Souls of Lost Aridia Group A (Inactive)

Game Master Shanosuke


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Male Kobold Cavalier (Beast master) 2

'I'll go fetch Raine and my horse, then we are going …'

Draahin slowly and stealthly goes to the stables.

Stealth: 1d20 + 10 ⇒ (9) + 10 = 19


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Okay, I'm just clarifying I actually understand our new plan. Draazhin and Raine ride through the town drawing attention and trying to lure out the boss, then Tolus and Mia spring the ambush? Draahzin has a v. good stealth, so he might be better off joining in the ambush group, but I'm fine with whichever.

Raine blinks when Draahzin re-enters the stables and catches her attention. She listens as the kobold quickly brings her up to speed, then wordlessly mounts Simoom and prepares to lead her out.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

If this works as we wish, it should be quite satisfying.
As mother said, make pay those who've done you harm.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus impatiently waits for the two fighters to get back. He examines the surrounding buildings and environment for any possible anything he can use against the Chief Dog.

Know:Engineering: 1d20 + 1 ⇒ (9) + 1 = 10
Know:local?: 1d20 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Disable Device?: 1d20 + 7 ⇒ (2) + 7 = 9
Edit: Oh good gravy. Now would be the time for bad rolls, wouldn't it...


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Mia also looks for any objects which could be "ignited" for distractional purposes, as well as spots to hide at.
Perception: 1d20 + 2 ⇒ (11) + 2 = 13


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Okay then, I guess that's the plan!

Raine checks the straps on her armor, grips her lance, and prepares to ride through the city as a very visible target. One of the Anubites' heads will be gripped in her other hand. She grimly prepares to call out this enemy leader, for the slaughter he has committed today.

When the time comes, Raine whispers a last reassurance to Simoom, and then calls "Hai!" to the camel.

Enough sneaking. War should be fought by sun's light, in her opinion.

The big camel races through what is left of the town with no attempt at stealth. At the base of the tower (assuming someone doesn't fill her full of arrows before then), Raine hurls the Anubite's head up towards it, contemptuously.

"Jackal-man! Are you done scavenging the bones of sheep?! If so, then come fight a lion! Hai! I spit at you!"

Intimidate: 1d20 + 4 ⇒ (1) + 4 = 5

...No, Tolus, THAT would be the time for a bad roll.


Male Kobold Cavalier (Beast master) 2

Draahzin follows Raine on his pony. He carries a head too, in case Raine isn't intimidating enough. Sometimes a little creature with a dead head is more frightening than a giant.

After Raine has spoken he adds:
'You shit-eaters dogs! Scavenging boneheads! You kill women and children! Do you have enough balls to fight? Yeah a real fighter not a cry-baby! Now come on, I'm gonna smash your heads into pulp!'

Intimidate: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9

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