Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
"I would prefer to remain with the ship." Lu simply stated and searched for Sparels gaze. "My presence within Alkenstar will cause ... troubles. She gives the elf an knowing nod. "But never despair! I shall send Lima with you - and I think Tris can make the trip too."

Sparel shrugs and makes a nonchalant "your call" gesture with his hand.

Speaking quietly so only Lu can hear

"Perhaps if we need a distraction in order to steal the cannons we need."


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

"I could do zat. But such zings need some forezought, yes? You can send word to me if I am needed." Lu replies quietly.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
"I could do zat. But such zings need some forezought, yes? You can send word to me if I am needed." Lu replies quietly.

"Yes, of course. That is what I meant."


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

Earlier with Tris
Praetorius approaches Tris dressed in his finest set of nobles cloths

"Your even more ravishing than I had thought before, I would be delighted to dance with you tonight"

Taking Tris's hand Praetorius attempts to dance
Perform Dance: 1d20 + 8 ⇒ (18) + 8 = 26
and succeeds in dancing woooo

with a smug look on his face Praetorius attempts to become more acquainted with Tris
"So Tris have you always been such a beauty or perhaps some God blessed you"

Later with Sparel
"I would like to remind you Vampires have a very rational fear of Water, If at all possible I would like to be in a bag of holding for the barge ride, Preferably with Tris"


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:


Later with Sparel
"I would like to remind you Vampires have a very rational fear of Water, If at all possible I would like to be in a bag of holding for the barge ride, Preferably with Tris"

"Right. ...(thinking)... A bag of holding will not work in areas without magic. We can get you close to the city, but when we near the anti magic perimeter you'll have to exit the bag as within the portal between the extra dimensional space and the prime material will not work. Essentially you'll be trapped in the bag. Also, I have no idea how primal magic will affect the bag. It could be much much worse. or perhaps not. If you're in a water tight container will that suffice for your affliction? "


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Prior to the arrival of the others.

With the rituals completed, Tar'jub regains control of his significantly weakened body. "Ugh. Tar'jub need to remember to not let Sparel take body for joy ride again." When Sparel restores his strength, Tar'jub looks more pleased and flies off in a hurry. Thirty or so minutes later he returns with a large deer which appears to have already had several bites taken out of it. "Tar'jub wanted something to snack on while we wait for the others." He tears off one of the legs and begins eating, stopping briefly to add "Imps back in hell miss out not eating. Tar'jub thinks eating one of the best things about prime material, maybe as good as smashing mages." He spends the remainder of the time before their arrival devouring the deer and then gnawing on the bones when there's nothing left.

Discussion about entering Alkenstar

"Tar'jub will try to stay disguised as familiar. If disguise disappears he'll do his best to convince anyone that he is imp familiar, but maybe some not so inclined to tolerate imps even when with a mage."


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

"That will satisfy me although can my gasues form fit in like a jar?"

hey Leinathan can the gaesius form fit in like a largeish jar?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Tar'jub wrote:

Prior to the arrival of the others.

With the rituals completed, Tar'jub regains control of his significantly weakened body. "Ugh. Tar'jub need to remember to not let Sparel take body for joy ride again." When Sparel restores his strength, Tar'jub looks more pleased and flies off in a hurry. Thirty or so minutes later he returns with a large deer which appears to have already had several bites taken out of it. "Tar'jub wanted something to snack on while we wait for the others." He tears off one of the legs and begins eating, stopping briefly to add "Imps back in hell miss out not eating. Tar'jub thinks eating one of the best things about prime material, maybe as good as smashing mages." He spends the remainder of the time before their arrival devouring the deer and then gnawing on the bones when there's nothing left.

"Uhh... The mansion I just created has enough food to feed an army. Much better prepared also. "

Sparel says pointing to the hole in the air


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:

"That will satisfy me although can my gasues form fit in like a jar?"

hey Leinathan can the gaesius form fit in like a largeish jar?

"Can you go gaseous in an anti magic zone? That could be useful. "


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

"well its not magical its just evil so i think so"


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:
"well its not magical its just evil so i think so"

"Interesting."


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Sparel gets the material used for the trap door platform and fabricates it into a small boat with two light and water tight compartments for the captains should they need it.

"Whether or not you use this anyone else going needs a craft of some kind, so it doesn't hurt to have it ready. Your compartments are light and water tight. I made them out of single pieces of steel with only a small opening. There's a mechanism on the inside to seal it shut. Even if the rest of the craft is destroyed your box will stay shut. Also, it opens from the inside. Of course the opening is small and you'll need to be gaseous to enter. I thought you'd appreciate the added security. "

Effectively it's two metal coffins with only a small opening and otherwise welded shut. The small opening is easily sealed off with a small mechanism accessible only from the inside.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

"Fine job Sparel, now im curious if you know or not but when in a null magic or wild magic thingy zone will I be able to know or not? .....also Sparel you may not know this but even though I have a fair bit of Arcane might I cant actually see magic like most Mages"


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

Dancing, earlier

Perform(Dance): 1d20 + 12 ⇒ (8) + 12 = 20

He is a better dancer then I feared! Trisiphione thought to herself. She however, was a bit off her game. Still - it was enjoyable. His question she brushed aside with easy laughter, trying to hide the nerve it had struck.

The song she picked was a long one, but all songs end. After a pleasant while, the orchestra faded into the background and Lima put down her lute. With a sigh Tris stepped away from the vampire.

"You asked something earlier..." Instead of answering straight, she starts reciting a poem.

"One there lived a woman - fair and wise,
only a jealous god her despite.
More beautiful in all the land,
the jealous god could not her stand.
The god plotted and whispered and laughed and she
was cursed by the jealous god for all time that be,
'let your linage end all sanity.'"

Even the short poem is the most words anyone on the ship (save perhaps Lima or Lu) heard her say. From her intonation, it sounds both as a riddle and a warning. She removes her right glove and offers him her hand again.

"Take my hand and you will see!"

As the vampire once more takes her hand - and nothing happens - a look of sheer confusion passes over her. Then she laughs of relief and pulls him away for another dance.

"But your heart is dead - a free pass it seems. Come dance with me until sunrise then!"

Later, Spariel

"If you could dream, Liviticus!" she laughs, but it is a friendly and not mocking laughter.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:
"Fine job Sparel, now im curious if you know or not but when in a null magic or wild magic thingy zone will I be able to know or not? .....also Sparel you may not know this but even though I have a fair bit of Arcane might I cant actually see magic like most Mages"

"Your gaseous ability isn't precisely magic. It is, but it's also not. In Null magic it'll either work or it will not. We'll have to see. Wild magic by it's nature is unpredictable. "


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

"If you're satisfied with the plan then we can head to the city at nightfall."


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

"Very well Sparel that sounds good."


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Casting Crafters fortune ahead of time

Craft Metalworking 1d20 + 13 ⇒ (3) + 13 = 16

"Humm. Not quite right."

Casts crafters fortune then Fabricate

Craft Metalworking 1d20 + 13 ⇒ (3) + 13 = 16

"Humm"

Craft Metalworking 1d20 + 13 ⇒ (2) + 13 = 15

Craft Metalworking 1d20 + 13 ⇒ (18) + 13 = 31

...This continues until both boxes are sufficiently water tight and sturdy.

Edit: It may take a couple days to get it right.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

As he works on the boxes the captains watch on.

While examining his work from the last casting Sparel says to the captains,

" You may also want to pack a wide brimmed had and bulky clothing just in case. Anything to keep the sun off."


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

If there's no other issue the elemental can carry us into the city at the captains order.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

as the sun sets and all preparations made finished Praetorius gets into his box and yells at everyone to get a move on.
"Belor dont forget the MONEY thats your responsibility!"


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:

as the sun sets and all preparations made finished Praetorius gets into his box and yells at everyone to get a move on.

"Belor dont forget the MONEY thats your responsibility!"

"The latches inside are fairly self explanatory. Just make sure they're tight. "


Male Rogue (Knife Master) 12 | hp 188/188 | AC 31 touch 18 ff 24 | Fort +16 Ref +22 Will +9 | Init +15, Perception +22, Darkvision 60ft, Speed 30ft, Fly 40ft

Belor prepares to head out with the rest of the party. "Don't worry Praetorius It have the money. Now lets head out to the city."


Male Gunslinger (Musket Master) 12 | hp 77/77 | AC 31 touch 22 ff 22 | Fort +10 Ref +17 Will +9 | Init +9, Perception +18

Beaufort considers staying behind for this mission, but the thought of seeing so many guns and their users is just too great to pass up.

Speaking up from his usually silent position, he declares "I intend to come along as well. I am curious to see this city of guns."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sparel's plan is a good one, though Aiesha plans to remain behind and guard the ship from interlopers, along with Lucrecia.

Everyone jumps into the little boat that Sparel's created, and the gigantic elemental that he's created as well seizes it in the water, and begins to push it forcefully into the river, propelling it into the Mana Wastes.

As you cross the border, everyone can feel the infinitesimally small hum and glow from their magic items fade, their powers subside, and the mundanity that commoners feel every day settle upon them. The elemental, as Sparel postulated, remains unaffected by the dead magic zone that they find themselves in, and remains intact despite the fact that it's just artificially animated snow. Beyond that, Tris remains in her mostly-humanoid form as they pass the border.

For the most part, the trip is easy and simple, with the elemental pushing the ship at a pretty good pace down the river. At some point, though, the broken and dry ground around the little boat evolves into something different - clifflike, stone shores turn into muddy, wet grasslands, and the water get shallower and shallower. Eventually, the mud rises to the level that the ship no longer floats - it runs aground in the swamp. The swamp looks like it continues for quite a ways - perhaps a mile.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

"Well s~+$ its a swamp. Sparel can this elemental thingy carry the raft over the swamp? or are we going to have to drag it?"


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I just checked - the elder water elemental's carrying capacity should be something like 2100lbs.


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Tar'jub wanders around the small craft, eyeing the surroundings warily. When he feels the effects of the cursed terrain starting to take effect, he decides to test his shapechanging abilities and telepathy out to see if they're affected.

First he attempts to contact the rest of those on the boat "Helloooooo? Tar'jub checking to see if you hear him ok in the terrible wastes." He then flies over to the edge of the barge and focuses on changing into a raven and waits to see the effects.

I'm assuming neither works, but he would absolutely check just to be certain. One doesn't remain a imp free agent without some measure of cleverness.

Also it would make sense to use the Drag value for the water elemental I think, which would be a 5x multiplier on what it can normally carry. Max drag capacity 32000 = 400 (20 Str) * 4 (+10 str) * 4 (Huge) * 5 (Drag)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Fortunately for Tar'jub, his telepathy works fine in the Wastes. Unfortunately, he can't change shape like he normally can.

It makes sense to use the drag value as long as you're dragging the boat, yeah.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

can we use telepathy back? or just yell at him? whichever it is i do it

"We can hear you."

"Now Sparel how shall we cross this Swamp, preferably in the most timely manner before the sun comes up"


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

From what I can tell yes, as long as Tar'jub initiates the communication.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

I'm back !

Tris regards the spectacle with amusement. But soon the pile of metal takes a useful shape - and they are ready to go. She says her goodbyes to Lucrecia and then gracefully glides down to the 'ship' with Lima following her less skillfully. The pair is clad in long travellers robes and small mundane backpacks filled to the brim with supplies. Not being able to trust extra-dimensional holding spaces had Tris a bit annoyed, but not more then the prospect of losing her powers even for a moment. Sigh. Blasted trice-cursed land!

During the trip, the pair frequently tested the ambient mana conditions with cantrips. Tris grimaces when they cross the boarder, but most of the change is concealed underneath her long heavy robe. Lima too sighs. She had grown accustomed to the Muleback cords - and now her backpack started to feel a bit heavy.

"Let's get these 'cannons' and get back quickly. Else these damned place rubs off!" the tall woman remarks.

When they arrive at the swamps, her earlier stoic expression twisted into full blown annoyance. With her nose wrinkled in disgust she glanced down at the murky waters. "Please tell me we are *not* going to disembark into that?"


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

im assuming Sparel is still gone and Leinathan was supposed to play him

Praetorius turns to Tris with a sparkle in his eye

"Well Tris id be more than happy to carry you over this swamp, so long as the elemental is sufficient to move our raft through the swamp, and the sun behaves and does not come out."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh right! He's on a vacation!

Sparel turns his nose up and surveys the swampy scene. "Well, the elemental's certainly capable of dragging us through the swamp, albeit slow. I'd advise not disembarking. I'm not sure if this water below us counts as being running water or not, because it's connected to a river on both sides. Of course, the water is moving rather slowly here, and the terrain is significantly different...If you want to try it, I can heal you afterward..."

1d20 + 22 ⇒ (17) + 22 = 39

Perception DC 39:
Lurking deeper in the swamp, you can see something waiting for you. Huge and green, you can see multiple eyestalks roving around, testing the air and looking at you.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

"Hah! Let's not embarrass us both, Captain!" she grins before turning her attention to the elf. "Then what are we waiting for - anyone had a sudden urge to take a bath?"


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Perception: 1d20 + 25 ⇒ (12) + 25 = 37
Off by two, just short an aid another. :p

Tar'jub listens to the conversation as he sits on the railing looking out over the marsh ahead. "Tar'jub passes on wading in muck, prefer to fly over it if needed," he responds to Tris' question without looking back.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

"Very well then let us continue on forward"
Praetorius points forward to the swamp as he exclaims

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Praetorius stands tall in the center of the raft with his hand still pointing forward, he looks like a man striking a pose for no good reason, his cape flowing slightly.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That'll make the aid another. Tar'jub, feel free to open the spoiler, as well as the one just below.

Tar'jub, Knowledge (dungeoneering) DC 21:
Peering through the bogs at you are the mysterious eyes of a pair of froghemoths.


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Tar'jub can't make a Know(Dungeon) check, but I assume he can point out the eye stalks to the others, yes?

Not really seeing anything of interest out in the swamp, he begins to turn towards the others. When Praetorius points towards the swamp, suggesting the continue onward, Tar'jub looks back out over the swamp and catches a flash of movement. Focusing on it, he realizes that there appear to be eye-stalks looking them over.

"Tar'jub spy something big and green with lots of eyes. Tar'jub thinks maybe it might not be friendly..." he says, pointing off towards a barely discernible be-stalked green mass off in the distance.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

"Tarjub throw something at it"

"Take This"

Waiting for Tarjub to look back to him Praetorius passes a Javelin up toward Tarjub


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Tar'jub can't use your javelins. He's Tiny.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

he can fail at chucking a stick into the mud, he may fail horribly but basically it weighs like a pound and is a big stick. i imagine it will totally just spin into the swamp doing absolutely nothing and i will make fun at him for being bad at throwing


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

It depends on whether a Javelin counts as one-handed or light. Ranged weapons don't normally have such a distinction, but Tar'jub has Massive Weapons (Ex) which allows him to wield a small light weapons, small one-handed weapons, and medium light weapons without penalty. Would need a ruling as to which it counts as.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

Tris follows the imp's gaze until she too spots the creatures. With a snarl she once more attempts to see if she can get a cantrip to work while her eyes jump to the javelin in Praetorius. Gah! Damned wastes!


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

javelin would be a medium light weapon
The First javelin Praetorius tosses up falls into the swamp as Tar'jub ponders if he can throw a pointy stick
"By the Gods ill do it myself"

Attack the Swamp in the vague area where I was pointing: 1d20 + 15 ⇒ (7) + 15 = 22
Damage if applicable: 1d6 + 7 ⇒ (2) + 7 = 9
Taking a second Javelin Praetorius in an amazing display of adequacy with a pointy stick, slings the Javelin forward into the swamp.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I meant to do this yesterday but my internet crapped out on me. Also, remember that all of your items are nonmagical here, so your stats are readjusted to their natural level and your weapons are merely masterwork (for the purpose of your to-hit).

Just a few moments after the creature is noticed by Tar'jub, and pointed out to the rest of the party, it roars, and then bounds upwards. It sails quite a bit into the air before coming crashing back down on the swamp, and begins to gallop towards the party's boat at high speeds, one eyestalk fixed firmly on the party, while the other two roam around, looking behind and beside it for more threats.

Initiative Rolls:
Belor: 1d20 + 15 ⇒ (14) + 15 = 29
Praetorius: 1d20 + 10 ⇒ (13) + 10 = 23
Tris: 1d20 + 5 ⇒ (1) + 5 = 6
Tar'jub: 1d20 + 8 ⇒ (18) + 8 = 26
Beaufort: 1d20 + 9 ⇒ (16) + 9 = 25
Sparel: 1d20 + 5 ⇒ (8) + 5 = 13
Froghemoth: 1d20 + 5 ⇒ (16) + 5 = 21

Initiative:

Belor - 29
Tar'jub - 26
Beaufort - 25
Praetorius - 23

Froghemoth - 21

Sparel - 13
Tris - 6

Froghemoth - 184/184, AC 28, touch 9, ff 27, Fort +12, Ref +8, Will +11, CMD 35


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Guess he could've thrown it then, oh well ;)

Adjusted Stats:

HP: 170/170 (230/230)
DR: 5/good or silver; 2/-
AC 19 (17), Touch 17 (15), Flat-footed 15 (13) [0 armor + 4 dex + 2 size + 2 nat. armor + 1 dodge + 0 (-2) rage]
CMD: 38 [ 10 + 15 bab + 11 str + 4 dex - 2 size ]

Melee Kneecapper [+24/+15/+10 (+15 BAB + 6 str + 2 size + 1 BGH - 4 PA on atks after first); 1d8 + 21 (6 str * 1.5 + 8 PA * 1.5 ), 20/x3]
Melee (Secondary) Sting [+15 (+15 BAB + 6 str + 2 size + 1 BGH - 4 PA - 5 sec); 1d4 + 14 (6 str + 8 PA) plus poison, 20/x2]

Melee (Rage) Kneecapper [+27/+18/+13 (+15 BAB + 9 str + 2 size + 1 BGH - 4 PA on atks after first); 1d8 + 25 (9 str * 1.5 + 8 PA * 1.5 ), 20/x3]
Melee (Rage) (Secondary) Sting [+18 (+15 BAB + 9 str + 2 size + 1 BGH - 4 PA - 5 sec); 1d4 + 17 (9 str + 8 PA) plus poison, 20/x2]

Tar'jub shrugs when Praetorius takes the javelin back and throws it. Looking away for the moment, the first sign he gets of the Froghemoth moving is the splash as it exits the water. Turning back he sees it crash into the swampy ground and begin bounding towards the party.

A look of pure unadulterated joy appears on his face. "Oooh, that biggest creature Tar'jub maybe ever see! Tar'jub can't wait to kill it!"

The little imp watches as the behemoth charges, and just as it begins to leap forward again he charges. As he zips forward he laughs maniacally.

Full Round Act: Charge + Pounce, Free act: Rage, Swift Act: Evade Reach (-10' reach on Froghemoth). Will enter Froghemoth's space with Titan's Bane, Froghemoth grants Tar'jub cover from himself. (+4 AC, +2 Ref sv)

Assuming the tongue AoO doesn't grab him, he'll get off a full attack.

Tar'jub not Eaten:

Tar'jub zips underneath the Froghemoth and whacks at its legs repeatedly with his now magicless kneecapper.

Kneecapper (Hit/Dam): 1d20 + 27 ⇒ (18) + 27 = 451d8 + 25 ⇒ (6) + 25 = 31
Kneecapper (Hit/Dam): 1d20 + 18 ⇒ (9) + 18 = 271d8 + 25 ⇒ (1) + 25 = 26
Kneecapper (Hit/Dam): 1d20 + 13 ⇒ (7) + 13 = 201d8 + 25 ⇒ (3) + 25 = 28
Sting (Hit/Dam): 1d20 + 18 ⇒ (1) + 18 = 191d4 + 17 ⇒ (3) + 17 = 20

Cornugon Smash (Intimidate vs DC 27): 1d20 + 31 ⇒ (8) + 31 = 39
Should be shaken for 3 rounds


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Tongue AoO (AC 23): 1d20 + 18 ⇒ (10) + 18 = 28 Even with the 10 foot smaller reach, it still has a 20-foot reach with its tongue.
Damage: 1d4 + 5 ⇒ (3) + 5 = 8 3 total damage.
Grapple (CMD 38): 1d20 + 28 ⇒ (17) + 28 = 45

As Tar'jub charges forward, the froghemoth's tongue lashes out at him, grabbing him and pulling him towards its mouth. It isn't able to get a really constricting hold on him, though its hold does throw one of his blows off such that he only successfully hits it one time.

Froghemoth - 153/184, AC 28, touch 9, ff 27, Fort +12, Ref +8, Will +11, CMD 35


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

Tris doesn't have much magic items that affect her stats. But her mage armour does remain in-operational for a -4 to the listed AC, as well as -1 on saves : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

As I am not casting spells my physical stats will remain much the same.

Sparel runs away from the Frogemoth and whistles for the air elemental that has been trailing them from far above.

DM's option on how long it takes to get there. It'll double move until it gets to me at 200' per round. My plan it for it to carry me high up so I can rain arrows (such as they are) from above.

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