him on the back as he forms back up with the group, ready to move out.
| Brother Silus Leuce |
Haha. "Map".
Also, I meant "Hellhounds" not "Hellions". No air support, only tanks.
The pilot grunts an affirmative but says nothing else and the Colonel comes back over the radio: +++Roger that. JENKINS! MURPHY! YOU'RE MOVING UP!+++
As everyone is collecting themselves Brother Leon scrambles up the side of the Thunderhawk towards the cockpit. You can see that the nose of the aircraft has been thoroughly mangled by the crash-landing and it's no wonder that the pilot can't seem to find his way out. The servo-arm gently grasps one of the doors with its claw and then tears the metal of its hinges with a single pull. A few seconds after the pilot climbs out of the wreckage. He wears the badge of the Marines Errant on his armor and IFF confirms him as Brother Silus Leuce of the Deathwatch. He reaches down and unstraps a strange looking bolter from a holster on his leg.
It is a Naval Bolter, a shortened model designed for use in close quarters combat and used exclusively by the Marines Errant.
"Changed your mind, huh? Gunner took a round during the first wave of fire, co-pilot and navigator bailed out just before we touched down. Suppose I'll be keeping you company then." he hops down and falls in with the rest of the kill-team.
Without further delay your group seizes the initiative and charges across the open ground. You are met with only the slightest resistance, a mix of autogun and lasfire passing harmlessly overhead. As you run you return the rebels fire in kind. Finally you reach the building. Its roughly 30 meters high and 15 meters across. It's currently affording you some slight protection from the enemy forces beyond. A single large door serves as the nearest access to the building, a cursory test shows the door to be locked. As you stand there deciding your next move you hear a faint whistling sound pass over head. Suddenly the Thunderhawk you had just left behind is rocked by further explosions. The pilot throws his hands into the air: "Awwww, what!? No! C'mon, she ain't even moving anymore you whoresons!" he sighs and gets back into position. "Welp, looks like you have yourself an enemy mortar team commander."
| Brother Lucian Vartas |
Good work Leon, I'll let it slide. More brothers are always welcome. Welcome to the Kill-Team Brother Leuce.
Common Lore (Adeptus Astartes) 50-10: 1d100 ⇒ 100
Lucian recognises the heraldry of a Marine Errant, a second generation descendant of his own Ultramarine gene seed, but does not recognise the unusual pattern of bolter he carries.
Tactics (Assault Doctrine) to work out the best way of clearing this building quickly.
Tactics (Assault Doctrine) 50+10: 1d100 ⇒ 77
Elyas, get this door open. If it's going to take time, let me know and we'll blow it open instead. I'll prepare to suppress any heretics waiting for us on the other side. Zadkiel, be ready with that flamer. Everyone else, keep watching for a counterattack.
As Lucian finishes explaining their assault plan, the Thunderhawk detonates with a spectacular explosion, it's ammunition reserves cooking off with a series of detonations.
Did anyone see where that mortar fire came from? Brother Leuce, did you see any enemy artillery on our way in?
+++Colonel, our Thunderhawk is taking indirect fire, likely from enemy mortars. Expect further incoming fire. We will try to locate the source of the artillery, but we cannot afford a great deal of time to do so.+++
Lucian then takes up position to the side of the door, and levels his heavy bolter, preparing to suppress any armed rebels waiting on the other side of the door.
| Brother Silus Leuce |
The tried and true method for breaching a building is as follows: Grenades in the windows, wait for the boom, and then kick in the front door. From there you will need to rapidly assess the situation upon entry, executing any enemies before they can come to their senses. Then it's just a question of being able to maintain the momentum of the assault.
"Can't say I was paying too much attention to anything other than trying to land my sweet girl, but I don't recall any artillery platforms or the like. Coulda been some of the rebels lobbing those shells from a man-portable launcher just now, wouldn't have had to put out much power to penetrate the ships armor given how many holes she already had. That means they'll be close, probably set up somewhere in the crossroads with the rest of these rabble."
| Brother Librarian Castil |
As brother Catil follows, he tries to reason how they could recover and what the should do next. They arrive at the building and he forms up outside taking a close look to determine what kind of building it is.
Aareness Per 70 1d100 ⇒ 53 1 DOS
He comms his brothers, taking care to add Brother Leuce to the message:
They are surely expecting the front door to be assaulted if this building is important. It might be rigged to explode, that's what a coward would do. I think entering from a higher level would be more unexpected and could catch them by suprise. We need some local intel, maybe access codes to vox comms. While I don't normally take prisoners, I will allow one of those traitors time enough to tell us what we want, then I shall let the Emporer judge his soul at my behest.
| Brother Del |
Joining Elyas, Del draws his chainsword and hefts a frag grenade in another.
"Ready, on your mark." Del sends over the vox.
Tactics (Assault) TN 70; 4 degrees of success 1d100 ⇒ 29
| GM JC Spooks |
The building appears to stretch out 20 meters beyond your current position like a giant rectangle. Beyond the building you detect the trench you and Lucian spotted earlier, though it appears to be currently unoccupied. The building itself seems to be set up like an office space, with the each floor being relatively clear of structural pillars and walls and the interior filled with what appears to be desks or cubicles. You detect 10 life signs just beyond the wall, they appear to have taken defensive positions facing the kill-team. On the second floor you detect another 5 life signs that seem to be moving to firing positions in the windows just above you. On the third floor you detect 4 more life signs on the opposite end of the building to yourself, facing the plaza. You'd guess that they're probably one of the autocannon teams. The fifth and sixth floor appear to be devoid of any threats. There also appears to be a single sub-floor that's a fraction of the area of the building, but your Auspex is having trouble detecting anything inside.
| Brother Valerio León |
Valerio opens a private vox channel between his comrades.
"10 contacts just beyond these doors positioned defensivly against an assault, 5 above moving into firing position. Third Floor houses the autocannon teams."
Tactics Assault (70): 1d100 ⇒ 34
"Brother Vartas, our best course of action would be to do standard Breech and Clear tactics. On Mark throw grenades, wait, enter and clear those that are left. I have a grapnel so I can clear the top floor along with Brother Elyas, if you will accompany me. I will await your mark."
Valerio withdraws a Photon Flash Grenade and readies it to throw through the Second Floor window. In his other hand he holds his Assault Shotgun, the fire selector set over to Slug rounds.
ON COMMANDER'S MARK
Valerio tosses the Photon Flash Grenade through the window, and grabs his Grapnel from it's slot on his waist. As the grenade detonates Valerio fires his Grapnel and winches himself quickly up to the second floor.
BS (50 + 10 possibility): 1d100 ⇒ 55
Climb (40): 1d100 ⇒ 20
| Brother Lucian Vartas |
Excellent work Leon, the machine spirits of your auger array are clearly well versed in this pattern of building.
On my mark Leon, Elyas and Zedkiel will grapnel into the second floor and assault from above. Castil, Del and myself will storm this door. Move hard and fast, we need to get to that autocannon team with urgency. The Codex Astartes teaches us to lead with grenades, then assault with ferocity while any survivors are still reeling from the explosions.
Lucian prepares his heavy bolter, aligning his helmet targeting systems with the newly installed motion predictor.
Castil, Del, be ready with grenades. I'll open the door. Kill-Team, stand by.
Lucian quickly looks around to check his squad is ready. Green sigils of readiness appear in his helmet display.
Three, two, one, mark!
Initiative: 1d10 + 4 ⇒ (6) + 4 = 10
| Brother Apothecary Zedkiel |
Initiative: 1d10 + 5 ⇒ (10) + 5 = 15
By your will, commander.
Zedkiel stows his flamer on his back and prepares his grapnel and a frag grenade.
On mark
Zedkiel tosses a grenade through the windows above and uses his grapnel to ascend. As he bursts into the room, he bellows, Behold! The Emperor has sent his Angels of Death upon you!
BS (40 + 10 possibility): 1d100 ⇒ 84
Climb (50 + 20 armor): 1d100 ⇒ 28
| GM JC Spooks |
Leon and Zedkiel fire their grappling hooks into the building allowing them to quickly winch up the wall and assault the enemy on the second floor. Meanwhile Lucian slams his foot into the door, blowing the flimsy piece of metal of its hinges. The rest of the kill-team prepares to lob their grenades inside. At the same time you hear a shout from within: "OPEN FIRE!"
1d10 + 3 ⇒ (7) + 3 = 10
1d10 + 3 ⇒ (8) + 3 = 11
1d10 + 3 ⇒ (1) + 3 = 4
1d10 + 4 ⇒ (1) + 4 = 5
Round 1
Brother Zedkiel (15): 1d10 ⇒ 41d5 ⇒ 1 The grenade smashes through the darkened glass but loses much of its velocity, rolling weakly to the side. It detonates dangerously close to Brother Leon, but the wall inbetween saves him from any damage. 2d10 ⇒ (5, 2) = 7 One of the rebels suffers some damage but still stands.
2nd Floor Rebels (11): Two rebels fire their autoguns at Valerio. Two more fire at Elyas, one with an autogun and one with a lasgun. The final, wounded rebel fires his lasgun at Zedkiel.
2d100 ⇒ (100, 76) = 176
2d100 ⇒ (63, 11) = 74 Elyas takes a two hits from a lasgun1d10 + 3 ⇒ (5) + 3 = 82d10 + 6 ⇒ (6, 5) + 6 = 17
1d100 ⇒ 50
The rebels are apparently just now beginning to understand the full scope of their opponents, their shots flying wildly as they panic. One even manages to jam his weapon.
Brother Vartas (10+): Kicks in the door for the rest of the team. Still has remaining actions.
1st Floor Rebels (10-): Gunfire sprays sporadically from inside the building as the rebels open fire blindly, las and autogun rounds erupting from the door and bursting from the walls and windows.
2d100 ⇒ (44, 29) = 73
2d100 ⇒ (69, 71) = 140
2d100 ⇒ (56, 89) = 145
2d100 ⇒ (6, 56) = 62 The pilot is peppered with autogun fire, though nothing penetrates his armor. 4d10 + 12 ⇒ (6, 3, 1, 4) + 12 = 26
Brother Leon (9): Brother Leons grenade follows Zedkiels and detonates, blasting apart three of the rebels in the explosion. Two remain on the second floor, the wounded individual and one other.
Brother Elyas (?):
Brother Castil (?):
Brother Del (?): I need attack and damage rolls for your grenade Del
Brother Leuce (5): The pilot crys out: "Commander! Technical spotted! 80 meters, coming around the building to the North!". He hops through one of the broken windows and fires his bolter at one of the rebels inside. 1d100 ⇒ 13 3d10 + 5 ⇒ (4, 1, 4) + 5 = 14 The bolts fly true but the rebel still lives.
Rebel Truck (4): A truck peels around the corner of the large building to the north. It looks like a flatbed truck that has had a Heavy Stubber welded onto its roof and a missile launcher where the passengers seat should be. A gunner on the back of the truck opens fire on the team as the vehicle charges forward. 1d100 ⇒ 33 Anyone who remains outside will need to make a pinning test according to the Suppressing Fire action on pg 247 of the corebook
| Brother Valerio León |
ROUND 2 ACTIONS
I'm assuming I can see the Truck from the 2nd story
Valerio hears the Truck screaming around the corner and turns to face it. His shoulder mounted Combi-Melta whirrs as it slowly tracks the target. Valerio activates his Logis implant in order to simplify the targetting of the vehicle and, with a simple unspoken command from Valerio, it fires.
Full-Auto Burst vs. Rebel Truck
BS(90): 1d100 ⇒ 2
8 DoS, 4 total hits
Damage: 3d10 + 5 ⇒ (5, 1, 8) + 5 = 19
Damage: 3d10 + 5 ⇒ (8, 8, 9) + 5 = 30
Damage: 3d10 + 5 ⇒ (10, 4, 6) + 5 = 25
RF(90 + 10 possibility): 1d100 ⇒ 96
Damage (RF): 3d10 + 5 ⇒ (4, 1, 8) + 5 = 18
Damage: 3d10 + 5 ⇒ (5, 4, 5) + 5 = 19
Total Damage: 113 X
Toughness Test(50): 1d100 ⇒ 39
No Fatigue gained!
Clip (B): 24/28
| Brother Del |
Dice roll for grenade; can some1 tell me the appropriate skill? am in the office with no books. 1d100 ⇒ 3
Whichever trait, i figure i rolled several degrees of success with that.
"Repent your sins, heretics!!!"
| Brother Librarian Castil |
Brother Castil doesn't enter the building or throw a grenade. As his brothers begin to breach and clear Castil keeps an eye out on the rear.
Just then a truck comes around the corner.
Not sure of initiative for truck, but if I have an action before they fire then good, if not, then I'll make the WP test to avoid pinning and then take my action.
WP test to avoid pinning: 1d100 ⇒ 80 WP 70, +10 roll, Success
Castil see's the truck and ignores the stubber fire. He comms his brothers:
Don't fire on the truck, I'll take care of the heretics driving it and we can use their firepower against them.
Castil channels his rage and opens the warp with greater power than most have ever witnessed. He focuses on the truck and takes aim, hurling a bolt of lightning towards the driver.
Smite at Push level-
Focus power test: (Should include bonuses/penalities for BS mods, I'm unsure of what you might add/penalize me for, but I'm assuming I make it.1d100 ⇒ 48 vs WP 70. Also there's a plus +40 to Focus Power test, +5 for each PR of the action. Range is 80m, Damage is PRx 1d10 (7)= 56 damage with Pen 8, and any creature within 8m of target is also affected. Doesn't affect machines.
However, such power does come at a risk and his brothers and everyone around him are briefly exposed to a glimpse of the warp. Lesser men might be driven insane, but he trusted his brothers wouldn't falter.
Perils of the Warp:
1d100 ⇒ 68
Shadow of the Warp: For a split second the world changes in appearance and everyone within 1d100 metres of
the psyker has a mercifully brief glimpse of the shadow of the Warp. Everyone in the area (including the psyker)
must make a Difficult (–10) Willpower Test or gain 1d5 Insanity points.
WP test at -10 to avoid insanity points: 1d100 ⇒ 89 Failure-1d5 ⇒ 4 IP gained.
Smite Damage:
1d10 ⇒ 7 x PR (8), Pen is PR (8)
| Brother Valerio León |
I suppose my round 2 actions don't make much sense now, pity. I'd delete the post if the timer hadn't ticked off. In the mean time I'll wait out the final couple of actions of round 1 before launching into Round 2. Although I'll take care of the Psychic Phenomenon now since it doesn't much effect who/what I attack or move to.
WP (40): 1d100 ⇒ 32
Valerio is caught unaware as suddenly his is staring deep into the Warp, his eyes glaze over as his stare becomes even deeper, mesmerized by the sight before him. "This siren's song is not for you. You are a Son of Dorn, a Priest of Mechanicus, a Man of the Imperium. Ignore it."
He shakes his head as the vision fades, managing to stay grounded in his duties and his mind focused on purer pursuits.
| Brother Del |
Ballistic Skill, 2d10 for damage on the grenade. You also still need to roll your initiative.
4 degrees of success on the throw
2d10 ⇒ (2, 10) = 12 = damage
initiative 1d10 + 4 ⇒ (6) + 4 = 10
re-roll for righteous fury 1d100 ⇒ 36
confirmed 1d1d10 ⇒ 4
total damage = 16
"May the Emperor guide my hand!"
| GM JC Spooks |
Round 1
Brother Zedkiel (15): The grenade smashes through the darkened glass but loses much of its velocity, rolling weakly to the side. It detonates dangerously close to Brother Leon, but the wall inbetween saves him from any damage. One of the rebels suffers some damage but still stands.
Brother Castil (14): Preternatural senses guide his hand as the Librarian spins around and lets out a blast of warp-energy at a rebel vehicle that is barely coming into view. Shadow of the Warp AoE: 1d100 ⇒ 50
2nd Floor Rebels (11): Two rebels fire their autoguns at Valerio. Two more fire at Elyas, one with an autogun and one with a lasgun. The final, wounded rebel fires his lasgun at Zedkiel. Elyas takes two hits from a lasgun. The rebels are apparently just now beginning to understand the full scope of their opponents, their shots flying wildly as they panic. One even manages to jam his weapon. 1d100 ⇒ 71 1d5 ⇒ 5 Seeing the maw of the warp proves too much for the wounded rebel, as close to death as he is, and he falls to the ground gibbering like mad in the fetal position.
Brother Del (10+): Deftly throws a grenade through the doorway just as Lucian kicks it in. The grenade detonates, taking 4 of the rebels on the first floor with it.
Brother Vartas (10+): Kicks in the door for the rest of the team. Still has remaining actions.
1st Floor Rebels (10-): Gunfire sprays sporadically from inside the building as the rebels open fire blindly, las and autogun rounds erupting from the door and bursting from the walls and windows. The pilot is peppered with autogun fire, though nothing penetrates his armor. 1d100 ⇒ 97 1d5 ⇒ 4 Horrified by his visions, one of the rebels drops his gun and begins trying to claw his eyes out.
Brother Leon (9): Brother Leons grenade follows Zedkiels and detonates, blasting apart three of the rebels in the explosion.
Brother Elyas (?):
Brother Leuce (5): The pilot crys out: "Commander! Technical spotted! 80 meters, coming around the building to the North!". He hops through one of the broken windows and fires his bolter at one of the rebels inside. The bolts fly true but the rebel still lives. 1d100 ⇒ 55
Rebel Truck (4): 1d100 ⇒ 6 A truck peels around the corner of the large building to the north, the driver sees the lightning crackling across the battlefield and throws his vehicle out of the way just in time to avoid certain death. It looks like a flatbed truck that has had a Heavy Stubber welded onto its roof and a missile launcher where the passengers seat should be. A gunner on the back of the truck opens fire on the team as the vehicle charges forward. Anyone who remains outside will need to make a pinning test according to the Suppressing Fire action on pg 247 of the corebook.
One rebel remains alive on the second floor. 5 more remain alive on the first.
Brothers Del, Zedkiel, Vartas, and Elyas will need to make a WP -10 test or suffer 1d5 ⇒ 2 Insanity Points from the Psychic Phenomena.
Brothers Del, Vartas, and Elyas will all need to make Pinning tests at -20 if they choose to remain outside.
| Brother Lucian Vartas |
As Lucian prepares to fire into the building, his mind is assailed by visions of madness from the Empyrean, and his mental defences start to lock into place, to prevent the horrors of the Warp from corrupting his soul.
WP 50-10: 1d100 ⇒ 97
The momentary glimpse of the warp shakes Lucian's spirit, and he finds his mental blockade briefly overcome by visions of daemons emerging from the walls. The images last only a moment before Lucian recentres himself and, uttering a prayer of cleansing, focuses again his duties to his Kill-Team, his Watch Captain and the Emperor.
The concussion wave of Del's frag grenade rolls out of the door, blowing dust across Lucian's armour. He steps quickly into the doorway, levels his heavy bolter, and fires a burst of bolt shells into the room beyond, aiming to suppress the rebels inside.
Full Action to Suppressive Fire on Full Auto with Heavy Bolter.
BS 60+10(Motion Predictor)-20(Suppressive Fire): 1d100 ⇒ 52
The bolt shells spray throughout the room, detonating against the walls and furniture. The rounds fail to hit any rebels, however.
A shout from the Marine Errant is quickly followed by the tell-tale stuttering bark of a poorly maintained heavy stubber firing on full auto. Rounds snap past Lucian and smack into the stone wall of the warehouse behind him.
WP 50-20: 1d100 ⇒ 66
Reroll due to Nerves of Steel
WP 50-20: 1d100 ⇒ 78
The heavy fire forces Lucian to duck inside the warehouse.
Castil, take out that vehicle. Del, with me. Leon, Zedkiel, report.
Clip 240/250
FP 5/5
IP gained 2
| Brother Apothecary Zedkiel |
Round 2
WP 50-10 + 20 Resistance (Psychic Powers): 1d100 ⇒ 24
Brother Zedkiel easily shakes off the images as inane heresies. That witch is a threat to us all, and there will be a reckoning.
He readies his flamer and runs to the stairs leading to the 3rd floor. As he passes the gibbering traitor, he says to him, I will return to grant you the Emperor's Mercy when I have delivered judgment unto your comrades.
When Lucian voxes him, he replies, Brother-commander, the traitors are broken here. I am prepared to assault the next floor.
If I have enough time this round, I will bust through the door to the third floor and let rip the flamer on the guys upstairs. Otherwise, I'll just move into position to get up there and attack next round.
| GM JC Spooks |
You have already used your Actions for Round 1 Brother Zedkiel, you will have to wait until round 2. The stairs are on the opposite end of the building 20m away if you can run that far in a half action.
As you enter the building you see that it was once quite beautiful inside. Symbols of the Imperium as well as the governing body of the Calixis sector adorn the walls, though they have now been defaced. Inscribed in the ceiling are the words Officio Munitorum. It makes sense to you that the Munitorum would have an office to oversee such an apparently important trading center.
1d10 + 3 ⇒ (7) + 3 = 10
Round 2
Brother Zedkiel (15):
Brother Castil (14):
2nd Floor Rebels (11): The last remaining rebel on the 2nd floor drops his weapon and begins to blubber nonsensically, tears rolling freely down his face. It looks for a moment as if he has surrendered but suddenly he draws a krak grenade from his belt and throws himself at 1d2 ⇒ 2 Brother Zedkiel as he pulls the pin, apparently intending to take the apothecary with him. 1d100 ⇒ 34 Damage: 2d10 + 10 ⇒ (4, 10) + 10 = 24
Brother Del (10+):
Brother Vartas (10+):
1st Floor Rebels (10-): The apparent commander of the rebels starts shouting for his men to fall back. He himself draws a flask from his belt and lights the end, tossing it at his aggressors. Brothers Lucian, and Del make an agility test or suffer 1d10 + 9 ⇒ (4) + 9 = 13 points of damage. If you fail the first agility test, roll a second agility test. If you fail the second test you will be lit on fire.
The other 4 rebels scamper further into the building under the hail of gunfire, staying behind desks and foam walls as they move.
Autocannon Team (10-): Four men come down the staircase onto the second floor carrying an autocannon and what look like two lasguns. The ones carrying the autocannon yelp when they see the Astartes and are attempting to flee. The other two turn to engage the kill-team on the second floor.
Brother Leon (9):
Brother Elyas (?): Still has round 1 actions
Brother Leuce (5): The marine matches the movement of the rebels, maintaining a flanking postion. He fires his bolter at the same rebel 1d100 ⇒ 35 Damage: 2d10 + 10 ⇒ (8, 4) + 10 = 22 slaying him.
Rebel Truck (4): The pilot floors it, the engine of the truck screaming in response as it closes in on the kill-team outside. 1d100 ⇒ 18 The truck is now 50 meters away and closing.
The gunner of the truck drops the stubber and crouches down, gripping the trigger of the missile launcher through the rear window. He pulls the trigger and a krak missile erupts from the launcher and screams towards the Librarian. 1d100 ⇒ 24 Damage: 3d10 + 8 ⇒ (1, 6, 2) + 8 = 17 Castil, make a toughness test at -20 or be Stunned for 1 round.
| Brother Lucian Vartas |
The flask sails through the air, exploding into fire among the ruined furniture. Lucian rolls away from the fire towards cover.
Ag 40: 1d100 ⇒ 79
The flames lick across Lucian's armour, scorching the paint but causing no appreciable damage to the armour or Lucian himself.
Ag 40: 1d100 ⇒ 81
FP to reroll
Ag 40: 1d100 ⇒ 38
The flames die back quickly as he opens fire at the rebel leader with a shout.
Rebellion's reward is death! rings out from Lucian's helmet speakers, echoing around the room.
BS 60+10(Motion Predictor)+10(Short Range)+20(Full Auto): 1d100 ⇒ 44
5 DoS, 6 total hits
Damage: 3d10 + 12 ⇒ (8, 1, 6) + 12 = 27
Damage: 3d10 + 12 ⇒ (8, 1, 9) + 12 = 30
Damage: 3d10 + 12 ⇒ (5, 5, 4) + 12 = 26
Damage: 3d10 + 12 ⇒ (1, 7, 9) + 12 = 29
Damage: 3d10 + 12 ⇒ (8, 8, 1) + 12 = 29
Damage: 3d10 + 12 ⇒ (6, 6, 3) + 12 = 27
Total Damage 157X Pen 8
Understood Zedkiel. Take out that autocannon.
Clip 230/250
FP 4/5
| Brother Valerio León |
Round 2 actions
Valerio's eyes widen as he spies the Autocannon Team moving down the stairs.
"Brother-Commander, Traget is moving down the building, presumably fleeing. I shall pursue and try to hinder their movements. I cannot reach them before they exit this floor however."
Valerio moves towards the stairs, keeping cover between himself and the enemy.
Half action Movement to Cover
Once there Valerio moves a hand to a small panel under his helmet. His fingers flip a few small switches and run over a button, and a low hum starts to come from his Vox unit. The hum grows, becoming louder and shriller. Soon it is an ear-splitting cacophony reverberating through the entire floor of the building.
I'm assuming Feedback Screech is a Half Action. Unprotected creatures within 30m may make a WP test in order to not be reduced to only using 1 Half Action on their next turn.
| Elyas |
Round 1
Initiative: 1d10 + 6 ⇒ (7) + 6 = 13
Resisting powers of the warp, 45-10: 1d100 ⇒ 78
Brother Lucian has barely given the order and Elyas had almost ignited his jump pack when the foul shadow of the warp flashes before his eyes. While his helmet offer some protection from the enviorment, it shield nothing of his exposed mind. A truely disturbing sight burns itself through all training and finds a small place to nest within his unconscious thoughts.
Throwing grenade, 50: 1d100 ⇒ 54
Damage(X): 2d10 ⇒ (2, 7) = 9
Angered by the disturbance Elyas fires up the jump pack and executes his order. His must be more unsettled than he thought, because his aim is slightly off an the grenade misses its targets. He follows thorugh and slams in to floor sword brandished ready to kill. Standing before the rebels are their doom clad in the black armour of the deathwatch, their shots glances of him like pebbles on a wall.
I'll post round 2 actions after Zedkiel has acted. My intentions are to kill the man before he can draw his grenade, if Zedkiel doesn't manage.
| Brother Librarian Castil |
Round 2:
Brother Castil's orders are the last he hears. His dance with the warp is complicated, but he believes he is the leader. Exposing his team wsa never his intention, but it's the risk in having a Librarian along. Regardless, his brothers don't mind the slight edge he has given them, if they only knew how much more he could do. Seeing the truk come towards him he decides he will stand his ground and match their steel and flesh to his. As his hatred builds beyond unimaginable levels he able to focus that hatred onto a single enemy, his fury focused singlely on that target.
Passive Solo Mode ability: Suffer No Weakness, Gain hatred for single enemy, Dam Bonus 1/2 of Int. Bonus, Sturdy Trait, I'm choosing the driver
As his hatred burns his disdain for the flesh burns throughout his body, flowing through his cybernetics and augmented flesh, drawing in the warp from around him, steeling him for what he needed to do and for what would surely come.
Activating Deus ex Ferrum as a free action, push level-
Action: Full, Opposed: No, Range: 1 meter radius x PR, Sustained: Yes
The Iron Hands Librarian focuses his mind and links his iron will to the strength of his augmetics, bolstering himself and his allies. The Librarian and a number of Battle Brothers equal to his Psy Rating within a number of metres of the Librarian equal to his Psy Rating gain a +10 bonus to both Strength and Toughness. This bonus is increased by +5 for every cybernetic possessed by the affected Space Marine (The Flesh Is Weak Talent counts its level towards these requirements). If used at the Unfettered Level, this Power is a Half Action. If used at the Push Level, this Power is a Free Action.
Focus Power test vs 70, +40 (PR of ability x +5)1d100 ⇒ 19
Rolling Psy Phenom: 1d100 ⇒ 55 Warp Ghosts
Warp Ghosts: Ghostly apparitions fill the air within 3d10 metres of the psyker, flying around and howling in pain
for a few brief moments. Everyone within this area must test against Fear (1).
AOE Warp Ghosts: 3d10 ⇒ (3, 1, 7) = 11
Suddenly emerging from around Castil are ghosts of the enemies he had slain. Still bloodied and dismembered heretics and xenos filled the air around him, howling in agony and hatred for all living souls, surely horrifying lesser minds, but not enough to affect his brothers minds.
Brother Castil gains +40 to ST and TG (+10 from ability, +30 from other cybernetics and implants, including flesh is weak). I will sustain this ability indefinitely. Any brothers in within 8m should benefit from this and the Possibility Shield. Round 3, depending on how things go, I may or may not sustain both abilities, if I do maintain both, as a half action, then the PR of each is decreased by 2. For these abilities it means some will be covered and some wont. If you have cybernetics then let me know and I’ll make sure you are one to benefit, assuming I can choose.
Knowing he would face the truck head on, he readied himself and called forth the warp once more, but in a more controlled fashion that posed less risk than his previous attempts. He takes aim at the truck and once again unleashes a fury of lightning bolts towards the driver.
Focus Power test at unfettered level: 1d100 ⇒ 16 (+10 hatred, +25 (PRx+5) Success
Smite
Action: Half, Opposed: No, Range: 10m x PR, Sustained: No
Description: The Librarian conjurers up lethal bolts of lightning that leap from his hands to burn and blast his enemies into ash. Smite must be targeted at a single creature. However, it may effect others nearby depending on its power. The Librarian does not need to make a BS test to hit the target. However, his Focus Power Test is modified as if he was making a ranged attack (using bonuses and penalties for range, lighting, enemy talents, etc.). Smite deals 1d10 Energy Damage x PR with a Penetration equal to his PR. Any creatures within 1 metre x PR of the target will also be affected by Smite.
Range is 50m, 2xPR(5)=10 + 3 from Int. Bonus, =13 to driver and 10 to others affected, Pen. 5
I'll make the TG test if it becomes necessary, of you can do it for me at +40, and 2 degress easier from Unnatural TGx2.
| Brother Librarian Castil |
This post should be above my first one, I forgot about my reaction for round 1.
Castil dives towards the doorway of the building for cover, sensing the incoming missle.
Ag (65) +25 to Dodge from Possibility Shield, vs 1d100 ⇒ 91Failure
Castil not able to make it in time takes damage from the missle and is nearly stunned.
Damage 17, tough bonus 10, Armor 7 AP (In least armored location, not sure if I should take body which would be more)0 damage taken
TG (50)test -20 vs1d100 ⇒ 26 Success.
The test is at -20, does this take into account test are 2 degrees easier b/c we have Unnat. Tough? Or is that something we should do on our own? Doesn't matter for this test, but could in the future.
| GM JC Spooks |
The missile actually strikes in Round 2 Castil, so you will be using your reaction for Round 2 to dodge it. Also, according to the rules for attacking an Open-Topped vehicle you would need to use the Called Shot Action to attack the Driver. Since it's a Full-Action you would have to not Sustain your Possibility shield to use it, I will resolve your attack against the vehicle itself unless you wish to spend the Full-Action. I also assign penalties to your tests without taking into account whatever bonuses you may have, those are left up to you.
Round 2
Brother Zedkiel (15): Brother Zedkiel, you can only move 5 meters in a half-action or up to 30 meters using the Run Action if that is what you wish to do.
Brother Castil (14): Unleashes further Warp fury on the Rebel Truck, though his meddling appears to be drawing greater attention from forces unseen.
Brother Elyas (13):
2nd Floor Rebels (11): The last remaining rebel on the 2nd floor drops his weapon and begins to blubber nonsensically, tears rolling freely down his face. It looks for a moment as if he has surrendered but suddenly he draws a krak grenade from his belt and throws himself at Brother Zedkiel as he pulls the pin, apparently intending to take the apothecary with him.
Brother Del (10+):
Brother Vartas (10+): Unleashes a withering hail of gunfire into the rebel shouting orders on the first floor.
1st Floor Rebels (10-): The apparent commander of the rebels starts shouting for his men to fall back. He then attempts to draw a flask from his belt, but is cut down in a hail of bolt fire before he gets the chance to do so. Brothers Del and Lucian, you may recover the FP you used on the Agility test. Brother Lucian killed the Sergeant before he was able to throw the firebomb and thus the attack was nullified.
The other 4 rebels scamper further into the building under the hail of gunfire, staying behind desks and foam walls as they move.
Autocannon Team (10-): Four men come down the staircase onto the second floor carrying an autocannon and what look like two lasguns. The ones carrying the autocannon yelp when they see the Astartes and are attempting to flee. The other two turn to engage the kill-team on the second floor.
Brother Leon (9): Moves further into the building while sending out waves of sonic interference. The remaining rebels in the building visible react and try to block out the sound to no avail.
Brother Leuce (5): The marine matches the movement of the rebels, maintaining a flanking postion. He fires his bolter at the same rebel slaying him.
Rebel Truck (4): 1d100 ⇒ 6 The pilot floors it, the engine of the truck screaming in response as it closes in on the kill-team outside. Another blast of lightning sears across the open ground towards the vehicle. In response the driver throws his vehicle to the left, the paint on his vehicle peeling away as the lightning passes dangerously close. You hear whooping and hollering coming from the trucks crew, apparently they seem to be celebrating their amazing fortune so far. The truck is now 50 meters away and closing.
The gunner of the truck drops the stubber and crouches down, gripping the trigger of the missile launcher through the rear window. He pulls the trigger and a krak missile erupts from the launcher and screams towards the Librarian.
4 rebels remain alive on the first floor. 1 rebel on the second floor remains alive, Brother Elyas has a chance to kill him before he tries to attack Brother Zedkiel. The autocannon team remains alive on the opposite side of the second floor. The rebel truck has also somehow miraculously remained alive and kicking.