Skyfall - Colonies of the Shining Sea

Game Master Corerue

Battle at the lift

Crosses vs


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Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Corerue:

Identify the Banners:
K-History*: 1d20 + 9 ⇒ (6) + 9 = 15
*Just a guess. Please, sub in the appropriate k-check if needed.

Also, judging by the state of the temple, would Cassian know whether this vision happened in the past or present?

Cassian remains uncharacteristically reserved as he mentally returns to the group. Whatever information the others have would be paramount in devising a strategy. He centers himself in front of the Assistants with three long strides and, in a hushed whisper, orders them gather any [gambamatrons], [wappa-doosies], [hupple-gupplers], [flim-smiggins] as well as any other useful materials and weaponizable components scattered about the room.

Feel free to pretend I used real parts names up there ^

Historical information and/or Myths regarding Torak the Mighty:
K-History: 1d20 + 9 ⇒ (3) + 9 = 12
K-Arcana: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

The Explored Lands Downrightamazed

Cassian History 1 & 2:

You do not know that symbol, nor the dress of the soldiers you just saw...

And Number 2~

Toruk I misspelled it, my bad lol is the name of a dragon gone rogue generations ago, the fled the mainland and took refuge among the broken isles of modern day Cryx. It is said the people their began to worship this dragon, revering it like some sort of deity which baffled the many religions on the mainland. However history does attest to the destruction of many pirate havens during that time.

They were all burned, or partially destroyed by the rampaging dragon and merely a generation later the Cryxian nation was born. Ruled by The Dragonlord Toruk and his twisted Lich lieutenants.

Cassian Arcana:

Many myth's talk of dragons once being intelligent, even magical beings. However this was supposedly centuries ago if not millenia during the age of legends. A time your not very familiar with other then the stories of the many heroes that rose and fell during those chaotic times. More on point though, Toruk was believed to be the last intelligent dragon. So frighteningly intelligent in fact that it learned Necromancy and built Cryx from the ground up itself.

Dragons however are not intelligent, at least not sentient like Humans and the demi-human races are. NOR can they wield magic, ever. The very thought would get you laughed or driven out of universities and alchemist shops. It is hard to imagine however that a single creature built such a vast and diabolical nation. Another point of fact shows that Toruk hasn't been seen in decades and many believe him to be long dead.

Ael:

Cryx's armies are vast beyond imagining. Far more then anyone on the mainland knows and the Cryxian's meat market continues turning out fresh thralls daily. Unlike the mainland Cryx Never stops, ever, no exceptions. You know of at least a half dozen Lich Lords, and anywhere around three dozen Iron Liches in just the area where you served as a slave.

You have also been before Dragonlord Toruk, it was the only time in your life that you thought you'd die of fright. His very aura made your skin crawl like you had been bathed in bile, the dragonblight from his centuries long presence in the Cryxian's isle infests the capital so much that it is not uncommon for the population to exhibit bodily mutations...

Somehow though you were never affected by the Dragonblight...


Ael, Cassian, Mir

Nothing else in the room appears to be weaponizable save for cannibalizing the dead machines woman's still active energy cells. For some reason though you have a great aversion to tearing apart the hollow shell...

Will DC 20 to resist the urge to avoid destroying the machine body

As you move about the room Aurora continues her conversation with Ael, biting the tip of her thumb in a nervous gesture after hearing Ael's grim rhyme.

Perception DC 24:

The sound of feet moving quickly over metal echoes from what must be the doorway...

You know where the doorway is at, no need to make rolls for opening the panel or str checks to actuate.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

perception: 1d20 + 8 ⇒ (14) + 8 = 22
will: 1d20 + 6 ⇒ (11) + 6 = 17

I give the creature/amalgam a longer look, "Toruk is an impossible terror and his hosts are legion. In the region where I was forced to serve they had perhaps three dozen Iron Liches. They strive ceaselessly to dominate and gain power. I don't know where we are or how long you have slumbered or how I got here but I do know, without any doubt, that Cryx grows and strengthens every single day. It is a land without remorse."


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

As Aelessaer speaks, Miri's head turns to the door, her muscles going tense, body shifting into a fluid fighting stance.

"Something is coming, moving fast to that door"

Will save1d20 + 5 ⇒ (8) + 5 = 13
Perception1d20 + 13 ⇒ (17) + 13 = 30


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6
DM Corerue wrote:

The Grappler groans as the damage it received earlier shows in each movement by Joey as he readies to try and stop the oncoming Raker. The Grapplers massive claw swings through the air like the disembodied hand of an angry god. Joey continues to whip the line until it starts to whirl in a slow deadly circle far below the Smitty's Salvage vessel.

You fly low over the gates and the bombs impact rocks the gates hard. Some of the ancient masonry crumbles under the simultaneous explosions and...

And THEN?!: 1d20 ⇒ 20 WELL then...

Coupled with the multiple explosions, the damage it already recieved during the attack and the sheer weight of so many dead things. The gates give a tremendous groan and collaps, crushing the remaining dead and removing the continued threat of quicker reinforcements through the gate.

Gate destroyed enemy reinforcements reduced to 1per 1d10+5 rounds per (1d4-2 Minimum 1) unit

The fire whittles down the other undead units but doesn't destroy them, despite the damage they suffered they continue to fight the clerics. The unit in reserve turns its fire on the damaged salvager and...

Concealment.... 50%- range/angle: 1d100 ⇒ 46

... fail to do little more then bury rounds into her battered hull. This time your fellow riflemen were lucky to avoid injury as the Raker continues it's forward bearing course. (2 rounds until it closes the distance...)

The clerics fight bitterly on despite being still outnumbered. They dish out significant damage to the enemy squads attacking them but fail to destroy any of them completely.

The thralls fight on, intent to destroy the living with gun and sword as they try and bring the battered clerics low...

Across the temple districts the cries of the innocent mingle with the grueling sound of metal cutting into flesh. Gunshots echo throughout the district and the discharge mixes with the smoke from fire's burnign out of control across the district. The only bastion appears to be the Temple of Morrow which stands battered but unbreached as Paladin's of the Wall hold their ground stoically despite the undead onslaught..

Reserve Unit: 75% health. Three units engaging the clerics 60/40/60 60% Indicates the flankers, the central unit has been fighting the clerics constantly and have taken more damage as a result.

Wasn't sure if you wanted me to roll these or not, but here goes...

Gate destroyed enemy reinforcements reduced to 1per 1d10 + 5 ⇒ (6) + 5 = 11 rounds per (1d4 - 2 ⇒ (1) - 2 = -1 Minimum 1) unit

Diyeana quickly surveys the battle scene, her training and natural instincts allow her to observe the ebb and low of the tide of battle and see things others might miss, to make instant decisions based on little information. With the gate now closed to further reinforcements, she knows the clerics can instead now focus their energy and might on retreat, to join the greater battle in defence of the temple. Her mind made, her plans clear, she hollers once again to make them known

"Smitty! We've done all we kin here. Get us up n' out of ground range n' git us to that temple fast as ya can! For I'll be damned if I let these undead bastards take our temple while I still draw breath! While any o' us still draw breath! Joey! Show me what you kin do with that big ole' stick o' yours boy and bash that %#@&ing Raker out of the sky the moment it comes in range. Gunners! Let's make a hole fer those brave girls and boys down there to skedaddle on through. Bombers, two of you to a barrel to make it happen now n' widen up whatever exit we make! Clench yer cheeks and let's blast these freaks kiddies, cause we're jus gettin' started!"

Once again adding her experience and expertise to her gunning crew, the gunners rake the cryxians with another fusillade with two more tank bombs immediately following after.

Fusillade (Everything in each line, up to 200', DC26 Ref for half):
Line 1 Damage: 6d10 + 10 + 1d12 + 2 ⇒ (5, 10, 1, 3, 7, 1) + 10 + (1) + 2 = 40
Line 2 Damage: 6d10 + 10 + 1d12 + 2 ⇒ (3, 1, 7, 1, 10, 5) + 10 + (5) + 2 = 44
Line 3 Damage: 6d10 + 10 + 1d12 + 2 ⇒ (2, 10, 3, 4, 6, 1) + 10 + (12) + 2 = 50
Line 4 Damage: 6d10 + 10 + 1d12 + 2 ⇒ (9, 1, 1, 4, 7, 3) + 10 + (9) + 2 = 46

Bomber Fuel Tanks (DC24 for half):
Tank 1 Damage: 4d6 + 1d6 ⇒ (6, 1, 5, 2) + (5) = 19
Tank 2 Damage: 4d6 + 1d6 ⇒ (3, 1, 4, 4) + (2) = 14

Di's intention here is to blast a hole through whichever group of undead which will give the battle clerics the best chance of escape.
Here's her roles to figure which one, Profession(soldier): 1d20 + 9 ⇒ (12) + 9 = 21

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

And then have Smitty increase altitude to above ground fire range and make full speed towards the temple while Joey takes an AoO on the Raker

PS Still waiting for enemy stats boss! : )


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

A few scraps short of pitiful, Cassian thinks to himself as the Assistants unload a dismal gathering.

Will: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16

He contemplates harvesting the remains of the mostly destroyed machine Aurora had earlier disarmed but going out of his way to unnecessarily tempt fate again dispelled the thought.

Perception: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11

Just as he prepares to interject Ael and Aurora's conversation, Mirri's bestial senses warn her of an incoming visitor. He knew better than to argue her instincts and resolved to pull Selene from her sheath and ready a throwing dart in his offhand.

It was then he felt a shift in his stomach. His vision. The soldiers in the hall. The turret. "Slowly move away from the doorway," he whispers as he follows his own advice. "If whats on the other side of that door is what I think it is, we're going to need a different escape route."


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

My rapier snakes into my hand, "What do you suspect, Cassian?"


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

"Roughly two-dozen soldiers - entrenched, carrying rifles - and their turret. They're in the temple but... I don't know where, exactly. I saw them as clearly as I see you now." He closes his eyes tight, trying to force the images in his vision to resurface. "They're outside of a battered door readying an attack."

He shakes his head in disbelief and releases an overly dramatic sigh. "Sil is alive still. I heard her screaming. I cannot say for certain what to make of it all," he admits, mostly to himself.

Corerue:

Yeah, watch me open up this can of worms: Could I attempt to dig back into that vision to get a clearer idea of what's happening? Maybe a weeeeee bit of context?

Will: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20

Oooo... Wait... Did Cassian go insane? ;-p


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

I now have to listen to 'Thieves in the Temple' by Prince.

"Sil, the one from before? Really?"


Cassian:

Images start to dreg up, a whimper comes into your mind as well the entire time you focus on trying to see more. Outward. Beyond yourself.

The soldiers are arrayed outside the battered door, deadly bayonets affixed to the ends of their rifles. two hold their aim on the door, while four more are checking their chamber. The turret remains as it was, holding it's position in the hall. Once they appeared ready to go one steps forward, shakily holding his rifle with one hand and reaching out with the other. From your gods eye view you can see the shine of what must be a steel or silver symbol of Cyriss clutched in his uncovered hand.

He looks back and after a series of hand motions pass silently between them as the muffled sounds of movement and possibly speech or worse emanates from the far side of the door. He presses the symbol against the door panel and as he does so you can see several beads of sweat run down the side of his face...

The vision changes your looking into the face of what was once an elf, your eyes wide with terror. A sudden flood of emotion overwhelming your thoughts as this elf starts lowering a scalpel towards your unprotected eye the blade glints wickedly in the pale light of the chamber your in.

This elf appeared strange, almost wrong and the skin of his face was drawn tightly back, a metal apparatus behind his head held his skin tight against his skull, making him appear to smile wickedly and his eyes angling unnaturaly. He opens his mouth and a whisper barely escapes his colorless lips. "What did I say about helping them eh? I told you it would cost you dearly~ How i will enjoy dissecting you." With that he brings the blade down in a savage stab, the blur of motion is interrupted though as a chitinous hand darts in from the side. Shoving the strange elf aside as Ant stumbles into your view, apparently shielding you from harm temporarily.

His body is covered in injuries, his chitinous shell is cracked and bleeding clear fluid across the floor as he staggers towards the elf that was just now recovering from being thrown aside by the Immortal. With a wicked laugh he rises off the floor and aims his open palm at the formian and unleashes a blast of lightning that knocks Ant to the floor. "The Last Immortal, a fitting name for you as you just don't seem to want to die do you." He continues to slam the formian with a series of lightning, fire and acid until Ant stops kicking. The elf pulls on a black leather looking mask and cackles through the speaker, his voice twisting as it sounded more vile to your ears. "Now my dear..." The scalpel rises to his other hand as if moved by invisible hands. "Time to dig out your op... Impossible..." His words were filled with surprise and dripping with malice as Ant suddenly sat up and shakily began pushing himself to his feet. His burned antennae rotated forward at the sound of the elf's voice and his extra arms flexed their insectoid fingers as he advance once more.

The elf looked to someone you hadn't notice before, this purpled skinned and overly muscled creature appears. Four thick tentacles adorn its twisted looking face as it watches the masked elf impassively. The elf shakes with rage as it rises off the floor, hovering there in its tight black leathered outfit before shaking a clenched fist at the purpled skinned humanoid. "I thought you had him under control!? Why are you allowing him to attack me?!"

The creature nods its head at Sil and the elf turns, regarding her with its rage. "When I'm done with these two your next Cassian!" It holds up a profane version of Cyrisses face and your head explodes with pain as the vision ends...

You've suffering bleed damage in the form of 1 hp per round from vile damage. Duration of bleed damage: 1d10 ⇒ 6 A heal check of DC20 will stop the bleeding.

Just got home, working on catching up with posts~

Cassian's nose starts to bleed profusely just before he puts his hand up to his head as if he were in immense pain.


Crosses

Your opponents drop, some of their bones shattering from the impact of your weapons. They crumple against the sides of the rough, unfinished earthwork and before you lies the cramped opening to the inside of the foxhole...

You have about fifteen feet in front of you before entering the foxhole. Due to the cramped entrance you can only enter one at a time...

Inside the enemy gunner unleashes another round of bullets at the Red Dog airship, seemingly unaware or uncaring of the fall of the thralls outside...

Crosses your up!


Aurora and Leon share a quick look before she heads into the foxhole Keon quick on her heels.


Male Human, Cygnan

SCHWING!

Tyrn initially thought he was under some enchantment, but the stomping of the warjacks sobered him. The presence of this woman filled his mind and heart with fond memories of past romances, abundant and ephemeral, as they were.

He shook his mind free of his own lust, and focused himself by assessing the situation.

You know, Tyrn.... you just may have been right on this one, though I know nothing of this creature. This enticing form she has taken seems only a ruse; less her form prior was the ruse in truth. There are many magics capable of such feats.... still, perhaps a contingency to escape her company is in order, if she were to turn violent. Never face an enemy you can't understand!

With that, he said in haste...

"Believe me, love, I would provide you with service in bed for the rest of my twilight years. Sadly, we're faced with other obligations. Sorry your wake was so dis-"

Tanks fall on warjacks and such....

Without hesitation, Tyrn darted for the prone warjack, raising his Qin sabre high to gather enough strength to cut the automaton (is that correct? or is it flesh?) in two.

Tyrn charges at the prone warjack. He also gets sneak attack, and he expends a round of Arch. Luck+1.

CHARGE!: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12 -2AC for one round.

DAMMIT!! A GD NAT 1!!! Does he have a stroke? ;)


Crosses

Aurora enters first and just as she gets into the tightest part of the foxhole she's confronted by a Rifle toting thrall. Its deadly bayonet glints with every flash of the chaingun firing just a few feet behind the thrall...

Thrall initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Current Effects on Aurora In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.

With Leon behind her and the Thrall blocking her path forward...

Still using your previous ini's Since it failed to beat Aurora she gets to go first followed by the thrall and then Leon. Good Luck!

If the thrall isn't destroyed! The following may/may not occur.

Hefting its rifle the Rifle Thrall stabs at Aurora with its Bayonet, attempting to skewer her before she got to the guncrew...

Bayonet Stab: 1d20 + 4 ⇒ (6) + 4 = 10

And despite her ill-position Aurora is graced by a little luck as the sand under the thralls feet shifts. Causing the Bayonet to stab into one of the sandbags that make up the tight entrance...


Cassian, Ael, Mir

Was waiting on a response from Cassian but here goes!

Aurora looks like she was about to speak as Cassian's nose continues to bleed profusely and he cups a hand under it trying to stem the flow. However all thoughts or words ceased as the door leading into this room of scattered parts grates open. Six men quickly start to enter the room, one of them shouts. "Drop Yer Weapons and Surrender!"

They are still funneling into the room but as of right now your all faced by two men with four more coming in behind them. The scattered parts around that door will make it difficult for them to form a strong line against you all...

Back around to you Ael, Mir and Cassian


WELCOME BACK TYRN!

Working on catching up, new born has been very sick lately so I have had no time at all. He's finally sleeping at midnight instead of at 7 am so I am playing catch up.

Clarifications~ These guys aren't warjacks, picture arnold schwarzenegger with bulls strength and steroids on top for effect. These things are so overly muscled they look just wrong. Pic for reference Cephalyx in black Drudge's standing around it.

Tyrn's ill-fated attack lands him on top of the strangely clad and overly muscled man, literally face to face with the person behind the small slits that make up its visual window. He barely had time to react before its massive hand came up to grab him by the throat...

Grapple Check: 1d20 + 8 ⇒ (11) + 8 = 19
This creature has a CMD of 20 Currently

After it got a firm hold, nearly choking the life out of Tyrn it held him firmly as the dark liquid behind the eye slits started to clear. It was the work of a few seconds before Tyrn was staring into the black eyes of this strange half-machine half humanoid creature.

The white haired woman gave a tsk and let the rest of the suit fall as her form shimmered once more. As she stepped out of her tube, taking a brief moment to stretch her limbs while standing there completely in the nude. She was seemingly unconcerned with Tyrn's struggle with the half-construct, nor did she pay attention to the lizard sisters either as she turned to recover her gear.

Back around to you Tyrn, you are grappled!


skyblade: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
wakizashi: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

errr what's the thralls current ac?


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

Son, why do ya keep missin' me?? T'anit cuz y'all are intimidated by a strong, powerful woman who kin kick yer scrawny behind all tha way till Tuesday, now, is it??


No, thats not it lol! I as up until 7 am and frankly I just couldn't think anymore lol! Will try and get your post up today when I can my kids are both sick today. Sigh. Parenthood. -.-;


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

The vision was wildly worst than Cassian could have predicted. Mirri's description of the Thoon Destroyer and Cephalyx didn't even scratch the surface of the barbaric scene he had just endured. Was it the meld with MoG that made them aware of me? he thought anxiously as he wiped the torrent of blood streaming from his nose (a vain gesture, it seemed).
It called me by na-

The sudden arrival of the soldiers shocked him from his concentration. He responded to their lackluster attempt at diplomacy with an insolent scoff.

"Their leaders forced me to bleed from God-knows-where in the temple," he whispers to the others. "Comply and you will be tortured. I'd prefer to die with a bit more dignity than that."

Unless you want to try it differently:

Inititive: 1d20 + 5 ⇒ (20) + 5 = 25

Looking back on the campaign tab I see the little blurb about "Critical Initiative" :-) Let me know if I'm doing something wrong.

Standard: Attack the soldier in the doorway with Mwk Dart. Free: draw another (ammo)

Mwk Dart: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Crit Confirm!?: 1d20 + 11 ⇒ (14) + 11 = 25
Crit Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Standard (Critical Init): Attack the soldier in the doorway (unless he's dead) with Mwk Dart
Mwk Dart: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

"I've dropped two of my weapons. Now, which of you would like to make me surrender?"


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

Between a whisper and a hiss, I state a mantra, "Never a prisoner, never again."

initiative: 1d20 + 5 ⇒ (5) + 5 = 10

I dart forward with my rapier seeking flesh.

attack: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d6 + 5 ⇒ (4) + 5 = 9


Cassian, Ael, Mir

The Following were readied actions by the first two soldiers.

Cassian's dart strikes home and the second one brings the unarmored soldier crashing to the floor bleeding profusely. His attacks aren't without a response though as the first of the two men in front retaliates with his rifle.

Ranged attack @ Cassian: 1d20 + 4 ⇒ (2) + 4 = 6

Ael's actions elicit a response as well and the second man opens fire on her.

Ranged attack @ Ael: 1d20 + 4 ⇒ (4) + 4 = 8

However the soldiers weren't expecting the sudden attacks, they're attempt at shock and awe failing miserably.

initiative Unknown Soldiers: 1d20 + 4 ⇒ (9) + 4 = 13
Aurora: 1d20 + 12 ⇒ (10) + 12 = 22

The soldier who shot at Cassian shouts over his shoulder when he hears his fellow soldier gurgling mere feet behind him. "JENKINS GO! MEN OPEN FIRE!"

Just need Mir's Ini, will roll for her at the end of the day and continue forward.

Cassian please post your action! :)

Soldier stats:

Soldier Shooting at Cassian HP 20/20 AC 14
All other Soliders HP 13/13 AC 14

Save versus bleeding out - Failed -1 New Hp total -12/Max til death -13: 1d20 + 1 ⇒ (7) + 1 = 8


Di

Enemy stats coming tonight~ Left my Ipad in my room :(

Di's Roll's:

Free Insight for ya~

Your keen insight allows you to notice the battle standard they battle clerics fly above the battered squad. It is Ascendant Markus, a man who died during the rise of civilization and who was known as a pious and brave soldier back in the days when barbarians and black magic still dominated the land. During the siege of his home city he saw that the city wouldn't survive much longer and reinforcements were hours away. Before the walls were breached he exited the city and challenged the greatest warriors of the barbarian tribes to a duel. He defeated nearly one hundred men that day in one duel after another and finally fell when reinforcements arrived at the back of the barbarian horde. However when the last barbarian struck him down they savagely slit his throat, dishonoring the terms of the duel and in that moment of deceit Ascendant Katriana appeared. The First Ascendant of Morrow, the first paladine of the civilized lands, avenged Markus's death and then raised Markus as an ascendant on the very spot he fell.

This moment in history

He is known for representing Soldiers, Bravery and Heroic Sacrifice.

From your vigil you catch the eyes with the standard bearer of the battle clerics who is looking up as Smitties battered vessel as it started to pass them by. In that moment he salutes you, thrusting the standard skyward his shout drowned out by the combat going on around them. Despite being surrounded, outnumbered and terribly injured, these men were not going to retreat.

Your aid however had helped them immensely and saved them from dying for no reason, now thay at least had a chance to turn the tide...

Due to the extremely long rifle ranges to get out of ground range or a safe distance would put negatives on your fusillades and it would take a few rounds as Airships are not quick at fast ascensions. Least of all as damaged as Smitties old girl lol. I will post the following and make adjustments once I get your response.

Joey's attack: 1d20 ⇒ 3

Your soldiers rally around your command, many things happen at once and rifles are once more pointed downward at the enemy amassed below. You hear the airship grown underneath you as Smitty bellows. "Right Lass! Shes in terrible shape but she's holding together. I'll relay yuor orders to the boys down below!"

The grappler smashes into the side of the Raker but does little damage to its crew and fails to change its course despite the small hole that was formed by the impact. They're still in bound and by the look of the amassed pirates on deck they outnumber you nearly four to one...

Your gunners, undeterred by the coming Raker, tear great holes in the undead lines down below. Huge gaps form and then something miraculous happens. From the outbuildings that appeared to had been sealed the doors burst open as a veritable flood of Morrowan Paladin's and Sword Priests take the fight to the street. By the look of them these men are all injured but within the first few seconds several small squads form and appear to be holding as the undead appear unable to regroup quickly enough. The savage onslaught continues as your flaming fuel bombs rain down and shatter a small squad of undead riflemen, reducing them to burning body parts and smoldering bones.

The Raker is close enough now that you can see the pirates teeming on deck, many have taken refuge behind guard rails but they all appear to be heavily armed and ready to board...

The fighting is so fierce on the ground that Smitties Ariship receives little attention from ground fire as the clerics fight with renewed vigor and the undead struggle to regroup.

Back to you Di!


Tyrn

You are still grappled per the last post of activity, it's back around to you guy! :)


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Confident in his abilities, and that of his companions, Cassian Vespertine darts forward beside Ael to engage the enemy head on. Their rifles and turret were cowardly weapons and lost the advantage in the rubble and thick walls of the temple. The chance that the turret could pierce the walls was one he was willing to take if it meant prolonging the inevitable encounter with the Illithid and Cephalyx he was certain had ordered the attack.

He pulls his kukri during his advance to prepare for the wave of green soldiers he knew were waiting to make their way into the room. Hopefully, the Cryssian bleeding out in the doorway would delay the others from entering the room. Hopefully...

Move: up to 30' to engage enemy (avoiding doorway if possible); Free: Draw kukri during move; Standard: Attack w/ Selene using Expertise vs Soldier in room

Attack: 1d20 + 14 - 1 ⇒ (4) + 14 - 1 = 17
Damage: 1d8 + 9 ⇒ (3) + 9 = 12

If needed:
Acrobatic Dodge: 1d20 + 16 ⇒ (11) + 16 = 27

Sidenote Corerue: Regarding the Acrobatic Dodge feat:

First off: this is probably better left in the OOC but given the discussion of new campaigns and character creation, I'd hate for this to get swept under the rug.

So; is it easier for us to roll for Acrobatic Dodge before an opponent's attack or after? Or would you rather roll it for us as you make an enemy attack? I just want to get a clear understanding of how those of us with the feat should be using it. Thanks!


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

Init1d20 + 5 ⇒ (1) + 5 = 6


Apologies, these soldiers are Human, wearing like this

also failed to edit in the last part of their actions...

Rolling it ahead of time is fine. If I need to I will roll it if it saves time but for the most part I prefer you guys roll it so we don't end up having a lot of re-roll's ;) Before or after I don't mind, that is upto you it would be simpler to do it after that way you don't end up wasting a good dice roll on an action that doesn't occur. But like I said up to you. :) I have no complaints.

A soldier breaks off from advancing inside and acrtually turns to the downed man, kneeling beside him as the other soldiers push forward to engage you.

_______________________________________________________________________

The man who had shot at Cassian mere seconds ago watches with a hardened stare as Cassian advances on him and at the last moment as Selene was about to tear into his flesh the man steps out of the way. Much to Cassian's shock, the step back is followed by him snapping the bolt back on his rifle and reloading it with another long casing.

Acrobatic Dodge: 1d20 + 8 ⇒ (13) + 8 = 21

The other soldier, snaps the bolt back in a well trained reflex and as he was about to reload the shell Aurora slides forward. Her wings were glowing again, emitting the same low hum as she levitated off the floor with the crackling staff gripped in her left hand. She leveled the staff and thrusting it forward as she reached the soldier bringing it in at in a low point and angling it upwards at the end of her motion. The staff struck the man hard enough in the stomach that it lifted him off the floor followed by the sound of thunder as he is thrown over the other soldiers and out of the room. His body smashes into the wall just outside the room, bouncing off with a bone cracking impact and laying motionless as he lands with a sickening thud in the hallway.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

So, what's the lay of the land now?


Male Human, Cygnan

Haha. LOVE the photos. They look sick. Thanks for pitting me against them!

In a quick moment to escape this monstrous creature's fatal grasp, Tyrn employs a strategic means of escape; remembering his martial tricks he learned in his travels and an indepth understanding of the humanoid anatomy.

I believe his +1 for Arch. Luck still counts this turn, unless it's a fresh round. If so, then just subtract 1 from the total roll.

Escape Artist: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30

SICK! Suck on that, fart-face (talking to the enemy). Hope your kid feels better, sir!


Ael, Cassian, Mir

Morale: 1d20 + 1 ⇒ (7) + 1 = 8

The soldiers appear to be panicking all save the one left standing between your group and them. His fellows however are tripping over themselves en masse confusion at the onslaught they had already taken. Those who are still standing are already retreating, leaving behind the healer, their officer and two wounded men to face down their over powering opponents.

The lone man dodges Ael slash just barely and just in time for Mir's coming attack...

Mir Back to you. One man in front, one man down 15 ft back with another tending to his injuries as he is effectively bleeding out. One man (condition unknown) out in the hallway.

_________________________________________________________________________

The en masse retreat sparks shouts of confusion from the hallway, you can hear a lot of movement from out in the hall...

Perception DC 20:

The shouts are a lone man's bellow to reorganize. "Gunner's to station, Bring the Machinegun around lads. In the Queens name they won't take our position NOT THIS DAY! Get that flamethrower lit!"


Crosses

Neither attack hits the thrall as it moves nimbly compared to the woman trapped in the smaller tunnel before it.

Bayonet Stab -Corrected-: 1d20 + 3 ⇒ (12) + 3 = 15

Again however the thralls bayonet stabs into a sandbag just off to the left of Aurora's neck. It's aim appears to be getting worse...

Enemy Stats:

Hp - 8/8
NE Medium undead
Senses darkvision 60 ft.; Perception +0
DEFENSE

AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits

Back to Aurora

Leon

Perception DC 20:

Just out of the corner of your eye you see something move and despite the concern you have for your wife's current struggle you turn and to your shock see that the unattended rifles are slowly starting to glow a necrotite green. The vile energy appears to be bleeding off the weapons as if they had been dipped in a pool of it. After a few moments they start to shake and shudder as the start to slowly levitate off the ground...

Your first! Rifles next!


Di

Post up above still :) sorry for the wait, I still have no voice but I am not in a Nyquil induced coma...


Tyrn

You break free of its grasp. Well done and if I am reading the Grappling rules correctly. If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can).

So normal actions please or if you choose to turn the grapple around, your choice. :D

AND Still Tyrn's turn lmao!


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

As the man focuses on dodging Ael's attack, Miri leaps upon him, claws and teeth shredding enemy flesh.

Att 11d20 + 10 ⇒ (8) + 10 = 18
1d6 + 2 ⇒ (6) + 2 = 8

Att 21d20 + 10 ⇒ (9) + 10 = 19
1d6 + 2 ⇒ (3) + 2 = 5

Bite1d20 + 8 ⇒ (9) + 8 = 17
1d3 + 2 ⇒ (3) + 2 = 5

Rake1d20 + 8 ⇒ (9) + 8 = 17
1d4 + 2 ⇒ (2) + 2 = 4


Ael, Mir, Cassian

His defiant stand ends in a bloody assault by Mirrianissa who rakes him mercilessly. His green and brown uniform is shredded under the assault, her attack is so savage that it drives him to the floor. He doesn't even get a chance to cry out and is left in a pool of his own blood.

The lone healer looks to you four and appears to be completely frightened out of his mind. His face shows his determination as he draws a pistol and presses it against the downed man's temple, whose injuries he had just finished patching up. "Sorry mate..."

Cassian your turn, followed by Aurora, the healer, then soldier, then Ael, then Mir


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Perception: 1d20 + 13 ⇒ (5) + 13 = 18
Hopefully that wasn't important...


Wakizashi: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

More than annoyed by the tight confines and the undead in front of her. She focuses her energy and attacks leaving a deep gouge in her opponents chest.

Stupid DR... ;p


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

perception: 1d20 + 8 ⇒ (15) + 8 = 23

I call out to the man, "Surrender."


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

The choke point the doorway imposed on the soldiers gave his team an inarguable advantage but judging by their tactics, Cassian felt it would only be a temporary one. The moment any of them stepped in front of that door they would be liquefied by the turret.

Move: Sheath Kukri; Move: pick up rifle;(Free: 5' step if needed); Free: Speak

"You," Cassian calls to the healer as he sheaths his kukri, "You seem to be a rather skilled medic. Must have had training, eh? So, I'm led to believe you must be a fairly smart guy. Tell me, smart guy, do you think really think you'll be able to squeeze your cannon through that whole in the wall? What chance do you stand without it?"

He casually leans over to pluck the rifle out of the pile of meat Mirri left of the officer and checks the weapon's chamber. With a menacing smirk, he continues: "By the time you get that thing anywhere it could make a difference, the lot of your unit will be dead. Men at work are easy targets and it's gonna take quite a few of you to get that thing mobile again." His smile abruptly turns to a cold scowl. "Tell the others the odds are overwhelming. Keep that plump brain of yours safe inside your skull and surrender while you still have the chance."

Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23


will: 1d20 + 2 ⇒ (15) + 2 = 17

Aurora looks sidelong at Cassian as he says turret again, suddenly sparking something in her memory. "Turret..." She looks shocked then, staring at the soldier as she said. "How did..."

Despite his shaking, this mere medic was truly terrified of you, his eyes linger on his bleeding officer then on Aurora. As Cassian finishes speaking he looks him dead in the eye. Despite all the fear, despite the bleakness of his situation this man was a trained soldier and not to be taken lightly. He spoke with a clear voice and a deep accent none of you had heard before. "Never heard them talk before... Don't matter what ya threaten as you won't survive three paces in that hallway. So scurry back and tell him the Coldstream Guards said to piss off, we won't surrender."

He appears to be looking you all over carefully, his eyebrows raising when he looks at Mir and Bera.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

Glad to replace war-war with jaw-jaw, I ask the man, "Why did you attack us?"


The lone soldier watches you all warily.

sense motive: 1d20 + 3 ⇒ (10) + 3 = 13

Before looking at the bleeding man and easing his finger off the trigger of his pistol.

Stabilization check - Fail: 1d20 + 2 ⇒ (2) + 2 = 4

"If memory serves you all shot first. That doesn't include surprising us and appearing at our rear marm. Granted we did surprise ya all... Shock and all as the yank's call it failed miserably on our part." He chuckles darkly before picking up something small.

It's then he tosses one of Cassian's darts back towards him, which slides on the floor harmlessly. [smaller]"That was a bugger to pull out ya know..."With his free hand upraised palm out he slowly slides the pistol back into its holster before nodding towards his downed officer. "Now if'n your not gonna kill us then let me tend to him. Pistols away, no funny business, by gods teeth I swear it. But he's done in less then a minute..." The sound of the moving soldiers remains distant down the hallway still, it seems they aren't pressing forward. Yet.

Aurora brandishes her crackling staff and glares at the man, who flinches at the sight of the electrified weapon. "How did you get a Vector going?" She wasn't asking politely, it was clearly a demand.

The medic shuffles with his field kit, still watching the downed man and looking back at Aurora. "We didn't."

If No one stops him

He shuffles forward, on hands and feet only, looking at each of you for any indication he was pushing his luck. He waits nervelessly for Mir to move out of the way before leaning over his officer and working quickly to close up the claw wounds that Mir had inflicted. Despite how bloody his hands were already he never falters not once in his needle work and soon the blood flow stops, save for one wound. He pulls out a cartridge and uses a small knife to snap out the bullet and pours the gun powder over the wound before lighting it with a small match he had been holding in his teeth like a tooth pick. The gunpowder burning up does the trick and the last wound is sealed. As he wipes a bloody hand across his forehead he nods towards Bera. "Was It hit?"


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

I step protectively in front of Bera, letting my blad skitter along the floor to mark a line he should not cross, "She is fine. Just woozy."

Unwilling to let things go I push the conversation on, "You threatened us and we responded. If you had walked in here saying 'hail and well met' then no blood would have been shed." I bar my teeth, "I'll be no man's prisoner."


Cassian, Ael and Mir

At the brandishing of her blade he raises his hands. He pulls at his color as he continues to sweat nervously, however the tension never reaches his voice. "Fair 'nuff, Marm, not used to seeing..." At a loss of words to explain what he was seeing politely he wisely switches topic. "Have smelling salts to bring her round if needed." At her other other words he looks questioningly back at her. "If'n ya been round like we have, there's been little in this place that doesn't try to drag ya off or eat ya. Mistakes been made..."

He looks towards the doorway and grimaces at the length he had to crawl to get to the last man. Especially with the steely eyed... cat... woman that was making the hairs on the back of his neck stand up on end watching him the entire way. He gives a small cough before indicating the man in the hallway. "Guessin' that Master..." He says it in a derogatory fashion. "... didn't send ya at this point, but I have him to tend to if'n ya don't mind..." He indicates the man in the hallway.

Aurora remains quiet watching the man move back and forth in an almost comical fashion on his knees. Despite the heavy kit swinging back and forth around his chest he surprises her with the ease he was taking despite his situation. At his question she mumbles unconcerned that he can hear her. "He's scared stiff yet so cordial about his position, strange... Cassian. What do you propose we do with him..."

He wipes the sweat from his brow with the back of his bloody hand, unaware that he had smeared more across his forehead in his nervousness...


Di & Tyrn

Di Post remains up above~ Waiting on you my friend! :D

Tyrn Still your turn, will press forward tomorrow night seeing as you seem busy still. :)

Croses POST COMING! Sorry! D:


Crosses

Surprise attack Leon: 1d20 + 3 ⇒ (19) + 3 = 22
Damage Leon: 1d6 ⇒ 5

Surprise attack Vincent: 1d20 + 3 ⇒ (20) + 3 = 23
Confirmed...: 1d20 + 3 ⇒ (19) + 3 = 22
Damage?: 2d6 ⇒ (5, 4) = 9

Leon isn't able to respond to Vincent's shocked cry as he feels a sharp pain in his backside as a blade sinks deep into his flesh. With equal amount of pain the blade is tore out in a twisting fashion by his attacker and turning he is shocked to see the weapon was floating. Engulfed by a green glow that looked to be bleeding off the bayonet of the rifle.

He spots Vincent receiving the same injury as himself, although she appears to be far more injured.

perception 25:

You spot movement just off to Vincent's right, someone ducking down and the glint of something long and metallic. Most likely a rifle. They are around seventy feet away...

Aurora

Bayonet Stab Aurora: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 3

Aurora's opponent finally gets a lucky strike, lucky for her however it's poor aim equals an equal poor amount of damage and the blade gives her a shallow cut. As it pulls back to stab at her again, the chaingun behind it opens fire once more on the distant Red Dog airship. The flashes of the gunfire make her skeletal opponent stand out in her vision as it raises its rifle in preparation to stab her again.

Back around to the crosses!

Enemy Stats:

Animated Rifle
AC 14, touch 10, flat-footed 12 (+4 natural)
hp 20 (3d10+20)
Fort +1, Ref +1, Will –4
Defensive Abilities hardness (Wood) 5 (or more) Bayonet (metal) 10; Immune construct traits
OFFENSE
Speed 30 ft fly clumsy.
Melee slam +3 (1d6)
STATISTICS
Str 10, Dex 10, Con —, Int —, Wis 1, Cha 1
Base Atk +3; CMB +5; CMD 15
SQ construction points

Skeletal Riflemen
Hp - 3/8
NE Medium undead
Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits


Wakizashi: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29
Confirm: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30
damage: 2d6 + 14 ⇒ (3, 6) + 14 = 23

Aurora smashes her wakizashi into the skeleton again shattering it's skull. With a savage kick she scatters it's remains as she passes by it going further into the foxhole. Trusting Leon to guard her back.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Perception: 1d20 + 13 ⇒ (4) + 13 = 17hmmm
Katana: 1d20 + 10 ⇒ (17) + 10 = 27
1d1d8 + 8 ⇒ (3) + 8 = 11
With a curse Leon spins around his katana cutting across as he slams it against the flying rifle. With a clang it connects leaving a sizable chunk missing from its wooden stock.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

"Parlay," Cassian states without a moment's hesitation. "Call out your commanding officer and tell him to join us for a civilized discussion of how our groups should proceed. So long as you give us no cause for alarm I will guarantee your saftey; but note that the instant you attempt to flee this room, well," he glances to Mirri and back to the soldier, "have you ever seen how a cat treats a fallen bird?"

Temporarily cradling Selene beneath his armpit, he releases the magazine from the soldier's rifle, clears it's chamber and drops it to the ground beside him. He then plants his sword's blade between his feet and rests both hands on the flowered motif of its basket hilt and graces the medic with a lazy smirk. "Go on. Tend to your man."

Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25

*Edit*
Holy wow! 1100 Posts! Good job, team! :-)

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