Silverhex table 2 (Inactive)

Game Master Oykiv

Ulisha´s hideout

[dice=Oloch init] 1d20 + 3 [/dice]
[dice=Kyra init] 1d20 [/dice]
[dice=Poog init]1d20 + 1 [/dice]
[dice=Rixian and dragon init] 1d20 + 2 [/dice]
[dice=Hakon init]1d20 + 2 [/dice]
[dice=Kess init]1d20 + 2 [/dice]


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Discussion open to talk outside of character

About the GM:
-Starting to PBP
-English is not my first languaje, if you´re going to use slang or bad english be sure I can understand it (a little translation in discussion or spoilered will be great)
-I´ll make the initiative checks for combat, and some saves (the ones I need inmediatly the result).
-Feel free to make suggestions to improve the game
-Have all your character sheet copied in paizo, I can´t reliable check other webs.
-I can only be sure to make 1 post from monday to friday(GMT+1). I´ll usually can make more, but not always.


Any info you'd like from us?


OK, I realize that the NPC magus is not available in the pregen download...

But according to the additional resources, the 1st level iconics from the NPC Codex are allowed...

So the question is, does Seltyiel's stat block show up on pages 274 to 297 of that book? (Don't have it myself, so can't look) =)

Dark Archive

Male Human Sorceror HP:8/8|Init +2, Perception +3|AC 17, T 13, FF 14|F+1,R+2,W+3|30ft|

Switched to the Sorceror, sorry should have checked to make sure


Kyra it is then!


HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

So, we have:

Oloch, warpriest
Hakon, skald <—hasn't posted an in-character post in gameplay, yet
Kyra, cleric
Rix, sorcerer
Kess, brawler

Who are we missing?


We are waiting for nightdeath, I´d sent him a PM some ours ago

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

I'm here with my Pregen Barbarian.


Where are we, by the by? Geographically speaking.


Well, Kyra don´t know a lot about geography, but have heard that Gralton, a small city in the central River Kingdoms whose citizens are mostly refugees from Galt.


Poog said wrote:
I loled when I read in a horse

Hey, some leniency with the GM, in not writting in may lenguaje. ;D

But the idea is funny

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Yes it was hilarious and something I'd expect auto correct to do. Else we're fighing a Centaur. lol

Liberty's Edge

Female Human HP 12/12 :: AC 16 (T11, F14) CMD 17 (20 vs grapple) :: Fort +3 Reflex +4 Will +1 :: Perception +4 :: Initiative +2

Question about how this quest works, Oykiv:

Is this going to run essentially like a slightly less-well-connected scenario, with one 'mission' leading right into another? Or will there be an indetemrinate ammount of time between each of the items we're procuring for Ulisha?

I'm mainly wondering regaridng things like Martial Flexibilty with uses per day. Do you want us to treat them as if we know there will be more adventuring to come before we rest, or can we assume we can rest between each quest segment?


HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

So, I'm a little unsure how the application of the Chronicles from Silverhex works.

Do all the xp have to go to a single PFS character?
Is there a level that character has to be to receive the XP?
Do we have to wait until all the different adventures within Silverhex are completed before applying the Chronicle(s)?


Kess, each quest is in a different part of Golarion, so your surely rest. Use as many daily uses as you want, this quests are to test different pregens and enjoy it. In my opinin, there not be a lot of fun if Rix don´t use any magic missile to save them for later, and then find you´ll don´t need any more. (Mini-spoiler; there won´t be 4-5 combats, but there can be more than only one).

Oloch, ths quests give only 1 xp, if you do more than one you can obtain a second PP, up to 500 gold and a boon. They´re supossed to last about one quarter of an scenario, doing the six don´t give you more XP, gold or PP than an scenario, but it will give you the same and a boon.
The chronicle must be applied to a level 1 character, and if you apply another chronicle between Silverhex quest you can´t continue doing SIlverhex quest (so to speak). So I suggest to run all, and them tell me to what character you want it applied.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|
Oloch, of Gorum wrote:

So, I'm a little unsure how the application of the Chronicles from Silverhex works.

Do all the xp have to go to a single PFS character?
Is there a level that character has to be to receive the XP?
Do we have to wait until all the different adventures within Silverhex are completed before applying the Chronicle(s)?

Let me answer that.

Sliverhex is a single scenario with all gold and Xp going to one character.

How much gold and XP gained depends on us completing a number of quests.

Generally you can only apply a Chronicle once a game is completed.

Edit: Ninjaed.


HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

Good to know. i have someone who would fit that now ... we'll see if he's still level 1 when we wrap this thing up. :)

I could always apply it to a new character, I guess (there's no lack of concepts in my brain).

Dark Archive

Male Human Sorceror HP:8/8|Init +2, Perception +3|AC 17, T 13, FF 14|F+1,R+2,W+3|30ft|

The correct daily application of magic missile is all of them. The more you know!


GM is here again.

I finished my last post, and my daughter come to take all my spare time. But I´m free again I have time again


The first quest is almost finished. Well, the only thing is to know what do you want to do with the noble.

Due to the nature of the quests you can change of pregen between quests. I like the idea of having most of them go to the next, because it helps to wrap it as a story and have more connections between the characters. But the final decission is yours.


HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

Then I'm happy to stick with OOOOLLLLOOOOOOCCCCHHHH!!!


Hakon, Skald 1 | HP 2/10 | AC 16; Tch 12; FF 14 | F +3 (+1 while performing); R +2; W +1 | CMB+3; CMD 15 | Speed 30 ft | Init +2 | Perc +3 | Stealth: 0
Rage Stats:
HP 3/11 | AC 15; Tch 11; FF 13 | F +4; R +2; W +2 | CMB+4; CMD 15 | Speed 30 ft | Init +2 | Perc +3 | Stealth: 0

Yeah, I'll stick with the skald.


I'm ok with Kyra... the alias is now locked in anyway =)

Do we get to hang onto things we find along the way, if we run them all at once? (I'm guessing no, but one never knows).

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Poog the (Amiri) Babarian is fine.

Liberty's Edge

Female Human HP 12/12 :: AC 16 (T11, F14) CMD 17 (20 vs grapple) :: Fort +3 Reflex +4 Will +1 :: Perception +4 :: Initiative +2

I'm cool sticking with Kess too. I mean I haven't even had the chance to grapple anything yet :p


Ok, now I just have time for post the new quest.

About Keera´s question, generally no. But also you don´t lose the things you use in a quest, in the next the pregen starts again with all his equip.


The map is not yet, I´m having some computer problems


Kess, where are the doppelgangers? I thout You found your tokes doble copied, but it looks right.


So, they changed my schedule for this (was originally not supposed to be for another month) ...

But bright and early Saturday morning, I'll be flying up to Alaska, and then onto a boat for a week... so after Sunday I will have no access to the internet.

Not sure what the best way to handle this is...

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

We could always bot you while you're away for a week.


Poog is right (is strange to agree with a goblin). Play until you can, and before that we will bot you if needed.


okey doke. Easy enough.


Alright, I'm off to Alaska for a bit.
Bot as necessary!

Liberty's Edge

Female Human HP 12/12 :: AC 16 (T11, F14) CMD 17 (20 vs grapple) :: Fort +3 Reflex +4 Will +1 :: Perception +4 :: Initiative +2

Can Kess see the thing that threw the head at Hakon? The post implies its next to Hakon but I'm not seeing an icon on the map.


Everybody can see it, after attacking him it´s not invisible.
I puttuted it, unfortunately, in another layer, so Hakon taken was hidding her. Now both are in the same square and visible.


This week I have lot of work, so my post rate has been low, but I´m still here.


HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

No problem. Thanks for the update. Try not to let work kill you. :)


Just one thing, I don´t remember if it was this table or the other who asked if you can keep what you found. Well, in this case yes, you can keep the grim latern with you.


HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

Do we know what it does?

I mean, other than summoning tiny little kleptomaniacs with glass jaws?


Almost back. Still in Alaska, flying home tomorrow.

Will be more talkative shortly.


This grim lantern had lost some of his power and, besides being useful as a normal lantern, you can use it to cast a CL 1 Burning hands. To refuel it a living creature must be slain near the lantern (30 feet). Now it is charged.


Hakon, Skald 1 | HP 2/10 | AC 16; Tch 12; FF 14 | F +3 (+1 while performing); R +2; W +1 | CMB+3; CMD 15 | Speed 30 ft | Init +2 | Perc +3 | Stealth: 0
Rage Stats:
HP 3/11 | AC 15; Tch 11; FF 13 | F +4; R +2; W +2 | CMB+4; CMD 15 | Speed 30 ft | Init +2 | Perc +3 | Stealth: 0

To clarify, are you saying that it currently has 1 charge, or more? Do we know how many it can hold in total?


Max and current charges are the same, only one.


HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

The chronicle from this game can be applied to any level 1 character, correct?


Yes. Level 1, and not Core character, if that matter.


HP 14/14 :: AC 16 CMD 15 :: Fort +4 Reflex +1 Will +5 :: Perception +4 (Darkvision 60) Initiative +3

That's what I thought, but I wanted to verify (as I'm planning out what to do with another of my characters).


You can keep the potions and flasks for the next quest.


RL complications. I´ll post as soon as I can.
Also if will be great if ro roll, or take ten, your stealh.


GMing Silverhex has been a little bittersweet. I had lot of fun with the roleplay, but it had looked to long, and sometimes too focused in only one thing (combat, phisical skill checks, etc).

Due to this, I started to think I can GM another scenario for you, if you want. I´ve played and I´ll be gladly GMing the following:

Season 0
Silent tide
Hydra Fang incident
Frozen fingers of midnight

Season 1
Voice in the void
Beggars pearl
Darkest Vengance (This can be hard)

Season 4
Severing ties (This can be hard)

Season 5
The horn of Aroden

Are you interested? Which of them can, or can´t you play?

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

I'm not exactly sure which I can play. This is for Core or classic?
I've played mostly all for classic mode.

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